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[ME2] Infiltrator Help


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#1
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I'm starting a new Shepard soon and this Shepard is going to be an Infiltrator. Why Infiltrator? For the easier aim on sniping (loved Adrenaline Rush on my Soldier) as I have a difficult time aiming due to my handicap and the small list of powers that need mapping (playing on Xbox). But I need help on a few things:
  • What bonus power should I go for?
  • What Advanced Weapon training should I get?
  • What weapons of each type is best for me (I have the Kasumi and Firepower DLC)?
  • Given my small aiming issue, what type of build would you recommend?

Modifié par T3hAnubis, 25 juillet 2011 - 05:15 .


#2
Aynien

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I recomend that you take a time and read these topics

Infiltrator
     The Casual Shootest - A Guide to the Infiltrator class by khevan
          A Sniper Infiltrator from the perspective of a more casual gaming style.
     Death from the Shadows by Jaekahn
         
Descriptions for each Infiltrator power and how they can be used for
Close Quarter Combat or Long Distance Sniper. Also a description of the
various sniper rifles and armor pieces.
     Infiltrator Insanity guide/tips/concerns by senojones
         
A guide concentrating more a sniper/stealth Infiltrator with concrete
data on the Widow Anti-Material Rifle and various maximized powers.
     Thisisme8's brand new CQC Infiltrator... complete with Cryo! by, um, thisisme8
         
Videos paired with level development descriptions for an Infiltrator
built for Close Quarter Combat. thisisme8 gives a very basic outline of
how to start this build with other posters in the thread developing it
further.
     "Unarmed" Infiltrator Strategy Guide by FoFoZem
          An Infiltrator takes on the galaxy using his fists, his powers, and no guns.
     Invasive Maneuvers - A Guide to an Aggressive Infiltrator on Insanity by OniGanon
          Not about CQC or liberal use of the shotgun, but simply how to keep moving forward into enemy territory. Aggressively.
     The Agent - A Guide to the "Other" Infiltrator by Tony Gunslinger
         
An infiltrator that does not use the Widow or the shotgun, this guide
is about crowd control versus brute force. For the defensive player.
     The Specialist: A Soldier That Can Cloak(Derivative Infiltrator Build) by Miss Yuna of Atlanta
         
The opposite of the Agent, this build is about using your Infiltrator
like one uses a Soldier and doing most of one's damage with your weapons
rather than powers. Also contains squadmate build advice.
     Reaver: A Biotic Assassin (Infiltrator + Reave) by ScroguBlitzen
         
A build focusing on the use of Reave as your bonus power with the Viper
sniper rifle as the preferred weapon of choice.


taken from : http://social.biowar...1/index/2749272

Modifié par Aynien, 25 juillet 2011 - 07:36 .


#3
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I saw them before, but only the casual one suits me a bit (aiming issues). And in that guide, most of my questions aren't addressed very well.

#4
mcsupersport

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1) Bonus power--Warp ammo(if you don't mind biotics, AP if you do)
2) Bonus Weapon--take the Widow sniper rifle on CS
3) Locust for mid range, plus the Predator as the Heavy pistol(more ammo so a miss doesn't hurt so much)
4) Max your passive to provide maximum scope slowdown, max cloak to assassination, max Warp ammo to heavy version, max inferno blasts, max the disruptor ammo to squad, one point to what is left you can use.

This is a basic long range Infiltrator to do the most damage off cloak and give the most slow to aid in aiming. Viper can also be used before you get the Widow, but try to get the Widow fast and abuse it as much as you can. When you are low on ammo, or need more bullets down range switch to the Locust to be a light assault rifle.

#5
Ryuu814

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It really depends on your play style and if you want to be consistent with the game and what-not.

Bonus power can be anything really. For an infiltrator out of the three defensive powers, geth shield boost is the best one. Upgraded it can provide a small amount of weapon damage boost too, so it might be worth investing in that. Take Grunt or Jacob with you on most missions and slap on Squad Inferno and your good to go.

Bonus weapon again depends on style. I personally prefer the Viper and tend to go with the AR training on the ship, but if your a sucker for the Barret .50 cal type sniper rifles, then use the Widow.

