DirectX 11 Still Not Fixed...
#1
Posté 25 juillet 2011 - 10:31
#2
Posté 25 juillet 2011 - 10:35
#3
Posté 25 juillet 2011 - 11:44
GPU: Radeon HD6950
8 Gig RAM
With the game settings on Very High (everything maxed out) I occasionally get cutscenes freezing.
They really need to get this sorted out!
#4
Posté 25 juillet 2011 - 01:27
#5
Posté 25 juillet 2011 - 01:34
sevalaricgirl wrote...
Well I thought I was free and clear, made it through the first cutscenes but then Kirkwall, first cut scene crash. I guess I'll just continue to play it with DX9. It still looks great but there's so much more depth with DX11.
Probably not something you want to hear, but why is it that whenever someone report problems with DX11 it is almost 100% guaranteed they are using NVidia cards?
Modifié par Dubya75, 25 juillet 2011 - 01:35 .
#6
Posté 25 juillet 2011 - 01:37
#7
Posté 25 juillet 2011 - 01:53
Modifié par IRMcGhee, 25 juillet 2011 - 01:56 .
#8
Posté 25 juillet 2011 - 02:03
IRMcGhee wrote...
It's not the patch. You need to roll back to the 270.61 Nvidia drivers or run DX11 on High settings (DX10.1) instead, it's a known problem and Nvidia have said they'll sort it out in their 280 series driver release.
I rest my case.
#9
Posté 25 juillet 2011 - 02:48
Dubya75 wrote...
IRMcGhee wrote...
It's not the patch. You need to roll back to the 270.61 Nvidia drivers or run DX11 on High settings (DX10.1) instead, it's a known problem and Nvidia have said they'll sort it out in their 280 series driver release.
I rest my case.
NVidia 570 on 270.61 here. DX 11 on Very High, hires textures and all settings maxed / on and not a single crash / freezing or whatever.
#10
Posté 25 juillet 2011 - 02:53
Q8200 @ 3GHz
8GB DDR2 860MHz 5-4-4-12
Gigabyte GTX 460 1GB OC 790/1580/3900
Modifié par PnXMarcin1PL, 25 juillet 2011 - 02:54 .
#11
Posté 25 juillet 2011 - 03:03
Open the configure utility from the launcher. Go to the video tab. Put a check mark in the following two boxes:
- Disable Multiple Render Targets
- Disable Aspect-Ratio Correction
If you still have crashes then set the Graphics Detail to "High" but leave the "use hi-res textures" box checked. You'll probably want to do this anyways because with DX11 the "very high" will draw some really strange shadows on the ground at certain places in the game.
#12
Posté 25 juillet 2011 - 03:16
#13
Posté 25 juillet 2011 - 04:47
#14
Posté 25 juillet 2011 - 04:57
I then pathced to 1.03, and it still crashed. I came to the tech forums and saw the thread on the problem with the latest driver. I switched back to the recommended driver and i had no problems. This reminds me of the driver problem with mass effect 1 where blue boxes were around chairs where npcs were sitting.
SO, this is another fub by Nvdia.
#15
Posté 25 juillet 2011 - 06:28
#16
Posté 25 juillet 2011 - 09:24
#17
Posté 25 juillet 2011 - 09:32
sevalaricgirl wrote...
Well then it's something that Bioware needs to fix because I wouldn't trade my nVidia cards. They are so much better at most of the games I play than ATI. There's a reason many games play the nVidia logo. I've never seen a game that played an ATI logo.
Try STALKER: Clear Sky, it haves ATI/AMD Logo ;-), and nVidia is not better than ATI in games, (i have HD6950+GTX570 so...) Also nVidia releases it's drivers one (WHQL) of three months now! Scandal! And Why nVidia can't fix issues with DA2+ DX11 for so long?? Drivers (275.33) with that 'dangerous' bugs can't have WHQL certificate... So please be ''truthful''.
And for the topic, i have still problems with DX11 with nVidia GTX570 (275.33+ new beta), but not even one single problem with HD6950 2GB (11.6 drivers).
#18
Posté 25 juillet 2011 - 09:45
However, the handwriting is already on the wall with AMD's Fusion and Intel's Sandy Bridge. The most profitable part of the graphics business is about to be gobbled up by CPUs that have GPUs included, such as the "Llano". nVIDIA is going in opposite directions to have any future. At the bottom, they have partnered with Smartphone CPUs (ARM) to get a part of that business, and at the high end, they are trying to sell their best GPUs as massively parallel CPUs.
Their longtime private customers for graphics cards are getting less attention than previously, and the best / brightest of nVIDIA;s software engineers are not working on drivers any more. Now it's nVIDIA for whom half or more of their drivers just aren't good enough.
Gorath
Modifié par Gorath Alpha, 25 juillet 2011 - 10:33 .
#19
Posté 26 juillet 2011 - 11:39
Regarding the fanboism, after purchasing a 5600 ATI card after being on NVidia since the TNT, I have switched to ATI fulltime - and what it comes down to is image quality. Performance is fine, and better IQ, simple really.
#20
Posté 26 juillet 2011 - 01:48
If this is freezing on ATI also, this sounds like a bigger issue than just Nvidia's drivers.Dubya75 wrote...
CPU: Intel Q6600
GPU: Radeon HD6950
8 Gig RAM
With the game settings on Very High (everything maxed out) I occasionally get cutscenes freezing.
They really need to get this sorted out!
Homer
#21
Posté 26 juillet 2011 - 02:11
#22
Posté 26 juillet 2011 - 11:50
#23
Posté 27 juillet 2011 - 12:07
#24
Posté 27 juillet 2011 - 02:00
With that said, DirectX 11 mode still seems rough around the edges. I have an ATI Radeon HD 5770, and I can get ~30 frames per second on High in DirectX 11 normally. However, there are odd, repeatable frame rate drops down to 10 frames per sec in certain areas during conversations. The only reason I can think of is that it's when a flickering light source like a candle or a torch is on screen -- but it also sometimes happens when no such thing is on screen.
Modifié par SSV Enterprise, 27 juillet 2011 - 02:03 .
#25
Posté 27 juillet 2011 - 03:00
Gorath Alpha wrote...
It's not. Only nVIDIA. The horse is dead. Quit beating on it. nVIDIA can't write drivers properly any more. Simple.
Wrong, stop spreading worthless information.





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