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WTF are omni-blades anyway?


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#26
Someone With Mass

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Arcian wrote...

Lotion Soronnar wrote...

They smell (stink) os a cheap gimmick for hte Gears of War/Gods of War, etc.. crowd.

Get off your high horse.


Indeed.

If you honestly think you're better than other people simply because you have different taste in games...I have to say, that's kind of pathetic.

#27
Blarty

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Going on a 'there is no spoon' tangent here.... what if the blade is simply a series of mass effect fields projected from the omni-tool at a fixed, relative position from the omtni-tool itself, that ablates matter?

Akin, to the concept of magnetic fields repelling each other - there doesn't have to be physical contact for an affect to occur. So in this instance the 'blade' doesn't physically 'cut' as such, it simply violently repels matter around and away from it's 'edges'

Modifié par Blarty, 25 juillet 2011 - 11:58 .


#28
naledgeborn

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If these parts are any indication of what the omni-tool actually looks like under the skin there are plenty of places where omni-gel and other compounds could be deployed and supported for a one time use blade. When using your omni-tool as a melee weapon the alloys and compounds get mixed and hardened for use. Once used the blade detaches from the omni-tool much like a bee's stinger. 

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#29
Praetor Knight

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Steve236 wrote...

If it can stop bullets why cant you stab people with it??


Shields and barriers slap away high velocity projectiles, from what the Codex says, the key is knowing if the blade works like a conventional blade or if its energy like Star Wars or Halo.

Tech Armor stores energy to release a pulse, and might simply be holographic, as Neofelis Nebulosa says.

The Shadow Broker Shield might have the most in common with the blade, and be solid as the Shield is shown to be when Shepard pushes against it.

I hope the blade is more conventional, but we need to get official word to know either way. ^_^

#30
LilyasAvalon

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Really? i thought it was more... 'borrowed' from Assassin's Creed, like the whole family bloodline thing in DA2: Legacy. But I've never played Gears of War, so I can't say.

The way the omnitool has been described seems to hint at the hardening of particles or atoms for short periods of time, long enough for a killer hit. I'm no scientist or tech expert though, so I can't say.

#31
LOLandStuff

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It's a swiss army knife.
Omni-tools come in with different features. Sporks. Scissors. Spifes. You name it. But getting them all might be kind of expensive and require plenty of scanning for resources.
Personally, I'd want to have an omni-ax for when I want to go ax crazy.

#32
Jonathan Shepard

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Lotion Soronnar wrote...

Persoinally I don't like them. They smell (stink) os a cheap gimmick for hte Gears of War/Gods of War, etc.. crowd.

But what ARE they? Omni-tools use a holographic interface..that yelllowish thing that appears around the hand with bottuns and stuff.
How the hell do you kill someone with a hologram??????


Same way the Sentinel's tech armor stops bullets.

#33
Blarty

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Lotion Soronnar wrote...

How the hell do you kill someone with a hologram??????


Hook up some audio to get it to shout 'BOO!' very loudly at someone with a suspected heart condition?

#34
Candidate 88766

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From the codex:

'Omni-tools are handheld devices that combine a computer microframe, sensor analysis pack, and minifacturing fabricator. Versatile and reliable, an omni-tool can be used to analyze and adjust the functionality of most standard equipment, including weapons and armor, from a distance.

The fabrication module can rapidly assemble small three-dimensional objects from common, reusable industrial plastics, ceramics, and light alloys. This allows for field repairs and modifications to most standard items, as well as the reuse of salvaged equipment.

Omni-tools are standard issue for soldiers and first-in colonists.'




There you have it. The established canon already allows omni-tools to assemble 3D objects, so a lightweight ceramic or alloy blade is perfectly allowed in the canon. 

Plus, they look pretty awesome.

Modifié par Candidate 88766, 25 juillet 2011 - 12:52 .


#35
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Candidate 88766 wrote...

From the codex:

'Omni-tools are handheld devices that combine a computer microframe, sensor analysis pack, and minifacturing fabricator. Versatile and reliable, an omni-tool can be used to analyze and adjust the functionality of most standard equipment, including weapons and armor, from a distance.

The fabrication module can rapidly assemble small three-dimensional objects from common, reusable industrial plastics, ceramics, and light alloys. This allows for field repairs and modifications to most standard items, as well as the reuse of salvaged equipment.

Omni-tools are standard issue for soldiers and first-in colonists.'




There you have it. The established canon already allows omni-tools to assemble 3D objects, so a lightweight ceramic or alloy blade is perfectly allowed in the canon. 

