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How to fix DA for DA3


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#76
csfteeeer

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Quite a Few Actually.

First off, Legacy was a step in the Right, WITHIN DA2'S LIMITS, but still not fully the path to go in DA3,But it's a good start

Just Remember that everything i say is my opinion, i don't need to say IMO after every damn word, unless i can prove something, the quality or not of something is left completely to opinions.

Before i start, just as a side note, DO NOT REMOVE LOOT, if you do, you can expect a revolution..... led by me.

lol, with that out of the way, These are my suggestions:

Art Style (the way it looks) - take it away, it looks so weird, cartoony, and just looks like a joke.
This is supposed to be a Dark and Mature game (hint look, wheter it actually IS however....) and this just doesn't help the game, it's just harder for me to take it seriously.
Make it look realistic, Gritty and dirty, that could help, and it would also create some atmosphere.

Art Direction - DA2 is one of the most bland, empty and uninteresting games i have played in a long time, and the Art Direction just steals the show.
Everything is empty, the only thing that is there, is the path that guides you and a few little details that you will surely miss.
Legacy fixed this a little by actually putting some detail and atmosphere, something DA2 didn't had at any moment.
DAO had a good atmosphere, but it was directly affected by it's low graphical quality, and that's just sad, which is why they need a new engine, but i will to that in a bit.
DA3 needs a more vast and detailed world, Origins was in the right direction but it wasn't quite there yet, and DA2 just....Ugh

Combat - Now i a lot of people liked the fact that it was faster than Origins and all that, but the thing is, many people just don't like that is so Ridiculous and Over-The-Top, people want a bit more realism(and to any of the posters reading this, DON'T YOU DARE to come to me say that this is fantasy and it's not realistic blah blah blah, Silence), and i do too, i'm saying you should Fully Go Back to Origins, no, many people wouldn't like that and besides it would just be a wasted oportunity, but i DO think that in Order to make Everyone happy (obviously metaphorically speaking) you should make the game Calm the Hell down.
i will as a comparison a game that was being used as a comparison point for a couple of weeks since it came out:
The Witcher 2: Assassins of Kings.
Now now, i'm not gonna open my fanboyism and just blatantly say that TW2 is way better or anything like that in your face, but i will say that i (along with many people here) consider TW2 to be superior to DA2, and i can't speak for everybody but from what i've seen, the combat seems to be one of the main reasons, along with others reasons of course.

But don't get me wrong, i know DAO and DA2 are NOT the same type of game as TW2,  because TW2 when it comes to combat, is a straight up action game, with tactical touches, it's more comparable to ME2 because ME2 is a shooter with tactical touches.

But the thing, it's fun, and what i think they should do is a few hints from it, For example, it's fluid, but it's not over-the-top slow, so that's a perfect point, Make DA3 fluid, but not hideously over-the-top and silly, but still having the regular controls of the saga, because i'm not asking that DA becomes an Action/Adventure game with a lot of RPG touches, i'm just asking that they take inspirations from it.
They Recently said that ME2 was inspired by games such as COD (WTF?!?!Battlefield is Better!!!!), Halo, Gears of War(No kidding...),etc, so why can't you take a few inspirations from other RPGs for DA? it would enhance the experience, and just overall make it better.
Again, i'm not asking you to copy TW2, or any other game really, i'm asking to consider using them as an inspiration for this.
Keep the mechanical idea that DA2 has, but get rid of the way that is executed.

Moving on, Another that needs to be said is the removal on abilities such as Trap Making, there was no reason to eliminate them, they just left.
which in my opinion is stupid as hell, it's kinda like the powers in ME1, they were almost useless, i barely ever used them, but in ME2, there are now an excellent tool.
And, TW2 did the something similar as well, in TW1, they were WAY overpowered, they were an inmediate perk for ownage, in TW2, they're tools, you can play without them, but it's just more fun and tactical to use them.
this is what it should have been done for DA2, not outright removing them.
That's just wasted potential, i really wish i could give an idea as to how to bring them back, but i still have to think about one, but even then, they have to return.

As for the difficulty itself, well i think you got the right idea with Legacy, one of my biggest complains is the Level scaling of the enemies, as much as i advanced in the whole game, the amount of hits that i had to do to my enemies didn't change much, if at all, which is very window-dressing to make the game look deeper than it really is, and that is just unforgivable in an RPG where Stats sush as strenght matters.
other things such as the Waves in the game have thankfully been made with sense this time in Legacy, keep that up.

