Aller au contenu

Photo

Biotics continually toned down with each sequal?


  • Veuillez vous connecter pour répondre
209 réponses à ce sujet

#101
CuseGirl

CuseGirl
  • Members
  • 1 613 messages

lazuli wrote...
The increased enemy accuracy is part of the higher difficulty level, as far as I can tell.


i've slowly been working myself toward insanity, I can't believe Hardcore gives armor to LOKI mechs and Varren.....and those vorcha, they dont miss, ever....makes me sick....but i can deal with the accuracy, it's the strafing that is just ridiculous by those mercs.....

Malanek999 wrote...
There is Image IPB Soldier passive, Adrenaline Rush, Vanguard charge,  plus a set of boots you can buy on Omega

haven't tried soldier yet, i'm waiting until i get thru the other classes....wut boots on Omega? 

Totally random, why isn't there a multi quote function on this message board?

Modifié par CuseGirl, 26 juillet 2011 - 11:51 .


#102
No Snakes Alive

No Snakes Alive
  • Members
  • 1 810 messages

Destroy Raiden wrote...

biotics was so weak in 2 I made all my biotics into soldiers or infiltrators for 2. If biotics improves in 3 I'll have an excuse to convert them back.


Again, Biotics weren't "weak." You were. Adepts are arguably the easiest class to use to beat Insanity without firing a single shot. And if you don't want to rely on squadmates, that's what Warp, Warp bombs, and your guns are for.

Where are all these people coming from? The suicide mission was more cakewalk for Adepts, Sentinels, and Vanguards than the other classes to me lol. Then again, I never got that far with Soldier because I fell asleep every time I tried that class.

You know what, though? To each his own. I give up defending Biotics. I prefer Tech anyway lol.

#103
MeAndMySandvich

MeAndMySandvich
  • Members
  • 176 messages

comrade8472 wrote...

the 360 adds 20% difficuly to biotics compared to the 2 vids posted earlier.
and 10% to tech

you can't stay in the open that long unless you spam protection powers or reave.charge which are not available till late game/ 2nd playthrough(or more)
reave = death
I'm sorry but adepts need a little tweeking


Fixed :)

But yeah, Adepts suffer from severe power redundancy. Shockwave's their obligatory useless power, and Pull and Throw are redundant with Singularity. They should throw something like Stasis in there, and possibly give Throw the ability to do something to shielded enemies. But it's hardly like they're unplayable - you only have to pick one useless/redundant power in any given Adept playthrough.

#104
The Spamming Troll

The Spamming Troll
  • Members
  • 6 252 messages

No Snakes Alive wrote...

Destroy Raiden wrote...

biotics was so weak in 2 I made all my biotics into soldiers or infiltrators for 2. If biotics improves in 3 I'll have an excuse to convert them back.


Again, Biotics weren't "weak." You were. Adepts are arguably the easiest class to use to beat Insanity without firing a single shot. And if you don't want to rely on squadmates, that's what Warp, Warp bombs, and your guns are for.

Where are all these people coming from? The suicide mission was more cakewalk for Adepts, Sentinels, and Vanguards than the other classes to me lol. Then again, I never got that far with Soldier because I fell asleep every time I tried that class.

You know what, though? To each his own. I give up defending Biotics. I prefer Tech anyway lol.


well arent you Mr. Awesomeatmasseffect!

i HATE adepts on insanity, but i would completely agree adepts would have the easiest time beating insanity without using weapons. it seems reasonable enough to agree with that statement. i suppose engineers could just stay in cover and spam drone and debufs, or infiltrators might be able to cloak past certain parts, soldiers would be laughable. anyways the point id like to make is that it would take a million years to do so, and the game isnt made for abilities, its made for weapons, in which the adept plays half the game with the shiruken and the predetor.

if i dont rely on my squadmates, then just spam warp? thats what you want the adept to be, a warp bot? warp bombs are great and all, but nowhere near exclusive to the adept. if any class can use squadmates for debuffs, then anyone can use them for warp bombs too.

when i played ME1, i often wondered why more people didnt complain about the minimal damage tech mines did on the higher the difficulties. tech mines did alot of damage along with passive on lower settings, and way less on the higher ones. so, its just a good thing i dont care about techs, or i probably wouldnt be here.

