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How to fix DA for DA3


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#1
Dasher1010

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1. Lower cooldown times and give us more active abilities. Fast paced combat is fine but when you can't use the tactics at your disposal, the game just feels like a mashfest and if I can't throw or jump, it makes what should be a chatic yet tactical game feel boring.

2. Keep all DA2 abilities. If one of them is broken, buff or nerf it. DA2 didn't have enough abilities available to players and could benefit from making the weapon trees larger.

3. Let players know what's going on after an hour or two. Players like having a plot to follow. the characters were good but they were involved in a disjointed story. A good narrative makes everything better. Not three stories in one game. Save anything that doesn't have to do with the main plot for DLC.

4. Bring back backstabs. Rogues should still rely on positioning and do additional damage for attacking from behind.

5. Bring back dual wielding for warriors and allow there to be a one-sword/no shield weapon tree.

5. Don't give us fetch quests with no story. I'd rather have a shorter game with less to do than perform pointless tasks for XP.

6. Give us a new protagonist. Dragon Age isn't about Hawke. It's about the Thedas.

7. Get rid fo the dialog wheel, or at least give us a laconic option. Having only three thigns to say with three very different personalities seems to take away from my choice as a player and forces me into one role at the beginning of the game.

8. Don't redo the graphics engine. It wasted too much dev time when making DA2.

9. Give us more item sets with set bonuses. They're worth it. Also, bring back item descriptions and give us stats instead of stars.

Modifié par Dasher1010, 24 juillet 2011 - 11:43 .


#2
RinpocheSchnozberry

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1) Remove all loot, except loot granted in the story.

2) Central party management system. Gear, abilities, and stats should be managed for the entire party from a single screen available from a camp or house location.

3) More environments.

4) Choices could have even more impact on the world.

#3
Luke Barrett

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I think the title of this should have been 'how to fix DA for DA3'. All of these suggestions/criticisms have been documented and forwarded to the appropriate parties but we always appreciate the feedback when it's constructive.

Also, Im surprised that #1 didn't have a big addendum with it :whistle:

Modifié par Luke Barrett, 24 juillet 2011 - 11:35 .


#4
RinpocheSchnozberry

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You never know where a dead horse will go though. I support the continued beating of them. Until they move.

For Science.

#5
erynnar

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Luke Barrett wrote...

I think the title of this should have been 'how to fix DA for DA3'. All of these suggestions/criticisms have been documented and forwarded to the appropriate parties but we always appreciate the feedback when it's constructive.

Also, Im surprised that #1 didn't have a big addendum with it :whistle:


*giggle* Sorry, that made me laugh. Surpsisingly, I agree with Rinp on all but loot.

Modifié par erynnar, 24 juillet 2011 - 11:41 .


#6
FieryDove

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Locking talent bar

The most important - More cheese wheels.

#7
Dasher1010

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Luke Barrett wrote...

I think the title of this should have been 'how to fix DA for DA3'. All of these suggestions/criticisms have been documented and forwarded to the appropriate parties but we always appreciate the feedback when it's constructive.

Also, Im surprised that #1 didn't have a big addendum with it :whistle:


Hey, it's great that the devs listen to fans here. I don't feel taht I'm alone in thinking that Dragon Age II wasn't as good as the first game but I'd love to see the franchise becoem the Western counterpart of Final Fnatasy which I feel that it has the potential to do if done right. DAO selling around 2,000,000 copies on the 360 and seeing the sequel only sell 750,000 is just embarrassing.

#8
Guest_Puddi III_*

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Bring back shapeshifting and summoning.

#9
Ayanko

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Make the Fetch find and fetch quests more "Believable"
I don't think anyone would misplace there friends corpse only to tell me "stop waving that around" when I bring it back to them, and if that can't be done I want to see Hawke waving said corpse around.

Loot, Amulet, Amulet, Amulet, Amulet, Ring, Ring, Ring, Torn Trousers, Aged bottle of Antivan wine, Rotten Peg Leg...erm what... why are these even programmed in?

Also, bring back are skill tree I miss that along with Arcane warrior.