Gameplay - Because Gameplay and Combat are 2 different things.
DA2 is EXTREMELY barebones when it comes to gameplay, there isn't a hole lot of anything outside of the combat.
Which is also one of my complains, DA2 is just so Obsessed with Combat, i mean give me a damn break, i need to fight every five seconds, not to mention,  most of the outcomes for th quests in DA2 just lead to a very similar(if not EXACTLY) conclusion, and 90% of the time just leads to combat(not ALL the time), and that is just annoying.

Exploration in DA2.... well, i don't even know what to say.
i mean, it's....aagh...ugh.... i have no words:sick:
i.... only suggest you make bigger enviroments and make them more deep, DAO was no king of Exploration, but it was kinda there you know, it was on the right track, just needed to keep going.
DA2's scenarios were BEYOND Bland, they were empty, there was nothing in them, not to mention there was no atmosphere at all, they were just there, added to the experience and just added more pain to the hole re-used maps things.
Awful. Please Improve.
Legacy is on the right track, keep on with that, but still, keep going, just a little more.

Another thing, BRING BACK ABILITIES OUTSIDE THE COMBAT, like Persuasion.

You Should also consider doing something like Mini games or something, just a little suggestion.

Character Interaction - Now, David Gaider that there are things that they did in DA2 that they will not repeat, but he also said that he doesn't like the idea of going back to "Long rambling Conversations", so there are things to be considered.
It's difficult to say what would be a good method, but only way i can really think of is the one From Mass Effect but i don't know, it would just look like they're blatantly repeating the Mass Effect formula.
I Don't know how will DA3 be narrated so i can only assume that the character interaction will automatically not be the same, as the thing with DA2 was the multiple quests with your companions because they..... "EVOLVED" through the years (notice the quotes in the word evolved?....yeah), so....
S**t, i don't know.
i'll think about it a bit more.

Engine - There is no denial that neither DA game has anything special regarding the way they look.
That is why the series Needs a new engine.
i'm not gonna mention the RED Engine or Frostbite 2, i would absolutely LOVE IT if they could do that, but i'm not gonna hype myself for the possibility of being disappointed.
Get a new engine please.

Other Stuff

Make Worthy Loot - i know that doing something like Diablo or dungeon is not really what you're going for, but that doesn't mean you can't add some sweet ass loot to the package.
What kind of loot? well first, make the items have a description again, it was far more interesting that the S***ty bland loot that DA2 had.
and second, make it a bit more realistic, how? well, make the armors a lot less bulky.
also, make the loot  look sweet as hell, example, Look at the CGI trailer for DAO!!!
Look at the armor that that guy is using!!!! That would make for a FANTASTIC loot.

Add stuff like secret dungeons - Remember in ME2 where you could buy maps for secret clusters?
you guys should do that here, let there be secret dungeons(or cave or castle or whatever) that you can only access through maps that you can get from Stores.

DO NOT RUSH IT - Nuff Said

Enemies tougher to something, weaker to something - again, like in ME2.
some enemies had armors/shields which are vulnerable to Certain types of Ammo and attacks.
something like that should be put here, example, an enemie with a big armor is vulnerable to piercing, but tougher to Blunt attacks.
stuff like that, it would make the Game MUCH more tactical.

these are the things that are on top of my mind right now, maybe i'll think of something else later.

P.S there is similar thread already, and it's right Here

#77
Ryoufu

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^I agree to this.I liked the fact that you mentioned battlefield being better than cod.it would be cool to see DA3 using the frostbite engine lol

anyways,back on topic...A few things that are at the top of my head that I think would improve the experience in playing DA3:

1)attack animations--I would like to see different attack animations based on gender like,for example,if a male rogue would attack someone,he would use his weapons more efficiently without wasting a second by throwing in a somersault or something,being more straightforward but not to the point where his movements look robotic.now if a female rogue would attack,she would be more agile,using reverse grip movements or adding kicks or elbow strikes to her attack,being more fluid.

2)more weapon types and no weapon restrictions--adding more weapons such as crossbows,spears,or asian-esque blades would add to the experience.now having no weapon restrictions would be awesome.wouldn't you want to see a warrior with a shield in one hand and a spear in the other?(THIS IS SPARTA!!!) or a mage using a sword while casting spells?(coughgandalfcough).maybe adding throwing weapons as well?
 
