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How to fix DA for DA3


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#101
csfteeeer

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The Ethereal Writer Redux wrote...

I believe it was ME or ME2 that got the Fox treatment.

Either way, Fox News consists of a bunch of idiots.


It was ME1, which i don't if it was because of this why BioWare hasn't shown anymore nudity in their games.

#102
Guest_Puddi III_*

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The Ethereal Writer Redux wrote...

Maturity? Not really no they aren't. Well, the God of War series had one scene with a nude blonde woman that wasn't about sex. It was about Kratos not giving up. But otherwise it's really just "Disregard story, bang hot women and get red orbs"

But.... they haven't received any **** for showing nudity, despite the sex being fun minigames. Even if you don't actually see the sex itself, you see the nudity beforehand. And in the case of GoW3, you see two of Aphrodite's female lovers going at it while Kratos is going at it with Aphrodite, who's always going at it.


If there's going to be an actual sex scene it would only make sense for it to be nude, yes, but my sense of it is, being how there hasn't been a sex scene in a game that hasn't been, well, bad-- being how I've never seen one that didn't make me think, "I'd rather not watch this"-- not because I'm immature, but because it just doesn't feel natural and because it feels fanservicy in a way I don't really like, I prefer a simple fade to black. Which I would like to point out, is what DA2's are. They're not 'having sex in their clothes like rapists.'

#103
TEWR

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at the very least it should show them undressing the characters and taking off their clothes.

#104
DeedoSurana

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My only input for this is...

1) Better sex scenes (yes I read this already making a point here!)

2) Less Elf discrimination, There I said it. I know everyone has there opinion, but ee i grew to believe in Half-elves, and Elves were the graceful First Born. Sorry I know Im lame. You'll thank me one day!

#105
DeedoSurana

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csfteeeer wrote...

The Ethereal Writer Redux wrote...

I believe it was ME or ME2 that got the Fox treatment.

Either way, Fox News consists of a bunch of idiots.


It was ME1, which i don't if it was because of this why BioWare hasn't shown anymore nudity in their games.



Fox was the one who stuck their nose(s) in it, and the way I see it the way they advertise sex in movies and videos, a Game in which a scene is less than one minute long gets talked about like a dog - causes all othersfrom the BioWare company to 'put a shirt on it' listens?

Yes you want to please the masses, but we as adoring fans want massive eyecandy.Image IPB

#106
Dandynermite

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Put back in proper loot, I liked outfitting my party, Alistar in the King's armor, Sten in Blood Dragon, Ser Gilmore in Lich King etc, that was fun.

Add flat-chested females... every single woman in DA2 has massive breasts, you need some variety.

Make the storyline worth playing, I ended up Champion after three acts (scrap acts and year gaps too... that was awful), in Origins I left Lothering, went to Redcliffe, done two major quests, and was a champion myself

Lose the Hack n Slash rubbish that was put in, right click and you auto attack good, now plan out battle, not mash stuff. (Probably the most successful fantasy game (WoW) uses auto-attacking, so it's obviously worthwhile)

Use DA:O graphics but improved, not DA2s if I wanted a game based on Cartoon Network, I'd go on their website.

Remove voice acting for the main character, this existing means a set character

Character creation like Origins, races, different beginnings, not your Hawke, live with it

Stop killing everybody off without a chance to save them... that REALLY sucked

Make the game consist of more than three areas, and each area's rooms being identical (Darktown underground.... where every room and encounter is the same)

Modifié par Dandynermite, 30 juillet 2011 - 10:35 .