Providing you took the Widow, I'd recommend the Predator for the pistol due to the Ammo, but if your a confident shot then take the Phalax, the laser is a nice touch for aiming but Predator for aiming issues. SMG, might be worth using the Locust for awhile, but i usually go for the Tempest and burst fire it for accuracy, it's not AS accurate as the Locust at range, but it's a poor man's shotgun up close if you hold the trigger.

as supersport said, Max out the passive to gain the bonus of time slow down when you scope. From there I'd recommend grabbing the cloak and then from there. Note the Assassination cloak is good, but the other upgrade is great for long term cloak to escape danger.

#6
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My other Shepard was a Widow/Mattock Soldier. Would a Widow Infiltrator be too similar?

#7
mcsupersport

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Maybe, but they are both combat classes with heavy reliance on guns. The infiltrator has some tech to break it up, but it is still a predominately combat(ie weapon) class. The ones to change that would be Adept or Engineer.

The reason I suggested this(widow) is the Slow Down is like ARush in that it would help your aiming the most, which you said was an issue with your disability. You can play a Agent style close combat but it would be a bit more touch and go if you aren't good at CC. Infiltrator does have some tech, but it is support more than a pure playstyle. You can use another gun and abuse the slow down on the Viper but again if you took ARifle it would feel like a gimped Soldier if you aren't really careful.

#8
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mcsupersport wrote...

Maybe, but they are both combat classes with heavy reliance on guns. The infiltrator has some tech to break it up, but it is still a predominately combat(ie weapon) class. The ones to change that would be Adept or Engineer.

The reason I suggested this(widow) is the Slow Down is like ARush in that it would help your aiming the most, which you said was an issue with your disability. You can play a Agent style close combat but it would be a bit more touch and go if you aren't good at CC. Infiltrator does have some tech, but it is support more than a pure playstyle. You can use another gun and abuse the slow down on the Viper but again if you took ARifle it would feel like a gimped Soldier if you aren't really careful.

What has kept me at bay from the Adept and Engineer is the limited Map buttons on Xbox. As for the weapon, I didn't think of ARs, I was thinking of the Shotgun for the GSP. But I LOVED the Widow on my Soldier.

#9
Golden Owl

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Trying to think of ways to slow the mooks down for you...Infiltrator being the only class I play:

1.)Assassins Cloak for the slow down.

2.)Cryo Ammo for the target freeze....mooks a lot easier to hit when their not moving, gives you that extra time.

though... 3.) Disruptor is good for messing with mooks weapons, often stops them shooting at you so much.

4.) AI Hacking is good for getting the mooks to turn their backs on you and stops them from moving around so much...thats only if hacking robots to the mooks rear though.

5.) Bonus Power...I would suggest Dominance or Stasis....

Dominance for the same reason as AI Hacking, except your hacking people with this power.

Stasis for many reasons...It blows up flying rocket drones, makes YMIR's fall (takes them a bit to get back up), stops charging Krogan, gives you a chance to get the heck away if you find a mook suddenly on top of you....and an example of how I use it to make a fast moving mook a cinch to catch and kill: Tela Vasir (this is on Insanity)....cast Stasis on her, Sheps runs to her position asap, while her barriers are up set Locust to Disruptor, stand over her, when the Stasis wear off, plow her with the Locust, as soon as she stands and faces Shep, cast cloak and take cover...Re Stasis her, rinse and repeat above procedure, once her barriers are down, set ammo to cryo...Shep takes very little damage this way, doesn't need to be a great shot and this is set to Insanity, so should work even better on another setting.

Weapons: Widow, Locust...not sure about the pistol...and heavy weapon: Arc Projector, it does wide damage, strips shields and leaves mooks jerking in one spot or falling down.

Kasumi, Garrus, Zaeed are three good squaddies I can think of for leaving mooks easier to hit for you...K's Flash Bangs, G's Concussive Blast, Z's Inferno grenades, all send mooks sprawling...Zaeeds only on Veteran and bleow though.

I really hope this helps Anubis.

#10
mcsupersport

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T3hAnubis wrote...

What has kept me at bay from the Adept and Engineer is the limited Map buttons on Xbox. As for the weapon, I didn't think of ARs, I was thinking of the Shotgun for the GSP. But I LOVED the Widow on my Soldier.


Up close and personal is the best way to play a shotgun Infiltrator.  The infiltrator also has the Disruptor ammo so the real good bonuses of the GSG IE damage to shields are already covered.  Sure you can still take it, but I personally perfer the Eviscerator for the Infiltrator and getting up close cloaked with Assasination and one shotting guys with a blast to the back of the head.   The issue for you would come in reaction time and can you do it and make it work, if you can it is a blast.......:innocent:.