...thats all I could think of at the moment :pinched:

Modifié par Ryoufu, 30 juillet 2011 - 03:46 .


#78
Leoroc

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Two more things I want to add:

All magic items should be named and unique. I don't want a bag full of magic rings and what the hell is a 'greater belt'? Fewer cool items is definitely better. Also don't make preorder/dlc items so absurdly powerful while making the cooler ingame items prohibitevly expensive from random shops.

Second: your elf design is not as unique as you think. You just copied the elves from the Pathfinder RPG and took away their shoes. Give them back their shoes and find something different to make them unique. Personally I liked the shorter more teen-ish elf look in da:o just maybe with better looking faces.

#79
TEWR

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Here's my take on how to improve/fix the DA series in DA3. Now guys, remember, this is just my opinion. Be warned though, I'm going to do some shameless thread plugging of some of my previous threads.

Combat:
Keep DA2's combat system. Everything was pretty much flawless. The animations are amazing. But, I think DW rogues need to either be tinkered around with for their current animations or given a new one, because their striking movements in front of an enemy don't look like they put any impact into their swings. With the others, it actually looks like it hurts. With the Rogues, to quote Filament, they're too "arm-y".

Now, let me move to Greatsword animations. I think the animations should stay, but if you use up all of your stamina on abilities, then the animations slow down by 25%. So, you either continue striking at 75% of your normal attack speed until you build up some stamina again, or you drink a stamina draught. That's basically what those potions do. They give you more stamina. Not just stamina to use abilities, but in terms of not being exhausted.

Archers, Mages, and S&S are perfect. Well, mostly perfect. I don't like the S&S speed dash that Aveline does.

Now, let me move onto abilities. I think there should be a touch of realism in the abilities. Mighty Blow's 6 ft. jump is unnecessary. It should just be a full-force slam into the ground. Then there's Scythe. I think the speed dash it does should go. If possible, could you make it look like they're sprinting? If not, then I'm fine with it. You get the idea. Redo the abilities that are OTT to have a touch of realism.

Next, enemies need to use the same animations we do. I dislike knocking enemies back and they're stuck using Origins' animations with a 3% boost to attack speed. I also think they should use some of our abilities as well. From what I saw of Malvernis, he uses Rock Armor I think. That's good. That's a step in the right direction.

Now, for combat in general. You need to make all enemies use actual tactics. Commanders should command their enemies. Mages should heal their allies. Stuff like that. One example I like to give is a commander telling all of his S&S men to form a line to attack enemies (and to add to it, Archers should get behind them), and they become immune to damage. The only way to damage them is to use an AoE spell that knocks them back. It wouldn't damage them, but it would disrupt the line so you could damage them again.


Art Style and Art Direction: I'm not sure of the difference between the two, so I'm just going to combine them. If someone could explain to me the difference, it would be much appreciated.

Anyway, first off, I like the new look of each race. But they seem a bit too shiny. I don't know, maybe I'm just seeing things. Also, most of the elves should be given the same amount of detail to make them attractive as some of the elves in DA2, like Athenril, Merrill, Fenris, Orsino, Fenarel, etc. But I love the new designs of each race of Thedas...

except for the Darkspawn for the most part. The Hurlock grunts need to revert to their old design. The Genlock design is great imo. But I think the color should be gray. Ogres look closer to the Kossith in DA2 in terms of the face, but it's too mushed. And they need to be purple again. Purple made them look a lot closer to Kossith than Kirkwall tan did. Hurlock Emissaries need to lose the S&M equipment on their face and drop the elf ears. Hurlock Alphas are great. Genlock Alphas need to be slightly smaller than Hurlock grunts.

They also need sharp teeth again. And don't even think of changing the Shrieks! Their design from DAO was perfect!

So, to sum it up:

1) I love the new designs of Humans, Dwarves, Elves, and Kossith.
2) Hurlock Alphas, Genlocks, and Genlock Alphas are great.
3) Hurlock grunts need to go back to the old design.
4) Emissaries and Ogres need to be tweaked to be better.
5) Shrieks should stay as they are.