#107
ioannisdenton

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1) bring back the old art style and color palette, especially the colors in DA2 are too happy.
2) Less over the top animations, rogue looks like he is working in a circus.
3) slow down combat nad make it more tactical, in DA2 on hard i did not pause except few times
4) fewer enemies in each encounter but with more health and abilities, this way the tactical can be utilised, like DA:O
5) bring OFF-combat skills back (ESPECIALLY coercion, this is a role playing game)
6)remove the bonus skills from rivarly or friendship or hide the meter because i found myself forcing to rival of friend someone just for the bonus skill, i did not rollplayed at all
7) simplify the skill trees, all the classes had similar skills, warrior had too many sustained abilities, it was a mess nobody seems to mention, for mages make diffrent scholls of magic , fire frost, nature , spirits , NOT fire and ice together
8) MORE DIALOGUE with party members please and anywhere you can, this is not mass effect, DAO had lots of dialogue with your companions
9) LESS in quantity but more in quality loot with unique names, what the hell is greater belt like someone said anyway?
10) remove junk items
11) more set-armors
12) more cross class combos but with more utility - bring back the spell combinations
13) give us a story with a purpose, in dAO there was the blight, in ME there are the reapers, in kotor there was Malak, ect
14)make a code for enemies (so you can keep track0 and show resistances and vulnurabilities and keep it updated as you fight the monsters, in example you fight some wolves and yo discover that they are vulnerable to nature damage, the codex after you kill the first wolf should be updated
15) MORE variance in enemies (fighting shades and demons in the chantry in DA2 was stupid and had no meaning)
16)Give us unique places (brecilian forest - who of you can forget the first time you got to Lake Calenhad Docks ) , unique landmarks (wagain who can forget the watermill in lothering, large tree behind the talikng oak tree , unique cities
17) Bring back origins or main character's different races
18) BRING BACK CLAUDIA BLACK, her voice rocks!!!
19) give us companions like alistair morrigan ogher sten lelianna zevran wynne shale and make dog a companion with more skills and some kind f interaction or even friendshiip rivarly
20) bring back the branching quests please and the different outcomes.

#108
Shadow Fox

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The Ethereal Writer Redux wrote...

Also, Origin stories:


First, I predict  (really it's actually me hoping) we'll be playing as a person who is recruited into the Seekers and can either:

A) Side with the Templars
B) Want the status quo to return
C) Side with the mages


Second, here's what I'd like to see depending on race:


1.) Human -- Warriors and rogues are from Nevarra. You're a guard for the ruling family, the Pentaghasts, and your elite service catches the eye of the now broken Chantry. They are in dire need of more able people to help restore order, so they recruit you.


Mages on the other hand are a Tevinter slave. Your master abuses you and your family, and has gone so far to use your own sister as fodder for his spells. Fed up, you brutally slay him but are now awaiting execution. Many slaves have been planning another revolt for years and are now ready to do it if you are killed because you exacted justice, were friends with most of these slaves, and they too are fed up with Tevinter's system. Leliana, seeing what you did as justifiable and working undercover for the White Chantry, uses her bardic arts to persuade them to release you into her custody so as to avoid Tevinter facing another revolt. This revolt would destroy Tevinter, which while the Chantry would be happy to see, they have other issues.


2) Elf -- Warriors and Rogues are from Antiva. A former assassin of the Antivan Crows, you left that life long ago when you fulfilled your last contract against a corrupt noble planning to take over the Antivan throne. Haunted by your past killings, you keep convincing yourself that it was nothing personal. But you have killed men, women, and even children because the Crows told you to. At the local tavern in glorious Antiva City, you overhear something outside. You venture outside to find the noble who hired the Crows standing over your guildmaster's corpse. Seeing you, he has now worked to frame you for the crime, and now the Crows hunt you relentlessly. Your only sanctuary is in the now broken Chantry as the Crows won't touch you there, but you vow to get revenge on that noble and prove your innocence.


Mages however are apostates from the Circle, now on the run. Your mother was a Dalish outcast long ago, and you are seeking them out for safe shelter from the rogue Templar dogs that now hunt you. Traveling from village to village, you avoid going near the Chantries. When you eventually find the Ralaferin clan and its Keeper Gisharel, you see more Templar dogs. These ones however, are not after you, but are after the Keeper and his First. With no other choice, you defend them from the Templars. They offer you shelter within their clan, but the Seekers who are led by Cassandra arrive and take you with them. Their numbers are more than the clan, and you tell them not to try and defend you. You'll gladly submit so long as they will not be harmed. Cassandra agrees and you go with them.


