http://speedy.sh/f9q7k/Coalesced.ini
My "Mod" barely deserves to be called that, its not very complex, I used Flash's ME2 mod, then used his "coalesced modding tutorial" to further mod it myself -
http://www.moddb.com...odding-tutorial
- I am playing on insanity, so I simply changed the health multipliers for everything (enemy, player, henchmen, friendly) at difficulty level 5, to 0.1 for low, and 0.2 for high, and removed the enemy shield bonus. Now people take damage roughly equal to that in cutscense - shepard will take about 5 SMG shots before dying, depending on upgrades.
Also I have made sprint last MUCH longer, as I can sprint longer than shepard in his power armour! Given guns infinite ammo to imitate ME1 heat system, (not heavy weapons) powers work through shields - like in cutscense - and due to the fact I dont like the the global cooldown system, and in cutscenes there is no cooldown, I have set it to 0.1 for enemy and squad (almost instant but not quite, because instant makes barrier invincible).
As I want it fair, anemies shields also now regenerate like Shepards.
Feel free to ask me if you have any questions.
Iv also put in some alternate casual outfits from the mass effect modding thread. Assualt shotgun is now automatic, hench do as much damage as players, plus a few more lil tweaks.
A few mistakes and your dead in this, but play tactically and you neednt make any. Although the reduced cooldown may seem to "overpower" powers, with guns as deadly as they are in cutscenes; leaning out to fire a warp, can leave you full of holes, even as an adept I kill most enemies with SMG, It balances surprisingly well.
Note: Its only set up for insanity difficulty, and its not advisable to use it with the hammerhead, backup your origional, ect ect.
Feedback welcome
Modifié par Jafroboy, 05 juin 2013 - 01:59 .





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