You can find more information about the races in my Darkspawn thread, which also serves the purpose of a thread dealing with the other races: http://social.biowar...5/index/7494031

now for the world itself. This is a dark fantasy game, so you do need to give it a dark and gritty feel. To that end, I think you should try and find a better engine, like Skyrim's or FFXIII's. See here (http://social.biowar...1/index/7802145)

This also requires the cities to feel more alive: http://social.biowar...1/index/7691016

Denerim was dead and lifeless, and Kirkwall was in a coma. Bioware, you really do need to work on making the cities feel alive. It adds to immersion.

Characters: Keep doing what you do. I love Merrill, Aveline, Varric, and Isabela. The others I like, but I did want to say certain things to each one. Which can be seen in this thread: http://social.biowar...4/index/7915225 (and don't worry, this one isn't mine Image IPB)

There's also the issue of characterization. You guys didn't allow us to get to know Meredith or Orsino. With Meredith, you have to side with her to hear her sob story. But because it comes so late, I couldn't care less. By this time, it seems more like something she's imagining because of how crazy she is than what is really the truth, despite it actually being the truth.

Then there's armor. While I like unique looks for companions, I loved customizing armor. Bioware, all you really needed to do was give us one set of armor unique to the companions that could serve as their unique appearance in the future. Make it an armor set you get on their final companion quest, where it's their ultimate armor set. Then, that would always serve as their uniquel look. Morrigan was the same way, sort of. You could customize her, but Morrigan's Robes and the Robes of Possession both served the purpose of her unique appearance, and she is dressed that way in Witch Hunt.

Story: It has to make sense. Do more showing and less telling. Give us more choices that don't lead to the same conclusion. Give us some proactive protagonists. DA2's biggest faults were that Hawke was a reactive protagonist when he should've been proactive and that the Mage-Templar conflict was loosely, and I do mean loosely, connected over the three acts.

A rise to power involves making connections and being proactive. The Mage-Templar conflict was supposed to be a story of Freedom vs. Security, but it just became good vs. evil. I made a post about some of the thigns that I would've done for the Mage-Templar conflict, but this is a no spoiler section. If you want me to PM it to you, just send me a PM asking for a PM. Or quote me.

Family: I think you guys went overboard with the whole family death thing. I think both of the siblings should've lived. IMO, having Bethany go to the Circle and Carver go to the Wardens would've had more of an impact on Hawke as a character. Or even Bethany in the Circle and Carver in the Templars. That could've helped the Mage-Templar conflict out considerably.

Not to mention the fact that we barely got to know Leandra, so we really didn't care for her. Thankfully, Legacy allows us to have more of a connection with her.
I think you only needed to kill off one character, and you know who that was (no people I don't mean Gamlen Image IPB).

DAO allowed us for the most part to get a connection to our family, so when they died or we were taken away from them, we actually felt something. The only Origin story that failed to do that for me was the DE origin. The only sadness I felt was that Mahariel wasn't going to 'frolick in the woods' with Merrill anymore, as they cared deeply for one another.

It also didn't help that we didn't get to talk to Templar Carver or Circle Mage Bethany at all. The family was obviously allowed to visit them, as Leandra visits Bethany, so why can't we talk to her? Find out how life in the Circle is? Or tell Carver that he's a colossal ******?

Friendship & Rivalry: It needs to be worked on. I can be pro-mage yet a dick to Anders, and he acts like I'm anti-mage instead of just Anti-Anders. That's a big problem.

Love Interests: Cassandra and Athenril. Give me those two in DA3 and I'll be happy.


This is what I've thought up so far. If I think of anything else I'll either edit this post or make a new one.


EDIT: Horses and Gorillas. And new races/creatures ( http://social.biowar...1/index/7876424)

Modifié par The Ethereal Writer Redux, 30 juillet 2011 - 03:48 .


#80
Fireblader70

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Just one thing I have to add. When marketing a sequel to Dragon Age: Origins, which was on the whole quite a mature game focusing on story and decisions more than combat, it probably isn't the best idea to use the motto of "press a button and something awesome happens".
That's all fine for something like Mass Effect, which is essentially a TPS with RPG elements, but not for the sequel to a game that was hailed as the spiritual successor to Baldur's Gate.

