100k wrote...
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The personal loyalty is just the standard in-game current loyalty missions. Most players would do these missions, as they involve doing stuff like blowing up Pragia, or saving Oriana, and are fairly hefty side missions.
Yes, I understand that, but how does it actually matter afterwards? What does the player get for gaining the personal loyalty of a squadmate? Normally, it'd factor into SM survival, but not in this version of the game.
The squad loyalty works exactly as you guessed, involving both training and doing actual missions. If you do normal missions (including side quests) with the same two NPCs more than three times (in total), they will become more trusting of each other, and will approach each other on the off-hours to engage in conversation, sparing, and skill training. Naturally Garrus and Tali would instantly start off being comfortable with each other, and the same for Jacob and Miranda.
However, select few characters, because of how they're written in ME2, will remain uncomfortable with each other.
Tali will never be anything more than professional and cold with Jacob and Miranda, because they're Cerberus.
Jack will gain a grudging respect for Jacob, but will loath Miranda from start to finish (seeing as we don't know how this relationship will pan out for ME3). Even a training session involving Miranda teaching Jack to use an SMG, or Jack teaching Miranda to amp up her biotics will involve cold comments and profanity.
Zaeed (and to a lesser extent Jack) will despise Samara, because (s)he represents everything the Justicar fights against.
Thane and Jacob will probably never get more than cold cooperation.
And Tali will initially hate Legion, but after their fight, depending on the outcome, she will be more interested in him.
Everyone else will get along fairly fine. Kasumi is extremely social, Thane is exceedingly polite, Mordin is always thinking, etc etc.
Hmm, all right. Implementation seems kind of vague, though. Is this only reflected in conversations and cutscenes? By the way, it reminds me of something I saw back on the ME3 wishlist thread long ago--I still remember it, because I thought it was a great idea. Someone suggested a "compatibility" system, where each squaddie would have a score reflecting how well he/she could work together with a select other squaddie, and this score could be improved if you took them on missions together. Say, Tali and Legion would start out with a pretty low score, Tali and Garrus would have a high score, and so on. And all these scores could be improved over the course of the game. Anyway, this is just something that came to my mind.

As for how all of this is implemented, I originally thought this should be the only "new" DLC for my dream ME2. You can spread out the missions however you want in the game, and have to complete 10 levels to gain complete professional loyalty (each VR mission being about 10 minutes long).
Interesting. I like it.

But wouldn't it be kind of weird for a dlc to completely change the core of the game like this? Would this be a dlc for the vanilla game as we know it now (plus the new missions you described in WoT No. 2)? I'm guessing that making it a dlc means professional loyalty isn't included in the original game--but how would SM survival work then for someone who doesn't have this dlc?
Edit: Yawn, going to bed now. It's well past 2 am here...
Modifié par levannar, 28 juillet 2011 - 12:24 .