Tonya777 wrote...
Thats stupid
why? the hexed victim is interacting with the cloud, not turning it into a new spell
Tonya777 wrote...
Thats stupid
Modifié par Tonya777, 15 décembre 2009 - 08:16 .
Modifié par Tonya777, 15 décembre 2009 - 08:26 .
Tonya777 wrote...
After some time having this spell I have come to the conclusion that it is NOT worth having
It :
1.Does around 300 dmg at lvl 14 with 40 magic and decked out gear
2.Sometimes will not even go off because the hex will wear off before you can cast it
3.The death cloud spell continues and on hard or nightmare will just hurt your own party
4.It takes so long and so much mana to get the combo off , that you could do just as much dmg with chain nukes in the same or less time
Simply put it is not practical except on casual/normal (Which is what I'm using it on) and even then its not very practical.
The hex itself is truly a spell worth having , the cloud spell and the combo? Not so much
Tonya777 wrote...
After some time having this spell I have come to the conclusion that it is NOT worth having
It :
1.Does around 300 dmg at lvl 14 with 40 magic and decked out gear
2.Sometimes will not even go off because the hex will wear off before you can cast it
3.The death cloud spell continues and on hard or nightmare will just hurt your own party
4.It takes so long and so much mana to get the combo off , that you could do just as much dmg with chain nukes in the same or less time
Simply put it is not practical except on casual/normal (Which is what I'm using it on) and even then its not very practical.
The hex itself is truly a spell worth having , the cloud spell and the combo? Not so much
So what is with mobs that have Misdirection Hex? My rogue cant hit damn
thing when she gets hexed, even with totally god-mode boosted stats.
Surely there should be some check on it?
Modifié par Fleapants, 15 décembre 2009 - 03:39 .