Another problem was the marketing of Hawke. It was said many times that the most important 'character' in Dragon Age was the world of Thedas itself, but they made a game that focused on the personal story of Hawke instead. The player does not even see their consequences on the world at the end. They hear things, sure, but they are very vague. The story is also based around one city. Wouldn't it be more suitable to have more than one location in the Free Marches (not counting Sundermount and the Wounded Coast)?

Those are the two most important points I can think of. Even if others have said them, saying it again won't hurt :P. One last thing... if EA pushed Bioware, surely they could just say 'give us more time please'? Especially now, after the criticism Dragon Age 2 gained.
It all seems like a conjoined mess of EA's rushing and Bioware striving to give Dragon Age the same appeal as Mass Effect 2.

#81
TEWR

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Button = awesome was definitely not the wisest thing to use in marketing.


They should've made it Beard = awesome =P


Anyway, I hope EA has seen the error of their ways. I hope that Legacy was them saying "Take as much time as you need. We didn't realize that RPGs can't be made in 18 months."

Like I said though, that's just me hoping.

#82
Tirfan

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erynnar wrote...

Do a 180, BioWare. Look at DAO, see how popular and successful it was? Take what didn't work, fix it. Make what was meh better, and keep what made it great and successful. See DA2? Take what worked from it, and combine that with what worked from DAO and was great about it. But most important, go back the way you came, and start from there.


This. :wub:

@TEWR: Mostly I agree - perhaps not on some re-design things. From what I've heard about legacy and encounter-design being vastly better I could imagine DA2-combat working - I do still wish all of the over-the-top animations to be banished to the deepest pits of abyss - I like the idea of stamina affecting the speed of 2-handed animations, and I hope that we would finally see 2-handed weapons that are not ridiculously large - I wouldn't need to take such an large issue with the speed then. I'd say also that most of rogue-abilities need to be reworked animationwise (backstab, twin fangs, all the flasks for example) Mages.. autoattack #4 makes me cry, remove it (at least if I recall the autoattack number correctly)

I'd also like to see the removal of level scaling, or at least tone it down, it does rob all sense of progression, while you do more damage or have more abilities.. you still fight against the exact same mooks and it takes almost exactly the same amount of hits to bring them down... Also, there should be a "level playing ground" - meaning both the enemies & party-members adhere to the same rules always and everywhere.

The new-armor designs need to be scrapped - they look awful. I'm half-half with the new staff-designs, if we get Arcane warrior back, then the newstaffs yes please, if not, I think they are a bit weird looking.

The UI I think needs an complete rework, the new UI sucked. Hard.

#83
MorrigansLove

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MORE dialogue and a story that doesn't feel DISJOINTED and WORTHLESS.

Modifié par MorrigansLove, 30 juillet 2011 - 02:16 .


#84
Fleapants

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There will always be a disparity between what the fans want (long development time, excellent game) and what the publisher want (short dev time, bigger profits). Longer dev times would no doubt have fixed the far majority of the complaints over DA2.
I just hope that the good people at Bioware have enough clout to prevent this IP from turning into DA: 2012, DA: 2013 etc.

#85
TEWR

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Also, Origin stories:


First, I predict  (really it's actually me hoping) we'll be playing as a person who is recruited into the Seekers and can either:

A) Side with the Templars
B) Want the status quo to return
C) Side with the mages


Second, here's what I'd like to see depending on race:


1.) Human -- Warriors and rogues are from Nevarra. You're a guard for the ruling family, the Pentaghasts, and your elite service catches the eye of the now broken Chantry. They are in dire need of more able people to help restore order, so they recruit you.


Mages on the other hand are a Tevinter slave. Your master abuses you and your family, and has gone so far to use your own sister as fodder for his spells. Fed up, you brutally slay him but are now awaiting execution. Many slaves have been planning another revolt for years and are now ready to do it if you are killed because you exacted justice, were friends with most of these slaves, and they too are fed up with Tevinter's system. Leliana, seeing what you did as justifiable and working undercover for the White Chantry, uses her bardic arts to persuade them to release you into her custody so as to avoid Tevinter facing another revolt. This revolt would destroy Tevinter, which while the Chantry would be happy to see, they have other issues.