3.) Dwarf -- Warriors and Rogues are an exiled Noble caste dwarf from Orzammar for a murder of one of Bhelen's/Harrowmont's allies that the Assembly doesn't know if you committed or not, but Bhelen/Harrowmont says that should new evidence be brought to light that condemns you, they will hunt you down. Cast out, you now wander Ferelden, unsure of what to do now. The only person who said they would still talk to you is a good friend of yours from the Mining Caste who said he'd help you in any way he could. As you wander the countryside, you think to yourself that you'll become a mercenary or a smuggler. Working for a new mercenary company or smuggler group, your skills catch the attention of the Seekers. The Seekers have been doing some spying on you and now approach you. They know about your contact in Orzammar, and want to use that to help bring the Templars under their control again. With the Chantry now fractured and Dagna's books having caused a free Circle to be established in Orzammar, they need as much lyrium as they can get. Even if you refuse, they threaten to use forged evidence against you and send it to Orzammar. With not much choice, you grudgingly accept.


4.) Tal-Vashoth -- Once a devout follower of the Qun, you left that life seeking a freedom you never thought possible. Your time as Tal-Vashoth has showed you the flaws of the Qunari as well as the flaws of everyone else. Wandering about, you sell yourself as mercenary to the Chantry. The mages and Templars don't matter to you. The Chantry isn't important. What matters to you is your new freedom. Freedom to live your life the way you choose to.

Females have an added reason for leaving the Qun. They wanted to prove that they could fight. That women can indeed be warriors. If she can't prove it to the Qunari, she'll prove it to herself.


 Image IPB


Lastly, all of these roles would preferably be fully voiced by different VAs Image IPB and Bioware shall implement a voice toggle.


This took me about 30 minutes at least to think up (wasn't keeping track of time), so people may have beaten me to certain ideas and there may be kinks in my ideas.

Yes to all of this.Image IPB

#109
Mercuron

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From the other suggestion thread:

Looting is more often than not disappointing
I can't describe how underwhelming it is to fight through a horde of enemies to find chests that contain nothing but a few silvers and a junk item. I believe looting chests - especially chests that are locked - should never give you junk items or copper/silver. At the very least, I think a sovereign or a piece of usable equipment should be the baseline for chests; if necessary, I would be happy with finding less chests in the game if it meant that every chest I did find would always contain a decent amount of loot. Containers that don't imply having valuable contents, like barrels and piles of rubble, are better suited for coppers, silvers, junk and the occasional piece of low-quality equipment.

Junk items should be either more valuable, more numerous per drop, or reworked
Most junk items barely seem to be worth more than coppers and so far, I haven't seen anything beyond a 3 copper drink that's priced at less than about 20 silver. Having 10-15 junk items that sell all up for barely 5 silver is really disappointing when the price of a single ordinary item at that point in the game is often 5x that.

One alternative off the top of my head is to turn junk into jewels and gems (nice sparkly inventory icons mandatory :P) that are conceivably valuable to tradesmen, in that they have a trade-for-items value that is higher than what you would get for selling it to them for money. The catch might be that you couldn't get change from trading with jewels and gems, so you would have to try and use one or a combination of them that exceeded an item's price by as little as possible.

It's a bit involved, but it adds an extra wrinkle to buying and selling beyond just picking up loads of rags and broken items to sell off for coppers.

If your party is taking damage, an indicator to show the type of damage being taken
This would make it easier to discern when to activate elemental resistance abilities. As it is, it's hard to tell whether variances in a creature's damage are due to higher strength or an elemental property in their attacks. Red numbers need not change colour, but they could be prefixed by a symbol if they are elemental in nature, or suffixed with a note, such as "20 (Fire)".

Enemy names and health bars are difficult to distinguish when they are in a group
Since there are many encounters where enemies are in groups, it becomes extremely difficult to see exactly who you are targeting with so many names and health bars overlapping each other. The font colours make names hard to read much of the time - reversing colours for ranked enemies (red letters with black outline instead of black with red) doesn't catch the eye very well. Overlapping health bars can make it easy to mistake normal enemies for lieutenants and bosses.

