Action over Story in Mass Effect 2 and 3
#26
Posté 25 juillet 2011 - 08:36
The ARCS concerning the Reaper and Collector's were mediocre but the ARCS concerning the squad was brilliant.
So in my opinion the story of ME2 didn't suck but the overarching plotline about the Reapers suffered because the main focus was on the character arcs instead.
ME2=Character-driven story
#27
Posté 25 juillet 2011 - 08:38
iakus wrote...
Someone With Mass wrote...
I thought the loyalty missions were better than the main missions, anyway.
They were. The problem is they had nothing at all to do with the main mission. And by main mission, I mean "building a team and preparing them for the Omega IV relay misson" Solving the problems of your squadmates might make for interesting stroies, but they don't forge a team, and they don't prepare said team for taking on a mysterious, highly advanced people from beyond known space.
Good chapters. Wrong story.
The action is probably no more or less than ME1. But ME1 wqas way more focused on the end goal. ME2 was more about wandering the galaxy righting wrongs. Lke Conrad Verner. Only more competant.
No argument there. I hope they can connect the story and the squad a little better in ME3.
And have them acknowledge the rest of the team, because it was as if they lived inside their own little worlds outside combat in ME2.
Modifié par Someone With Mass, 25 juillet 2011 - 08:39 .
#28
Posté 25 juillet 2011 - 08:41
It is well developed relatively to Collector cruiser and Reaper missions. They have no real dialogues if I recall correctly.Eurhetemec wrote...
Why do you feel Horizon was well-developed, given it only has two conversations in the whole thing? (three if you count the quasi-convo over the body early on)
What do you mean by rail-roading? That term was not mentioned once in the linked thread.The thread you linked really seemed to be mostly complaining about rail-roading though.
Modifié par celuloid, 25 juillet 2011 - 08:42 .
#29
Posté 25 juillet 2011 - 08:50
celuloid wrote...
It is well developed relatively to Collector cruiser and Reaper missions. They have no real dialogues if I recall correctly.
Collector cruiser doesn't have much - it's true, it's basically just exposition and fighting, like fighting your way up the Spire in ME1 - no real "RP" choices, tons of fighting. Reaper mission actually does have what I would consider "RP" choices, because you choose who does what, and to me, that's RPing. You're welcome to disagree. It doesn't have much dialogue, of course.
One problem with ME2 that I would point certainly agree on is that the main badguys are basically silent apart from Harbinger, who doesn't talk, just rants.
What do you mean by rail-roading? That term was not mentioned once in the linked thread.
Being forced to go on missions and not given choices you think should be there and so on.
#30
Posté 25 juillet 2011 - 08:51
As for the action, I agree with the OP. Thus far the series has been pretty consistent with the balance between story, action, and roleplaying. I don't see how ME2 was any worse in any of those categories than ME1 was, nor do I "worry" about ME3.
#31
Posté 26 juillet 2011 - 07:42
I meant Derelict Reaper mission. The endgame mission is, of course, up to the standard. Except Arnold. But that is another problem.Eurhetemec wrote...
celuloid wrote...
It is well developed relatively to Collector cruiser and Reaper missions. They have no real dialogues if I recall correctly.
Reaper mission actually does have what I would consider "RP" choices, because you choose who does what, and to me, that's RPing. You're welcome to disagree. It doesn't have much dialogue, of course.
Yes, autostarting missions kind of defeats any purpose of free world and choice - staples of RPG game.What do you mean by rail-roading? That term was not mentioned once in the linked thread.
Being forced to go on missions and not given choices you think should be there and so on.
#32
Posté 26 juillet 2011 - 08:03
But really, I'm more into the characters than anything else. The combat is just something fun to do while chillin' with my crew, and the story's the glue holding it together. Not that I don't love a great story and great action, but at this point my squadmates feel like an investment. I can't wait to cash in.
#33
Posté 26 juillet 2011 - 11:12
Not it's not. Role-playing is comming from player as playing role. Don't mix role-playing, choises and story, they aren't same. Just because they usually gives better experience togather, doesn't mean they are same.celuloid wrote...
The problem of ME2 is not surplus of action, but lack of roleplaying.
What you should have sayed is: Lack of story path variety and choises.
In general comment, I hope they get action and story balanced well in ME3.
I have allways feeled that cinematic scenes purpose is keep the story flow. So, it's about keeping players interest into story and not cause player to feel like this is all about combat or get bored in too much talking, because can't seem to do anything else. When the balance is done right, it's fluid storytelling with action. That allows player to conserate in role-playing in all situations.
Modifié par Lumikki, 26 juillet 2011 - 11:25 .
#34
Posté 26 juillet 2011 - 12:22
Modifié par celuloid, 26 juillet 2011 - 12:22 .
#35
Posté 26 juillet 2011 - 12:45
celuloid wrote...
OK, by this definition RPG game is any game where player assumes a role, which is basically every shooter out there.
And what definition makes a game a RPG? An inventory? Conversations? The option to do mission A first or last? Gaining XP? Distributing skill points? LI? Exploration? What?
RPG is just a name, nothing more or nothing less.
#36
Posté 26 juillet 2011 - 12:46
GreenDragon37 wrote...
