WTF are omni-blades anyway?
#51
Posté 25 juillet 2011 - 07:05
#52
Posté 25 juillet 2011 - 07:07
#53
Posté 25 juillet 2011 - 07:22
#54
Posté 25 juillet 2011 - 07:25
Awesome.
'Nuff said.
#55
Posté 25 juillet 2011 - 07:28
#56
Posté 25 juillet 2011 - 08:52
#57
Posté 25 juillet 2011 - 08:55
Calamity Abounds wrote...
I'm going to get nailed for this but here we go. Why can't we assume a hologram can hurt? I'm well aware that the following examples are from works of fiction but so is our wonderful mass effect franchise. When the Shi'ar rebuilt Xavier's mansion in the X-men comics using their own technology, they rebuilt the danger room to project hard-light constructs. From then on they could train in simulated environments and could actually be hurt by the enemies. Now we can say mass effect's hologram technology isn't up to that level. Then I bring you the Green Lantern Corps and their wonderful brand of hard-light constructs. These are generally one color if we want to get that nit-picky. These guys on occasion in using their ring (essentially a portable generator) to generate a shield of hard-light create blades, guns, and in Kyle Rayner's case fully colored creationsand they packed a punch. Well there were those and some puncture wounds going around too. So in short examples already exist in very believable ways in other media and are executed well. Also some fine members of the BSN have done a fantastic job at illustrating this point and why it works.
The idea of how omni-blades not working makes no sense however I'm not attacking anyone's intelligence. How one assumes another is stupid based on one ill-informed opinion is just silly
I'm sorry but, ceramic?
Edit: grammar error
But Pinnacle Station also used mass effect fields, so holograms were used to see the level structure and then the enemies in the simulation. So one is not interacting with only holograms when blasting away those enemies, it's kinetic barriers that are doing the grunt work.
Also, I normally don't to bother with the TV Tropes website, but googling Hard Light, I found this snippet
And I agree with that assessment. They're being called "holographic" for the sake of convenience.Strictly speaking, Hard Light is not holography. A hologram is a sort of three dimensional projection. It is not solid. If something is solid, it is, by definition, not a hologram.
So Ceramics used to make the Omni-blade more sense to me (and we can make transparent ceramics!).
A ceramic is an inorganic, nonmetallic solid prepared by the action of heat and subsequent cooling. Ceramic materials may have a crystalline or partly crystalline structure, or may be amorphous (e.g., a glass). Because most common ceramics are crystalline, the definition of ceramic is often restricted to inorganic crystalline materials, as opposed to the noncrystalline glasses
So with omni-gel suspended in a semi-molten state, manipulated by ME fields and structured at a molecular level by the omni-tool, it's plausible to call the omni-blade ceramic in nature.
#58
Posté 25 juillet 2011 - 09:02
#59
Posté 25 juillet 2011 - 09:07
Gill Kaiser wrote...
If you didn't have a problem with the Tech Armour and the Shadow Broker's shield, you shouldn't have a problem with this.
Are we allowed to have a problem with its appearance?
#60
Posté 25 juillet 2011 - 09:14
#61
Posté 25 juillet 2011 - 09:14
RGFrog wrote...
Do omni-tools create or manipulate mass effect fields now?
I think the omni-tools need to at least manipulate ME fields now, for the concept of the omni-blade to even work as we've seen it. So, I hope only a very small number of individuals would use their omni-tool like that in ME3.
And considering the SB's Shield, maybe we can trace the new tech to it, and the new Broker taking over?
#62
Posté 25 juillet 2011 - 09:20
#63
Posté 25 juillet 2011 - 09:37
Yep, but I doubt it'll make a difference. It's being used in all the marketing - the omniblade is here to stay.iakus wrote...
Gill Kaiser wrote...
If you didn't have a problem with the Tech Armour and the Shadow Broker's shield, you shouldn't have a problem with this.
Are we allowed to have a problem with its appearance?
Personally I don't mind it. I don't think it's great enough to warrant all the marketing attention it's getting, but whatever.
#64
Posté 25 juillet 2011 - 09:37
Calamity Abounds wrote...
