I apologize if this is a little long, but hopefully you can see from my comparisons below where I truly feel and what I would like to see fixed to make DA3 all it can be!!
First off, I want to say that I played through DA:O, DA:A, and several of the DLC fully twice. I sank over 180 hours into that, and could not wait until DA 2 came out. After reading all the horrible things about it, even though I bought it day one, I waited for awhile to play it. Well, I have finally completed the game, and NEEDED to talk about it with fellow DA lovers and players. Here are my main bullet points:
1) Is it fun? Overall, I'd have to say a sort of yes. As a RPG, its a pretty good time and I got a lot of bang for the buck. My one playthrough lasted over 55 hours. I finished with just over 80% of all trophies and I felt like overall it was worth the money. HOWEVER, I will say this much... for me, there is no replay value. As I noted above, I sank over 180 hours into the first DA and it's expansion. Even after that, I will gladly play it again a third time. The game is a thrilling adventure, in a huge world, where I felt like I was on a huge quest of epic proportions. Even a few hours in, I knew what my main objective was and felt very connected to the story. DA 2??? Over 20 hours in, I still couldn't really tell you what was really going on or what my main goal was. DA 2 felt more like a chore so often. And that's sad. I can not and will not play through it again, regardless of what might change.
2) Streamlined = more aggravation. It's been mentioned a billion times, but the truth is the truth. I can't STAND the new inventory system or look. I play on the PS3, and I LOVED the old system. You click L2 and you can access everything including your inventory right from the wheel. Now, you have to hit start to pause the game and then you can access the inventory system. On the first game, just hit the select button, and you are in your inventory automatically, and can access ALL info, including skill sets, stats, inventory and items, and of course codex, and all quests. Once again, the supposed streamlined system actually makes things more of a headache and requires more button presses. Kind of ridiculous for a system that is "streamlined". Quests are now in one seperate area, inventory in another, skill sets in another, and again, you have to hit the start button now and pause it to access it all. NOT a good idea. PLEASE PLEASE PLEASE go back to the old look and accessibility!
3) A giant world to explore vs a city. WOW... I don't know who thought this was a good idea, but it was NOT. I spent over 70 hours in my first playthrough of DA:O, but I was constantly experiencing new sites, new adventures, new areas to explore. VERY WELL DONE! The sequel gives me 55 hours in one place??? I was about to fall asleep half the time! The wonders of traveling though HUGE wooded areas, ancient ruins, cities and towns, castles, icy snow capped mountains, etc kept me glued to my tv throughout the original. The sequel gives me a bunch of... dirty city roads, clean city roads, busy city roads, empty city roads, etc etc etc all in one place. Again... WOW!
4) Campsite vs Scattered all over... I loved being able to "set up camp" whenever I wanted with my old team. Everyone was in one place, so it was easy to talk with them all, and get to know them. Each character you could talk to whenever you wanted, and they had a HUGE wealth of information, opinions, news, quests, etc. It made things feel like a real unit, and its what made it so easy to fall in love with the characters in the first game. This game... For the love of all that is holy... they're all over the damn town!! So if I want to talk with each one (if the game even allows it!), I have to go through 20 loading screens... walk in place A, talk, leave place A, go to place B, talk, leave place B, go to different area of map completely, walk in place C, talk, leave place C........ and on and on.... if you wanted streamlined, the campsite made things fast, easy, AND it was fantastic! I want to build a camp again!!
5) Gifts vs Gifts? I enjoyed being able to find tons of gifts in the first game and expansion that I could give to my teammates! The sequel has 1-2 for each character and that's it. Small thing, but again, lame.
6) Original vs Repeat... I won't spend long on this, since it's been beaten to death, but this game includes the laziest game design I have EVER seen for a game! Wow... every warehouse the same... every cave the same... I laughed hysterically at the "sewers"... what sewers??? They looked the same as every other underground dwelling. Unbelievable and extremely embarassing. There was more originality and new stuff to explore in 10% of DA:O than all of DA 2 put together.
7) Random encounters vs random nothingness... I loved the little encounters you'd sometimes come across in the first game. I actually spent some time running from location to location just to try and trigger some of those random encounters... Here... I got two "random" events that were just laughable. Again, the first game made it appear as if you were really traveling around and anything could happen. Here... I never felt like anything could happen. Way to kill another good thing.
8) Equipment vs equipment or lack thereof... Why for the love of God did they remove the ability to upgrade and give my teammates new equipment. That was a MAJOR part of the fun with the first game and expansion. Every piece of equipment could have the potential to open up new possibilities for each team member. Who would I give what to? Now... ZZZZZZZZZZ... sorry, fell asleep there. Now it's just stupid. Not being able to equip my team was a HUGE let down! And not only that, but 2/3 of the equipment Drevin could get was also useless because I wasn't a Rogue or Mage. So most of the equipement is useless, and you can't equip your friends. I can only shake my head at the lameness. One quick final note... "torn trousers"??? "moth-eaten scarfs"??? Really??? Looting itself got a major downgrade period. They managed to ruin looting, equipment gathering, etc.
