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#51
Aaleel

Aaleel
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ElvaliaRavenHart wrote...

@ Jarate

What you say makes sense except for the fact that every battle that we saw in DA2 all of the enemies had on light armor even the warriors. They all wore light or medium leathers. The only ones who had on full armor were templars. They didn't seem to have a problem with jumping out or off of cliff ledges and roofs in full armor. I understand what you're saying though.  I just wanted to point this out.


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#52
ElvaliaRavenHart

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PsychoBlonde wrote...

Naltair wrote...

Or have a way to stop a second wave, maybe a leader has an animation where they are about to blow a horn or somehow alert allies to call in reinforcements and give the tactical player a chance to shut them down before the fight gets harder. I also believe that a new wave should add a new dynamic to the fight not just more people to kill. It should change the scope of the battle.


I'm in favor of this.  The combat should reward you for playing well, and one way to do this is to have it be possible to fend off the annoying paratroopers by taking down the bosses fast enough.  And, seriously, if you explode their buddies into chum, the random gang members aren't going to just keep charging you until you've murdered ALL of them.

It didn't help that every single fight was so big that it felt like I was murdering the entire population of Kirkwall every time.



I agree, the combat should reward a player for good play.

As for the large fights, I enjoyed them and I could have stood for more waves.   As far as I'm concerned Bioware did deliver with vamped up battles.  I asked for this when DA2 was in development and they gave me exactly what I asked for.   So now I have to play on hard to get my wave fix! Image IPB

Do most people feel that these waves were just to hard to fight?  Is this the real problem, to many enemies at once.   Personally, I enjoyed this once I figured out how to fight these waves.

#53
ElvaliaRavenHart

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@ Aaleel

LOL, great shot. Ok, I stand corrected. When writing my response I was thinking of the gang battles and Sebastian's quest and  Hero of Ferelden quest from Act 1. I forgot about this quest in Act 1.

How in the world did you get that shot? My version won't allow me to do this. Are you on the pc version? I know on the PS3 you can see up in the sky more so than on the PC. I can't do it on my system. The new camera for this game is fully operational on my system and it won't allow me to get shots like this. The only way I can see things in the horizon is climb a hill or stairs somewhere and look around.

I always wondered on this quest if the guards were actually well real guards and not fake at all. Just sayin'.

From my system, I can't even see enemies on the stairwells when fighting through the mansions. My view from top is totally blocked out unless I move into the rooms. I have to keep my eye on the red dots on the map.  They should have added a trap door in the ceiling!  I have since changed my opinion on the shot and made an edit of my reson below.

Also in that shot, I can see the possibility of the enemies pulling the panels in the ceiling back far enough for reinforcements to join the battle, which is a reasonable explanation.  Looks like Varric wounded the one in the middle before they ever made it to the floor.   Go Varric.

I tried my darnest to get a shot of the Maker in the Chantry (his face). Couldn't do it. Image IPB

Modifié par ElvaliaRavenHart, 27 juillet 2011 - 10:17 .