IF you haven't played a Widow Infiltrator(and you haven't) they are difinitely worth the time, and they play similar to but not exactly like a Soldier with the Widow.  I say take Warp ammo, for the bonuses to barrier and armor allowing you to not have to be cloaked to kill basic enemies with one shot.  You can use other skills, dominate is fun but I perfer an Engineer with dominate more than the infiltrator. 

I hate that you can't map more than 3 on the Xbox, but still adepts are fun if you can get around to playing them they are great.  If you are playing below Hardcore then 3 buttons for the most part are plenty, ie throw(area) Pull(area) warp(unstable) will pretty much cover everything and then only having to pause to shockwave or Singularity.  But considering there are almost no protections below Hardcore, pull and throw will be big money powers and warp as a finisher/bomb power.

#11
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Taking all the advice, here is what I think I may do
10 Squad Disruptor
10 Squad Cryo
10 Assassin Cloak
10 Incinerate (AoE or Blast?)
0 AI Hacking
10 Passive
1 Stasis or Something useful at one point

OR

10 Squad Disruptor
10 Squad Cryo
10 Assassin Cloak
6 Incinerate
1 AI Hacking
10 Passive
1 Dominance or Neural Shock
3 Free Points

OR

10 Squad Disruptor
10 Squad Cryo
10 Assassin Cloak
1 Incinerate
0 AI Hacking
10 Passive
10 Geth Shield Boost (the damage boost upgrade)

EDIT I was looking at the "Agent Guide" and that looked interesting too. BUT it may be too intense in aiming...so I dunno. Basically:
10 Squad Disruptor Ammo
10 Improved Cryo Ammo
10 Assassination Cloak
1 Incinerate
0 AI Hacking
10 Agent / Assassin
10 Improved Flashbang / Frag Grenade

Modifié par T3hAnubis, 26 juillet 2011 - 01:34 .


#12
Mand0l1n

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Personally I would't go for squad disruptor and squad cryo. 6 points in disruptor is plenty for getting through shields and this leaves 4 points to spend elsewhere. If you really want squad disruptor you can always bring Zaeed along. Squad cryo is great and can't be gotten from any squadmates but be aware that frozen enemies often fall over behind cover making them hard to snipe. If aiming is an issue make sure you max out incinerate to heavy as powers require very little aiming and it's a great power to use working primarily against armour but is also effective against other defences.

#13
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mcsupersport wrote...

I hate that you can't map more than 3 on the Xbox, but still adepts are fun if you can get around to playing them they are great.  If you are playing below Hardcore then 3 buttons for the most part are plenty, ie throw(area) Pull(area) warp(unstable) will pretty much cover everything and then only having to pause to shockwave or Singularity.  But considering there are almost no protections below Hardcore, pull and throw will be big money powers and warp as a finisher/bomb power.

I was thinking of trying a little/no shooting run Adept who just spams powers, RP wise being like a Jedi or something.
Maybe as bonus power Warp Ammo to add squad damage or Dominate both for RP (Jedi mind trick) and Warp Target (the biotic shield can trigger it I've read).
It would be pause heavy due to limited mapping but looks interesting. Very interesting. My try for a bit soon to see if it's fun.

#14
Mand0l1n

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Problem with that adept suggestion is that the class power i.e. Singularity cant be unmapped so your stuck with it as one of your 3 powers on tap. If there is a way of doing this please let me know as i would love to have pull,warp and throw all hotkeyed on my adept. Alas I don't think it's possible :-(

#15
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Mand0l1n wrote...

Problem with that adept suggestion is that the class power i.e. Singularity cant be unmapped so your stuck with it as one of your 3 powers on tap. If there is a way of doing this please let me know as i would love to have pull,warp and throw all hotkeyed on my adept. Alas I don't think it's possible :-(

It can be unmapped. Retrain and the first power you spend points on get mapped to Y. Or so I've heard.
Also, if I took on a little/no shooting run, I guess Sentinel would be just as good if not better. Freeze to Throw and Dominate (if picked over Stasis, Energy Drain, etc) to Warp are some interesting self combos. Having Warp and Overload would let the AI Squadmates do the heavy lifting in gun damage as Shepard strip protections.