#105
CuseGirl

CuseGirl
  • Members
  • 1 613 messages

MeAndMySandvich wrote...
But yeah, Adepts suffer from severe power redundancy. Shockwave's their obligatory useless power, and Pull and Throw are redundant with Singularity. They should throw something like Stasis in there, and possibly give Throw the ability to do something to shielded enemies. But it's hardly like they're unplayable - you only have to pick one useless/redundant power in any given Adept playthrough.


how is shockwave useless? it works well against the husks.....well that's the only time it worked well.....Adepts just fit in well early on, Jacob's Pull, Miranda's overload on mechs and then you finish them off....it's like the point guard of Mass Effect, you can score with Warp/Throw or assist with Pull/Singularity and play D with shockwave

if being an Adept wasn't versatile enuff, you weren't using it right

Modifié par CuseGirl, 27 juillet 2011 - 12:09 .


#106
didymos1120

didymos1120
  • Members
  • 14 580 messages

The Spamming Troll wrote...

no, i saw a post somewhere recently from one of the devs about actually playing ME with destructible environments but they said it was too costly.

whatever that means.


It means exactly what he said: it killed performance.

#107
GoG ToXiC

GoG ToXiC
  • Members
  • 242 messages

CuseGirl wrote...

MeAndMySandvich wrote...
But yeah, Adepts suffer from severe power redundancy. Shockwave's their obligatory useless power, and Pull and Throw are redundant with Singularity. They should throw something like Stasis in there, and possibly give Throw the ability to do something to shielded enemies. But it's hardly like they're unplayable - you only have to pick one useless/redundant power in any given Adept playthrough.


how is shockwave useless? it works well against the husks.....well that's the only time it worked well.....Adepts just fit in well early on, Jacob's Pull, Miranda's overload on mechs and then you finish them off....it's like the point guard of Mass Effect, you can score with Warp/Throw or assist with Pull/Singularity and play D with shockwave

if being an Adept wasn't versatile enuff, you weren't using it right


The only time I had to fire a shot on the Reaper IFF mission was when fighting Scions.  Shockwave made that mission pathetic.  Of course, it was kind of useless for the rest of the game...

#108
comrade8472

comrade8472
  • Members
  • 767 messages
my favorite class to play is def Adept it just needs tweeks to make it more fluid with combat and power use.

I don't want to feal like I have to spam certain powers to have fun.
even with lower difficulties
Singularity needs to damage enemies not just used as an area of effect stasis
To quote that asari " Beat him to death with his own spine" sinularity def does not live up to it's scary rep. I feel that it's a mean joke

#109
Nizzemancer

Nizzemancer
  • Members
  • 1 541 messages

The Spamming Troll wrote...

Nizzemancer wrote...

I wonder if they are going to put in environmental manipulation in the biotic effects in ME3 (like lifting up boxes along with enemies in a singularity and have it smash into the enemy doing more damage as they're floating around) like they had in ME1, it was a bit ridiculous how in ME2 a singularity did nothing to the environment.


no, i saw a post somewhere recently from one of the devs about actually playing ME with destructible environments but they said it was too costly.

whatever that means.


I didn't mean destructible environments, just more loose debris your abilities could affect like some boxes in ME1

#110
MeAndMySandvich

MeAndMySandvich
  • Members
  • 176 messages

CuseGirl wrote...

