Aller au contenu

Photo

Biotics continually toned down with each sequal?


  • Veuillez vous connecter pour répondre
209 réponses à ce sujet

#76
HTTP 404

HTTP 404
  • Members
  • 4 631 messages

CajNatalie wrote...

Seriously, why is it people can only ever complain that biotics were nerfed?
Sometimes there are complaints about armor being nerfed, but it's nowhere near as crazy as the biotic complaints.

Seriously, try beating Luna aggressively on Insanity using only biotics.
This is something only the Engineer, Infiltrator, and marginally the Sentinel can do, because of the power of techs.
Example: www.youtube.com/watch
Try that using only biotics, and see how much you get owned. That Engineer didn't even lose her shields once.

Everything was overpowered in ME1, and everything was nerfed.
Complain consistently, people, or don't complain at all.
Get over it. Mass Effect isn't a guaranteed faceroll anymore starting from ME2.


for me its not a matter of feeling overpowered, underpowered.  Its a matter of how powerful do I want to feel?  by the end of Me2, I want my adept to toss collectors in whole sale.  Feel a bit more powerful when using my powers.  I would welcome major drawbacks to adepts in the sake of balance such as lower health and storm speed.  Other classes seem more fulfilling for me towards the end.  The soldier and being able to use adreneline rush almost all the time and vanguard being able to charge almost continuously.  The Sentinal feeling invulnerable with tech armor being stronger and lower cool down to keep it up.  The Infiltrator with longer dilation for sniping and longer/more damage cloaking. Lastly, the engineer with all its tricks at a lower cool down rate and increased power. 

I guess the same could be argued the same for adept like the engineer.  But for me, at the end of Me2, the adept felt the same to me as it was at the beginning of Me2.  It was more bore and less power

so all in all, I want to see more power in me3!  Image IPB

#77
CajNatalie

CajNatalie
  • Members
  • 610 messages

HTTP 404 wrote...

for me its not a matter of feeling overpowered, underpowered.  Its a matter of how powerful do I want to feel?  by the end of Me2, I want my adept to toss collectors in whole sale.  Feel a bit more powerful when using my powers.  I would welcome major drawbacks to adepts in the sake of balance such as lower health and storm speed.  Other classes seem more fulfilling for me towards the end.  The soldier and being able to use adreneline rush almost all the time and vanguard being able to charge almost continuously.  The Sentinal feeling invulnerable with tech armor being stronger and lower cool down to keep it up.  The Infiltrator with longer dilation for sniping and longer/more damage cloaking. Lastly, the engineer with all its tricks at a lower cool down rate and increased power. 

I guess the same could be argued the same for adept like the engineer.  But for me, at the end of Me2, the adept felt the same to me as it was at the beginning of Me2.  It was more bore and less power

so all in all, I want to see more power in me3!  Image IPB

Then my argument is not directed at you. :3

#78
Xivai

Xivai
  • Members
  • 649 messages

No Snakes Alive wrote...

Xivai wrote...

Eurhetemec wrote...

The Spamming Troll wrote...

its really an awesome situation to be in when i say "biotics suck" and your tiny little brain jumps to the conclusion that "no, you just suck." try to look outside that bubble you keep yourself inside of.


Spamming, have you tried playing an Adept on Insanity past about level 16 or so? Or am I misunderstanding you?

I've beaten Mass Effect 2 on Insane as an Adept. Any other class can do it faster and easier. **** that ****. People wanted to balance the OP Adept so now they don't want to buff it when it's underpowered? What the **** kinf of a one sided discrimination is that?

I've beaten it as every other class on Insanity. The Adept has it the worst of the lot. Personally I'm baffled why we even have these debates. It's singleplayer. Why does it matter if something is overpowered? Don't use it if you don't want to. I want to feel like a powerful badass. I didn't pick the Adept because they described him as a skinny weakling that can only sissy slap his enemies with Biotic warp bombs. I got the impression he's a super soldier. Guess that was wrong. So much for the singularity ripping holes in the hulls of ships we get in cinematics and books. God so boring.

At least I know what I get with the other classes. Adept needs a buff or something to make him fun and unique. His powers are just not that good. The hybrid classes get the best of his powers.


Edit
Will people stop saying I don't know how to play? What the **** is wrong with you morons. Stop trying to mind control and dictate my life like your some omipitent big brother figure who knows everything I did apparently. Oh wait you aren't? Then shut the **** up about what I have and haven't done. It's not th epoint of this debate.

Got some regular Nostradamous players in the thread.


