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How to fix DA for DA3


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#26
Fleapants

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I quite liked that the power of Grey Wardens comes from their determinition and strength of character, not SuperAwesome powers.
But I've always preferred low fantasy to high fantasy.

Modifié par Fleapants, 25 juillet 2011 - 10:16 .


#27
Jessihatt

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I'd like templars to have more of an effect on mages - it's not challenging enough!
They should drain our mana and leave us pretty useless so our companions have to aid us more.

#28
Dariuszp

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@GabrielXL, did you even once finish Origins ? If yes then you should know. Also gray wardens done their job. Let them rest in peace. There will be no blight for few hundred years or so.

#29
Tremere

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Dariuszp wrote...

@GabrielXL, did you even once finish Origins ? If yes then you should know. Also gray wardens done their job. Let them rest in peace. There will be no blight for few hundred years or so.


No... I haven't finished yet. ;^) So I hope you'll forgive my "off the cuff" remark. I'm still a newbie to the franchise, but with all the commentary here and other places, it's not hard to see where things are going. I do deliberatly try to stay away from trailers or fanvids, but sometimes one or two catch my eye. On that note, I will continue to just play the game through and see where and to what conclusions it leads me.

#30
kght22

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the dragon age 2 economy is completely broken, at the very least if an item can be called "junk" you shouldn't be picking it up. and your party members cant use any of the armor you pick up? wtf. you made 90%+ if the items you pick up worthless other than what you can sell them for, and even the really good stuff had no real value, but that didn't matter, because by the time you hit act 2 you have more money than you need at that point, and it just piles on. there is no economy and no choices for what to spend your money on. da1 at least tried, da2 doesn't even do that.

#31
Tremere

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Bring back the Arcane Warrior and Battlemage specializations. PLEASE!

Modifié par GabrielXL, 26 juillet 2011 - 09:34 .


#32
bEVEsthda

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Dubya75 wrote...

My suggestions:
1 - Please do NOT bring back Origins. Been there, done that.
2 - Definitely keep Hawke as protagonist. Keep him voiced as well.
3 - Keep the dialogue wheel, it works well.
4 - Keep current graphics engine, but make the necessary improvements to it.
5 - Dynamic Day/Night cycles
6 - No framed narrative, and no chopping up the game into chapters with time gaps.
7 - Dog as proper upgradable companion as in Origins
8 - Keep current class abilities but add some new moves
9 - Make the world seem more alive, particularly NPCs. Give people things to do instead of just standing around in the same place throughout the game.
10 - Do not make DLC free, this will no doubt result in poor quality content.
11 - Make a massive, awesome game with LOTS of achievements that require more effort to get.



And how exactly would keeping DA2 "fix" DA?
I've seen enough of your posts around here to know what you're about. But please try to rise a bit to the occasion.
This thread recognizes that DA is in a bit of problem, as a starting point for the discussion.

#33
bEVEsthda

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Me, I think that Bioware should flush their anime inspired, newfangled art direction of DA2 down the toilet.
The same goes for the tone and atmosphere of gameplay and animations (which strictly is part of A.D.)

As long as people don't like the game, they are going to find faults and flaws in gameplay, no matter what is done.
ME2 is actually a pretty crappy game, but the atmosphere and styling holds up. That's what separates it from DA2. Now mind you, I would expect game franchises with so impoverished gameplay as ME2 to eventually die a miserable death (just as CoD will), but atmosphere and story telling which feels integral to gameplay will go a long way.

I think that's the most important part. They have to find back to the DA:O soul and atmosphere. How that is to be done is Bioware's part. It does seem to be very difficult, with all the new doctrines for DA they've laid down. At the center of everything seems to be the voice-acted protagonist. That locks in a lot of things, that might be ok for ME, but doesn't belong in a DA rpg. Strictly, that doesn't mean the protagonist can't have a voice, but Bioware is not renowned for developing or exploring software technologies for generating or modifying content.

#34
Woofy128

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Dog as a pet instead of a full companion is a positive move. See the extra dog slot mod for Origins and how much better the game flows. Looking back, I wish T3-M4 was a pet companion instead of a full one as well. Rich party banter is more important to me than virtual dress up with half-companions. Woof woof and beep boop is not rich party banter, as amusing as it is the first time.