Modifié par Ayanko, 25 juillet 2011 - 12:14 .


#10
Savber100

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I had a similar list made in the non-registered DA2 forum:

social.bioware.com/forum/1/topic/141/index/7868645/1

Here were MY suggestions (the thread also contains multiple fan suggestions)


1. The isometric camera for the PC.

2. Branching Narratives

3. A Recommitment in Understanding the current DA audience

4. Free DLCs

5. New Graphics Engine

6. Origins


Explanation:

1. The isometric camera was integral to the DA:O experience on PC. Half the time, I used the isometric camera for either combat or navigating across the map. When the first storm against DA2 came, I defended that DA2's combat will remain the same tactical experience until I learned of the removal of isometric camera. That stripped away all faith that Bioware was just improving the combat.

2. The Witcher 2 did it and it was amazing. Branching narratives are the epitome for a good C&C as you literally see a difference between the choices that you make. If DA3 have this, I will be the first to preorder with my faith in Bioware restored. Why? Branching narratives are insanely expensive to do but it shows a serious commitment in making choices matter and valuing the decisions of the player. Think of it as the total opposite of repeated environments.

3. The DA team need to understand the current audience that they have with the DA franchise. Many of Bioware's more hardcore RPG audience came here after ME switched to a more combat-centric style that turned off more than a good deal of players that preferred classic RPGs like Planescape Torment, Fallout, and Baldur's Gate. The DA team need to find a better balance and have a greater emphasis on the strength of the original DA:O rather than trying to get more of the COD/Halo crowd. The ME team has that covered, DA team, why don't you aim for another viable audience? Look at the sales for The Witcher 2 and DA:O. Come on... there's still a market for these types of RPGs.

4. Valve and CD Projekt Red understands that there's nothing like free stuff to please the fanbase. Now go to Youtube, and watch "Bioware: State of the Industry". Yeah... While this might not be viable due to EA policy, I really wish Bioware can pull something off with EA. Come on...Bioware is the HEAD of EA's RPG division. Is there really no way for Bioware to give out free DLC rather than keep giving us overpriced Day One DLC?

5. Look at the Witcher 2 and then look Dragon Age 2.

Graphics aren't everything in a RPG but graphics do show the level of craftsmanship and commitment of a particular team. DA2 just lack the detail and loving care which we see in The Witcher 2. Even if DA's team is heavily commited, the engine doesn't do the team and the game justice. The current engine for Dragon Age is outdated and needs to be replaced. If I hear that DA3 will be having either the Frostbyte 2 or Cryengine 3 to power its grahpics, I'll be there in a flash.

6. Give us back Origins. Yes, I know DA2 isn't Dragon Age: Origins but honestly origins was what got me into the game in the first place. Before I would have missed DA:O as ANOTHER generic fantasy until I saw this feature.
I know it's difficult to pull off due to having a voiced protagonist but bring this back in DA3 will show that Bioware is committed to their fans more than ever.

Modifié par Savber100, 25 juillet 2011 - 01:17 .


#11
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Things I would suggest:
-A proper over-arching plot- The problem in DA2 is that there was no main plot to it. There was the theme of Mages vs Templars but very few actual plots that related to it in Act 1 & 2. In fact by the time Act 3 was in effect you only have so little to learn that this is the Mage/Templar conflict part and then it's suddenly all over. If were going to have Mage vs Templar in DA3 please make it the main plot the entire way through and please make it have effect on other things around it. Dragon Age 2 just slowly felt like "Dragon Age: Random Episodes in Kirkwall". As for things like the Lyrium Idol's effect on Bartrand and Meredith give us a suitable sub-plot about it, not just throwing it in as an excusable plot device for their motives. Explain it or just don't include it.

-Stronger Characters- By this I mean I want to see characters change over time and by the world around them. For all of Gaider's and Laidlaw's talk of a decade of history and how they were going to do this, Dragon Age 2 was the worst story I ever saw shaped over time. None of the characters change over this massive period and if they don't care what is happening why should I? For 7 years Merrill stares at a mirror, for 7 years Fenris just broods in his house and doesn't bother moving the corpses. They had so much potential to shape characters this way but they just didn't bother with it, and because of that the unnecessary time bursts were a disaster to the story. The entire plot could have happened in around 2-3 years, the Warden and their companions changed more over time than those in DA2, just look at a romance sub-plot of Morrigan or Alistiar/Leliana being hardened.