Plus, they look pretty awesome.


Have you seen the model for the blade? There are so much places where the construct is so shallow and thin where it could break away. And from what footage we have seen it essentially "flips" into place, meaning it has moveable parts, weakening the entire construct further. The overall layout is solid, there is little doubt questioning that, it's the design that flat-out sucks.

#36
Blarty

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To answer the original question 'WTF are omni-blades anyway?' I'd hazard a guess of

....something that Apple are trying to get patented at this very moment, and probably an addon for iPad3

#37
Iakus

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Candidate 88766 wrote...

From the codex:

'Omni-tools are handheld devices that combine a computer microframe, sensor analysis pack, and minifacturing fabricator. Versatile and reliable, an omni-tool can be used to analyze and adjust the functionality of most standard equipment, including weapons and armor, from a distance.

The fabrication module can rapidly assemble small three-dimensional objects from common, reusable industrial plastics, ceramics, and light alloys. This allows for field repairs and modifications to most standard items, as well as the reuse of salvaged equipment.

Omni-tools are standard issue for soldiers and first-in colonists.'




There you have it. The established canon already allows omni-tools to assemble 3D objects, so a lightweight ceramic or alloy blade is perfectly allowed in the canon.


Yup.  What I've heard suggests they're something along the lines of monomolecular blades.  It makes sense, though I'm hoing for a codex entry as well

Plus, they look pretty awesome.


Disagree here.  While they may have an in-universe explanation, that doesn't mean the look good.  Omniblades don't look "awesome" to me so much as "button-awesome"  exaggerated, cartoonish, more worthy of Hawke than Shepard.  I really hope they get reworked between now and release.  

#38
JayhartRIC

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Neofelis Nebulosa wrote...

Candidate 88766 wrote...

From the codex:

'Omni-tools are handheld devices that combine a computer microframe, sensor analysis pack, and minifacturing fabricator. Versatile and reliable, an omni-tool can be used to analyze and adjust the functionality of most standard equipment, including weapons and armor, from a distance.

The fabrication module can rapidly assemble small three-dimensional objects from common, reusable industrial plastics, ceramics, and light alloys. This allows for field repairs and modifications to most standard items, as well as the reuse of salvaged equipment.

Omni-tools are standard issue for soldiers and first-in colonists.'




There you have it. The established canon already allows omni-tools to assemble 3D objects, so a lightweight ceramic or alloy blade is perfectly allowed in the canon. 

Plus, they look pretty awesome.


Have you seen the model for the blade? There are so much places where the construct is so shallow and thin where it could break away. And from what footage we have seen it essentially "flips" into place, meaning it has moveable parts, weakening the entire construct further. The overall layout is solid, there is little doubt questioning that, it's the design that flat-out sucks.


No, the hologram flips into place.  There is no way you could see a monomolecular blade.

#39
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JayhartRIC wrote...

Neofelis Nebulosa wrote...

Candidate 88766 wrote...

From the codex:

'Omni-tools are handheld devices that combine a computer microframe, sensor analysis pack, and minifacturing fabricator. Versatile and reliable, an omni-tool can be used to analyze and adjust the functionality of most standard equipment, including weapons and armor, from a distance.

The fabrication module can rapidly assemble small three-dimensional objects from common, reusable industrial plastics, ceramics, and light alloys. This allows for field repairs and modifications to most standard items, as well as the reuse of salvaged equipment.

Omni-tools are standard issue for soldiers and first-in colonists.'




There you have it. The established canon already allows omni-tools to assemble 3D objects, so a lightweight ceramic or alloy blade is perfectly allowed in the canon. 

Plus, they look pretty awesome.


Have you seen the model for the blade? There are so much places where the construct is so shallow and thin where it could break away. And from what footage we have seen it essentially "flips" into place, meaning it has moveable parts, weakening the entire construct further. The overall layout is solid, there is little doubt questioning that, it's the design that flat-out sucks.


No, the hologram flips into place.  There is no way you could see a monomolecular blade.



There is no such thing as mono-molecular blades. Mono-molecular edges yes, but an entire blade composited as such would be highly unstable and definetely not usable as weapon. It would crack the moment you move your arm, raining shards all over the place and into you.

Even if the actualy blade would be transparent, there is no need for a hologram that flips into position.

I do not oppose awesomeness, but I am a vivid member of the "little details" group of people. And that is such a detail that simply does not fit. Granted, that is an opinion, it is however a judgement that is based on facts about physical behaviour.

#40
Jeth Prime

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Before asking ridiculous questions, why don't people use google?