9) Romance vs the worst "sex" scenes ever created... After playing through DA:O, I felt a connection with not only my character, but actually felt as if he and Leliana were a real couple. I could feel the connection and "love" grow throughout the course of the game through their conversations, and when they finally consumated their relationship, even though they kept underwear on, it at least looked like a sex scene and the relationship felt real and connected. DA 2 felt like nothing. I ended up successfully romancing Isabela, but even near the very end of the game, she was still talking about banging some other guys and how much fun it would be, yet we were in a "relationship"... and the sex scene... HAHAHAHAHA... They fall on the bed fully clothed, and the camera pans upward... WOW. Ridiculous... and it never NEVER felt like a relationship. It's just another example of how they removed all the real closeness you could feel and get with your friends and teammates. After 55 hours in this sequel, the relationship felt fake as hell, and I still couldn't care less about most of my team. Just 20 hours in, I loved Alistair, Morrigan, Leliana, etc... the dialogue was great, i felt like I really was getting to know them, and I felt as if we were truly in this together... you NEVER get that feeling in DA 2.
10) Silent Hero vs Speaking Champion... Unlike a lot of people here, I had no problem with the fact that my lead character had a voice. In face, it was nice and I kind of enjoyed it... HOWEVER, I did NOT like they way they stripped dialogue down to basically nothing. Now I have no problem with the Mass Effect style dialogue wheel. I really don't. But even using that, why can't it include a ton of options that I could use whenever I wanted. Again, in the first game, I could wipe out a hoard of Darkspawn in a cave, and then turn to Wynne or my girlfriend Leliana and talk with her right there on the spot. That is now completely gone. If I try to speak with someone now, they'll just sit there looking stupid saying something like "we don't have time for this" or "let's get going". That's it??? It's no wonder why I never felt close to any of my team this time around. Unless there was an event or quest going on, I was forbidden from talking with my friends. You can combine the best of both worlds you know. I have no problem with the wheel and spoken hero from this point on IF IF IF, they can make it feel like real conversations with a TON of choices, and I can speak to them whenever I feel like! Otherwise, they're just lame people that follow me around. And THAT I don't like.
11) Real Choices for Companions vs Stuck the way they are Companions... They've even dumbed down the skill set trees. In the first game, I loved creating not only my character, but my companions into whatever kind of warrior, rogue, or mage I wanted. Now, so many options are for Hawke ONLY. That's just lame and took all of the fun out of fine tuning my team. For a small example, the Berserker and Templar and Reaver options are ONLY available for Hawke. This killed a lot of the motivation I had for leveling up my characters. Again, instead of fun and strategic even, it became a chore. And the dumbing down of certain things like lockpicking... you have to put points into cunning, and every ten points unlocks a new lockpicking level... Really? Pathetic when I think about it. And what happened to little cool touches like picking pockets? Sigh..........
12) Opening Dialogue choices vs pre-determined dialogue... Another little thing I loved about the first one, building up my coercion stats to open up different options for my dialogue which could even effect quests and open up possible quests. Now........ gone.
13) Epic Story vs Political Story... Some people say that the storyline for the first DA:O was pretty generic. Regardless, I felt a small part of this huge and epic storyline, and I truly felt that the things I was doing was making a difference. It felt like a struggle which it should feel like. That's what made it so epic and rewarding. The sequel is basically people that can't get along, and spend the ENTIRE game ****ing and moaning and whining. There was no motivation. What was my purpose? It felt small and lost all the charm, and removed the journey aspect.
I have a lot more, but, that's it for now. I have played a TON of RPGs throughout my 37 year life. And i can honestly say that Bioware created my favorite one of all time with Dragon Age Origins. The epic storyline, the huge world, tons of great sidequests, so many great things to see, the best companions in all of gaming, great dialogue, actually being able to feel the friendships and romances grow, and on and on. I have no problem with sinking another 90 hours into it and it's expansion pack. I'm just at a loss then, when I see what is quite possibly the greatest RPG out there, being reduced to T-H-I-S. Everything great about the first game was actually removed in this sequel. This game should not have the Dragon Age name on it. I understand upgrading, moving forward, and trying some new things to BETTER the experience. Instead, they sat around and thought it was great to remove everything epic, fun and strategic about it to give us this instead. I have a special place in my gaming heart for Leliana, Morrigan, Alistair, etc. I couldn't give a crap about anyone in this sequel. That is not good!
Look... overall, the game is ok. It's worth a playthrough one time.There are some good things. The "updated" graphics are fine... the combat system is fun... some of the quests are pretty good. But I would suggest renting it, or borrowing it, or waiting a little longer and buying a used copy. I can only hope, and pray that Dragon Age 3 will fix this mess. Bring back my Hero of Ferelden! You can give him a voice... that's fine. Just open things back up! Bring back the epic DEEP feel of the first game. I want to know my companions... form real bonds and have real romance for them. Open things back up. Let me tweak their full skills, let me equip them all the way. I would gladly sink another 100 hours or more in the next game if it was more like the first. But... I will not make the same mistake I made this time. I will not pre-order it or buy it the day it comes out. This time, I will wait and see what things are like. If it's like a great amped up version of Origins, count me in for endless hours of play and replayability. If it's like Dragon Age 2, I think it'll be time for me to move onto other pastures. And that would truly be a shame!