Wow, umadbro? All you're doing is making broad, sweeping, matter-of-fact criticisms about a class based upon your own personal, subjective experiences with it and the difficulty YOU had beating Insanity with it. Since plenty of us had an easy time with Adepts on Insanity, and weren't bored at all, we're letting you know that it must be you instead of the class. So yes, you ARE doing it wrong.

And no im not some defensive Adept fanboy. Adepts are m least favorite class next to Soldiers because I like Tech powers and CQC more than sitting back and shooting/casting. But I can still see you're disappointment in the class is misdirected; you're simply not utilizing the class's full potential like the rest of us.


You just did the same thing as I did. Shut the **** up retard. I concede, you win. My brain hurts from your flawed argument so much I can't continue.

#79
CajNatalie

CajNatalie
  • Members
  • 610 messages
Lolumad on the internet?
Xivai, ya need to calm down.

Modifié par CajNatalie, 26 juillet 2011 - 09:26 .


#80
HTTP 404

HTTP 404
  • Members
  • 4 631 messages

CajNatalie wrote...

Lolumad on the internet?
Xivai, ya need to calm down.


I work with at risk youth and noticed when you say "calm down" it has the opposite effect.Image IPB

#81
Reptillius

Reptillius
  • Members
  • 1 242 messages
Honestly. I did an Adept for my Insanity playthrough. Little slow to start on a couple things. specially on the couple of things I did without any real squadmates to help. But I ripped through the game.

Keymap warp and maybe singularity instead of only using them when the game tells you you can because the key tap would fire them off reguardless and you'd rip through shields(the only barrier that Adepts were supposedly ill equipped to rip down) in a single shot once you have it built up. In fact with it upgraded to Heavy Warp about the only thing that stood up with shields intact was maybe a Ymir after the first blast even on insanity...

As for Singularity. My only problem with it was that for whatever reason it was more prone to hitting the sides or fronts or tops of protections when other powers shot at the same angle over the same obstical would hit the enemy... Now built up and upgraded it generally got to a point where it would hurt or toss around the enemy anyway. And I'm sorry. Being able to rip through and disable one or two or 3 close together guys because they'd jerk each time singularity nibbled their armor as you warped or threw other guys is very powerful... And there were plenty of places where you ripped down some protections. Tossed Singularity out there and kind of forgot about it because it'd generally do a good job of tossing your enemies over ledges for you while you dealt with the flanking attack. The few it didn't. Grunt would usually shotgun blast off the map on my playthrough.

Biotics were not weak. Even with the cast time and everything it was my easiest playthrough on the hardest difficulty setting for certain.

#82
No Snakes Alive

No Snakes Alive
  • Members
  • 1 810 messages

CajNatalie wrote...

Seriously, why is it people can only ever complain that biotics were nerfed?
Sometimes there are complaints about armor being nerfed, but it's nowhere near as crazy as the biotic complaints.

Seriously, try beating Luna aggressively on Insanity using only biotics.
This is something only the Engineer, Infiltrator, and marginally the Sentinel can do, because of the power of techs.
Example: www.youtube.com/watch
Try that using only biotics, and see how much you get owned. That Engineer didn't even lose her shields once.

Everything was overpowered in ME1, and everything was nerfed in ME2.
Complain consistently, people, or don't complain at all.
Get over it. Mass Effect isn't a guaranteed faceroll anymore starting from ME2.



Amen! The ppl that whine about how good Adepts were in ME1 and how bad they got nerfed should try a properly specced ME1 Infiltrator with spammable invincibility and even better CC powers than their precious "OP" Biotics. I had every enemy just sitting there unable to do a thing, I could eat rockets for breakfast, and I could melee Geth Colossi to death.

Point being the whole game got nerfed, except the word you're looking for is BALANCED, not nerfed. God mode was removed in ME2 and for good reason. Welcome the challenge and learn to adapt or play on a lesser difficulty and go wild.

#83
Nizzemancer

Nizzemancer
  • Members
  • 1 541 messages

crimzontearz wrote...

the one thing I noticed is that, around here, no one knows how to spell sequel


seek-well? wuzdat?

#84
The Spamming Troll

The Spamming Troll
  • Members
  • 6 252 messages

KainrycKarr wrote...

