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Tail.2da on serverside only?


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#1
lordofworms

lordofworms
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Hello , wasnt sure where best to post this, but figured CC is the best choice.

I made a small error in my last hak update in that I forgot to include an edited tail.2da to accomodate a few new creatures I had added (for scaling purposes)
the creatures and textures and all DO exist in the hak already.

my questions is.
would I need for my players (this is for a PW) to have the edited tail.2da in their own haks or could I make it work serverside? meaning I place it in my servers HAK and/or override?

its not a HUGE issue if its not possible but it would be nice to do some creature scaling over the next few weeks rather than wait a month or more before I would consider forcing another hak update.

and if not, does anyone know of which 2da's specifically seem to work this way (clientside only)

#2
Failed.Bard

Failed.Bard
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This is the reference list I use to check, though there might be better/newer ones out there.

http://ccg.animecafe...x.php?title=2DA

It lists tailmodel.2da as an engine 2da, so the clients will need it if that's right.

#3
The Amethyst Dragon

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As far as I can tell, 2da files that work server-side without the player having the same copy are ones that do not reference a model, sound, animation, or gui feature (such as leveling up).

But, there are circumstances where players don't need the updated version, such as when the change really only affects the server.

Example: spells.2da

Players need the updated version if you are adding a new spell or altering things like metamagic, spell level, target type, or spell description (.tlk reference number).

Players don't need it if you change something like the impact script that is read only by the server.


For your tail.2da, players do need that one, since it's all about which models to render and if it shows environmental reflection.