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[ME2] Infiltrator Help


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#26
CoffeeHolic93

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T3hAnubis wrote...

What about Geth Shield Boost instead of Shield Drain?
Both Recharche Shields.
Both offer some offesive effect.
But Geth Shield Boost you use it first and forget it. Shield Drain is also Enemy dependent.


As much as I like the GSB aesthetics - It sucks. Shields regenerate on their own, it has horrendous cooldown, and worst of all - when you lose it (which you will) the mediocre damage bonus is no more. Still...Shinyyyyyy.:wizard:

#27
Ace Attorney

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Mi-Chan wrote...

Actually, if I remember correctly - Incinerate has a fixed duration so it's only affected by +% damage. It doesn't have a duration penalty on insanity either.

Can anyone confirm?

#28
Praetor Knight

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T3hAnubis wrote...

Mi-Chan wrote...

Actually, if I remember correctly - Incinerate has a fixed duration so it's only affected by +% damage. It doesn't have a duration penalty on insanity either.

Can anyone confirm?


I thought the penalty is still applied. I checked the wiki page and its damage over three seconds.

masseffect.wikia.com/wiki/Incinerate

#29
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Anyone that can confirm/deny if the Agent Duration bonus affects Cryo ammo, Disruptor ammo (Stun part), and Incinerate?

Modifié par T3hAnubis, 28 juillet 2011 - 11:15 .


#30
Praetor Knight

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T3hAnubis wrote...

Anyone that can confirm/deny if the Agent Duration bonus affects Cryo ammo, Disruptor ammo (Stun part), and Incinerate?


For ammo powers, it's a small bonus, since there is no additional Tech or Biotic Duration upgrade that works on them.

For the CC effects, it's not much of a problem and the damage increase is also small.



And I think you should see the slightly longer effect on Incinerate at least.

#31
CoffeeHolic93

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  proof of incinerates fixed duration. Read the description :innocent: 

#32
Sarah_SR2

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I hope your infiltrator playthrough goes well for you and there's been some great advice on this thread. I'm going to be starting a new playthrough next week (just have the SM to do on my veteran sentinel now). I love the viper sniper rifle and am very tempted to try the infiltrator and also tempted to try it on hardcore to see how I can get. All the advice on here will hopefully prove useful over the weekend as I sketch out some potential builds.

#33
CoffeeHolic93

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Sarah_SR2 wrote...

I hope your infiltrator playthrough goes well for you and there's been some great advice on this thread. I'm going to be starting a new playthrough next week (just have the SM to do on my veteran sentinel now). I love the viper sniper rifle and am very tempted to try the infiltrator and also tempted to try it on hardcore to see how I can get. All the advice on here will hopefully prove useful over the weekend as I sketch out some potential builds.


Word of warning. The difficulty gap between veteran -> Hardcore is more noticable than the one between hardcore -> insanity. :) Hardcore is the first difficulty where EVERY enemy has an additional layer of defenses, AND you're going from one of the most durable classes to a squishier one. :whistle: If you want you can bring miranda everywhere so you won't have to worry about defenses. And that'll give you a health and damage boost aswell from her passive. :lol: Good luck! ;)

#34
Sarah_SR2

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Cheers Mi-Chan for the heads up :o) I do seriously love my sentinel and I may still take him through into a hardcore playthrough next. Regarding a new infiltrator playthrough, I would start out on hardcore and see how it goes. Hopefully I wouldn't need to but I could always switch to veteran for any mission that gets tricky! I reason that I'll only get better AR the game by making it harder and pushing myself, and that doing it one step at a time is the best way. Veteran has been a breeze so far (only the SM to do now) so I'm hoping I can cope with hardcore. Now I'm not a rush in and start shooting sort of player. I scope out a area as I approach:enter and devise my tactics before going in. it's a tactic that has served me well over 2 playthroughs so I'm hopeful. If hardcore proves too hard then hey, I'll switch back to veteran and enjoy the game anyway :o)

#35
CoffeeHolic93

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Sarah_SR2 wrote...

Cheers Mi-Chan for the heads up :o) I do seriously love my sentinel and I may still take him through into a hardcore playthrough next. Regarding a new infiltrator playthrough, I would start out on hardcore and see how it goes. Hopefully I wouldn't need to but I could always switch to veteran for any mission that gets tricky! I reason that I'll only get better AR the game by making it harder and pushing myself, and that doing it one step at a time is the best way. Veteran has been a breeze so far (only the SM to do now) so I'm hoping I can cope with hardcore. Now I'm not a rush in and start shooting sort of player. I scope out a area as I approach:enter and devise my tactics before going in. it's a tactic that has served me well over 2 playthroughs so I'm hopeful. If hardcore proves too hard then hey, I'll switch back to veteran and enjoy the game anyway :o)


By AR you mean Assault Rifles, correct? :? If you have the Kasumi DLC - don't. The locust is basically an assault rifle - and the vindicator isn't a big enough improvement over it to consider seriously. Also - Assault Rifles don't mesh with cloak since cloak wears off when you start firing at the enemies. An exception to this is the Mattock + Flashbang infiltrator which is a lot of fun. Infiltrators benefit the most from the Widow (Assassin infiltrator) or Shotguns. (Agent infiltrator), The widow lets you one-shot non-boss enemies without defense-stripping on hardcore/insanity (with collector guardians/assassins and krogan as the notable exception) And is generally a breeze. Shotguns with enhanced cloak will let you scout the battlefield and pick off enemies you want while your squad takes fire (Grunt is reccomended as he can take the beating. :devil:). If you want you CAN take assault rifles since this IS a single-player game and what you find the most fun is technically the most viable for you. :P 

As a side-note I had to write this TWICE since my browser crashed. <_< Whoo.