Generally speaking the only negative move in DA2 was the map recycling, and that's acknowledged as such. Everything else was bold and creative and I don't want to see them regressing back to the safe and familiar just because the mob can't handle it. Stay the course, BW, your real fans are with you.

#35
nubbers666

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bring back the ending type from dao i really enjoyed it compared to da2 ending

make choices feel more like it has a impact
bring back romances that have to meet requirements and all char dont swing both ways
keep combat system as it is but reduce the cost of upkeep on some of these instead of % use an accutal # to show how much it cost on the stam

companion upgrade armor da2 sucked i would like to see a re work of that or bring dao orignal armor sets in

#36
Huntress

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Dubya75 wrote...

My suggestions:
1 - Please do NOT bring back Origins. Been there, done that.
2 - Definitely keep Hawke as protagonist. Keep him voiced as well.
3 - Keep the dialogue wheel, it works well.
4 - Keep current graphics engine, but make the necessary improvements to it.
5 - Dynamic Day/Night cycles
6 - No framed narrative, and no chopping up the game into chapters with time gaps.
7 - Dog as proper upgradable companion as in Origins
8 - Keep current class abilities but add some new moves
9 - Make the world seem more alive, particularly NPCs. Give people things to do instead of just standing around in the same place throughout the game.
10 - Do not make DLC free, this will no doubt result in poor quality content.
11 - Make a massive, awesome game with LOTS of achievements that require more effort to get.



I agree and add
12) more interaction with Li.. why have any of them living in the house with nothing to do but to stare at poor sander..
13) I like gold coins, I like the sell trash with a click:D
14) Keep the crafting system, DAA was terrible, I rather keep this one.
15) The mirror stay.. I love the mirror!:wizard:

#37
duckley

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Based on the diversity of opinions here - Bioware will have a hard time pleasing everybody ...
Personally I LOVED DAO and I like DA2 a lot .... cant wait for DA3
Here is my wish list:
Keep - voice acting and dialogue wheel, but would love to see conversations expanded and also - would love to be able to talk to my companions whenever I want
Keep combat system and add more/dfferemt talents - espcially for the warrior -
Would love DA3 to allow you to pick your warden, your Champion or a new character.. as the lead
Must have upgradable/changeable armour for your companions
Fix the Elves - no more bony, anorexic humpbacked ugly eleves (sorry for my negativity here)
Proper romances - please - minimally as reasonable as DAO if not more so... c'mon -
More quick slots for PS3 please

#38
Tremere

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katie916 wrote...

bring back the ending type from dao i really enjoyed it compared to da2 ending

make choices feel more like it has a impact
bring back romances that have to meet requirements and all char dont swing both ways
keep combat system as it is but reduce the cost of upkeep on some of these instead of % use an accutal # to show how much it cost on the stam

companion upgrade armor da2 sucked i would like to see a re work of that or bring dao orignal armor sets in


I absolutely agree with you in regards to the upkeep of sustainables. As it is, it doesn't matter how much mana/stamina you have, it seems a percentage of the whole always goes to maintaining sustainables. That should be fixed.

Personally, I'm not against "switch hit" relationships. However, I did find it notable that I got romance options for another male a lot quicker than I did for the females. I had to pull out all of my diplomacy on that issue... and what's the deal with not being able to romance Aveline?

#39
Darth Krytie

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1. A new PC would be great. I loved the Warden and I loved Hawke. I just want to expand what I already know about DA in DA3
2. As for items, accessories. I want all items to have names. Even if it's...Defense Ring lvl 1. Or Speed Ring lvl 2. And if they're the same, have them stack. Accessories in DA2 was a ginormous pain in the ass.

3. Bring back a party camp. It'd be cool, even in DA2, if we went to a specific place. Say, a hide out...and anytime you went there, all your companions were there and you could tweak their accessories, check their influence meters, etc. I hated taking out a party, and finding out when I got to wherever, that their influence was maxed out already and couldn't be altered.

I'd also like an item sort feature...