2) Elf -- Warriors and Rogues are from Antiva. A former assassin of the Antivan Crows, you left that life long ago when you fulfilled your last contract against a corrupt noble planning to take over the Antivan throne. Haunted by your past killings, you keep convincing yourself that it was nothing personal. But you have killed men, women, and even children because the Crows told you to. At the local tavern in glorious Antiva City, you overhear something outside. You venture outside to find the noble who hired the Crows standing over your guildmaster's corpse. Seeing you, he has now worked to frame you for the crime, and now the Crows hunt you relentlessly. Your only sanctuary is in the now broken Chantry as the Crows won't touch you there, but you vow to get revenge on that noble and prove your innocence.


Mages however are apostates from the Circle, now on the run. Your mother was a Dalish outcast long ago, and you are seeking them out for safe shelter from the rogue Templar dogs that now hunt you. Traveling from village to village, you avoid going near the Chantries. When you eventually find the Ralaferin clan and its Keeper Gisharel, you see more Templar dogs. These ones however, are not after you, but are after the Keeper and his First. With no other choice, you defend them from the Templars. They offer you shelter within their clan, but the Seekers who are led by Cassandra arrive and take you with them. Their numbers are more than the clan, and you tell them not to try and defend you. You'll gladly submit so long as they will not be harmed. Cassandra agrees and you go with them.


3.) Dwarf -- Warriors and Rogues are an exiled Noble caste dwarf from Orzammar for a murder of one of Bhelen's/Harrowmont's allies that the Assembly doesn't know if you committed or not, but Bhelen/Harrowmont says that should new evidence be brought to light that condemns you, they will hunt you down. Cast out, you now wander Ferelden, unsure of what to do now. The only person who said they would still talk to you is a good friend of yours from the Mining Caste who said he'd help you in any way he could. As you wander the countryside, you think to yourself that you'll become a mercenary or a smuggler. Working for a new mercenary company or smuggler group, your skills catch the attention of the Seekers. The Seekers have been doing some spying on you and now approach you. They know about your contact in Orzammar, and want to use that to help bring the Templars under their control again. With the Chantry now fractured and Dagna's books having caused a free Circle to be established in Orzammar, they need as much lyrium as they can get. Even if you refuse, they threaten to use forged evidence against you and send it to Orzammar. With not much choice, you grudgingly accept.


4.) Tal-Vashoth -- Once a devout follower of the Qun, you left that life seeking a freedom you never thought possible. Your time as Tal-Vashoth has showed you the flaws of the Qunari as well as the flaws of everyone else. Wandering about, you sell yourself as mercenary to the Chantry. The mages and Templars don't matter to you. The Chantry isn't important. What matters to you is your new freedom. Freedom to live your life the way you choose to.

Females have an added reason for leaving the Qun. They wanted to prove that they could fight. That women can indeed be warriors. If she can't prove it to the Qunari, she'll prove it to herself.


 Image IPB


Lastly, all of these roles would preferably be fully voiced by different VAs Image IPB and Bioware shall implement a voice toggle.


This took me about 30 minutes at least to think up (wasn't keeping track of time), so people may have beaten me to certain ideas and there may be kinks in my ideas.

#86
wildcard4542000

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1) Bring back DA:O's combat.

2) Lose the JRPG influence for gods sake. From the combat animations to the art style, "I do not like". I played DA:O precisely because it wasn't FF or anime influenced in any way.

3) If you are intent are making a faced-paced action RPG. Rip-off TW2's combat system.

4) Bring back player choice. That is the biggest thing that was lost from DA:O. I can barely bring myself to finish one single play thru. The thought of starting another play-thru has not even entered my mind. I reached ACT3 and completely lost interest in the game, I still haven't finished and cannot bring myself to even boot it up. Which is something that did not happen with Origins. I played thru Origins at least 4 different times with four different characters with 4 different classes and made different dialogue choices each time and never had the same experience twice.

5)Bring back the ability for me to customize my companions the same way I did it in Origins for FREE!!! and not MAKE ME pay for an OVERPRICED COMPANION CUSTOMIZATION DLC!!!!! that I could do (one more time) FOR FREE in Origins. For Shame!!!! Bioware for Shame!!!

#87
ArcanistLibram

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Number 1-

Protagonist: one who plays the first part, chief actor. (Perseus Digital Library)

Hawke isn't a protagonist. I don't know what part he's supposed to play, but whether it's in the first, second or third act, he is never the chief actor. He has no agency, no initiative, no drive. He's a purely reactive character who never makes plans of his own and when he does act, it's always because another character is forcing him to act. It always feels like Hawke would rather be at home doing nothing instead of dealing with Kirkwall's problems. This is not acceptable for the main character of an RPG.