-Imports- The imports of DA2 were terrible, not just from bugs and glitches but also from the characters themselves. Leliana had absolutely no point being a seeker or agent of the Divine, Alistair had no point being in Kirkwall if he was king. The decisions of DAO were poorly done as well, if you cured the Werewolves then a dalish assassin whining over her dead mother to a cured werewolf is in the Free Marches for no reason, why are they even here? The cameos are just poorly executed and have no relation to the story. Do an import right, or don't do it at all. I'm not even going to discuss the glitches of Awakening and DLC because I have already done that in the Xbox technical forums.

-Graphics- I can understand this coming from a rushed production time but the graphics in this game were just shoddy and poor at best. Most bystanders had faces from PS1 graphics and Kirkwall was just basic, blocky and brown, this doesn't really support the fact I'm already claustrophobic of being trapped in the same places in the entire game. I'm not asking for Witcher 2 graphics but please a sequel is meant to look so much better than the previous, DA2 just does the opposite. Even the Darkspawn look too clean, you give us concept art of the genlocks with scraggy chin hair, murky grey skin colour with blood red stained into them, yet in game they look like they just came out the bath and their armor is way to organised and neat. Everything looks the same as well, look at all the Qunari and Tal-Vashoth, they use the exact same look apart from red paint. Even WoW models do this better; some zombies may have swords in their chest some with arrows in their head some with limbs missing. This is just lazy at best.

-RPG freedom- This game felt so restricted and enclosed in how I wanted to use my characters it was ridiculous. No companions can use armor and even when you give them "upgrades" their armor doesn't change anyway, do they only have one set of clothes in the entire 7 years without me being forced to romance some to see minute changes at best? If Hawke can change armor why can't they? This also applies to gameplay. For the entire game Anders is meant to be a healer, Merrill has to be a DPS mage, Carver has to be a 2h Warrior. There is no customization of my companions that this just felt like Hack'n'Slash to me rather than RPG. Morrigan could be a blood mage or healer, my mage was both so why can't Merrill?

-DLC- I'll keep this one short. Repeat after me Bioware; Day one DLC should be in the main game. I shouldn't be scrutinized and be forced to pay an extra £5 to have someone already in the plot like Sebastian just because I didn't get the collector's edition. Shale was fine because it was free and was cut content that was re-added, the exiled prince however, is just plain stupidity. £10 for Legacy, is pushing the limit of your fans. I'm not going to even go on about SWTOR and EA Origin at this because I'm just frankly disgusted by EA's action in there planning there.

-Retcons- Repeat after me Gaider and Co: Retcons are bad. You cannot defend a retcon and especially the DA2 ones because of how stupidly senseless they were. If Flemeth was going to be "Resurrected" then why give us the choice of letting her walk away? why is Leliana so plot integral that she suddenly came back to life if killed in Origins. The same can be said for Wynne and Shale in the upcoming "Asunder". Gaider states there is "a difference between game and book canon"... there isn't if it's in the same damn setting and universe. Either let our choices apply properly to the game and show us the effects, or don't give us them at all. Retcons make a plot bad, DA2's plot...is garbage. I get the impression your just making the story up as you go along without looking at the over-arching plot.

-Combat and Gameplay- Okay this is my final point. I feel the combat improved in DA2 but not the animation. Mages were definitely improved but rogues and warriors felt silly. DAO was great because it felt very realistic in terms of how characters fought and moved in the fight. A character sliding 10 feet across the field towards their enemy without moving their feet is just stupid. I know Laidlaw goes on about how they don't want to take a 180 degree turn and move forward but that doesn't mean abandoning what was good and successful from what you did before. A character jumping 6 feet in the air in heavy armor with an overside sword to do "mighty blow" is just not realistic or WRPG standard, this isn't Final Fantasy Bioware, use what you know worked before. Speaking of the animation, just don't do stupid boss fights. Loghain was great because of his character; a battle-hardened, war taught general. that's what makes him a challenge to beat. Meredith on the other hand back-flipping 50 feet in the air and hovering around the field all because of a sword that gives her these abilities is just stupidity on Bioware's part, as they don't even explain the sword or Lyrium Idol. stop appealing to 6 year olds in a game with an 18 rating.