#16
xelander

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my 2 cents:
Build:
Heavy Disruptor
Squad Cryo
Enhanced Cloak
Agent
Reave/Energy Drain (I've been experimenting with area or heavy versions and I'm still undecided)

Weapon loadout:
Scimitar
Viper
Tempest/Locust
Predator

Armor Customization:
+ Health if you go w/ Reave;
if w/ ED - reduced delay between shield replenish (chest + headpiece, personally I don't use any headpieces for aesthetic reasons), the rest is up to you. (Note: + shields doesn't matter, since ED does not work the same way Geth Shield Boost or Vanguard's Charge does)

Upgrade Priority Targets:
3rd Shield Upgrade (Especially if yoiu go ED)
3rd tech (+ biotic, if you're a Reaver)
2nd and 3rd Shotgun
2nd and 3rd Sniper

Most universal squad:
Miri and Garrus - after evolving all their damage powers (Garrus' for area version, Miri's for heavy), you can just use Q and E (on PC) and not give them a second thought. Also, since you're Infiltrator, you actually benefit from your squaddies going down, so thats not an issue.

Reasoning:

Enh Cloak/Agent - the longer duration and shorter cooldowns outweigh the little bit of damage from the other specializations. 10% more sniper slowdown (50 vs 60) is also not worth it.

Disruptor for geth and Ymir shields, sometimes on basic mooks but I'll get to that at the weapon loadout.

Squad Cryo is King! nuf said

Go with reave if you don't mind biotic power on a combat/tech class. What you do is remove protections, freeze'em with the Scimitar/Viper and reave them for the vampiric effect. You'll be speniding most of the time without shield, but that's not a problem, since reave does 40 dam/sec which goes to your health every second (more if you area reave 2 or more baddies), so if you keep reaving at critical moments, you'll keep replenishing the health the enemy fire takes away. Note: only organics replenish your health, so restrict yourself to cloak on mech missions

The other option is ED. Tactics is a bit different - use cloak to get yourself in advantageous position just like with Reave, but you top off your shields first with ED and then go all guns blazing. Only synthetics and kinetic shields restore your shields, so once you go down to health you either cloak and evade or ED a shielded baddie/mech, depending on the kind of enemies you're facing. When your shields go down you stop taking damage for a moment and that's what we're exploiting with ED. Warning! : I don't think this effect is so pronounced when you're taking fire from lots of baddies, so don't go Rambo style, you ain't a Soldier, you're much more fragile.

Weapon loadout:

Viper - that's the SR which truly shines in the Infiltrators hands. What you do is you scope in and fire off 2-3 rounds while in sniper slowdown time and then scope out. Rinse and repeat. Due to the high ammo and the slo mo I think this is the best option, considering your handicap. Always use Cryo on it. Posiible exception is if you've specced to Reave and it sometimes saves rounds if you take down their shields with Disruptor Viper and then reave them (since it fixes'em in place you don't really need to freeze'em right now)

Scimitar - best freezing results, largest clip (more room for mistakes) and spread not as tight as the Evi (which is better in CQC) will be beneficial for your handicap. It also has the highest ROF of the shotguns, so you can keep your pressure on the enemy longer. Also staggers well if you manage to get most of the 8 pellets in the enemy's head.

Tempest - mainly for stripping down Ymir shields or on geth levels. I like the Shuriken best, but I pusle it to unload the clip the fastest and I don't know if you're able to do it. Tempest should do just fine.

Predator - normally I roll with the Carnifex, but given your aiming issue, more rounds sounds better and performance -wise the Predator is only slightly behind.

Thats it for now. Sorry for being so sketchy, I just don't have much time right now, but I'll gladly answer any questions later, if you have some.

Hope this helps.

#17
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Off topic again: How Aim / Quick reflex dependent is the Vanguard? I always liked the concept behind it but I worry I wouldn't be good with it. Is there a build/playstyle that doesn't necessarily focus on going Rambo on the battlefield?

xelander wrote...

my 2 cents:
Build:
Heavy Disruptor
Squad Cryo
Enhanced Cloak
Agent
Reave/Energy Drain (I've been experimenting with area or heavy versions and I'm still undecided)

Weapon loadout:
Scimitar
Viper
Tempest/Locust
Predator

Armor Customization:
+ Health if you go w/ Reave;
if w/ ED - reduced delay between shield replenish (chest + headpiece, personally I don't use any headpieces for aesthetic reasons), the rest is up to you. (Note: + shields doesn't matter, since ED does not work the same way Geth Shield Boost or Vanguard's Charge does)

Upgrade Priority Targets:
3rd Shield Upgrade (Especially if yoiu go ED)
3rd tech (+ biotic, if you're a Reaver)
2nd and 3rd Shotgun
2nd and 3rd Sniper

Most universal squad:
Miri and Garrus - after evolving all their damage powers (Garrus' for area version, Miri's for heavy), you can just use Q and E (on PC) and not give them a second thought. Also, since you're Infiltrator, you actually benefit from your squaddies going down, so thats not an issue.