I would also like the auto-suggest feature for leveling up brought back. I liked seeing how the AI would choose, and sometimes I'd agree. Sometimes I wouldn't. I did, however, like that option.

I'd like the melee/ranged toggable weapons. I played with that in a different game. Used bow and arrow when an enemy was further away, and switched to melee when they were close up. I would love to bring back a toggle weapon feature.

Modifié par Darth Krytie, 27 juillet 2011 - 05:53 .


#40
Tremere

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Fleapants wrote...

I quite liked that the power of Grey Wardens comes from their determinition and strength of character, not SuperAwesome powers.
But I've always preferred low fantasy to high fantasy.


Considering the ranks from which they draw their members, I'd say strength of character would be a "dubious claim to fame". As has been said, they take Blood Mages, Thieves, Kinslayers, etc... Not exactly folks who lean on virtue, but I digress. Likewise, if determination was all it took, then why the "necessary step" to become a Grey Warden at all? Any Knight, Templar, First Enchanter or City Guard with enough determination could join their ranks.

Suffice it to say that the Darkspawn are not your garden variety baddies, so it's understandable that it would take someone extraordinary to take them down... which the Grey Wardens are. The point I was trying to make is that there didn't appear to be any clear indication that becoming a Grey Warden bestowed any particular "buff" beyond being able to detect Darkspawn.

Modifié par GabrielXL, 27 juillet 2011 - 06:01 .


#41
Cruehitman

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I apologize if this is a little long, but hopefully you can see from my comparisons below where I truly feel and what I would like to see fixed to make DA3 all it can be!!

First off, I want to say that I played through DA:O, DA:A, and several of the DLC fully twice. I sank over 180 hours into that, and could not wait until DA 2 came out. After reading all the horrible things about it, even though I bought it day one, I waited for awhile to play it. Well, I have finally completed the game, and NEEDED to talk about it with fellow DA lovers and players. Here are my main bullet points:

1) Is it fun? Overall, I'd have to say a sort of yes. As a RPG, its a pretty good time and I got a lot of bang for the buck. My one playthrough lasted over 55 hours. I finished with just over 80% of all trophies and I felt like overall it was worth the money. HOWEVER, I will say this much... for me, there is no replay value. As I noted above, I sank over 180 hours into the first DA and it's expansion. Even after that, I will gladly play it again a third time. The game is a thrilling adventure, in a huge world, where I felt like I was on a huge quest of epic proportions. Even a few hours in, I knew what my main objective was and felt very connected to the story. DA 2??? Over 20 hours in, I still couldn't really tell you what was really going on or what my main goal was. DA 2 felt more like a chore so often. And that's sad. I can not and will not play through it again, regardless of what might change.

2) Streamlined = more aggravation. It's been mentioned a billion times, but the truth is the truth. I can't STAND the new inventory system or look. I play on the PS3, and I LOVED the old system. You click L2 and you can access everything including your inventory right from the wheel. Now, you have to hit start to pause the game and then you can access the inventory system. On the first game, just hit the select button, and you are in your inventory automatically, and can access ALL info, including skill sets, stats, inventory and items, and of course codex, and all quests. Once again, the supposed streamlined system actually makes things more of a headache and requires more button presses. Kind of ridiculous for a system that is "streamlined". Quests are now in one seperate area, inventory in another, skill sets in another, and again, you have to hit the start button now and pause it to access it all. NOT a good idea. PLEASE PLEASE PLEASE go back to the old look and accessibility!

3) A giant world to explore vs a city. WOW... I don't know who thought this was a good idea, but it was NOT. I spent over 70 hours in my first playthrough of DA:O, but I was constantly experiencing new sites, new adventures, new areas to explore. VERY WELL DONE! The sequel gives me 55 hours in one place??? I was about to fall asleep half the time! The wonders of traveling though HUGE wooded areas, ancient ruins, cities and towns, castles, icy snow capped mountains, etc kept me glued to my tv throughout the original. The sequel gives me a bunch of... dirty city roads, clean city roads, busy city roads, empty city roads, etc etc etc all in one place. Again... WOW!