I think it is a better idea to go back to only displaying the name and health of enemies on mouseover or when targeted (on consoles). For targeting itself, the return of the iso cam would be great, but if this isn't possible for any reason, the mini-map could also serve as an interface to identify and target enemies by mousing over and clicking their dots (which could be colour coded for ranks: red for normal, yellow for lieutenant and orange for boss). The dots would need to be bigger and the map zoomable for when they are clustered together.

If the UI has portraits, they should be of a reasonable size or only display for the controlled party member
The portraits were very small in the console version of the game - identifiable, but only in the same way you recognize a person from a distance after looking for a few seconds. I think that portraits need to be big enough to convey details that you may have spent time customizing in character, either by sacrificing more screen real estate and increasing the size, or having a single detailed caricature of the currently controlled party member taking up most of the allotted space (a smaller static version of the shoulders-up portrait you see on submenus), with other characters indicated underneath by icon portraits or name only (along with their health/mana/stamina status, of course)

Companion armor could stand to be a little more customizable
I actually prefer the stylized look to the companion armor, but I think that armor you loot or buy should still be equippable by them. It shouldn't change their look, but a palette swap of some sort depending on the armor equipped would be fine.

Any reuse of existing area maps would benefit from environmental effects to keep them from feeling too familiar
I accept that reusing maps is sometimes necessary when you need a different but not necessarily unique-looking location for quests. However, the familiarity could be offset by on-or-off environmental effects, such as fog, ground mist, 'wisps' (lights floating around in the air), tree roots in the walls/ceiling, alternate wall textures and weather effects like rain, snow, falling leaves and day/night lighting (for outdoor maps). Partitioning off pieces of a single map to use for a location isn't really enough.

Reactive attire
This isn't in response to anything in the game, I just think it would be a nice inclusion. Basically, this is the ability for a character to cover up whenever the weather or environment is rainy, snowy or otherwise adverse, or to wear less in hot, dry places. This could be as simple as retexturing exposed skin to look like undershirts and leggings (or the reverse), or as involved as three distinct body models for Hot, Cold and Temperate (normal) maps. Obviously, this is the sort of thing most worthwhile when the characters can be in a wide variety of such locations during the game.

People that are significant to the player's character need more of a personal hook
The impression that I was left with was that the player has to infer a lot of a relationship from codex entries. I think that works when the player isn't self-inserted into the game as much, but even the third person approach needs to attend to player empathy. They need to actively experience something that gives them opportunity to invest in their character's relationship with another, something that happens to or in front of the player, rather than as an aside in the codex.

Some examples in the context of DA2 might be: a different tutorial where Hawke is still with their family in Lothering, some years before the Blight - the combat tutorial is sparring with Carver, during which his brother's rivalry angle can be made clear. Basic questing and how they might branch based on your choices, can be done with Bethany, where Hawke goes with her into the village to acquire various things Leandra needs and have a little exposition on Bethany's being an apostate mage and having to keep an eye out for templars. Then perhaps you get an introduction to crafting and enchantment with Leandra that evening - using the things you acquired previously - and possibly chat about Hawke's father and the rest of the family (like Gamlen) with her. Tie that all up with a timeskip forwards, a quest that segues into the darkspawn attack on Lothering and the Hawkes running and you've given some start for the player to invest in Hawke's family before the proper game has even begun. It does take time and resources like anything, I'm sure, but I think it would be well worth the effort.

Difficulty could be more fine-tunable to player preference if it was possible to set each aspect individually
One of the things I found with difficulty levels was that going between them often changed one aspect to my liking, while the others become either too high or too low. I think setting enemy health, damage, immunities and skill use separately of each other, along with friendly fire damage, would go some way in allowing players to customize a difficulty level to suit their preferences.