Reasoning:

Enh Cloak/Agent - the longer duration and shorter cooldowns outweigh the little bit of damage from the other specializations. 10% more sniper slowdown (50 vs 60) is also not worth it.

Disruptor for geth and Ymir shields, sometimes on basic mooks but I'll get to that at the weapon loadout.

Squad Cryo is King! nuf said

Go with reave if you don't mind biotic power on a combat/tech class. What you do is remove protections, freeze'em with the Scimitar/Viper and reave them for the vampiric effect. You'll be speniding most of the time without shield, but that's not a problem, since reave does 40 dam/sec which goes to your health every second (more if you area reave 2 or more baddies), so if you keep reaving at critical moments, you'll keep replenishing the health the enemy fire takes away. Note: only organics replenish your health, so restrict yourself to cloak on mech missions

The other option is ED. Tactics is a bit different - use cloak to get yourself in advantageous position just like with Reave, but you top off your shields first with ED and then go all guns blazing. Only synthetics and kinetic shields restore your shields, so once you go down to health you either cloak and evade or ED a shielded baddie/mech, depending on the kind of enemies you're facing. When your shields go down you stop taking damage for a moment and that's what we're exploiting with ED. Warning! : I don't think this effect is so pronounced when you're taking fire from lots of baddies, so don't go Rambo style, you ain't a Soldier, you're much more fragile.

Weapon loadout:

Viper - that's the SR which truly shines in the Infiltrators hands. What you do is you scope in and fire off 2-3 rounds while in sniper slowdown time and then scope out. Rinse and repeat. Due to the high ammo and the slo mo I think this is the best option, considering your handicap. Always use Cryo on it. Posiible exception is if you've specced to Reave and it sometimes saves rounds if you take down their shields with Disruptor Viper and then reave them (since it fixes'em in place you don't really need to freeze'em right now)

Scimitar - best freezing results, largest clip (more room for mistakes) and spread not as tight as the Evi (which is better in CQC) will be beneficial for your handicap. It also has the highest ROF of the shotguns, so you can keep your pressure on the enemy longer. Also staggers well if you manage to get most of the 8 pellets in the enemy's head.

Tempest - mainly for stripping down Ymir shields or on geth levels. I like the Shuriken best, but I pusle it to unload the clip the fastest and I don't know if you're able to do it. Tempest should do just fine.

Predator - normally I roll with the Carnifex, but given your aiming issue, more rounds sounds better and performance -wise the Predator is only slightly behind.

Thats it for now. Sorry for being so sketchy, I just don't have much time right now, but I'll gladly answer any questions later, if you have some.

Hope this helps.

Thanks for the detailed and extensive reply.

#18
PseudoEthnic

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There's no need for a bonus power. An Infiltrator has everything it needs, and what it doesn't have, his/her teammates can fill in.

My Infiltrator has this build:
10 Heavy Disruptor Ammo
10 Squad Cryo Ammo
10 Assassination Cloak
10 Heavy Incinerate
1 AI Hacking
10 Assassin

#19
xelander

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That's what I call a classic Infiltrator (my favorite one), only in my version Incinerate is evolved to area affect most of the times for CC purposes and the class specific active and passive are specced to the opposite options. I don't use the cloak primarily as a damage booster, but rather as a means to maneuver myself unopposed to superior position. I mostly do my sniping without cloak (Widow is still strong enough for basic mooks) and use the cloak for Tempest/Shuriken CQC. Hence, for my play style shorter cooldowns and longer cloak are more beneficial. The alternative is to hang out in the back and shoot everything down with the SR while cloaked, but I find it way too slow, repetitive and not exciting.

However, the Infiltrator is quite a fragile class and using it aggressively requires fast reactions sometimes. Given the handicap of the OP I thought that the more durable versions of the class are called for, while still preserving the possibilites for exciting tactical play.