The protagonist of Dragon Age 3 should be more like Petyr Baelish, a man so badass that making him a viewpoint protagonist would have spoiled the entire story.

Number 2-

Don't sell what you can't deliver. Sorry, Dragon Age 2 doesn't take place over 10 years if 7 of those 10 years are skipped over entirely. Hawke isn't anywhere close to being the most important person in Kirkwall either for that matter. If marketing creates expectations that the game is utterly incapable of fulfilling, it means that I can't trust the marketing for the next game either and I can't spend money on a game if I can't trust that the marketing reflects the content I'll be paying for.

Number 3-

Please add proper plot branching or remove choices that should logically affect the plot entirely. Of the two, I'd rather have actual plot branches that diverge when the protagonist acts upon the story, but having the illusion of agency just pisses me off. I hate how the Blood Mages and Templars all react to Hawke the same way regardless of who he's been helping during the story. If it's going to be like that, it would ****** me off less to have no choices at all.

#88
Dragoonlordz

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This is exact same as whats written in the CC thread at top pretty much what people saying here should be in there. As such I think all these suggestions should be copy/pasted into the actual CC thread and this one locked because it's just another CC thread even the way people listing what they want is same style as in CC. Since I already posted mine in the CC there no point adding to this one imho. Just thought I'd point out the irony.

Modifié par Dragoonlordz, 30 juillet 2011 - 05:35 .


#89
Skuggans

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Leoroc wrote...

I'd like to add also that nakedness be brought back for sex scenes.


+1

You dont have sex with your clothes on unless you're a rapist...

#90
Reidbynature

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Bring back the gameplay from Origins. Nuff said (but I will say more :happy: ).

I thought Origins was a great game (not without its flaws though), but DA2 just ripped apart what could have been a strong franchise for Bioware. If they want to save it for 3 then they should bring back most, if not all of the gameplay from Origins (including the class system before it was butchered in DA2).

Also, I'm not against a more flamboyant and ambitious art style like DA2, but it fell flat on its face when it comes to Darkspawn. Frankly there was nothing wrong with their Origins appearance and they come off as dorky with their new look.

Make the plots feel consistent and the characters motivations and actions make sense.

No more corridors. I don't play RPG's just to walk in one direction. I want to explore and loot (properly, not just find junk).

More armours, less 'resource management'. DA2 had some better looking armours, but it had the same problem of reusing the same ones over and over. It got really annoying to find some great armour only to find a couple of more sets of the same thing under a different name in a store. Also, it feels really cheap to make the gamer play half the game finding armour pieces that turns out to be a colour swap of one of the most basic armours.

Also, just to add.  No more creepy Elves or corpse hands.

Modifié par Reidbynature, 30 juillet 2011 - 06:58 .


#91
TEWR

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Skuggans wrote...

Leoroc wrote...

I'd like to add also that nakedness be brought back for sex scenes.


+1

You dont have sex with your clothes on unless you're a rapist...



+ 1 more. Show some damn nudity Bioware (in a tasteful way obviously). Origins was okay with the sex scenes, but I laughed myself out of my chair as I saw my Warden dry humping Morrigan and Leliana. DA2's scenes were nice and all, but some nudity should've been shown there.

Other games have shown nudity and haven't received any **** about it (God of War series and The Witcher series to name two).

#92
alex90c

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ME1 sex scenes > Dragon Age scenes

Honestly, after seeing them once I just skip the DA ones completely; I found the Origins dry humping embarrassing to watch :/

#93
erynnar

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ArcanistLibram wrote...

Number 1-

Protagonist: one who plays the first part, chief actor. (Perseus Digital Library)

Hawke isn't a protagonist. I don't know what part he's supposed to play, but whether it's in the first, second or third act, he is never the chief actor. He has no agency, no initiative, no drive. He's a purely reactive character who never makes plans of his own and when he does act, it's always because another character is forcing him to act. It always feels like Hawke would rather be at home doing nothing instead of dealing with Kirkwall's problems. This is not acceptable for the main character of an RPG.

The protagonist of Dragon Age 3 should be more like Petyr Baelish, a man so badass that making him a viewpoint protagonist would have spoiled the entire story.