And that's all I can think of, hope you have a good read of it all and feel free to express your opinions on what I said or anything else.

#12
Dasher1010

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Ayanko wrote...

Make the Fetch find and fetch quests more "Believable"
I don't think anyone would misplace there friends corpse only to tell me "stop waving that around" when I bring it back to them, and if that can't be done I want to see Hawke waving said corpse around.

Loot, Amulet, Amulet, Amulet, Amulet, Ring, Ring, Ring, Torn Trousers, Aged bottle of Antivan wine, Rotten Peg Leg...erm what... why are these even programmed in?

Also, bring back are skill tree I miss that along with Arcane warrior.


I agree about junk items. They're pointless to keep around.

Modifié par Dasher1010, 25 juillet 2011 - 03:13 .


#13
Guest_Puddi III_*

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Items with the same name should have the same stats. Looking through 20 different "ring"s is annoying.

Junk loot should go, but the junk tab should stay, because it's useful for sorting items.

Modifié par Filament, 25 juillet 2011 - 03:15 .


#14
Harid

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Gonna put this in every thread.

On consoles, either let R3 or the D pad give you access to another page of 6 abilities.

Re-add weapon swapping and armor penetration.

Grant HP and Stamina/MP regardless of Con and Will. Re-add Physical and mental resistance.
STR/DEX/CON= 3 points = one HP upgrade, physical resistance upgrade
INT/CUN/WIL- 3 points = one stamina/mana upgrade, mental resistance upgrade

classes should not have to put points in stats that do not affect their class.

#15
BomimoDK

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Detachable cam. Does not have to be Isometric. Just detachable. I get pissed off by being locked in a corner by a char being locked there.

#16
0x30A88

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1. Responsive is nice to the point that a character has to be teleported. I want to control mortal humanoid beings, not teleporting ninja gods.
2. Balance. DA:O had something nice going on here, with the same AI model. Have 1 wave with hard enemies > >9000 with drooling fools.
3. Fix your goddamn Toolset. Isn't a tool programmer's job to effectivize the design and developement process? There are tons of ways you could have saved time. That scripting langauge is a pain to use, a more objectInstance.Method() seems more understandable than object_type_method() as these can get really long.

Wouldnt:
hero = Creature.GetPartyLeader();
hero.RewardXP(300);

seem nicer and more clear than
hero = GetHero();
RewardXP(hero, 300);

Cutscene editor could have had some love too. A seperate entity for quests and codexes and better event handling for plot changes would have made life easier for both designer and modder.
4. Consistency. Your 3D scenes consists of some nice details, but lo-res characters and horrible trees do nothing but ruining it. A consistant scene should keep detial level in correspondance with the size of the objects.
5. Origins, being able to see the story through many different perspectives would be really nice.
6. No retcons, please.
7. Communicate with the players, for it is the fans who get asked by others if Dragon Age is good. CoD players will play CoD religiously and would never find Dragon Age appealing, even how much DA2 wanted to.

While Dragon Age II lived on the name that has been built up from the early days of BG(2), Dragon Age 3 would have to stand on its own merits.

Modifié par Gisle Aune, 25 juillet 2011 - 08:28 .


#17
PsychoBlonde

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Dasher1010 wrote...

1. Lower cooldown times and give us more active abilities. Fast paced combat is fine but when you can't use the tactics at your disposal, the game just feels like a mashfest and if I can't throw or jump, it makes what should be a chatic yet tactical game feel boring.