4) Campsite vs Scattered all over... I loved being able to "set up camp" whenever I wanted with my old team. Everyone was in one place, so it was easy to talk with them all, and get to know them. Each character you could talk to whenever you wanted, and they had a HUGE wealth of information, opinions, news, quests, etc. It made things feel like a real unit, and its what made it so easy to fall in love with the characters in the first game. This game... For the love of all that is holy... they're all over the damn town!! So if I want to talk with each one (if the game even allows it!), I have to go through 20 loading screens... walk in place A, talk, leave place A, go to place B, talk, leave place B, go to different area of map completely, walk in place C, talk, leave place C........ and on and on.... if you wanted streamlined, the campsite made things fast, easy, AND it was fantastic! I want to build a camp again!!

5) Gifts vs Gifts? I enjoyed being able to find tons of gifts in the first game and expansion that I could give to my teammates! The sequel has 1-2 for each character and that's it. Small thing, but again, lame.

6) Original vs Repeat... I won't spend long on this, since it's been beaten to death, but this game includes the laziest game design I have EVER seen for a game! Wow... every warehouse the same... every cave the same... I laughed hysterically at the "sewers"... what sewers??? They looked the same as every other underground dwelling. Unbelievable and extremely embarassing. There was more originality and new stuff to explore in 10% of DA:O than all of DA 2 put together.

7) Random encounters vs random nothingness... I loved the little encounters you'd sometimes come across in the first game. I actually spent some time running from location to location just to try and trigger some of those random encounters... Here... I got two "random" events that were just laughable. Again, the first game made it appear as if you were really traveling around and anything could happen. Here... I never felt like anything could happen. Way to kill another good thing.

8) Equipment vs equipment or lack thereof... Why for the love of God did they remove the ability to upgrade and give my teammates new equipment. That was a MAJOR part of the fun with the first game and expansion. Every piece of equipment could have the potential to open up new possibilities for each team member. Who would I give what to? Now... ZZZZZZZZZZ... sorry, fell asleep there. Now it's just stupid. Not being able to equip my team was a HUGE let down! And not only that, but 2/3 of the equipment Drevin could get was also useless because I wasn't a Rogue or Mage. So most of the equipement is useless, and you can't equip your friends. I can only shake my head at the lameness. One quick final note... "torn trousers"??? "moth-eaten scarfs"??? Really??? Looting itself got a major downgrade period. They managed to ruin looting, equipment gathering, etc.

9) Romance vs the worst "sex" scenes ever created... After playing through DA:O, I felt a connection with not only my character, but actually felt as if he and Leliana were a real couple. I could feel the connection and "love" grow throughout the course of the game through their conversations, and when they finally consumated their relationship, even though they kept underwear on, it at least looked like a sex scene and the relationship felt real and connected. DA 2 felt like nothing. I ended up successfully romancing Isabela, but even near the very end of the game, she was still talking about banging some other guys and how much fun it would be, yet we were in a "relationship"... and the sex scene... HAHAHAHAHA... They fall on the bed fully clothed, and the camera pans upward... WOW. Ridiculous... and it never NEVER felt like a relationship. It's just another example of how they removed all the real closeness you could feel and get with your friends and teammates. After 55 hours in this sequel, the relationship felt fake as hell, and I still couldn't care less about most of my team. Just 20 hours in, I loved Alistair, Morrigan, Leliana, etc... the dialogue was great, i felt like I really was getting to know them, and I felt as if we were truly in this together... you NEVER get that feeling in DA 2.

10) Silent Hero vs Speaking Champion... Unlike a lot of people here, I had no problem with the fact that my lead character had a voice. In face, it was nice and I kind of enjoyed it... HOWEVER, I did NOT like they way they stripped dialogue down to basically nothing. Now I have no problem with the Mass Effect style dialogue wheel. I really don't. But even using that, why can't it include a ton of options that I could use whenever I wanted. Again, in the first game, I could wipe out a hoard of Darkspawn in a cave, and then turn to Wynne or my girlfriend Leliana and talk with her right there on the spot. That is now completely gone. If I try to speak with someone now, they'll just sit there looking stupid saying something like "we don't have time for this" or "let's get going". That's it??? It's no wonder why I never felt close to any of my team this time around. Unless there was an event or quest going on, I was forbidden from talking with my friends. You can combine the best of both worlds you know. I have no problem with  the wheel and spoken hero from this point on IF IF IF, they can make it feel like real conversations with a TON of choices, and I can speak to them whenever I feel like! Otherwise, they're just lame people that follow me around. And THAT I don't like.

