Presumed Final Level: 22
Basic Stats
Strength: 20 (Leather armor, nothing else)
Dexterity : 57 (my dump stat)
Willpower: 25 (want some additional stamina for talents)
Magic: 12 (unchanged)
Cunning: 40 (high enough to open all locks, disarm all traps, and succeed in all persuasion attempts)
Constitution : 14 (unchanged - my build is about not getting hit)
Ultimately, I think dexterity is a better dump stat for rogues than cunning. High cunning is good, because with lethality it will replace your strength to calculate damage, and have an armor piercing bonus. However, you still have strength used as half of the calculation for your attack with daggers. Hence, a higher dexterity than cunning helps ensure your attack bonus won't lag that far behind your damage bonus.
As for talents, I'd like to do the following.
1. Max out all basic rogue talents, with two exception. Device Mastery isn't needed if you get your Cunning up to 40. Yes, you won't be able to open some chests until near the endgame, but that isn't a big deal (hell, works out better, since the random loot will be worth more then). Feign Death is also kinda useless, as if you take Master Stealth you should be able to get enemies to ignore you just as easily that way.
2. Take assassin all the way up
3. Take duelist to the third rank. Pinpoint Strike seems cool, but it's expensive in terms of stamina, and can only be used once every three minutes. Given how fast you eat stamina, that means you might only get one assured crit in a combat. Not worth it IMHO.
4. Take the following from from the Dual Weapon Tree: DW Training, DW Finesse, Dual Striking, Riposte, DW Sweep, and Flurry. This means you'll only need to get to the second rank in Combat Training.
By my count, this means you'll come out to 28 talents - which, assuming you buy all three tomes, is just the right amount.
As for skills, this build has versitility. Three ranks of coercion and two ranks of combat training are all you need to start. You'll also get the free poison making and stealing skills. I'd stick the remaining four into trap making. Any bonus skills past this (from tomes and what not) will go into combat tactics, as I honestly find them useful. Zevran can deal with the advanced poison making, and Liliana your stealing needs if you're so inclined.
Thoughts?
Modifié par telephasic, 21 novembre 2009 - 05:06 .





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