I thought there were plenty of active abilities, the problem was that most of them did pretty much the same thing, e.g. either "here's an area attack" or "here's a single-target that does MOAR DAMAGE but you have to activate it".  I'd rather have MOAR VARIETY personally.  I know it's difficult to make "hit enemy with sword" varied, particularly when you're trying to do something kind of "balanced" so that people can play any build they want.  But here's the thing: you've already included a respec ability in the game, and it's a *single-player game*.  Stop focusing combat around abilities and start making the fights themselves more interesting/bizarre.

If you decide to keep the CCC's, please, please make it so that you don't have to upgrade a given ability (which itself requires you to purchase a bunch of other abilities in the same tree) in order to use them.  If an ability is a "finishing move" it should be so from the moment you pick it up.  If you want to have upgrades that make it more *effective* in combos, that'd be fine.  Also, each class should not just inflict ONE type of condition which can be used by the other two classes if they happen to have the TWO abilities that are CCC "finishing moves".

2. Keep all DA2 abilities. If one of them is broken, buff or nerf it. DA2 didn't have enough abilities available to players and could benefit from making the weapon trees larger.


Mff.  I don't think this is important as the combat system will likely get another big overhaul for DA3, so even if you "keep" the abilities, they won't work the same way, so what difference does it make if they have the same name?

3. Let players know what's going on after an hour or two. Players like having a plot to follow. the characters were good but they were involved in a disjointed story. A good narrative makes everything better. Not three stories in one game. Save anything that doesn't have to do with the main plot for DLC.


I don't need railroad rails.  I actually wish they'd been a little less outspoken about slapping down goals in front of you early on in the game--this would actually fix the "disjointed" aspect.  The idea is not to TELL the player what's going on (which is what they did), but let them go around and FIND OUT what's going on.  I mean, look at the laundry list of Stuff To Do that they give you *right away* at the very beginning of the game:

1.  escape from the blightlands!
2.  Deliver this amulet!
3.  Get in to Kirkwall!
4.  Join this expedition!
5.  Make a ton of money!
6.  Find a map of the Deep Roads!

They TELL you what is going on/what to do.  The trouble is that it's just dumped on you in a couple of cut scenes instead of letting you work up to it.

4.  Bring back backstabs. Rogues should still rely on positioning and do additional damage for attacking from behind.

5. Bring back dual wielding for warriors and allow there to be a one-sword/no shield weapon tree.


Um, why?

5. Don't give us fetch quests with no story. I'd rather have a shorter game with less to do than perform pointless tasks for XP.


If they're going to have fetch quests, I'd actually prefer that they be simple drop-offs rather than the more complex get quest go to quest do quest come back from quest turn in quest.  The lost-and-found stuff actually made sense at the beginning and made it a bit more interesting to explore.  Later on in the game, not so much, but they were fine in act 1.  This could even make for a funny bait-and-switch thing where in (hypothetical future) Act 2 a quest that starts the same way as one of the lost-and-found quests from Act 1 actually turns into this huge complicated multi-area-spanning thing (and I don't mean in the sense of it turning into a JRPG-style endless reciprocating swap meet quest).

6. Give us a new protagonist. Dragon Age isn't about Hawke. It's about the Thedas.


THIS.  A THOUSAND TIMES THIS.  It's not that I'm opposed to the Warden or to Hawke.  I enjoyed both.  I DO NOT WANT TO PLAY THEM AGAIN IN ANOTHER GAME.

7. Get rid fo the dialog wheel, or at least give us a laconic option. Having only three thigns to say with three very different personalities seems to take away from my choice as a player and forces me into one role at the beginning of the game.


Eh, I think it could have been better implemented, yeah, but they were trying something they'd never done before, it was bound to be a bit awkward in spots.  I don't really have a preference for dialog wheel/option list.  I would like to see conversation made more of a gameplay element, though.  Whether this is done via the Obsidian style where you don't get to endlessly loop through all the dialog options and paying attention to what gets said can help steer you into more productive options or through some other method (I've suggested a few in my time), I don't care.  But there's a lot of potential here (and a lot of potential buggy headache-inducing complexity) that could be explored.

8. Don't redo the graphics engine. It wasted too much dev time when making DA2.


How anyone who wasn't on the dev team can claim to know this is beyond me.  However, unlike this dude I'm actually aware of the huge downtick games will get if they don't keep updating their graphics, and DA2 wasn't cutting-edge when it came out.  It'll be seriously passe in DA3.  So they don't really have a choice about this.