#36
Sarah_SR2

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Actually AR was a typo courtesy of my iPhone! I actually typed "at" and it replaced it with AR but I didn't spot it!

No, I'll be sticking with the Locust as you suggest and your Mattock + Flashbang tip is very handy too. I would never have known that and that's what makes you guys on here so great :o) The widow sounds like an awesome shooter :o)

#37
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I'm not as versed, but the Vindicator vs Locust isn't a big difference indeed but the Mattock is. Mattock is an automatic sniper rifle without a scope. It also has 1.3 against Armor and 1.2 against Shields/Barriers so it is all around.
I'm still thinking if to take the Widow or AR Training for the Mattock.

Modifié par T3hAnubis, 29 juillet 2011 - 04:34 .


#38
CoffeeHolic93

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Sarah_SR2 wrote...

Actually AR was a typo courtesy of my iPhone! I actually typed "at" and it replaced it with AR but I didn't spot it!

No, I'll be sticking with the Locust as you suggest and your Mattock + Flashbang tip is very handy too. I would never have known that and that's what makes you guys on here so great :o) The widow sounds like an awesome shooter :o)


Oh well then! Free advice at the courtesy of your iphone! :lol: There's an agent video around somewhere (too lazy to find it at the moment :whistle:) That shows the power of Improved cryo ammo with the mattock/viper and how flashbang and the infiltrator is a match made in heaven. And the widow is a wonderful weapon! If you're not comfortable with CQC/Being a squishier class on a higher difficulty you should definitely check it out. Make a mental note of respeccing into warp ammo/bring Jack along on collector missions if you do - since it will keep those one-hit-kills flowing without popping cloak on collectors - leaving room for a juicy incinerate :o. I generally pick shotguns now as I prefer CQC, and cloak is utilized more effectively for repositioning rather than being a gimped A-rush with a longer cooldown that forces the enemy into a cover position. ^_^ And I'm not really all that great - I've asked for advice often - especially when I leave my infiltrator comfort-zone :whistle:. I'm giving engineers a go when I finish this Shotgun-infiltrator run and you'll probably find me asking questions around the forums aswell :D. But questions exist to be answered, aye? :wizard:
 

#39
CoffeeHolic93

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T3hAnubis wrote...

I'm not as versed, but the Vindicator vs Locust isn't a big difference indeed but the Mattock is. Mattock is an automatic sniper rifle without a scope. It also has 1.3 against Armor and 1.2 against Shields/Barriers so it is all around.
I'm still thinking if to take the Widow or AR Training for the Mattock.


To boil it down - Widow for killing speed, and the mattock for versatility in combat. The viper rivals  the widow in DPS so that's a moot comparison, but the viper procs cryo-ammo (along with the mattock) which results in fewer enemies shooting at you - and pretty ice sculptures. The widow just kills the enemy - leaving CC to powers like neural shock/cryo blast/incineration blast. :happy: Hope this helps!

#40
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Also, if I go Agent, I guess the small duration bonus offsets enough to make Cryo go Squad and remain just as powerful, right?
If I go Squad Cryo then Disruptor Ammo goes Heavy I guess. Cryo is all purpose and good enough on any enemy.

#41
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Mi-Chan wrote...

Sarah_SR2 wrote...

Actually AR was a typo courtesy of my iPhone! I actually typed "at" and it replaced it with AR but I didn't spot it!

No, I'll be sticking with the Locust as you suggest and your Mattock + Flashbang tip is very handy too. I would never have known that and that's what makes you guys on here so great :o) The widow sounds like an awesome shooter :o)


Oh well then! Free advice at the courtesy of your iphone! :lol: There's an agent video around somewhere (too lazy to find it at the moment :whistle:) That shows the power of Improved cryo ammo with the mattock/viper and how flashbang and the infiltrator is a match made in heaven. And the widow is a wonderful weapon! If you're not comfortable with CQC/Being a squishier class on a higher difficulty you should definitely check it out. Make a mental note of respeccing into warp ammo/bring Jack along on collector missions if you do - since it will keep those one-hit-kills flowing without popping cloak on collectors - leaving room for a juicy incinerate :o. I generally pick shotguns now as I prefer CQC, and cloak is utilized more effectively for repositioning rather than being a gimped A-rush with a longer cooldown that forces the enemy into a cover position. ^_^ And I'm not really all that great - I've asked for advice often - especially when I leave my infiltrator comfort-zone :whistle:. I'm giving engineers a go when I finish this Shotgun-infiltrator run and you'll probably find me asking questions around the forums aswell :D. But questions exist to be answered, aye? :wizard:
 

So far I use the Cloak as a A-Rush / Repositioning in one go. I just move about half the normal distance and take a shot before it ends. It may take twice as long to get to the flank, but your bringing pain in the meantime. I think that is a more efficient use.

