Mi-Chan wrote...
mcsupersport wrote...
I run Squad on both ammos, and vary them depending on who/what I am facing. IF it is a bio mission then squad cryo, if it is a Geth/mech mission or especially heavy shield mission then squad disruptor that is if I am not maxing out other powers. Often times I will just go squad disruptor and a bonus ammo for me.....but I am weird like that.
What ammo power would you want in place of cryo?
Warp ammo for collectors?
Or AP ammo for Grunt's loyalty mission.
Back on topic, if you still have doubts about the build, this is what I used for most of the game and it worked wonders:
Heavy disruptor ammo. (overheat, synthetics, half the game is full of enemies using shields)
Squad Cryo ammo. (some strategic squadmate use to get defenses down quickly will provide an open spot to freeze, and combined with skills like reave and energy drain it's all the better. On a side note, husks only need to get frozen to die, so you can run a predator, shoot a pair of times and they'll be dead)
Assasination Cloak. (more damage for your strongest weapons blast, might like a little bit of mobility when compared to heightened, but you can still move quite fast from one place to another with the infiltrator)
Agent.
Incinerate [1] (really, most enemies get their armors down pretty quickly with just lvl 1, vorcha, varren, husks... )
Area Energy Drain (most enemies use shields, so it allows for a lot of mobility, making your few seconds of assasination cloak really worth it. You can get behind enemies pretty fast with this, making a deadly combo specially when combined with weapons like the locust, the tempest or some shotguns)
As for the weapons I used the Carnifex, the Locust and the Widow.