MeAndMySandvich wrote...
But yeah, Adepts suffer from severe power redundancy. Shockwave's their obligatory useless power, and Pull and Throw are redundant with Singularity. They should throw something like Stasis in there, and possibly give Throw the ability to do something to shielded enemies. But it's hardly like they're unplayable - you only have to pick one useless/redundant power in any given Adept playthrough.


how is shockwave useless? it works well against the husks.....well that's the only time it worked well.....Adepts just fit in well early on, Jacob's Pull, Miranda's overload on mechs and then you finish them off....it's like the point guard of Mass Effect, you can score with Warp/Throw or assist with Pull/Singularity and play D with shockwave

if being an Adept wasn't versatile enuff, you weren't using it right


Shockwave is only good on easier difficulty settings. On those, it apparently tears weaker enemies up, but I've never played on those. On Insanity, it's basically worthless - a massive waste of cooldown with situational aiming.

The issue with pull and throw is that singularity is always better. They're okay for a Vanguard or a Sentinel, because those classes don't have singularity. But when you can throw an AOE that sucks in nearby unshielded enemies and stunlocks shielded enemies, there's absolutely no reason to use a more situational version of that with a 1.5 second shorter cooldown.

The Spamming Troll wrote...

the game isnt made for
abilities, its made for weapons


I think this, combined with the defenses > powers issue, is the biggest problem with the Adept power list. Pull, throw, and shockwave were made situational because they're all fight-enders, and the ability to use them against a shielded opponent would make combat trivial.

Compare Witcher 2, which is another ARPG that has powers as a supplement to weapons. I feel that that game generally does a better job of balancing its powers, because they are designed from the ground up as supplemental. The equivalent of throw knocks down/knocks back, but doesn't ragdoll enemies and send them flying. At higher levels, it gets an AOE, does damage, and has a small chance of opening enemies up to an insta-kill move. It's a better-balanced power because it's designed from the ground up to support your swordplay, whereas many of the Adept powers are either fight-ending or useless, depending on the situation.

Examples of well-designed biotic powers in Mass Effect include Singularity (which is somewhat useful but not game-breakingly useful against shielded enemies, therefore effectively supporting your gunplay) Charge (which is mostly a movement and shield regen ability, therefore effectively supporting your gunplay), and Stasis (which is essentially a balanced version of the biotic crowd control powers). Even pull and throw are good for Vanguards and Sentinels, because they aren't redundant. So it's more a question of design philosophy.

Modifié par MeAndMySandvich, 27 juillet 2011 - 12:55 .


#111
Fata Morgana

Fata Morgana
  • Members
  • 539 messages
Biotics, weak? Have you even played Vanguard yet? You essentially get to play as a blue bullet of death.

#112
sEsHo

sEsHo
  • Members
  • 27 messages
It depends how you use your powers ... there are lot's of fighting styles .

Modifié par sEsHo, 27 juillet 2011 - 12:40 .


#113
MeAndMySandvich

MeAndMySandvich
  • Members
  • 176 messages

Fata Morgana wrote...

Biotics, weak? Have you even played Vanguard yet? You essentially get to play as a blue bullet of death.


Vanguards are IMO an example of how Biotics should work in ME3. Charge rocks because it synergizes with shooter gameplay and is effective on all difficulty settings.

#114
xXljoshlXx

xXljoshlXx
  • Members
  • 320 messages

MeAndMySandvich wrote...

Fata Morgana wrote...

Biotics, weak? Have you even played Vanguard yet? You essentially get to play as a blue bullet of death.


Vanguards are IMO an example of how Biotics should work in ME3. Charge rocks because it synergizes with shooter gameplay and is effective on all difficulty settings.


I always the idea of a Vangaurd was to mix the adept and soldier class so it uses weapons and biotics 

#115
MeAndMySandvich

MeAndMySandvich
  • Members
  • 176 messages

xXljoshlXx wrote...

MeAndMySandvich wrote...

Fata Morgana wrote...

Biotics, weak? Have you even played Vanguard yet? You essentially get to play as a blue bullet of death.


Vanguards are IMO an example of how Biotics should work in ME3. Charge rocks because it synergizes with shooter gameplay and is effective on all difficulty settings.