#42
CoffeeHolic93

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T3hAnubis wrote...

So far I use the Cloak as a A-Rush / Repositioning in one go. I just move about half the normal distance and take a shot before it ends. It may take twice as long to get to the flank, but your bringing pain in the meantime. I think that is a more efficient use.


To answer your first question, the +15% duration from agent is less than a second. It's all a matter of taste really - do you want the enemies you freeze to stay frozen for a longer time, or do you want your squaddies to freeze for you aswell? Personal taste - That's the beauty. Improved cryo ammo relies a bit on defense-stripping IMO though, since you're the only freezer around (That sounds weird. :blink:). SCA can just be active and it'll just happen. :D

That's the beauty of cloak. Free repositioning AND a damage boost. Enhanced if you want a spot behind the enemy so they have no cover at all - leaving them to be attacked from two sides at once. Assassination cloak if you don't need the duration and prefer killing faster. Again - personal preference. :bandit: The infiltrator is incredibly versatile, and both evolutions of all powers have their pros and cons - as opposed to say, charge where the heavy evolution is the go-to one unless you're in for a more painful experience. :P

#43
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How long does the cloak boost last? Just trying to figure out how much Rapid fire weapon benefit from the damage boost. :)
Which Heavy Pistol is better with Cryo, Carnifex or Phalanx?

Modifié par T3hAnubis, 29 juillet 2011 - 05:50 .


#44
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T3hAnubis wrote...

How long does the cloak boost last? Just trying to figure out how much Rapid fire weapon benefit from the damage boost. :)


Assassination: 6 seconds.
Enhanced: 8 seconds. Duration boost from agent is noticable here.

Cloak lasts approximately 1-2 seconds after you fire. Just long enough to empty the shuriken if you pulse the trigger (which is enough to freeze an elite or kill a mook). The viper can get off all the slowmotion shots, and I think five if you wait until slow-motion ends. The Mattock can fire as many times as you can spam the trigger during that time-period. :P

#45
CoffeeHolic93

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Both the carnifex and phalanx freeze the enemy when they hit health. The carnifex has DPS - The phalanx has more spare ammo and a laser-sight that fills a sniper-niche. I prefer the predator though, since I like having spare ammo...

#46
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Here is a question for anyone: Which is a better combination overall, Squad Disruptor and Improved Cryo or Heavy Disruptor and Squad Cryo?
I'm slightly inclined to the former at the moment, as I use Miranda and Grunt/Garrus most of the time, both providing Anti-Armor and Anti-Barrier. With Grunt, Squad Disruptor helps with only Miranda having Overload, unlike Garrrus but he is a far better tank than Garrus.

#47
Praetor Knight

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@Mi-Chan, Well, I wasn't thinking of protections, but I didn't specifiy either, so meh. =]

Good to know about kstarler's test though.

T3hAnubis wrote...

Here is a question for anyone: Which is a better combination overall, Squad Disruptor and Improved Cryo or Heavy Disruptor and Squad Cryo?
I'm slightly inclined to the former at the moment, as I use Miranda and Grunt/Garrus most of the time, both providing Anti-Armor and Anti-Barrier. With Grunt, Squad Disruptor helps with only Miranda having Overload, unlike Garrrus but he is a far better tank than Garrus.


I'd say Squad Cryo either way.

Heavy Disruptor can detonate synthetics, so that would be the main difference.

#48
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Mi-Chan wrote...

  proof of incinerates fixed duration. Read the description :innocent: 

I did. Last sentence says it does get duration bonuses, just not reductions. Or is my reading comprehension wrong here?

#49
mcsupersport

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I run Squad on both ammos, and vary them depending on who/what I am facing. IF it is a bio mission then squad cryo, if it is a Geth/mech mission or especially heavy shield mission then squad disruptor that is if I am not maxing out other powers. Often times I will just go squad disruptor and a bonus ammo for me.....but I am weird like that.

#50
CoffeeHolic93

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T3hAnubis wrote...

Mi-Chan wrote...

  proof of incinerates fixed duration. Read the description :innocent: 

I did. Last sentence says it does get duration bonuses, just not reductions. Or is my reading comprehension wrong here?


Basically - the normal test shows a difference of one power (16 incineration blasts, 17 area reaves) which amounts to the same total damage.
The insanity test (insanity has a 20% cooldown reduction) shows it took 39 incineration blasts and 51 area reaves. That's a major difference. And that either proves that reave is nerfed more than other powers OR that incinerate has a fixed duration. :happy: