This is a complete script that opens merchants via conversation resources. This was taken from the toolset wiki but the part they show is only a part of the script. This can be used with any merchant placeable you have and elimates the need to make a new script per merchant. Refer to http://social.biowar...ex.php/Merchant on how to set it up or my video tutorial http://social.bioware.com/project/527. You can find the file in my project section under the files tab.
One more thing I should bring up. This was mentioned from another forum and reliability of such information may not be accurate but it does use an generic plot resource. They mentioned on the forum post that it was one of those Plot GUIDs that breaks the main campagin. So just to be in the safe side you should check out the Plot GUID fix on the toolset wiki on how to fix your Plot GUIDs before exporting or do a player to player build and manually installing your module using the DAUpdater.
http://social.biowar...p/Plot_GUID_bug <--- Plot GUID Fix
Merchant Script
Débuté par
SilentCid
, nov. 21 2009 04:30
#1
Posté 21 novembre 2009 - 04:30





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