EDIT: @Anubis The Vanguard has some slowdown time right after Heavy Charge connects so I'd suggest you evolve it first (you'd need to get to level 6-7) and see for yourself if it's enough for you to take aim. If you can, then your only worry would be choosing your next target smartly, not reaction times. Also. once you master charge you won't use any other skill much, so that should also make it easier. All in all, it's a fun class and I think everyone should try at least once or twice the madman rush:O

Modifié par xelander, 27 juillet 2011 - 06:43 .


#20
Ace Attorney

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What about Geth Shield Boost instead of Shield Drain?
Both Recharche Shields.
Both offer some offesive effect.
But Geth Shield Boost you use it first and forget it. Shield Drain is also Enemy dependent.

#21
Ace Attorney

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Going to start the infiltrator now. Going for Geth Shield Boost for now, may change later.
Edit: when with Neural Shock. Why?
- One point in it is plenty.
- I don't need AI Hacking as Disruptor provides Synthetic CC.
- Helps line up shots, big plus.
- Tech Power with extremely Short cooldown.
- If I like it a lot, I can drop the Incinerate to one point and go for Neural Shockwave. In AoE form, I hear it is a great Husk sweeper.

Modifié par T3hAnubis, 28 juillet 2011 - 05:38 .


#22
Golden Owl

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T3hAnubis wrote...

Going to start the infiltrator now. Going for Geth Shield Boost for now, may change later.
Edit: when with Neural Shock. Why?
- One point in it is plenty.
- I don't need AI Hacking as Disruptor provides Synthetic CC.
- Helps line up shots, big plus.
- Tech Power with extremely Short cooldown.
- I like it a lot, I can drop the Incinerate to one point and go for Neural Shockwave. In AoE form, I hear it is a great Husk sweeper.


Let us know how you go Anubis....best of luck....^_^

#23
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Golden Owl wrote...

T3hAnubis wrote...

Going to start the infiltrator now. Going for Geth Shield Boost for now, may change later.
Edit: when with Neural Shock. Why?
- One point in it is plenty.
- I don't need AI Hacking as Disruptor provides Synthetic CC.
- Helps line up shots, big plus.
- Tech Power with extremely Short cooldown.
- I like it a lot, I can drop the Incinerate to one point and go for Neural Shockwave. In AoE form, I hear it is a great Husk sweeper.


Let us know how you go Anubis....best of luck....^_^

This Shepard is going to be my first Renegade too. Well mostly Renegade. I can't bring myself to do the Renegade option in various key plot points like destroying the Heretics in Legion's mission, etc. I hope going Renegade on the rest is enough to get Legion and Tali to cooperate near the end as doing some Paragon stuff will hurt my Renegade score and that one on Renegade. It doesn't help either that most think Assasin is better than Agent which is 30% less Renegade bonus.

Question: the Agent Duration bonus affects Cryo, Disruptor (Stun part), Incinerate, and Neural Shock right? It may be good actually....

#24
Golden Owl

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T3hAnubis wrote...

Golden Owl wrote...

T3hAnubis wrote...

Going to start the infiltrator now. Going for Geth Shield Boost for now, may change later.
Edit: when with Neural Shock. Why?
- One point in it is plenty.
- I don't need AI Hacking as Disruptor provides Synthetic CC.
- Helps line up shots, big plus.
- Tech Power with extremely Short cooldown.
- I like it a lot, I can drop the Incinerate to one point and go for Neural Shockwave. In AoE form, I hear it is a great Husk sweeper.


Let us know how you go Anubis....best of luck....^_^

This Shepard is going to be my first Renegade too. Well mostly Renegade. I can't bring myself to do the Renegade option in various key plot points like destroying the Heretics in Legion's mission, etc. I hope going Renegade on the rest is enough to get Legion and Tali to cooperate near the end as doing some Paragon stuff will hurt my Renegade score and that one on Renegade. It doesn't help either that most think Assasin is better than Agent which is 30% less Renegade bonus.

Question: the Agent Duration bonus affects Cryo, Disruptor (Stun part), Incinerate, and Neural Shock right? It may be good actually...
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I'm sorry, I have no idea, I have never gone Agent...I'm a sedate player, specializing in ranged combat head shots, so tend to slow my game down and so always go Assassin...I also have never used Incinerate or Neural Shock, I wouldn't have a clue....Sorry Anubis, wish I could have helped.

#25
CoffeeHolic93

CoffeeHolic93
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Actually, if I remember correctly - Incinerate has a fixed duration so it's only affected by +% damage. It doesn't have a duration penalty on insanity either.