Frankly, it sounds like some of you just want to be godlike like you were in ME1.


well, youd be entirely wrong. i get no satisfaction out of using heavy throw and causing a half second stagger. i dont want, or need to put every enemy in the air, i dont need to play without using weapons, i dont need to fly, or rip hulls off ships.

i simply want heavy throw, to throw someone. im really not lookin to use it as a poor mans warp.

hell, melee is more of a CC ability then heavy throw is.

playing on lesser difficulties doesnt offer the same challeneges, not just the addition of defenses.  my head will explode trying to make you understand the side that you obviously dont understand.

Modifié par The Spamming Troll, 26 juillet 2011 - 09:54 .


#85
sp0ck 06

sp0ck 06
  • Members
  • 1 318 messages

The Spamming Troll wrote...

KainrycKarr wrote...

Frankly, it sounds like some of you just want to be godlike like you were in ME1.


well, youd be entirely wrong. i get no satisfaction out of using heavy throw and causing a half second stagger. i dont want, or need to put every enemy in the air, i dont need to play without using weapons, i dont need to fly, or rip hulls off ships.

i simply want heavy throw, to throw someone. im really not lookin to use it as a poor mans warp.

hell, melee is more of a CC ability then heavy throw is.


Strip their protections...then use heavy throw.  Problem solved.  Thats why you have guns and squadmates.

Modifié par sp0ck 06, 26 juillet 2011 - 09:44 .


#86
CajNatalie

CajNatalie
  • Members
  • 610 messages
I've seen someone mention how they can use Heavy Throw to beat protections down sometimes due to its final cooldown. Of course, 'Heavy' versions of biotics may definitely need better tweaking, even if staggering remains there should be a difference from staggering from Heavy or Field versions... but the comment intruiged me.

Where'd that guy go? If you're there, please post in this thread, lol.

Modifié par CajNatalie, 26 juillet 2011 - 09:47 .


#87
MELTOR13

MELTOR13
  • Members
  • 413 messages

The Spamming Troll wrote...

KainrycKarr wrote...

Frankly, it sounds like some of you just want to be godlike like you were in ME1.


well, youd be entirely wrong.

i simply want heavy throw, to throw someone. im really not lookin to use it as a poor mans warp.


Except that would be godlike like in ME1. If Adepts get to fling protected enemies around like ragdolls, then every other class needs to be "buffed" as well, to compensate. At that point you might as well just revert to the old ME1 combat system. If you want to play ME1, go play ME1. If you want to play ME2 but FEEL like you're playing ME1, go play on Veteran difficulty or lower. If you want to play ME2 on harder difficulties but still want it to feel like ME1, then you're SOL.

#88
No Snakes Alive

No Snakes Alive
  • Members
  • 1 810 messages

Xivai wrote...

No Snakes Alive wrote...

Xivai wrote...

Eurhetemec wrote...

The Spamming Troll wrote...

its really an awesome situation to be in when i say "biotics suck" and your tiny little brain jumps to the conclusion that "no, you just suck." try to look outside that bubble you keep yourself inside of.


Spamming, have you tried playing an Adept on Insanity past about level 16 or so? Or am I misunderstanding you?

I've beaten Mass Effect 2 on Insane as an Adept. Any other class can do it faster and easier. **** that ****. People wanted to balance the OP Adept so now they don't want to buff it when it's underpowered? What the **** kinf of a one sided discrimination is that?

I've beaten it as every other class on Insanity. The Adept has it the worst of the lot. Personally I'm baffled why we even have these debates. It's singleplayer. Why does it matter if something is overpowered? Don't use it if you don't want to. I want to feel like a powerful badass. I didn't pick the Adept because they described him as a skinny weakling that can only sissy slap his enemies with Biotic warp bombs. I got the impression he's a super soldier. Guess that was wrong. So much for the singularity ripping holes in the hulls of ships we get in cinematics and books. God so boring.

At least I know what I get with the other classes. Adept needs a buff or something to make him fun and unique. His powers are just not that good. The hybrid classes get the best of his powers.


Edit
Will people stop saying I don't know how to play? What the **** is wrong with you morons. Stop trying to mind control and dictate my life like your some omipitent big brother figure who knows everything I did apparently. Oh wait you aren't? Then shut the **** up about what I have and haven't done. It's not th epoint of this debate.

Got some regular Nostradamous players in the thread.


Wow, umadbro? All you're doing is making broad, sweeping, matter-of-fact criticisms about a class based upon your own personal, subjective experiences with it and the difficulty YOU had beating Insanity with it. Since plenty of us had an easy time with Adepts on Insanity, and weren't bored at all, we're letting you know that it must be you instead of the class. So yes, you ARE doing it wrong.