Specializations feel like a less important choice for a character than they should be
I think specs as they stand right now are little more than window dressing to a character, both in the story and in gameplay. Characters never react to your spec (if they are in a position to know what it is) and in gameplay, I personally find it hard to make spec trees the focus of my character design - they more often than not wind up supporting other trees that my design is built on instead. I feel that should be reversed - I believe your spec should be central to how your character deals with the world and overcomes its obstacles.

To that end, I don't think having spec talents is enough. I think each spec for each class should also provide a wrinkle, a mechanic that makes the actual gameplay of say, a Force Mage different from a Blood Mage - maybe to the point that the specs themselves become the effective classes, while 'warrior', 'rogue' and 'mage' simply work as general archetypes.

Mage example: a Blood Mage is all about using health instead of mana to power spells, so perhaps that spec drops the mana resource entirely and adds a 'blood' resource in its place, where they have some sort of core ability to drain enemy (or ally) health and store it as blood. Then they can cast spells, expending their blood resource, only cutting into health once their blood hits zero (unless they stop casting to drain more).

#110
Uccio

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DeedoSurana wrote...

Fox was the one who stuck their nose(s) in it, and the way I see it the way they advertise sex in movies and videos, a Game in which a scene is less than one minute long gets talked about like a dog - causes all othersfrom the BioWare company to 'put a shirt on it' listens?

Yes you want to please the masses, but we as adoring fans want massive eyecandy.Image IPB


Americans are strange in that regard. Blood, murder, gore and mayhem, its all good for even little children but little nudity, oh noes!!! My eyes are burning!! My morality goes down hill!!! I wonder what causes that.

#111
Uccio

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Mercuron wrote...


Mage example: a Blood Mage is all about using health instead of mana to power spells, so perhaps that spec drops the mana resource entirely and adds a 'blood' resource in its place, where they have some sort of core ability to drain enemy (or ally) health and store it as blood. Then they can cast spells, expending their blood resource, only cutting into health once their blood hits zero (unless they stop casting to drain more).




I´ve also said in another thread that Blood Mage should stick out from the normal mage group. There should be choises and changes in the story if player chooses to become a Blood Mage, significant even since blood magic is somewhat despised in the game world. Also, since blood magic is considered to be a such horrible thing this should reflect in the players spells much more. Blood magic should give player a more deadlier and "horrible" spell choises since it is supposed to be the source of all evil. Necromancy, turning live characters into undead being under players command etc. should be available. Or in minimum it should atleast give the ability to summon wraiths to players help in combat. So far blood magic choise had zero effect in the game play and the spells given were just minor ones.

#112
Get Magna Carter

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1) give players more freedom to do what they want and/or more motivation to follow the path in the story (preferably both)

2) Do more to show consequences of players choices

#113
Dandynermite

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Ukki wrote...

Mercuron wrote...


Mage example: a Blood Mage is all about using health instead of mana to power spells, so perhaps that spec drops the mana resource entirely and adds a 'blood' resource in its place, where they have some sort of core ability to drain enemy (or ally) health and store it as blood. Then they can cast spells, expending their blood resource, only cutting into health once their blood hits zero (unless they stop casting to drain more).




I´ve also said in another thread that Blood Mage should stick out from the normal mage group. There should be choises and changes in the story if player chooses to become a Blood Mage, significant even since blood magic is somewhat despised in the game world. Also, since blood magic is considered to be a such horrible thing this should reflect in the players spells much more. Blood magic should give player a more deadlier and "horrible" spell choises since it is supposed to be the source of all evil. Necromancy, turning live characters into undead being under players command etc. should be available. Or in minimum it should atleast give the ability to summon wraiths to players help in combat. So far blood magic choise had zero effect in the game play and the spells given were just minor ones.


Blood Magic should just enable a mode that burns hp, adds massive spell power boosts, and enables new spells. Blood bars are silly, blood magic just amplifies magic at a huge cost, you watch the blood magic npcs, they don't run around permantly casting blood magic, they use it very rarely because it is so powerful...

#114
nitefyre410

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Ukki wrote...

DeedoSurana wrote...

