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Action over Story in Mass Effect 2 and 3


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#151
sbvera13

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100k wrote...

Taken from the other thread so that you guys begin to get some context for just how much of the game this VR program accounts for.

*Snipped for space*


That rewrite just makes it clear how horrid the ME2 story is.  All the elements are there in the game, but were misused or ignored.  Why it gets praised for it's story so much I'll never know, since it's really just 12 shorter stories with nothing but plot holes linking them together.

#152
levannar

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100k wrote...


H
The personal loyalty is just the standard in-game current loyalty missions. Most players would do these missions, as they involve doing stuff like blowing up Pragia, or saving Oriana, and are fairly hefty side missions.


Yes, I understand that, but how does it actually matter afterwards? What does the player get for gaining the personal loyalty of a squadmate? Normally, it'd factor into SM survival, but not in this version of the game. 

The squad loyalty works exactly as you guessed, involving both training and doing actual missions. If you do normal missions (including side quests) with the same two NPCs more than three times (in total), they will become more trusting of each other, and will approach each other on the off-hours to engage in conversation, sparing, and skill training. Naturally Garrus and Tali would instantly start off being comfortable with each other, and the same for Jacob and Miranda. 

However, select few characters, because of how they're written in ME2, will remain uncomfortable with each other.

Tali will never be anything more than professional and cold with Jacob and Miranda, because they're Cerberus.

Jack will gain a grudging respect for Jacob, but will loath Miranda from start to finish (seeing as we don't know how this relationship will pan out for ME3). Even a training session involving Miranda teaching Jack to use an SMG, or Jack teaching Miranda to amp up her biotics will involve cold comments and profanity.

Zaeed (and to a lesser extent Jack) will despise Samara, because (s)he represents everything the Justicar fights against.

Thane and Jacob will probably never get more than cold cooperation.

And Tali will initially hate Legion, but after their fight, depending on the outcome, she will be more interested in him.

Everyone else will get along fairly fine. Kasumi is extremely social, Thane is exceedingly polite, Mordin is always thinking, etc etc.


Hmm, all right. Implementation seems kind of vague, though. Is this only reflected in conversations and cutscenes? By the way, it reminds me of something I saw back on the ME3 wishlist thread long ago--I still remember it, because I thought it was a great idea. Someone suggested a "compatibility" system, where each squaddie would have a score reflecting how well he/she could work together with a select other squaddie, and this score could be improved if you took them on missions together. Say, Tali and Legion would start out with a pretty low score, Tali and Garrus would have a high score, and so on. And all these scores could be improved over the course of the game. Anyway, this is just something that came to my mind. :)

As for how all of this is implemented, I originally thought this should be the only "new" DLC for my dream ME2. You can spread out the missions however you want in the game, and have to complete 10 levels to gain complete professional loyalty (each VR mission being about 10 minutes long).


Interesting. I like it. :) But wouldn't it be kind of weird for a dlc to completely change the core of the game like this? Would this be a dlc for the vanilla game as we know it now (plus the new missions you described in WoT No. 2)? I'm guessing that making it a dlc means professional loyalty isn't included in the original game--but how would SM survival work then for someone who doesn't have this dlc?

Edit: Yawn, going to bed now. It's well past 2 am here...

Modifié par levannar, 28 juillet 2011 - 12:24 .


#153
MHP

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Interesting thoughts to rewrite ME2.
I'm definitely a ME1 purist, love the wonder the first story brought me. The gameplay was fast on ME2 which made battle more fun at times, but I certainly cared so much more about fighting in ME1

#154
100k

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levannar wrote...
Yes, I understand that, but how does it actually matter afterwards? What does the player get for gaining the personal loyalty of a squadmate? Normally, it'd factor into SM survival, but not in this version of the game.


More dialogue mostly, and the usual perks like costumes, and in-mission upgrades + experience. Nothing mandatory, but rewards nice enough that people would want to use them. And LMs would allow for more of an opportunity to use the new abilities your squad aquired. 