And no im not some defensive Adept fanboy. Adepts are m least favorite class next to Soldiers because I like Tech powers and CQC more than sitting back and shooting/casting. But I can still see you're disappointment in the class is misdirected; you're simply not utilizing the class's full potential like the rest of us.


You just did the same thing as I did. Shut the **** up retard. I concede, you win. My brain hurts from your flawed argument so much I can't continue.


I'm glad you concede because you're starting to embarrass yourself. Name-calling like a child is a sure sign of a lost argument, and no I didn't do the same thing you did. You came in here with a logical fallacy for an argument saying that, essentially, ME2 Adepts suck because Insanity made you bawwww when you played as one. I countered that with a little reason and said nope, good sir, the only conclusion that can be drawn from you sucking with Adepts on Insanity when others have done well and had fun with them is that, yep you guessed it: YOU suck with Adepts on Insanity.

If multiple people tell you it's possible to steamroll Insanity with Adepts (srsly go watch an Average Gatsby vid or two) then that means it's how you play the class rather than the class itself. Try another playthrough. Take a different bonus power. Tackle fights a different way. Just stop crying buff when multiple people are telling you AND showing you the class is capable of more than what you say it is.

#89
CuseGirl

CuseGirl
  • Members
  • 1 613 messages
I just wish there was a power that made Shep faster. The storm works for all of 3 seconds and for some reason lesser trained Eclipse mercs are capable of strafing side to side from all your gun fire while shooting with perfect accuaracy. I hope they change that in ME-3, either slower enemies or enemies who actually MISS when they shoot.

#90
Praetor Knight

Praetor Knight
  • Members
  • 5 772 messages

CuseGirl wrote...

I just wish there was a power that made Shep faster. The storm works for all of 3 seconds and for some reason lesser trained Eclipse mercs are capable of strafing side to side from all your gun fire while shooting with perfect accuaracy. I hope they change that in ME-3, either slower enemies or enemies who actually MISS when they shoot.


Don't worry, I think we'll enjoy evading enemies in ME3, from what I've seen so far. :devil:

#91
lazuli

lazuli
  • Members
  • 3 995 messages

CuseGirl wrote...

I just wish there was a power that made Shep faster. The storm works for all of 3 seconds and for some reason lesser trained Eclipse mercs are capable of strafing side to side from all your gun fire while shooting with perfect accuaracy. I hope they change that in ME-3, either slower enemies or enemies who actually MISS when they shoot.


The increased enemy accuracy is part of the higher difficulty level, as far as I can tell.

#92
Malanek

Malanek
  • Members
  • 7 838 messages

CuseGirl wrote...

I just wish there was a power that made Shep faster. The storm works for all of 3 seconds and for some reason lesser trained Eclipse mercs are capable of strafing side to side from all your gun fire while shooting with perfect accuaracy. I hope they change that in ME-3, either slower enemies or enemies who actually MISS when they shoot.

There is :) Soldier passive, Adrenaline Rush, Vanguard charge,  plus a set of boots you can buy on Omega.

#93
Shepard the Leper

Shepard the Leper
  • Members
  • 638 messages

Xivai wrote...

Shepard the Leper wrote...

Xivai wrote...

A lot of people missing the point here. It's not about the fact we can't handle it. It's BORING! Every other class on that highest difficulty is a fun experience and is easier. Why is Adept arbitrarily harder? WHY!? That's all really. No one here said they couldn't do it, just that it was tedious. Why use your powers when shooting them is faster than using a power after you strip defenses. Seriously it makes no sense.


I can't tell you what's boring or not, but I recommend watching this video and tell me if you think it's boring:

www.youtube.com/watch

On the highest difficulty level you have warp and singularity. Everything else was just toys for lower difficulty levels. Why can't people see we want more variety this time around? SO boring relying on the same one two combo punch.


The same guy made a video of a Shockwave Adept on Insanity:

www.youtube.com/watch

The first point is about personal preference but it's the most entertaining ME2 video I've seen. The second point is simply false. Pull and Throw are excellent powers and even the much hated Shockwave can be pretty deadly.

Damn that guy was slow. Could have just shot them. BORING! Why can't the Biotics powers function as intended? I don't want them overpowered, I just want them to work. Is that so hard? I want to add a little variety into the game, but still be just as effective. I don't want to sacrafice my ability to beat the missions easier just to get some use out of useless powers.

I'm down for SOME enemies that are immune to Biotics for an extra challenge. But the sheer number of them on Insanity was stupid and I really just wanted to advance faster and get past the boring mook fights than strip their sheilds and go to town with a bunch of useless low ineffective powers.