Fox was the one who stuck their nose(s) in it, and the way I see it the way they advertise sex in movies and videos, a Game in which a scene is less than one minute long gets talked about like a dog - causes all othersfrom the BioWare company to 'put a shirt on it' listens?

Yes you want to please the masses, but we as adoring fans want massive eyecandy.Image IPB


Americans are strange in that regard. Blood, murder, gore and mayhem, its all good for even little children but little nudity, oh noes!!! My eyes are burning!! My morality goes down hill!!! I wonder what causes that.

 


OMG  as American  please don't get me started on how much sense that absolutely does not make... it makes my head hurt everytime.

#115
Uccio

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^ I admit sweeping generalization is bad but you have to admit that nudity, like in the case of DA2, seems to be the biggest horror despite zombie moms and buckets of blood spilled in the game.

#116
nicethugbert

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The video game industry is old. It's time to destroy all the old catgories and invent new ones from the ashes of the best of the past. I like a combination of action, cinematic story, toolset, and MP, all of the highest quality.

P.S. The difference between DAO, DA2, and TW2 graphics is the use of lighting. Although, games like DAO look attractive in all their shiny glory, I often have to ask myself, "Why is there colored light coming out from under every rock? Why does my crusty armor glow?"

#117
Dandynermite

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nicethugbert wrote...

The video game industry is old. It's time to destroy all the old catgories and invent new ones from the ashes of the best of the past. I like a combination of action, cinematic story, toolset, and MP, all of the highest quality.

P.S. The difference between DAO, DA2, and TW2 graphics is the use of lighting. Although, games like DAO look attractive in all their shiny glory, I often have to ask myself, "Why is there colored light coming out from under every rock? Why does my crusty armor glow?"


Also look at the armor and the faces. Dragon Age: Origins looks real, DA:2 look cartoony and fake

#118
BlackLotus30

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Ukki wrote...

^ I admit sweeping generalization is bad but you have to admit that nudity, like in the case of DA2, seems to be the biggest horror despite zombie moms and buckets of blood spilled in the game.


There is Nudity in DA:2? where?

oh you mean the Lust Demon? You do realize that the game is rated M for mature right?

nicethugbert wrote...

The video game industry is old. It's time to destroy all the old catgories and invent new ones from the ashes of the best of the past. I like a combination of action, cinematic story, toolset, and MP, all of the highest quality.

P.S. The difference between DAO, DA2, and TW2 graphics is the use of lighting. Although, games like DAO look attractive in all their shiny glory, I often have to ask myself, "Why is there colored light coming out from under every rock? Why does my crusty armor glow?"


Also look at the armor and the faces. Dragon Age: Origins looks real, DA:2 look cartoony and fake


The armor may not look real in DA2 but they are more estecticaly(sp?) pleasing to look at.  the armor in DA:Origin looked all the same with deffirent color and don't get me started on the shoulder pad armor taller than the head of the character.

graphic is not even that important, if it was I wouldn't still be playing Arcanum or Baldur gates.

Modifié par BlackLotus30, 31 juillet 2011 - 07:39 .


#119
Dandynermite

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BlackLotus30 wrote...

Ukki wrote...

^ I admit sweeping generalization is bad but you have to admit that nudity, like in the case of DA2, seems to be the biggest horror despite zombie moms and buckets of blood spilled in the game.


There is Nudity in DA:2? where?

oh you mean the Lust Demon? You do realize that the game is rated M for mature right?

nicethugbert wrote...

The video game industry is old. It's time to destroy all the old catgories and invent new ones from the ashes of the best of the past. I like a combination of action, cinematic story, toolset, and MP, all of the highest quality.

P.S. The difference between DAO, DA2, and TW2 graphics is the use of lighting. Although, games like DAO look attractive in all their shiny glory, I often have to ask myself, "Why is there colored light coming out from under every rock? Why does my crusty armor glow?"