Number 2-

Don't sell what you can't deliver. Sorry, Dragon Age 2 doesn't take place over 10 years if 7 of those 10 years are skipped over entirely. Hawke isn't anywhere close to being the most important person in Kirkwall either for that matter. If marketing creates expectations that the game is utterly incapable of fulfilling, it means that I can't trust the marketing for the next game either and I can't spend money on a game if I can't trust that the marketing reflects the content I'll be paying for.

Number 3-

Please add proper plot branching or remove choices that should logically affect the plot entirely. Of the two, I'd rather have actual plot branches that diverge when the protagonist acts upon the story, but having the illusion of agency just pisses me off. I hate how the Blood Mages and Templars all react to Hawke the same way regardless of who he's been helping during the story. If it's going to be like that, it would ****** me off less to have no choices at all.


This, and well said.

#94
erynnar

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The Ethereal Writer Redux wrote...

Skuggans wrote...

Leoroc wrote...

I'd like to add also that nakedness be brought back for sex scenes.


+1

You dont have sex with your clothes on unless you're a rapist...



+ 1 more. Show some damn nudity Bioware (in a tasteful way obviously). Origins was okay with the sex scenes, but I laughed myself out of my chair as I saw my Warden dry humping Morrigan and Leliana. DA2's scenes were nice and all, but some nudity should've been shown there.

Other games have shown nudity and haven't received any **** about it (God of War series and The Witcher series to name two).


+1 more. Seriously, These game are rated M for mature. I am not asking for pornos, but seriously, other games have done nudity and sex in a classy way, so can you. This is a game for adults, right?

#95
Fleapants

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Didn't Bioware get the Fox treatment over the ""nudity"" in DA:O?
If so, that's probably why they're holding back on it in DA2.

#96
Guest_Puddi III_*

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erynnar wrote...

The Ethereal Writer Redux wrote...

Skuggans wrote...

Leoroc wrote...

I'd like to add also that nakedness be brought back for sex scenes.


+1

You dont have sex with your clothes on unless you're a rapist...



+ 1 more. Show some damn nudity Bioware (in a tasteful way obviously). Origins was okay with the sex scenes, but I laughed myself out of my chair as I saw my Warden dry humping Morrigan and Leliana. DA2's scenes were nice and all, but some nudity should've been shown there.

Other games have shown nudity and haven't received any **** about it (God of War series and The Witcher series to name two).


+1 more. Seriously, These game are rated M for mature. I am not asking for pornos, but seriously, other games have done nudity and sex in a classy way, so can you. This is a game for adults, right?


I'm not so sure God of War and the Witcher (at least the first one) are prime examples of maturity on this subject matter.

Other than that I can't be bothered overmuch and find it a bit questionable that nudity = maturity.

#97
TEWR

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I believe it was ME or ME2 that got the Fox treatment.

Either way, Fox News consists of a bunch of idiots.

#98
Fleapants

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True dat. I'm guessing that a Fox-spawned Outrage! is something most companies wants to avoid  though.

Hot coffee anyone? :blush:

#99
TEWR

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I'm not so sure God of War and the Witcher (at least the first one) are prime examples of maturity on this subject matter.

Other than that I can't be bothered overmuch and find it a bit questionable that nudity = maturity.


Maturity? Not really no they aren't. Well, the God of War series had one scene with a nude blonde woman that wasn't about sex. It was about Kratos not giving up. But otherwise it's really just "Disregard story, bang hot women and get red orbs"

But.... they haven't received any **** for showing nudity, despite the sex being fun minigames. Even if you don't actually see the sex itself, you see the nudity beforehand. And in the case of GoW3, you see two of Aphrodite's female lovers going at it while Kratos is going at it with Aphrodite, who's always going at it.

#100
Uccio

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Skuggans wrote...

3.
Relationships, I know some will say go play sims, but it's not the same as this game.:)

I would like to see this increased even further, optionally ofcourse, I know some of the younger playerbase dont care much for this. But how about if you could, if you wanted, get a girlfriend, move in with her and marry her, get kids with her and add some options to manage your family and its house(s) or castle(s) or whatever you want your toons to live in.


This

x 100. 

Iit would make the character more real but it also would be a good change of giving storyline changes with choises. Think of all the situations where the hero would be when bad guys realize he has a family to protect.