Instead of worrying about the latest in bling-mapping and feature-shaders, I'd say take one or two small but significant things and work on improving *those*.  One of the major things that got me excited for DA2 was seeing some of the short animated scenes where people actually INTERACTED WITH OBJECTS or THINGS MOVED AROUND rather than all the objects in the game just being completely static.  That was a HUGE improvement, particularly for a game where basically *every conversation* is a miniature animated cut-scene.

Depending on how much you guys feel like screwing with people, too, I'd say go ahead and radically change the art style again, I mean, even to the point where the darkspawn all look totally different (again) and now *none* of the Qunari/Tal-Vashoth have horns (or maybe some do and some don't).  The reasoning behind this, is that this would establish it as part of the series once and for all.  Also, you can cash in on this big time in later installments, particularly once you start leaving the "local" games behind and have the player travelling all over Thedas, which I'm assuming will happen at some point if any of the really big buildup of events is going to play out.  You can revisit areas (maybe not Kirkwall, but Starkhaven), and revisit the previous art styles in those sections (maybe altered slightly for consistency).  This would be just AWESOMELY epic.  Plus, really, OWN your decisions.  Don't flop around trying to find that bland combination that sorta quiets everyone down.

9. Give us more item sets with set bonuses. They're worth it. Also, bring back item descriptions and give us stats instead of stars.


1.  They did.  As DLC.
2.  Set bonuses have been meh so far.  The primary benefit seems to be that your armor freaking matches.  I'd much rather they PUT ALL THE SET PIECES IN THE SAME FREAKING AREA.  HOW does it make sense that the pieces would be scattered all over the world AND in two different acts to boot?  Heck by the time I found the fourth piece of the Act 2 set, I already HAD ALL THE PIECES OF THE ACT 3 SET AND WAS WEARING IT.
3.  They didn't eliminate item descriptions, just moved them.  Although it'd be hilarious (to me) if the item descriptions on the random crap items read as "It's a helm." or "Sword.  Pointy bit forwards." or similar.
4.  Items *have* stats.  The problem with the star system for me was that all the items in my inventory wound up having either no stars (you've out-leveled this item, but since you haven't found anything that buffs your fire damage this much it's still the best item you have!) or five stars (you can't even use it yet!  But when you can, it'll suck!), with nothing in between.  So whatever ya'll based the star system on, it was totally useless.

Modifié par PsychoBlonde, 25 juillet 2011 - 08:57 .


#18
PsychoBlonde

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Ayanko wrote...

Loot, Amulet, Amulet, Amulet, Amulet, Ring, Ring, Ring, Torn Trousers, Aged bottle of Antivan wine, Rotten Peg Leg...erm what... why are these even programmed in?


They really should have done a different system with the random loot.  But since the unique stuff gets a.) more bonuses and b.) better bonuses across the board, you're not going to ever use the non-unique stuff.  It's that simple.

Instead, you need a system where even the random loot can occasionally get really awesome big bonuses--it just doesn't have the LIST of bonuses the unique loot gets.  So then you have an actual tradeoff between, do I use Generic Staff #557 with its +78% fire damage, or do I use this Staff of Parlathan with its +20% fire damage but also some other stuff?

And then you also have the occasional unique item that is generally mediocre but has one (or two maybe) stupidly overpowered abilities.  So then you get into this fun discussion over, well, this gives me MASSIVE resists but I can't afford to wear it any more because it's made of papier mache.  Or maybe I can get a big armor-boosting item that'll compensate.  But now I'm not immune to crits.  Well this helm has immune to crits, but I'll take extra poison damage.

It is my personal belief that the gear/stat/ability system ought to be complicated enough that nobody can say "this is *definitely* the best combo".  It should come down to how you like to play.  If you don't mind chugging a dozen potions and relentlessly monitoring a dozen cooldowns, this might be better.  If you prefer to keep a lot of bases fairly well covered at all times, maybe this other thing is better.

