Hm.
Your last explanation was great. 100% understood.
Thank you for taking the time to write that up.
But now you are going to hate me.
I still think this can not work.
Consider the typical NWN tile of 10x10 meters.
Which I ideally split in 25 subtiles, each of 2x2 meters.
Each such subtile is either walkable or not.
So we got 2 states for each.
All possible combinations of walkable/not_walkable subtile
would thus amount to 2 to the power of 25...
That makes over 30 millions tiles -- Unthinkable.
And then I want different texture sets too, because different
"themes" could appear in the same map.
This calls for a drastic change of plans.
So drastic, in fact, that the gameplay I had in mind can not
be replicated in NWN. Because:
I should have to handle pathfinding externally, with NWNX and
an A* plugin written by me.
I should have to write an app to auto-edit the GIT files so I
can place Trigger "tiles" to click in order to direct your
character (all because the stupid game can not spawn a Trigger
at runtime. Bioware shortsighted fools! My disdain for your
lot grows daily).
Then I would need a whole host of natural-looking placeables,
and place them "static" in the Area both for decoration and
for tiles-blocking purpose.
It can be done. Anything can -- in this sense.
But the amount of work to realize all this exceeds by far the
returns.
At least a year would pass before I have put together enough
pieces to get a coherent picture.
And then there is the unknown of Triggers.
One Trigger per walkable subtile. Consider a map of 80x80
meters. That makes 1600 subtiles (of 2x2 meters) _if_ all are
walkable.
Assume that only 1/4th of them is. That makes 400 Triggers.
Triggers are no inert objects. They will fire Events and want
their own slice of attention from the CPU.
Can this game handle that many entities at once for real?
I should go through the trouble to write a GIT editor, only
to discover that the engine chokes on a few hundreds of
triggers? I am not _that_ fool :-)
Such a pity.
The use of Triggers would be perfect.
Not only it would allow for point-and-click movement.
But each Trigger would give you instant delimitation of each
subtile you hover the mouse on, so always allowing you to
know exactly where you are going and what other tiles are
neighbours.
But NWN can only play NWN.
They made it a Closed Box.
You may paint it, dent it, and throw it around.
Always a Box and always Closed remains.
-fox
Some questions for Tileset designers.
Débuté par
the.gray.fox
, juil. 25 2011 06:06
#26
Posté 01 août 2011 - 03:11





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