11) Real Choices for Companions vs Stuck the way they are Companions... They've even dumbed down the skill set trees. In the first game, I loved creating not only my character, but my companions into whatever kind of warrior, rogue, or mage I wanted. Now, so many options are for Hawke ONLY. That's just lame and took all of the fun out of fine tuning my team. For a small example, the Berserker and Templar and Reaver options are ONLY available for Hawke. This killed a lot of the motivation I had for leveling up my characters. Again, instead of fun and strategic even, it became a chore. And the dumbing down of certain things like lockpicking... you have to put points into cunning, and every ten points unlocks a new lockpicking level... Really? Pathetic when I think about it. And what happened to little cool touches like picking pockets? Sigh..........

12) Opening Dialogue choices vs pre-determined dialogue... Another little thing I loved about the first one, building up my coercion stats to open up different options for my dialogue which could even effect quests and open up possible quests. Now........ gone.

13) Epic Story vs Political Story... Some people say that the storyline for the first DA:O was pretty generic. Regardless, I felt a small part of this huge and epic storyline, and I truly felt that the things I was doing was making a difference. It felt like a struggle which it should feel like. That's what made it so epic and rewarding. The sequel is basically people that can't get along, and spend the ENTIRE game ****ing and moaning and whining. There was no motivation. What was my purpose? It felt small and lost all the charm, and removed the journey aspect.

I have a lot more, but, that's it for now. I have played a TON of RPGs throughout my 37 year life. And i can honestly say that Bioware created my favorite one of all time with Dragon Age Origins. The epic storyline, the huge world, tons of great sidequests, so many great things to see, the best companions in all of gaming, great dialogue, actually being able to feel the friendships and romances grow, and on and on. I have no problem with sinking another 90 hours into it and it's expansion pack. I'm just at a loss then, when I see what is quite possibly the greatest RPG out there, being reduced to T-H-I-S. Everything great about the first game was actually removed in this sequel. This game should not have the Dragon Age name on it. I understand upgrading, moving forward, and trying some new things to BETTER the experience. Instead, they sat around and thought it was great to remove everything epic, fun and strategic about it to give us this instead. I have a special place in my gaming heart for Leliana, Morrigan, Alistair, etc. I couldn't give a crap about anyone in this sequel. That is not good!

Look... overall, the game is ok. It's worth a playthrough one time.There are some good things. The "updated" graphics are fine... the combat system is fun... some of the quests are pretty good.  But I would suggest renting it, or borrowing it, or waiting a little longer and buying a used copy. I can only hope, and pray that Dragon Age 3 will fix this mess. Bring back my Hero of Ferelden! You can give him a voice... that's fine. Just open things back up! Bring back the epic DEEP feel of the first game. I want to know my companions... form real bonds and have real romance for them. Open things back up. Let me tweak their full skills, let me equip them all the way. I would gladly sink another 100 hours or more in the next game if it was more like the first. But... I will not make the same mistake I made this time. I will not pre-order it or buy it the day it comes out. This time, I will wait and see what things are like. If it's like a great amped up version of Origins, count me in for endless hours of play and replayability. If it's like Dragon Age 2, I think it'll be time for me to move onto other pastures. And that would truly be a shame!

#42
Varus Torvyn

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Filament wrote...

Bring back shapeshifting and summoning.

I can agree with this; however, shorten the time it takes to cast these spells - I did notice how quickly Morrigan transformed into a spider in the Sacred Ashes trailer, yet in-game it takes forever to transform.

1. Allow a higher resell rate to vendors for loot - prices are prohibitive for the better items, we need a little more room on the playing field insofar as money is concerned.

2. Please remember to code-in a line for awarding XPs for completion of a side-quest  (too many in DA:O awarded none).

3. Keep the skill progression from DA2, it's much better than Origins (cold to weapons got in the way of better cold spells, stats too high for things like opening chests, and maxing-out Alastair's shield).