I'm not against more action, I just don't want the story to be all about the action and nothing but the action. *see Micheal Bay*
#37
Posté 26 juillet 2011 - 12:51
Shepard the Leper wrote...
celuloid wrote...
OK, by this definition RPG game is any game where player assumes a role, which is basically every shooter out there.
And what definition makes a game a RPG? An inventory? Conversations? The option to do mission A first or last? Gaining XP? Distributing skill points? LI? Exploration? What?
RPG is just a name, nothing more or nothing less.
If RPG is just a name, than that means that when I'm playing Plants vs. Zombies I'm roleplaying, at least according to the statement that "RPG is just a name,".
#38
Posté 26 juillet 2011 - 12:57
Slayer299 wrote...
If RPG is just a name, than that means that when I'm playing Plants vs. Zombies I'm roleplaying, at least according to the statement that "RPG is just a name,".
If you consider a level-up system to make games RPGs.
Please explain why ME or whatever game out there IS a RPG.
#39
Posté 26 juillet 2011 - 01:11
#40
Posté 26 juillet 2011 - 01:22
Slayer299 wrote...
Oh, no no no no. I am *not* getting into the whole "what makes a RPG a RPG" debate here. My point was just that RPG is more than just an empty name to be applied to any and everything game that exists and I disagree with that.
So let us stop using this label because it represents nothing but air. Instead we could all call things by their real names, like the story, conversations, interactions, inventory, powers, weapons, mods, explorations and so on - no more pointless RPG discussions.
#41
Posté 26 juillet 2011 - 01:29
Slayer299 wrote...
Oh, no no no no. I am *not* getting into the whole "what makes a RPG a RPG" debate here. My point was just that RPG is more than just an empty name to be applied to any and everything game that exists and I disagree with that.
Dang, and here I was going to assert that Fallout 2 was a shooter because the characters fired guns
#42
Posté 26 juillet 2011 - 01:39
#43
Posté 26 juillet 2011 - 01:47
#44
Posté 26 juillet 2011 - 01:48
You did not say RPG, you sayed Role-playing.celuloid wrote...
OK, by this definition RPG game is any game where player assumes a role, which is basically every shooter out there.
They are not same thing. Role-playing in one main aspect of RPG's, but it's not ONLY aspect. Role-playing is about taking role, like player is acting of role or role-playing through character, like been in character role.. RPG is game design for role-playing, but because it's game, it has sertain features to support role-playing. So, you can role-play in many games, that doesn't mean they become RPG's, because of it. Where the line is drawn, is not clear, because so many people have different idea what RPG is.
Modifié par Lumikki, 26 juillet 2011 - 02:01 .
#45
Posté 26 juillet 2011 - 01:58
Mr. Gogeta34 wrote...
There's nothing wrong with more action... and there was roughly just as much story in ME2 as there was in ME1... it was just squad-based instead of objective-based.
Actually, there is, too much action makes a game unrealistic possibly destroying suspension of disbelief.
#46
Posté 26 juillet 2011 - 02:32
iakus wrote...
They were. The problem is they had nothing at all to do with the main mission. And by main mission, I mean "building a team and preparing them for the Omega IV relay misson" Solving the problems of your squadmates might make for interesting stroies, but they don't forge a team, and they don't prepare said team for taking on a mysterious, highly advanced people from beyond known space.
Good chapters. Wrong story.
But if this argument is true for ME2, then BG2 fails also. Defeating the Unseeing Eye cult, or liberating De'Arnise Hold, or opening the Planar Sphere, and so on and so on, also has nothing to do with the PC's mission.
Though if you want to take ME2 down a peg, I wouldn't object too hard.
Edit: come to think of it, most RPGs ever made would fail if this is the standard.
Modifié par AlanC9, 26 juillet 2011 - 02:44 .
#47
Posté 26 juillet 2011 - 02:38
#48
Posté 26 juillet 2011 - 02:56
#49
Posté 26 juillet 2011 - 02:56
I think people feel like ME2 was all action because the combat felt more like an action game and less like a bastard child of stat based action and TPS. Crappy RPG combat does not = story, and ME1 was chock full of crappy combat.
#50
Posté 26 juillet 2011 - 03:25
On the other hand, ME1's story can be completed in roughly 18 hours. There are tons of side missions, many of which give you no reason for showing up other than "I was passing through." These Side Missions, like ME2's, have some story and some even connect. More often than not, though, you were blasting your way through generic warehouses. I'm not complaining, I enjoyed this and it gave me a chance to flex the stats I gained through constant leveling(early on in the game anyways).
I can understand why people were taken aback by a lack choice in leveling and in a few circumstances for the story(like being forced to do Horizon/the Collector Ship). Other than those examples, the amount of story was on par with ME1. It was just a different type of story. The developers have said (more than a few times) that it was a Dirty Dozen esque story. Yes, some of the characters' conversations were paced funny on the Normandy(we all know about the calibrations) and without elevators we didn't get much of a chance for companions to talk about what was going on.
Regardless, I still have people walk by when I play ME2 and ask if all I ever do in that game is walk around and talk to people because that's all they ever see me doing.





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