#19
Dubya75

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My suggestions:
1 - Please do NOT bring back Origins. Been there, done that.
2 - Definitely keep Hawke as protagonist. Keep him voiced as well.
3 - Keep the dialogue wheel, it works well.
4 - Keep current graphics engine, but make the necessary improvements to it.
5 - Dynamic Day/Night cycles
6 - No framed narrative, and no chopping up the game into chapters with time gaps.
7 - Dog as proper upgradable companion as in Origins
8 - Keep current class abilities but add some new moves
9 - Make the world seem more alive, particularly NPCs. Give people things to do instead of just standing around in the same place throughout the game.
10 - Do not make DLC free, this will no doubt result in poor quality content.
11 - Make a massive, awesome game with LOTS of achievements that require more effort to get.

#20
BomimoDK

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Don't you DARE bring Hawke back in a sequel as PC. We've already played and it's been established that Dragon Age is about the age as a whole. If you bring him back, at least do so because it's relevant. One thing i'd hate to see is Dragon Age get locked to individual PC's. Just like people want the Warden back as PC. I sure hope not... for now.

The ruleset would have to follow the ruleset of the game that the imported PC came from. I am NOT interested in playing a character that i've already built from level 1 again. One of Baldur's Gates strengths and Mass Effects weaknesses.

I actually find myself agreeing with the OP on all points.

#21
Dasher1010

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BomimoDK wrote...

Don't you DARE bring Hawke back in a sequel as PC. We've already played and it's been established that Dragon Age is about the age as a whole. If you bring him back, at least do so because it's relevant. One thing i'd hate to see is Dragon Age get locked to individual PC's. Just like people want the Warden back as PC. I sure hope not... for now.

The ruleset would have to follow the ruleset of the game that the imported PC came from. I am NOT interested in playing a character that i've already built from level 1 again. One of Baldur's Gates strengths and Mass Effects weaknesses.

I actually find myself agreeing with the OP on all points.


Thanks. Mostly since Longswords were useless, nor did any of them have any lore attatched.

#22
Dariuszp

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Dubya75 wrote...

My suggestions:
1 - Please do NOT bring back Origins. Been there, done that.
2 - Definitely keep Hawke as protagonist. Keep him voiced as well.
3 - Keep the dialogue wheel, it works well.
4 - Keep current graphics engine, but make the necessary improvements to it.
5 - Dynamic Day/Night cycles
6 - No framed narrative, and no chopping up the game into chapters with time gaps.
7 - Dog as proper upgradable companion as in Origins
8 - Keep current class abilities but add some new moves
9 - Make the world seem more alive, particularly NPCs. Give people things to do instead of just standing around in the same place throughout the game.
10 - Do not make DLC free, this will no doubt result in poor quality content.
11 - Make a massive, awesome game with LOTS of achievements that require more effort to get.


Rejected. It's almost like you want DA II. Sorry. Been there. Don that.