I'm going to get nailed for this but here we go. Why can't we assume a hologram can hurt? I'm well aware that the following examples are from works of fiction but so is our wonderful mass effect franchise. When the Shi'ar rebuilt Xavier's mansion in the X-men comics using their own technology, they rebuilt the danger room to project hard-light constructs. From then on they could train in simulated environments and could actually be hurt by the enemies. Now we can say mass effect's hologram technology isn't up to that level. Then I bring you the Green Lantern Corps and their wonderful brand of hard-light constructs. These are generally one color if we want to get that nit-picky. These guys on occasion in using their ring (essentially a portable generator) to generate a shield of hard-light create blades, guns, and in Kyle Rayner's case fully colored creationsand they packed a punch. Well there were those and some puncture wounds going around too. So in short examples already exist in very believable ways in other media and are executed well. Also some fine members of the BSN have done a fantastic job at illustrating this point and why it works.
The idea of how omni-blades not working makes no sense however I'm not attacking anyone's intelligence. How one assumes another is stupid based on one ill-informed opinion is just silly
I'm sorry but, ceramic?
Edit: grammar error
The biggest problem with "hard-light" plot devices revolves around the fact that it doesn't exist. Physics doesn't allow for it, because light cannot be collapsed into solid matter.
For those who don't know or care about science, just as long as it looks flashy and cool, wouldn't be bothered about having no explanation on how a sci-fi game/movie features something improbable. They have an easier time suspending disbelief. Those of us who do know and care about science, we need a bit more thorough explanation since suspending disbelief is harder for us.
#65
Posté 25 juillet 2011 - 09:40
Already using kinetic barriers (and Tech Armor for the Sentinel) seems like a lot of juice is required of the body armor to store, so that Shepard could remain combat effective with those various devices drawing power.
#66
Posté 25 juillet 2011 - 09:41
The omni-blade concept completely trashes my theory of the visual holograph and physical machine functioning together yet seperately. I have no idea on how it could work. Is it a special attachement for military grade omni-tools? I can't imagine it shaping plasma with magnetic fields since the blade ends in a point. I can't imagine it shooting out a laser on contact either, because why wouldn't Shepard use it as a ranged weapon instead of just a melee weapon?
#67
Posté 25 juillet 2011 - 09:43
Ryllen Laerth Kriel wrote...
I always guessed the omni-tool was an interactive holographic interface of some sort with a panel on it's physical surface that worked kind of like a touch screen. Even the tech armor of Sentinels was something I just guessed could be explained away as having a visual holographic display which was seperate from the actual defensive barriers.
The omni-blade concept completely trashes my theory of the visual holograph and physical machine functioning together yet seperately. I have no idea on how it could work. Is it a special attachement for military grade omni-tools? I can't imagine it shaping plasma with magnetic fields since the blade ends in a point. I can't imagine it shooting out a laser on contact either, because why wouldn't Shepard use it as a ranged weapon instead of just a melee weapon?
Maybe the light isn't necessary for the blade to function. Maybe the holographic part is only projected so that the user can see where the blade-field is.
#68
Posté 25 juillet 2011 - 09:45
They're more-or-less explainable and look cool to an average player. That's all there is to it, opinions aside.
#69
Posté 25 juillet 2011 - 10:01
#70
Posté 25 juillet 2011 - 10:09
I hope we can still throw a few as a Vanguard and Soldier.thE SpACE hAMStER wrote...
so with the omin blades i assume we won't be throwin elbows anymore
#71
Posté 25 juillet 2011 - 10:22
#72
Posté 25 juillet 2011 - 11:09
They are like a smudge on a beautifull image of the universe (to me at least).
#73
Posté 25 juillet 2011 - 11:10
LGTX wrote...
You guys are probably putting more thought in this then the developers themselves. Which is wrong.
They're more-or-less explainable and look cool to an average player. That's all there is to it, opinions aside.
Or the marketing team doesn't think putting the codex entry for omni-blades in advertisments is a good idea.
Modifié par Inutaisho7996, 25 juillet 2011 - 11:14 .
#74
Guest_The PLC_*
Posté 25 juillet 2011 - 11:11
Guest_The PLC_*
#75
Posté 25 juillet 2011 - 11:11





Retour en haut