#41
Someone With Mass

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Neofelis Nebulosa wrote...

Have you seen the model for the blade? There are so much places where the construct is so shallow and thin where it could break away. And from what footage we have seen it essentially "flips" into place, meaning it has moveable parts, weakening the entire construct further. The overall layout is solid, there is little doubt questioning that, it's the design that flat-out sucks.


Could be hold in place with mass effect fields.

#42
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Someone With Mass wrote...

Neofelis Nebulosa wrote...

Have you seen the model for the blade? There are so much places where the construct is so shallow and thin where it could break away. And from what footage we have seen it essentially "flips" into place, meaning it has moveable parts, weakening the entire construct further. The overall layout is solid, there is little doubt questioning that, it's the design that flat-out sucks.


Could be hold in place with mass effect fields.


Doubt that mass effect fields can hold an object midair like it is attached to your arm, especially the handheld emitters of the omni-tool or those integrated in ones suit. Mass Effect fields are very useful, but no deus ex machina.

#43
The Big Nothing

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Super-heated Unicorn Hair. Duh.

#44
Lotion Soronarr

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Someone With Mass wrote...

Arcian wrote...

Lotion Soronnar wrote...

They smell (stink) os a cheap gimmick for hte Gears of War/Gods of War, etc.. crowd.

Get off your high horse.


Indeed.

If you honestly think you're better than other people simply because you have different taste in games...I have to say, that's kind of pathetic.


I haven't said anything..you're the one who said it.

And now that you meantion it...I dont' consider myself better than other people. But I do consider myself betten than you.:P

#45
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The Big Nothing wrote...

Super-heated Unicorn Hair. Duh.


Make that crystallized Griffon blood and we are cool, bro. Image IPB

@Lotion Soronnar
And I am even gooder, because I utilize better spelling. Image IPB

Modifié par Neofelis Nebulosa, 25 juillet 2011 - 02:40 .


#46
Calamity Abounds

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I'm going to get nailed for this but here we go. Why can't we assume a hologram can hurt? I'm well aware that the following examples are from works of fiction but so is our wonderful mass effect franchise. When the Shi'ar rebuilt Xavier's mansion in the X-men comics using their own technology, they rebuilt the danger room to project hard-light constructs. From then on they could train in simulated environments and could actually be hurt by the enemies. Now we can say mass effect's hologram technology isn't up to that level. Then I bring you the Green Lantern Corps and their wonderful brand of hard-light constructs. These are generally one color if we want to get that nit-picky. These guys on occasion in using their ring (essentially a portable generator) to generate a shield of hard-light create blades, guns, and in Kyle Rayner's case fully colored creationsand they packed a punch. Well there were those and some puncture wounds going around too. So in short examples already exist in very believable ways in other media and are executed well. Also some fine members of the BSN have done a fantastic job at illustrating this point and why it works.

The idea of how omni-blades not working makes no sense however I'm not attacking anyone's intelligence. How one assumes another is stupid based on one ill-informed opinion is just silly :P

I'm sorry but, ceramic? :huh:

Edit: grammar error

Modifié par Calamity Abounds, 25 juillet 2011 - 03:09 .


#47
xentar

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Calamity Abounds wrote...

Why can't we assume a hologram can hurt?


It's not by assumption, it's by definition (unless you're in Startrek). Amplified light can hurt, of course, but since most of the other tech has been explained in the codex (albeit with a lot of flaws), how extremely amplified light can be contained in a loop (otherwise it becomes a lasergun, not a blade) has to be explained as well. Or the Mass Effect setting could just become one of the insignificant mainstream ones and be forgotten.

#48
TexasToast712

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 They have more in common with Assassin's Creed hidden blades than GoW.

#49
RGFrog

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The way I'm defining it until BW comes up with something official is that the cutting edges and tip are mono-molecular carbon while the reinforcement to that edge is the same used by tech armor, drones and SB's shield to give them structure. It has to be some sort of reinforcing kinetic barier otherwise there's just not enough mass in an omni tool to create SB's shield or a drone.

Since no where does it say mass for Armor, shields, or drones comes from anywhere BUT the omni-tool, then I'm fine with the egde being single molecule thick carbon with a kinetic barrier backing.

And, since the omni blade is now possible, I'm expecting tech armor to explode with shards of something similar :) Frag-Tech Armor, ftw!

#50
Aumata

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Because bioware couldn't say that it was made from a high density mass effect field created from the use of the omni-tool. It stays in lore, and is a simple explanation but that is probably not i, even though it is pretty much a easy explanation.