1. Living NPC. Daily routine + real-time day-night cycle.
2. Bring back theft. I wat to steal!.
3. Bring back rogue. We dont want mele fighter with dual weapon as default or bow. We want real rogue like in DAO. backstabing, no stupid teleporting etc.
4. Choices and consequences. Something that BW sucks. Sorry guys but that is the truth. Give us LONG TERM CONSEQUENCES. If I kill an idiot at some point of the game I want his brother to betray me later in the game making some quest harder or something else. Meaby it will block ability to join faction that his brother is in. But if I save that idiot I want that faction to go easy on me or something etc.
5. Graphic is not important. It would be nice to improve it but it's not bad and defenitly in RPG, graphic is at far end.
6. Less waves, more tactics. I understand that you want action oriented gameplay. But you are DOING IT WRONG. It's ok tu throw wave or two on players but let them come from next room. DONT SPAWN THEM FROM ROOMS THAT I JUST CLEARED. And definitly dont spawn them from the ceil or floor.
7. Throw out that animations of combat. Handling two-hand sword with one hand with the speed like it's some dagger it's silly. If you use two-handed sword you sacrifice speed for power. They should move swords faster than in Origins but NOT THAT FAST. And you made naimation stift. WTF ? They look like some disabled people. Not warriors.
8. No wheel. It is nice in shooter like in ME but not in classic RPG that DA should be. I want my hero to SAY WHAT I WANT. In DA II hero CONSTANTLY say something different that I want. It's stupid. And if you will remove that wheel - give us whole dialogue sentence. Not shroter version. I want to know what I'm saying.
9. Exploration. Tell me BW. Is it so hard to create little bigger map with some dungeons that are not related to main quest or sidequest ? Or something like that. No need for Morowind here. Just make maps little bigger.
10. Bring back ability to equip companions like we want. Again. Removing this feature in a shooter like ME was not so  bad ( i still didn't like it but hell - it's a shooter right ? ) but it was terrible decision in DA II.
11. Make in-game character customization. Is something that I picked up playing Fable 1. It was great idea to throw character in 10 year story. But why he didnt change at all in this 10 years of fighting waves of monsters ? After some point you could make his hair look grey. You could add some scars or wrinkles. Stuff like that. Seeing character from Fable that you know from when he was a kid - a old man was very nice. I loveed that. I loved even more when they throw me in prizon for few years and I got long gray hair. Barber could fix it for me later. It something that would make DA II story better. Details people. Details.
12. More items. Expecialy armor sets. They was poor in look, design and quantity. There was even whole topic about it. Someone show how great DAO armor was designed and how crappy armors from DA II are.
13. Make mage mighty person. He should be calm, arogant and powerfull. Like every mages. They move that staff like it some kind of parade. It was silly.

Stuff like that. I can bring more later.

#23
Fleapants

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- Move back from the abyss that is JRPGs. If I wanted spiky-haired elves with surfboards for swords and antagonists swooping a few hundred feets up in the air, then I'd be playing a JRPG.
Remember, swooping is bad.

- Ease up on the DLCs. I know that you're being controlled by an Evil Empire (why else would you make your DLCs so?), but please fight the power.

- Add more development time than what DA2 was given. Much more.

#24
Icinix

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Its so hard to categorise what I would like to see in DA3 to rekindle my love for the DA universe - but its so many things to so many people, and opinions have been polarised so drastically, and also, if I wrote one post every week about what I did or didn't like - it would change a lot from week to week.

So this week - I think the art direction and sense of scale. More than most things I think this leaves the lasting impression on the memory. I know original art direction changes were made to differentiate the game from everyone else, but I think it made it look too much like Fable, Rise of the Argonauts, various JRPG's etc. Despite some low graphics, I think the gritty art direction of DAO worked well.

As much as I enjoyed playing the combat from DA2 - it was a tad to fast, and felt to forced upon you at every turn, also, I might be alone, but I found DAOs combat more enjoyable to watch as a spectator.Blade swings felt powerful, the movements of the combat actions themselves felt more natural.

Also choice and consequence - framed narrative is great, until it takes away multiple choices. Compare things such as the elves / werewolves in DAO. Golems / Dwarfs etc. There were so many ways that it could have panned out. In DA2 - despite being elevated to this rich noble, you still have little say in determining anything. I also love the idea the 10 year span provides, would love to see that theme continued, even in a singular city, but affect changes on the city based on your choices.

Like I said, its hard, and my mind flutters between different things, and I could probably write all day if time permitted - but DA2 felt somewhat shallow and empty - great ideas that never seemed fully executed. Things like crafting, friendship + rivalry (although I'd love to see the ability to kill / disband people rather than having them follow you around). The inventory was a huge improvement, but expand upon it, item descriptions, easier comparisons etc.

But above all else - with DA3 - aim high, aim SUPER high.

#25
Tremere

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If you're going to add Grey Wardens in DA3, please make them less underwhelming. What I mean is that once a player becomes a Grey Warden, it seems the only ability he/she has is the ability to sense darkspawn. No special abilities (specialization tree), strength boosts, extra resilience... Nothing. Just bad dreams and a death sentence that may be preceded by madness. So, in regards to Grey Wardens, Where's the beef?

Modifié par GabrielXL, 25 juillet 2011 - 10:04 .