I always the idea of a Vangaurd was to mix the adept and soldier class so it uses weapons and biotics 


Yeah, in theory. The issue was that they changed ME2 into a full shooter and apparently not everyone on the design team got the memo. The powers aren't versatile enough to be as good as use of both powers and guns for any class, but many of them don't seem to be designed to synergize with shooting.

#116
adonfraz

adonfraz
  • Members
  • 206 messages
Adepts do need to become better or ME3 Insanity is going to be even harder than ME2 Insanity was on them; For the simple fact the Enemy AI is going to be better (According to BioWare). Adepts won't be able to sit back in cover as long because enemies will try to flank you.

I doubt enemies will stand next to each other as much as in ME2 so warp explosions may become less useful.

The other five classes' in ME2 signature powers can act as a panic button to allow them to either draw aggro away from them or boost survivability against all enemies. Sigularity is completely ineffective againist a handful of enemies. So even though sigularity is the Adept's best power and I personally love it, I still consider it the worst signature power in ME2.

It's debatable though.

One thing most of us can agree on is that the Adept is by far the worst CQC class in ME2 (Without bonus powers). Enemies spreading out and closing in on you = bad for the Adept.

Despite me saying all that, I enjoyed the Adept and it's the only class I played all the way through insanity with (Before the Firepower Pack and Stasis).

Modifié par adonfraz, 27 juillet 2011 - 02:26 .


#117
pmac_tk421

pmac_tk421
  • Members
  • 1 465 messages
Are you kidding ME2s powers were much better than ME1s.

#118
Preie

Preie
  • Members
  • 87 messages

MeAndMySandvich wrote...

Yeah, in theory. The issue was that they changed ME2 into a full shooter and apparently not everyone on the design team got the memo. The powers aren't versatile enough to be as good as use of both powers and guns for any class, but many of them don't seem to be designed to synergize with shooting.


This statement is brilliant. I agree. Even as I play the Vanguard, shooting is always first. I liked grabbing Reave for extra biotics... but it is always better to shoot 8(

More purple in ME3, please. Everybody liked the Soldier because I feel like ME2 was so focused on gunfire. Mattock soldiers and widow soldiers... made everything dull. Sentinel, firefight with Invincibility shield.

It is why I was made they removed overload, decryption, sabatoge... ect. Focused all on gunfire

#119
No Snakes Alive

No Snakes Alive
  • Members
  • 1 810 messages

The Spamming Troll wrote...


well arent you Mr. Awesomeatmasseffect!

i HATE adepts on insanity, but i would completely agree adepts would have the easiest time beating insanity without using weapons. it seems reasonable enough to agree with that statement. i suppose engineers could just stay in cover and spam drone and debufs, or infiltrators might be able to cloak past certain parts, soldiers would be laughable. anyways the point id like to make is that it would take a million years to do so, and the game isnt made for abilities, its made for weapons, in which the adept plays half the game with the shiruken and the predetor.

if i dont rely on my squadmates, then just spam warp? thats what you want the adept to be, a warp bot? warp bombs are great and all, but nowhere near exclusive to the adept. if any class can use squadmates for debuffs, then anyone can use them for warp bombs too.

when i played ME1, i often wondered why more people didnt complain about the minimal damage tech mines did on the higher the difficulties. tech mines did alot of damage along with passive on lower settings, and way less on the higher ones. so, its just a good thing i dont care about techs, or i probably wouldnt be here.


I think you're missing my point. I'm not saying spam warp bombs; I'm saying properly use them to remove enemies' protections en masse more efficiently than just about anything else in the game aside from heavy weapons. Use guns too. And squadmates. There's your variety. Oh and then go crazy once you've warpbombed the armor off a group of mechs. Use pull and throw. Use singarity and assault rifle. Pull them into your shotgun. Throw them then snipe them before they can get up. F it, detonate another warp bomb.

Point is they're not any more limited than other classes unless you don't appreciate the slight redundancy of physics-based Jedi mind-trick CC powers. Then play another class because ME1 was the same crap in that regard. All I was trying to say is you can breeze through Insanity with Adepts if you use warp bombs to strip defenses properly (in conjunction with squadmates and guns).

