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[ME2] Infiltrator Help


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#51
CoffeeHolic93

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mcsupersport wrote...

I run Squad on both ammos, and vary them depending on who/what I am facing. IF it is a bio mission then squad cryo, if it is a Geth/mech mission or especially heavy shield mission then squad disruptor that is if I am not maxing out other powers. Often times I will just go squad disruptor and a bonus ammo for me.....but I am weird like that.


What ammo power would you want in place of cryo? :blink: Warp ammo for collectors? 

#52
SynheKatze

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Mi-Chan wrote...

mcsupersport wrote...

I run Squad on both ammos, and vary them depending on who/what I am facing. IF it is a bio mission then squad cryo, if it is a Geth/mech mission or especially heavy shield mission then squad disruptor that is if I am not maxing out other powers. Often times I will just go squad disruptor and a bonus ammo for me.....but I am weird like that.


What ammo power would you want in place of cryo? :blink: Warp ammo for collectors? 


Or AP ammo for Grunt's loyalty mission.

Back on topic, if you still have doubts about the build, this is what I used for most of the game and it worked wonders:

Heavy disruptor ammo. (overheat, synthetics, half the game is full of enemies using shields)
Squad Cryo ammo. (some strategic squadmate use to get defenses down quickly will provide an open spot to freeze, and combined with skills like reave and energy drain it's all the better. On a side note, husks only need to get frozen to die, so you can run a predator, shoot a pair of times and they'll be dead)
Assasination Cloak. (more damage for your strongest weapons blast, might like a little bit of mobility when compared to heightened, but you can still move quite fast from one place to another with the infiltrator)
Agent.
Incinerate [1] (really, most enemies get their armors down pretty quickly with just lvl 1, vorcha, varren, husks... )
Area Energy Drain (most enemies use shields, so it allows for a lot of mobility, making your few seconds of assasination cloak really worth it. You can get behind enemies pretty fast with this, making a deadly combo specially when combined with weapons like the locust, the tempest or some shotguns)

As for the weapons I used the Carnifex, the Locust and the Widow.

#53
Ace Attorney

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I was thinking of having Jack be in my Squad permanently, so I get Squad Warp, the third being a toss between Miranda/Kasumi (All Around, mixed defenses), Thane (Collectors/Barriers, Blood Pack), Mordin (Blood Pack), or Tali/Legion (Geth) depending on mission. Because of that, I was thinking of going:

10 Heavy/Squad Disruptor (Still unsure here :|)
1 Cryo Ammo (for Pistol)
10 Assassin Cloak (Almost double damage than Enhanced? Yes please.)
10 Incineration Blast (I'm more inclined for the Area version but dunno for sure)
0 AI Hacking
10 Agent/Assasin (inclined more for Agent but still not 100% sure)
10 Area Drain (I'm more inclined for the Area version but dunno for sure)

Modifié par T3hAnubis, 31 juillet 2011 - 04:03 .


#54
Praetor Knight

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T3hAnubis wrote...

I was thinking of having Jack be in my Squad permanently, so I get Squad Warp, the third being a toss between Miranda/Kasumi (All Around, mixed defenses), Thane (Collectors/Barriers, Blood Pack), Mordin (Blood Pack), or Tali/Legion (Geth) depending on mission. Because of that, I was thinking of going:

10 Heavy/Squad Disruptor (Still unsure here :|)
1 Cryo Ammo (for Pistol)
10 Assassin Cloak (Almost double damage than Enhanced? Yes please.)
10 Incineration Blast (I'm more inclined for the Area version but dunno for sure)
0 AI Hacking
10 Agent/Assasin (inclined more for Agent but still not 100% sure)
10 Area Drain (I'm more inclined for the Area version but dunno for sure)


That should be fine. And take Heavy Disruptor, since you will bring Jack.

#55
CoffeeHolic93

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T3hAnubis wrote...

I was thinking of having Jack be in my Squad permanently, so I get Squad Warp, the third being a toss between Miranda/Kasumi (All Around, mixed defenses), Thane (Collectors/Barriers, Blood Pack), Mordin (Blood Pack), or Tali/Legion (Geth) depending on mission. Because of that, I was thinking of going:

10 Heavy/Squad Disruptor (Still unsure here :|)
1 Cryo Ammo (for Pistol)
10 Assassin Cloak (Almost double damage than Enhanced? Yes please.)
10 Incineration Blast (I'm more inclined for the Area version but dunno for sure)
0 AI Hacking
10 Agent/Assasin (inclined more for Agent but still not 100% sure)
10 Area Drain (I'm more inclined for the Area version but dunno for sure)


Seems solid. Will you respec for collector missions/blood pack missions since you will get no use for Energy drain? :)

#56
Kurt M.

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Mi-Chan wrote...

T3hAnubis wrote...

I was thinking of having Jack be in my Squad permanently, so I get Squad Warp, the third being a toss between Miranda/Kasumi (All Around, mixed defenses), Thane (Collectors/Barriers, Blood Pack), Mordin (Blood Pack), or Tali/Legion (Geth) depending on mission. Because of that, I was thinking of going:

10 Heavy/Squad Disruptor (Still unsure here :|)
1 Cryo Ammo (for Pistol)
10 Assassin Cloak (Almost double damage than Enhanced? Yes please.)
10 Incineration Blast (I'm more inclined for the Area version but dunno for sure)
0 AI Hacking
10 Agent/Assasin (inclined more for Agent but still not 100% sure)
10 Area Drain (I'm more inclined for the Area version but dunno for sure)


Seems solid. Will you respec for collector missions/blood pack missions since you will get no use for Energy drain? :)


For Barriers, that's what SMG's, Warp and Warp Ammo are for.

Having in mind that in Hardcore/Insanity you'll find shielded enemies until the very end of the game (literally...the Arrival DLC has literally all of them having shields), I find Energy Drain extremely useful. And you can always develop Incinerate to take care of Armors (plus the Mantis/Widow + Squad Inferno-Armor Piercing-Warp ammo).

Modifié par Gladiador2, 31 juillet 2011 - 10:28 .


#57
CoffeeHolic93

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Gladiador2 wrote...

For Barriers, that's what SMG's, Warp and Warp Ammo are for.

Having in mind that in Hardcore/Insanity you'll find shielded enemies until the very end of the game (literally...the Arrival DLC has literally all of them having shields), I find Energy Drain extremely useful. And you can always develop Incinerate to take care of Armors (plus the Mantis/Widow + Squad Inferno-Armor Piercing-Warp ammo).


I'm well aware, having played this game way too many times. :whistle: 

#58
mredders91

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ive been going with this build for mine

Heavy Disruptor Ammo - Rank 4
Squad Cryo Ammo - Rank 4
Assassination Cloak - Rank 4
Heavy Incinerate - Rank 4
A.I Hacking - N/A
Assassin - Rank 4
Flashbang Grenade - Rank 1

its work well for me on all my insanity runs ive not put points in ai hacking just cause ive never found it that usfull for my char usally i have tail/legion for the hacking instead and for my style of playing i found that the few seconds of stun that flashbang give to be a great help.

#59
termokanden

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I don't really normally put points in Hacking. But for Geth missions I put 10 points in it. Makes those missions ridiculously easy... and way more fun. With import-bonuses it's not really a problem to switch between builds.