4. Keep the rogue's and mage's abilities from DA2 - a great improvement, and the animation is much more realistic than Origins was. The mage animation is impressive, using the staff as a real weapon instead of looking like he's winding up to pitch a baseball (Origins).

5. Allow Flemeth to teach a mage how to shapeshift into a dragon, or else let Flemeth join in the party. Talk about an uber-party.Image IPB

6. You did it right in Awakening and Mass Effect 1 - no more level caps, they are horrible.Image IPB

This was a huge success in Borderlands patch 1.41, everyone loved the level increase. It would be nice not to have a level cap at all. After storyline, levelling is everything in a RPG.

7. The Item Pack DLC was a superb idea, but in conjunction with that, programmers should tweak the top in-game items (champion's armor) to have better stats than anything else. I sold that armor because the stats of the Item Pack gear was on the whole better (who wants to give up +2 to all attributes for a higher armor rating?).

8. The +7 on the Elixir of Heroism was nice while it lasted, sure would like to know why any players complained about that.Image IPB

Modifié par Varus Torvyn, 27 juillet 2011 - 07:28 .


#43
Gotholhorakh

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1. Please, tactical overhead view. Please. Pretty please, let it be playable in that way. Please please please.
2. Even more flexibility in character creation and outcomes than DA:O - ie:@ not just the warden, however much we love them. Perhaps allow another race, too (orcs^wdarkspawn?)
3. More spells/skills than DA:O
4. A larger game world than DA:O
5. perhaps some small sandboxy type areas we can knock about in for replayability and DLC potential, that are not "compulsory"
6. Completely unrealistic, but a story that improves on DA:O's and has different outcomes, in which one can save the world (again) if one wants, become a dark lord/lady(perhaps starting out like Orcs, with some really dark gritty sordid elements) or live a life of soaring intrigue. In any case, changing the world is good.
7. All of the obvious stuff about area re-use, waves, returning the favourite dual-wield stuff, greased surfaces
8. Don't really care about animations but go for it if more people will buy it, fair enough.
9. Hate voiced character, drop it, you know you want to...
10. Make simple/visceral play obvious and easy, and advanced/tactical play possible, then we can choose to benefit from one or both.

Pretty unrealistic, obviously but hey, it's a wishlist.

Modifié par Gotholhorakh, 27 juillet 2011 - 11:10 .


#44
Captain_Obvious

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Dariuszp wrote...

Dubya75 wrote...

*snip*


Rejected. It's almost like you want DA II. Sorry. Been there. Don that.

*snip*


Rejected, Dariuszp.  It's almost like you want DAO2.  Sorry, been there, done that.  It was called Awakenings. 

Sorry, I agree with Dubya75.  I liked DA2, I liked Origins.  I prefer DA2.  I want more of what was in DA2 with a little of Origins back. 

Image IPB

#45
Morroian

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GabrielXL wrote...

If you're going to add Grey Wardens in DA3, please make them less underwhelming. What I mean is that once a player becomes a Grey Warden, it seems the only ability he/she has is the ability to sense darkspawn. No special abilities (specialization tree), strength boosts, extra resilience... Nothing. Just bad dreams and a death sentence that may be preceded by madness. So, in regards to Grey Wardens, Where's the beef?

The Grey Wardens aren't a heroic organisation.

