b09boy wrote...
Why do I say it's bad? Because when comparing the game to others released both today and in the past decade, Dragon Age 2 does not favor very well in any facet, be it gameplay, RPG style choices or inventory management, exploration, or story. It has numerous flaws in its core design (largely due to trying to make a hybrid action/tactical game out of a game engine originally created only for the tactical aspects), is extremely repetitive and bland in environments, enemies and enemy encounters, and has an incredibly flawed narrative which was fumbled from the opening cutscene all the way to the ending credits, largely due to the writers attempting to take on too many story elements at once and not coordinating them properly. This is all without touching on graphics which are a decade out of date, or more personal opinions such as the cartoonish art style.
Gameplay: Despite the whining it is the same as DAO. Same thing, pause n' play real time combat. Nothing changed other than losing a camera view with a few more degrees of elevation - OMG stop the world!!!!
Choices: It has plenty and they're the same sorts of choices you had in DAO. What DA2 doesn't do is BLARE at you when it is time to make a BIG, IMPORTANT choice the way DAO did where you have those tentpole quests.
Inventory: The same, again. The only thing changed in inventory is that stuff that used to go into the Useless Items in DAO (gems and such) now finds its way into "junk". Wow, big change. Mechanism and interface, again, remain the same only now it is easier to tell new stuff from old. I'm guessing compnaion armor might be inventory to you but again in terms of customization with the runes you can do more to control what your NPC's armor is like than you can in DAO where the limited number of top end armors effectively put everyone in the same armor after a point anyways.
There's nothing "action" about DA2. There's no twitch element. There's far, far more combat in DAO relative to the talky-talky parts of the game because DA2 cuts out the massive combat heavy dungeon crawls. There's no 10 hours worth of trash mob killing in the deep roads for example.
The enemies are boring but nothing about the DAO foes were better. You've still got Darkspawn, dragons, shades, denoms, ogres, blood mages, carta, bandits and so on. You don't see werewolves but then again you also don't get the Qunari in DAO to fight. Rogues are much much tougher foes and mages are much weaker than in DAO - although once you got mana clash there was nothing tough about a DAO mage either *poof*.
Exploration is dull because you are going over the same 8 maps over and over and over. That's terrible and awful and worth an honorable mention is how the minimaps show you plces you can't actually get too. I'll also throw in that since Kirkwall is the center of your world it is a bland and uninteresting looking center that never feels like a real city.
Graphics were cartoonish and over the top. The weapons and armor design continues to be awful in both games with oversized weapons and ridiculous looking armor but they managed to make the armor look worse in DA2.
The game has flaws but a lot of the flaws are people who makes claims, like you, that just aren't true. It is like in order to dislike it EVERYTHING must be bad not just that it has some critical flaws that hamstring it.