And Tech underpowered in ME1? They left every group of enemies you encounter in the game standing their with their thumbs up their a's. They had shorter cooldown than duration if you specced your class properly and they left enemies unable to shoot or use powers. That's god mode; who needs them to do damage? Use the also OP pistol for that. I don't remember Biotics letting me pistol-whip a Geth Colossus to death without worry, broken as they were too. A lot was OP in ME1 and I'm glad for the improved balancing in the sequel. Stop crying nerf you wussies.

Modifié par No Snakes Alive, 27 juillet 2011 - 03:55 .


#120
Jademoon121

Jademoon121
  • Members
  • 930 messages
 Biotics are supposed to be powerful; you're using the same force that created the universe as a weapon.

#121
The Spamming Troll

The Spamming Troll
  • Members
  • 6 252 messages

No Snakes Alive wrote...

The Spamming Troll wrote...


well arent you Mr. Awesomeatmasseffect!

i HATE
adepts on insanity, but i would completely agree adepts would have the
easiest time beating insanity without using weapons. it seems reasonable
enough to agree with that statement. i suppose engineers could just
stay in cover and spam drone and debufs, or infiltrators might be able
to cloak past certain parts, soldiers would be laughable. anyways the
point id like to make is that it would take a million years to do so,
and the game isnt made for abilities, its made for weapons, in which the
adept plays half the game with the shiruken and the predetor.

if
i dont rely on my squadmates, then just spam warp? thats what you want
the adept to be, a warp bot? warp bombs are great and all, but nowhere
near exclusive to the adept. if any class can use squadmates for
debuffs, then anyone can use them for warp bombs too.

when i
played ME1, i often wondered why more people didnt complain about the
minimal damage tech mines did on the higher the difficulties. tech mines
did alot of damage along with passive on lower settings, and way less
on the higher ones. so, its just a good thing i dont care about techs,
or i probably wouldnt be here.


I think you're missing
my point. I'm not saying spam warp bombs; I'm saying properly use them
to remove enemies' protections en masse more efficiently than just about
anything else in the game aside from heavy weapons. Use guns too. And
squadmates. There's your variety. Oh and then go crazy once you've
warpbombed the armor off a group of mechs. Use pull and throw. Use
singarity and assault rifle. Pull them into your shotgun. Throw them
then snipe them before they can get up. F it, detonate another warp
bomb.

Point is they're not any more limited than other classes
unless you don't appreciate the slight redundancy of physics-based Jedi
mind-trick CC powers. Then play another class because ME1 was the same
crap in that regard. All I was trying to say is you can breeze through
Insanity with Adepts if you use warp bombs to strip defenses properly
(in conjunction with squadmates and guns).

And Tech underpowered
in ME1? They left every group of enemies you encounter in the game
standing their with their thumbs up their a's. They had shorter cooldown
than duration if you specced your class properly and they left enemies
unable to shoot or use powers. That's god mode; who needs them to do
damage? Use the also OP pistol for that. I don't remember Biotics
letting me pistol-whip a Geth Colossus to death without worry, broken as
they were too. A lot was OP in ME1 and I'm glad for the improved
balancing in the sequel. Stop crying nerf you wussies.


how come you dont want a game that can handle an actual adept?

Modifié par The Spamming Troll, 27 juillet 2011 - 04:16 .


#122
Reptillius

Reptillius
  • Members
  • 1 242 messages
Maybe it's my style but in Insanity I didn't have issue with the fights really and most of them didn't take me that long. And in many of the fight locations on Insanity if they can flank you they will unless you can get them "stuck" so to speak by partly taking over the flanking position yourself or with a squad member.