Hmm, all right. Implementation seems kind of vague, though. Is this only reflected in conversations and cutscenes? By the way, it reminds me of something I saw back on the ME3 wishlist thread long ago--I still remember it, because I thought it was a great idea. Someone suggested a "compatibility" system, where each squaddie would have a score reflecting how well he/she could work together with a select other squaddie, and this score could be improved if you took them on missions together. Say, Tali and Legion would start out with a pretty low score, Tali and Garrus would have a high score, and so on. And all these scores could be improved over the course of the game. Anyway, this is just something that came to my mind. :)


Bonuses are given in game play as well. %+ for squads that work well together, for example. They might do more damage, but get less experience. And that compatibility theory actually seems pretty cool :-)

Interesting. I like it. :) But wouldn't it be kind of weird for a dlc to completely change the core of the game like this? Would this be a dlc for the vanilla game as we know it now (plus the new missions you described in WoT No. 2)? I'm guessing that making it a dlc means professional loyalty isn't included in the original game--but how would SM survival work then for someone who doesn't have this dlc?


Oh, I get what you were saying. The reason I originally had this down as "DLC" is because, unlike the content of my WoT No. 2, this is actually a new idea independent from ME2. Unlike my dream ME game, which is, as someone put it, a "directors cut", this is just something I whipped up fresh. I can't remember why I originally called it a DLC (this was months ago), but I think it had something to do with people throwing ideas around, and me not wanting to edit some posts...you know what? It doesn't really matter. It could be DLC or in-game content. I think it was originally my answer to a Pinnacle Station for ME2 :-/ 

I just can't remember.

#155
Gorosaur

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I still find it interesting, how so many people on this site rant about how terrible Mass Effect 2 was, but it still recieved nearly universal praise from actual critics.

#156
Slayer299

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So, Gorosaur, are you saying that since none of the people who are criticizing ME2 are "critics" their opinions are somehow invalid and that universal praise from said critics somehow absolves any actual flaws from existing?

#157
Sgt Stryker

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PCGamer gave Dragon Age 2 a rating of 94. That alone invalidates the opinions of these so-called "critics."

#158
Slayer299

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Sgt Stryker wrote...

PCGamer gave Dragon Age 2 a rating of 94. That alone invalidates the opinions of these so-called "critics."


QFT! 

You forget they also called it the "RPG of the Decade" :pinched:

#159
Zeratul20

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Gorosaur wrote...

I was actually using Michael Bay as a negative example of a director who can choose to include more action to story. Alot of people seem to be missing the point I was attempting to make with my original post.

My apologies, then. Your post seemed to indicate that Michael Bay was a positive example.

Modifié par Zeratul20, 28 juillet 2011 - 09:50 .


#160
Zeratul20

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Sgt Stryker wrote...

PCGamer gave Dragon Age 2 a rating of 94. That alone invalidates the opinions of these so-called "critics."

How does this invalidate anything?
DA 2 was a good game, but was by no means perfect. (To me, anyway.) Why would the fact that it earned a 94/100 invalidate the fact that I had some problems with it?

#161
Phaedon

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Slayer299 wrote...

Sgt Stryker wrote...

PCGamer gave Dragon Age 2 a rating of 94. That alone invalidates the opinions of these so-called "critics."


QFT! 

You forget they also called it the "RPG of the Decade" :pinched:

QFT!


People having differing opinions and disagreeing with my close minded view on RPGs sucks.



...

are you people even trying to be serious anymore?

People can like anything. Your personal opinion or the opinion of the majority does not somehow invalidate it. What's the issue with someone liking a game and explaining why in multiple paragraphs? 

Your opinion is different than mine, so it sucks.

I mean, what the hell.

#162
Gamer790

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Phaedon wrote...

People having differing opinions and disagreeing with my close minded view on RPGs sucks.



...

are you people even trying to be serious anymore?

People can like anything. Your personal opinion or the opinion of the majority does not somehow invalidate it. What's the issue with someone liking a game and explaining why in multiple paragraphs? 

Your opinion is different than mine, so it sucks.

I mean, what the hell.


(Applause)  Couldn't have put it better myself.

#163
tabulius

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Eurhetemec wrote...

To give a specific example - ME2's lack of much in the way of inventory made me feel, vaguely and slightly that I was missing something - not wonderful but not a disaster. ME1's inventory, on the other hand, made me waste literally hours of play selling items and turning items into omni-gel and sorting through items for tiny upgrades, and equipping characters I hardly ever play and so on. That was much worse.


+1, so agree. I'm now replaying ME1 and the inventory drives me grazy. I much rather stay focused in the story and action.

#164
tabulius

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And I for myself enjoyed the ME2 story. I think the most important thing for the part 2 was to develop close relationships between the team, so the ME3 is more personal and meaningful. Overall ME2 was step into right direction - for me at least.