hoorayforicecream wrote...
Yrkoon wrote...
Really? Do we actually have to explain the concept of representative sampling to you guys?aftohsix wrote...
Yrkoon wrote...
Nope. And this isn't a matter of opinion. it's Mathamatics. When we're dealing with upwards of 6000 votes, on 3 gaming platforms, a few dozen "0" scores is not enough to affect the overall rating beyond a point or two. period. especially when they're balanced out by a few dozen 10s.
And the individual reviews for all three platforms are there for anyone to sift through and read anyway. So no one really has to take my word for it. I do, however, take issue with the fact that some people here are simply dismissing those 0's away as invalid. Not all of them are. There are tons of LONG and painstakenly detailed reviews where a user meticulously explains why he/she gave the game a 0.
What percentage of people who bought DA2 took the time to review it on Metacritic do you think? So what you're saying is that Mathmatically a percentage of overall owners of DA2 didn't like the game.
It's funny you should bring up representative sampling. I also realize that many folks will probably just TLDR this, but I found it interesting, and some others might too.
There was a very interesting talk at the GDC this year by the guy in charge of EA's Freemium division, mostly about Battlefield Heroes (a free to play shooter that announced the 7 million player mark as of May of this year). In December of 2009, they broke what many consider the cardinal rule of microtransactions - they started selling weapons that were more powerful than those freely available. The differences were around 10%... a submachine gun with bigger magazine size (45 vs 40), a shotgun with slightly higher crit rate (4% instead of 2.5%), and a knife that did 30 damage instead of 28. Overall, around 10% power boost.
The blowback was huge, large enough to get picked up by the bigger gaming media, and large enough to generate hugely angry threads on the forum with hundreds of pages of posts. People threatened to quit, they posted pictures of pornography, the amount of vitriol was staggering, and everyone thought that they had failed, and that the game was doomed.
Interesting, but doesn't that whole phenomenon rest on the core experience being the same as, or improved upon what drew people in, with the same community playing it, and an endlessly replayable online experience in the first place?
I mean every counter-strike revision since the year dot has had people screaming, but with few exceptions people will return to the core experience being offered day in day out and play with their online friends - it's the same with WoW. In the case of DA2 I get the impression that people who don't like it... well just don't replay it - and to be honest I can't see any earthly reason for people to continue playing a single player game they don't like.
As for the "OMFG this game is asterisks" reaction mentioned by somebody above, well that's exactly the reaction I did have, but if you've already bought it and you've already seen the backlash/poor reviews, you might as well try and get your money's worth. I'm told it's possible to enjoy it.
IronSabbath88 wrote...
I'm in the minority here obviously.
I
liked Dragon Age 2. I thought it was fun for what it was. As good as
Origins? No. But good, nonetheless. I enjoyed it, and that's all that
matters to me.
Indeed, that's all that should matter - I may think the game plays like absolute ass, but I envy you in that.
4chan blather
There are very few conspiracy theories which aren't nuts. Mathamatatoes or not, that is not one of them.
Modifié par Gotholhorakh, 26 juillet 2011 - 05:17 .




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