Edit
I would like to note lots of these builds don't work unless you fork over the cash for the good weapons and powers. Hah, paid for advantages.


Wow, I'm interested how you play because I don't think it's possible to play faster with one of the other classes. An one minute Collector platform sweep, a three minute Suicide mission run. Good luck to you sir.

You cannot play like Bozorgmehr does without making optimal use of biotic powers, you wouldn't last ten seconds. Vanguards spam Charge and Sentinels Tech Armor to keep their shields up. Adepts can use their powers to avoid taking (too much) damage.

You can also do everything you desire, or at least most (you cannot toss around all enemies regardless difficulty) only not on HC and Insanity which, again, have nothing to do with biotic powers (but with increased difficulty).

The Spamming Troll wrote...

the first video is not just
one adept, its adepts with shotguns, ARs, stasis, reave and dominte.
ofcorse it looks fun, becasue hes not actually playing an adept.


Adepts can use ARs or shotguns. They cannot have both at the same time though. Are Claymore Vanguards no real Vanguards? Are Widow Soldiers or Infiltrators something different? Every class can also use a bonus power. I never heard any of this nonsense when Vanguards use Reave or whatever. In the first video Reave is not used at all (only Samara's). The most used power is Throw, followed by Singularity and Pull. Bonus powers are next and Warp last. Compare that to how the other classes are played most of the time. ARush only, Charge only, Tech Armor only, Combat Drones only, Cloaking all day long. Should Adepts spam Singularity all the time to 'play' like a 'real' Adept?

#94
Han Shot First

Han Shot First
  • Members
  • 21 209 messages
I don't think Biotic abiltiies should be nerfed going into ME3, but Bioware definitely shouldn't backtrack to the days of ME1, where higher level biotic level characters could just spam singularity, throw or lift against mobs and it was instant win. Biotics were overpowered in the first game and giving the enemies some defenses against it was needed.

#95
Destroy Raiden_

Destroy Raiden_
  • Members
  • 3 408 messages
biotics was so weak in 2 I made all my biotics into soldiers or infiltrators for 2. If biotics improves in 3 I'll have an excuse to convert them back.

#96
The Spamming Troll

The Spamming Troll
  • Members
  • 6 252 messages

sp0ck 06 wrote...

Strip their protections...then use heavy throw.  Problem solved.  Thats why you have guns and squadmates.


its so easy for me to say "what other class needs squadmates?" but your little argument there seems to be the only thing youll ever need to rely on.

i really dont care about ME2s gameplay. what i wan to know in ME3, is my adept ALWAYS going to need a squadmate with debuffs?

#97
Nizzemancer

Nizzemancer
  • Members
  • 1 541 messages
I wonder if they are going to put in environmental manipulation in the biotic effects in ME3 (like lifting up boxes along with enemies in a singularity and have it smash into the enemy doing more damage as they're floating around) like they had in ME1, it was a bit ridiculous how in ME2 a singularity did nothing to the environment.

#98
The Spamming Troll

The Spamming Troll
  • Members
  • 6 252 messages

Eurhetemec wrote...

The Spamming Troll wrote...

its really an awesome situation to be in when i say "biotics suck" and your tiny little brain jumps to the conclusion that "no, you just suck." try to look outside that bubble you keep yourself inside of.


Spamming, have you tried playing an Adept on Insanity past about level 16 or so? Or am I misunderstanding you?


no. i have never played an adept.

i havent even played mass effect.

like totally, ive just been here since day one complaining about the awfull turn biotics took in ME2 for NO REASON!

:sick:

#99
The Spamming Troll

The Spamming Troll
  • Members
  • 6 252 messages

Nizzemancer wrote...

I wonder if they are going to put in environmental manipulation in the biotic effects in ME3 (like lifting up boxes along with enemies in a singularity and have it smash into the enemy doing more damage as they're floating around) like they had in ME1, it was a bit ridiculous how in ME2 a singularity did nothing to the environment.


no, i saw a post somewhere recently from one of the devs about actually playing ME with destructible environments but they said it was too costly.

whatever that means.

Modifié par The Spamming Troll, 26 juillet 2011 - 11:28 .


#100
comrade8472

comrade8472
  • Members
  • 767 messages
the 360 adds 20% difficuly to biotics compared to the 2 vids posted earlier.
and 10% to tech

you can't stay in the open that long unless you spam protection powers or reave. which are not available till late game/ 2nd playthrough(or more)
reave = death
I'm sorry but adepts need a little tweeking