My Weakest power in Insanity was Shockwave. and that was because it was usable on enemies yes, but it was hard on that difficulty level to get enough enemies without shielding to truely make it devestating most of the time. Even upgraded. Even more annoying was when it would knock enemies forward on top of me where they would quickly stand up. Thank goodness for grunt and his preference for using a shotgun on close range targets. Even gave me a couple of hilarious moments where the enemy flies at me. and he shoots them and sends them flying back severely injured if not dead. It was adisappointing power on Insanity for being a signature power for me.

And my character easily upgraded to the point that I was setting up biotic combo's on my own. Devestating enemies too close together with singularity/warp explosions. Even if they had armour on because my biotic damage just ended up so much that even if they were armoured or shielded it'd rip them down and I was quickly able to toss something else out in the later stages. In fact. It got to the point where I was basically stacking singularities.

And all of this is ignoring the fact that there were plenty of battlefields that were just playgrounds for anybody sadistic enough to thuroughly enjoy throwing enemies off ledges in various ways...

Let's just say my Sadistic side was feeling like a kid in a candy shop.

I can only imagine adepts on lesser difficulties where everything would be a one hit kill without me having to really aim on half of them like I had to line up all those deadly sniper shots on the infiltrator because even on Insanity I quickly got a handle on arcing my powers and I pretty much pushed on the controller to roughly the right spot, let the power go, and started on something else.

If I really wanted to speed things up it was often warp to take down the armour or shields, and a double tap from one weapon or another to take out their health so that I'd have the powers ready for the next guy. And they usually would be by the time I was done shooting the last guy and moving on. Powers may have been a little slower but for me were often faster than taking the time to truely aim and fire. If you learned to take advantage of the button mapping function most of the powers that wouldn't target armoured foes would and even if the main affect didn't work did more than enough damage to take out said protection on most enemies with few exceptions... even on Insanity. So I basically walked through it. I didn't sit there forever waiting on stuff.

As for doing things to environmentals. While some of that was cool in ME1 it sometimes got in my way. One fine example is on my Vanguard playthrough of Noveria.  Between the asari Commando's uses of different powers they completely and utterly blocked the steps up to Benzia on me in one fight.  I couldn't get up to her at all.  So while it was cool and thematic in some ways. in others it could be a pain in the butt too.  Granted some of that stuff was destroyable just from things like gunfire and explosions in ME1 too.

Modifié par Reptillius, 27 juillet 2011 - 06:06 .


#123
pablodurando

pablodurando
  • Members
  • 516 messages
I never got why everyone said biotics had it hardest in ME2.

Vanguard was just pure maniacal fun. The class wasn't that hard where it was a dread and it was powerful enough to keep your attention glued to the fight all the time.

Adept was the easiest class I played in ME2. It might be because my style is heavy on teammates and cover(unless I'm playing Vanguard). I found once you got the Carnifax hand cannon and the Locust SMG the game became super easy. Take Miranda everywhere so you have overload with you, take Grunt to give you firepower and incendiarary ammo, and just sit back and throw singularities and warps. Extremely easy IMHO.

None of the classes in ME2 were substantially hard, but I found engineer and infiltrator to be harder for me. Mostly because they got me lazy, just spawning drones and getting a cloak to get a headshot instead of relying on gamer instincts. Biotics were easier for me, more high paced.

And that was on Insanity just so I won't be accused of not playing the game on higher difficulties.

#124
No Snakes Alive

No Snakes Alive
  • Members
  • 1 810 messages

The Spamming Troll wrote...



how come you dont want a game that can handle an actual adept?



That doesn't even make any sense. You can toss people around like freaking rag dolls in this game. If you don't care for strategy or challenge and don't like having to strip defenses first then just play on casual. Problem solved. How is the ME2 Adept not an "actual" one and how can't this game handle it?

Matter of fact, don't answer those. I'm putting two and two together and between your username and idiotic posts I think I'm done feeding the troll. GG bro.

#125
LGTX

LGTX
  • Members
  • 2 590 messages
I dig the thread title. Apart from completely disagreeing that biotics are "toned down", a change from one game to another is not an established trend, and a poor basis for uh, worries. Imho.