#46
Morroian

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What I wrote in another feedback thread:
  • Keep the voiced protagonist and dialogue wheel. But improve the paraphrasing and add a subtitle of the complete line when you highlight a paraphrase. I might be wrong but I think you implemented the paraphrase as the first phrase of the dialogue but Hawke didn't actually say it. This approach didn't work, the paraphrase should be just a summary of the spoken line.
  • More freedom to the classes eg. restoring dual wield and the ability to equip bows to warriors even if they can't use them efficiently. Take the time to do animations that are different from rogue for both. Plus rogues should have the ability to equip swords.
  • Rogue specs with more variety like ranger and bard.
  • The environment has to be more reactive to your actions, games today like AC and TW make the lack of reactivety in DAO and DA2 stand out.
  • Restore some sort of tactical view, maybe not completely isometric like DAO but give us the ability to unhook the camera.
  • Friendly fire on more than just nightmare. I've used the mod that mods nightmare down to hard plus FF and there's no reason for not having FF available on hard.
  • Rogue animations and probably combat animations in general, make them less jrpglike/anime like, more gritty. This was a big change from DAO to DA2 that was not really needed.
  • Slow down combat a tad (not as slow as DAO) while keeping the actions front loaded as in DA2.
  • More non combat resolutions to situations with no penalty in terms of experience points.
  • Restoration of skills in some form, maybe take the passive abilities from the ability tree, which were great on the whole, and add them to a skill tree and work up a tree along those lines, plus add non-combat type skills that enhance non combat resolutions and dialogue. Skills were poorly done in DAO so I don't want a return to that sort of thing but go in a different direction.
  • Separate fire and ice and electricity and earth into 4 different trees for mages. This would allow you to bring back blizzard.
  • Restore some sort of necromancy ability.
  • I dunno if this is appropriate here but more dialogue and interaction with your companions outside the specific quest interactions. A combination of the approaches in both DA2 and DAO.
  • The friendship/rivalry system is better than the approval system of DAO but still needs to be refined. This may be too complex but maybe an additional dimension something like respect/lack of respect. There were rivalry actions that we could take in DA2 that really should have resulted in Hawke decreasing in the regard of some of the companions.
  • Companion armor I don't mind it being fixed but would like more choice as to the look and more customisation of the functionality.
  • More varied encounter design which it sounds like you're fixing for Legacy anyway.
I should add going forward I would like you to keep the mission structure of DA2 as opposed to the long long missions in DAO or the purely companion based emphasis of ME2. I think you struck a good balance between the length of missions, tying missions into the overall stories and the companion quests. Plus I like the way Act 1 was almost purely a role playing experience getting to know Hawke and Kirkwall.

Modifié par Morroian, 28 juillet 2011 - 12:41 .


#47
Leoroc

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I would like to see origins return, even if it is just three class based ones as Gaider had suggested a while back.

Make Friendship/Rivalry hidden entirely. Let it be organic and don't tie powers/abilities to it, don't require romances to have x% to trigger the next step, it causes people to try and game the system just like DAO approval.

Young shy male love interest

Less baritone male protagonist voice

A few more recognizable names in the VA list. Not A list, but Mass Effect had Marina Sirtis and there are plenty of other star trek actors out of work.

If we're gonna have time skips, characters must age.

ability to change companion outfits. At least 5 different appearances for each companion unlockable.

Sketch, Connor or Rhys as mage companion/LI.

GIVE THE ELVES BACK THEIR SHOES

And of course a lot of the more common stuff being shouted about not reusing maps like crazy; don't rush the game. I can wait till Summer/Fall 2013, gimme a few more DLCs for DA2 while I wait and I'll be good.

#48
Tremere

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Morroian wrote...

GabrielXL wrote...

If you're going to add Grey Wardens in DA3, please make them less underwhelming. What I mean is that once a player becomes a Grey Warden, it seems the only ability he/she has is the ability to sense darkspawn. No special abilities (specialization tree), strength boosts, extra resilience... Nothing. Just bad dreams and a death sentence that may be preceded by madness. So, in regards to Grey Wardens, Where's the beef?

The Grey Wardens aren't a heroic organisation.


I think you misread my comment friend. There was nothing in there to suggest that the Grey Warden's were heroic. Just underwhelming as far as the game goes... in my opinion.

Modifié par GabrielXL, 28 juillet 2011 - 10:34 .


#49
Uccio

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Loose the faster-than-lightining combat. For awesome moves with acceptable pace look for TW2. Excellent moves with a realistic touch.

Bring back rpg with choises and free party interaction.

NO ANIME.

Modifié par Ukki, 28 juillet 2011 - 10:39 .


#50
JrayM16

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RinpocheSchnozberry wrote...

1) Remove all loot, except loot granted in the story.

2) Central party management system. Gear, abilities, and stats should be managed for the entire party from a single screen available from a camp or house location.

3) More environments.

4) Choices could have even more impact on the world.


#2 here is actually the best suggestion I've seen on these forums.  Others are good too, though #1 might be a bit extreme.