Also look at the armor and the faces. Dragon Age: Origins looks real, DA:2 look cartoony and fake


The armor may not look real in DA2 but they are more estecticaly(sp?) pleasing to look at.  the armor in DA:Origin looked all the same with deffirent color and don't get me started on the shoulder pad armor taller than the head of the character.

graphic is not even that important, if it was I wouldn't still be playing Arcanum or Baldur gates.


In DA2 you get DLC armor and there is no need for Armour for the rest of the game, it looks shocking, it's all mainly matt, it's far too bright. And graphics are important when they go and scrap rpging to a simple choice system between two sides, you at least want a decent combat system (didn't get that) and it to look nice. Thats like calling WoW an RPG because you can choose between the Aldors or Scryers, as the choice between the two sides is the only real thing you can do. Graphics are incredibly important... and what was the same in DA:O? My entire party had different armour sets, and different spares in the shed

#120
Ross42899

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Only two things:

- Do not recycle locations!!!
- Give us more areas to explore than one single town!!!

#121
nicethugbert

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Dandynermite wrote...

nicethugbert wrote...

The video game industry is old. It's time to destroy all the old catgories and invent new ones from the ashes of the best of the past. I like a combination of action, cinematic story, toolset, and MP, all of the highest quality.

P.S. The difference between DAO, DA2, and TW2 graphics is the use of lighting. Although, games like DAO look attractive in all their shiny glory, I often have to ask myself, "Why is there colored light coming out from under every rock? Why does my crusty armor glow?"


Also look at the armor and the faces. Dragon Age: Origins looks real, DA:2 look cartoony and fake


Glowing armor is real?  Sure, real pretty, fantasitically so.

#122
erynnar

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Ukki wrote...

^ I admit sweeping generalization is bad but you have to admit that nudity, like in the case of DA2, seems to be the biggest horror despite zombie moms and buckets of blood spilled in the game.


Oh it totally makes no sense Ukki. As someone who had some time to live in Europe, I don't get it either. Blood, murder, mayhem that's okay. Violence is fine. But not nudity! It makes my head hurt too.

#123
Morroian

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Dandynermite wrote...

In DA2 you get DLC armor and there is no need for Armour for the rest of the game, it looks shocking, 

The warrior armor did but the mage armor was just about the best looking mage outfit in the game, rogue wasn't too bad either.

Dandynermite wrote...

Also look at the armor and the faces. Dragon Age: Origins looks real, DA:2 look cartoony and fake

The facial animations/expressions are one of the best things about the game, conveying the emotion the character is feeling.

Modifié par Morroian, 02 août 2011 - 02:24 .


#124
dragonfire100

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bEVEsthda wrote...

Dubya75 wrote...

My suggestions:
1 - Please do NOT bring back Origins. Been there, done that.
2 - Definitely keep Hawke as protagonist. Keep him voiced as well.
3 - Keep the dialogue wheel, it works well.
4 - Keep current graphics engine, but make the necessary improvements to it.
5 - Dynamic Day/Night cycles
6 - No framed narrative, and no chopping up the game into chapters with time gaps.
7 - Dog as proper upgradable companion as in Origins
8 - Keep current class abilities but add some new moves
9 - Make the world seem more alive, particularly NPCs. Give people things to do instead of just standing around in the same place throughout the game.
10 - Do not make DLC free, this will no doubt result in poor quality content.
11 - Make a massive, awesome game with LOTS of achievements that require more effort to get.



And how exactly would keeping DA2 "fix" DA?
I've seen enough of your posts around here to know what you're about. But please try to rise a bit to the occasion.
This thread recognizes that DA is in a bit of problem, as a starting point for the discussion.

Dude stop insulting people its not right dude.

#125
Bombardist

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I disagree with number 3 and i think you should add bringing back dual wielding two longswords for dual wielding tree to #5 and lastly if we get Qunari next game give us dual wielding Two-handed weapons. And also (*SPOILERS*) we must finish up the Wardens and Hawkes storys before continuing on with someone else which i think they were going for with the end of DA2 Leliana saying that they should continue hunting for both of them .

Modifié par Bombardist, 02 août 2011 - 09:58 .