AlanC9 wrote...
Didn't share a lot of those feelings.
And which would that be specifically? Because his key points were pretty irrefutable.
In addition, I'm not certain it's necessary or even particularly useful for a game plot to be tightly integrated the way you want. ME2 reminded me of a Buffy the Vampire Slayer season. Some episodes are directly related to this year's Big Bad, some have a tangential connection, some are unrelated. I like this kind of structure just fine. YMMV.
If I talk about the season's plot, I talk about the Big Bad, the rest is filler. Sometimes very good filler but filler. The storyline of Buffy's 6th season (was that the one were she got resurrected?) wasn't "and in the 2nd episode we fight this forgettable guy and the 5th is a musical and so on";the storyline was Buffy coping with the aftereffects of having been dead (and probably something else I forgot).
In ME2 the storyline is that Shepard gets resurrected to fight against the Collectors.
The game neither gives you the opportunity to explore the impact of death and resurrection on Shepard ("But you're dead", "I got better", wow, deep), nor does it explore your motivations for fighting against the Collectors (both ideally by allowing you to role-play it with different options. Kinda like the three backgrounds in ME1). It doesn't even establish the necessity of all your actions (because the Collectors only had one ship they would have been destroyed the first time they hit a defended colony).
The filler's great for the most part, but the story is weak. And the story is the subject of this thread.





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