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Biotics continually toned down with each sequal?


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#126
JayhartRIC

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Xivai wrote...

Eurhetemec wrote...

The Spamming Troll wrote...

its really an awesome situation to be in when i say "biotics suck" and your tiny little brain jumps to the conclusion that "no, you just suck." try to look outside that bubble you keep yourself inside of.


Spamming, have you tried playing an Adept on Insanity past about level 16 or so? Or am I misunderstanding you?

I've beaten Mass Effect 2 on Insane as an Adept. Any other class can do it faster and easier. **** that ****. People wanted to balance the OP Adept so now they don't want to buff it when it's underpowered? What the **** kinf of a one sided discrimination is that?

I've beaten it as every other class on Insanity. The Adept has it the worst of the lot. Personally I'm baffled why we even have these debates. It's singleplayer. Why does it matter if something is overpowered? Don't use it if you don't want to. I want to feel like a powerful badass. I didn't pick the Adept because they described him as a skinny weakling that can only sissy slap his enemies with Biotic warp bombs. I got the impression he's a super soldier. Guess that was wrong. So much for the singularity ripping holes in the hulls of ships we get in cinematics and books. God so boring.

At least I know what I get with the other classes. Adept needs a buff or something to make him fun and unique. His powers are just not that good. The hybrid classes get the best of his powers.


Edit
Will people stop saying I don't know how to play? What the **** is wrong with you morons. Stop trying to mind control and dictate my life like your some omipitent big brother figure who knows everything I did apparently. Oh wait you aren't? Then shut the **** up about what I have and haven't done. It's not th epoint of this debate.

Got some regular Nostradamous players in the thread.


I the easiest time playing as an Adept.  I haven't even beaten Insanity as an Infiltrator, but I don't blame the class for it.

#127
The Spamming Troll

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No Snakes Alive wrote...

The Spamming Troll wrote...



how come you dont want a game that can handle an actual adept?



That doesn't even make any sense. You can toss people around like freaking rag dolls in this game. If you don't care for strategy or challenge and don't like having to strip defenses first then just play on casual. Problem solved. How is the ME2 Adept not an "actual" one and how can't this game handle it?

Matter of fact, don't answer those. I'm putting two and two together and between your username and idiotic posts I think I'm done feeding the troll. GG bro.


im not alone in my opinions, bro.

what other class has to strip protections in order to fill fill their roll?

my problem isnt that i dont have apposable thumbs, its that throw + protections = unsatisfaction. there  IS A WAY to make adepts play like adepts, and still make the game challenegine. adding a layer of defense for every enemy including varren, that nullifies my adepts very existance, isnt one of them.

#128
dreman9999

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The Spamming Troll wrote...

No Snakes Alive wrote...

The Spamming Troll wrote...



how come you dont want a game that can handle an actual adept?



That doesn't even make any sense. You can toss people around like freaking rag dolls in this game. If you don't care for strategy or challenge and don't like having to strip defenses first then just play on casual. Problem solved. How is the ME2 Adept not an "actual" one and how can't this game handle it?

Matter of fact, don't answer those. I'm putting two and two together and between your username and idiotic posts I think I'm done feeding the troll. GG bro.


im not alone in my opinions, bro.

what other class has to strip protections in order to fill fill their roll?

my problem isnt that i dont have apposable thumbs, its that throw + protections = unsatisfaction. there  IS A WAY to make adepts play like adepts, and still make the game challenegine. adding a layer of defense for every enemy including varren, that nullifies my adepts very existance, isnt one of them.

You don't get it....Adepts role is crowd control. You don't need to strip defence to do crowd conrtol, you need to strip defeence to kill your target. The reason you it's so hard for you is that your  don't know how to crowd control to you advatage.
Use throw as a spam move not a kill all move. Your to use it to control target and take of lesser targets shields. AT MAX all passives and upgrades I t takes3 throw to take off shields...that'sabout 4.5 seconds. You can even ring an engineer or a tech class to help you take off shields.
Your problem is that you want a to play it like a kill all hammer like in ME1.

#129
Someone With Mass

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Xivai wrote...

I've beaten Mass Effect 2 on Insane as an Adept. Any other class can do it faster and easier. **** that ****. People wanted to balance the OP Adept so now they don't want to buff it when it's underpowered? What the **** kinf of a one sided discrimination is that?

I've beaten it as every other class on Insanity. The Adept has it the worst of the lot. Personally I'm baffled why we even have these debates. It's singleplayer. Why does it matter if something is overpowered? Don't use it if you don't want to. I want to feel like a powerful badass. I didn't pick the Adept because they described him as a skinny weakling that can only sissy slap his enemies with Biotic warp bombs. I got the impression he's a super soldier. Guess that was wrong. So much for the singularity ripping holes in the hulls of ships we get in cinematics and books. God so boring.

At least I know what I get with the other classes. Adept needs a buff or something to make him fun and unique. His powers are just not that good. The hybrid classes get the best of his powers.


And that's why they need to make every class balanced. To make them feel as powerful as any other class, so the choice is more a matter of preference, and not because one class is clearly more powerful than another.

Not to mention that it'd be pointless to even have multiple classes if they're bested so easily by one specific class.

#130
sp0ck 06

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The Spamming Troll wrote...

sp0ck 06 wrote...

Strip their protections...then use heavy throw.  Problem solved.  Thats why you have guns and squadmates.


its so easy for me to say "what other class needs squadmates?" but your little argument there seems to be the only thing youll ever need to rely on.

i really dont care about ME2s gameplay. what i wan to know in ME3, is my adept ALWAYS going to need a squadmate with debuffs?


You don't "need" them, but if you're whining about protections, the fastest way to get rid of them is using your squadmate's powers.  Or just fire a few shots from your SMG.  

Adepts already have Warp, which takes care of Barriers and Armor, so your problem is just with shields?  Take a bonus power like Energy Drain, or use a squadmate, or use your gun.  Singularity also does some damage to shields.

Or just play on casual.  Many players have dominated with the Adept on Insanity, so don't come on here and **** because you can't duplicate their success.

#131
RedCaesar97

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The Spamming Troll wrote...

my problem isnt that i dont have apposable thumbs, its that throw + protections = unsatisfaction. there  IS A WAY to make adepts play like adepts, and still make the game challenegine. adding a layer of defense for every enemy including varren, that nullifies my adepts very existance, isnt one of them.


AI Hacking + protections = unsatisfaction
Cryo blast  + protections = unsatisfaction
Cryo ammo + protections = unsatisfaction
Incendiary ammo + protections = unsatisfaction
Neural shock + protections = unsatisfaction
Concussive shot + protections = unsatisfaction

I could go on. Every class has to deal with protections, either by shooting them off, or using protection-stripping powers. It does not nullify an Adept's existence (except your Adept appatently).

As mentioned by others in this thread, all powers were toned down from ME1 to ME2. I thought it made for a better game, especially when combined with the quicker cooldowns.

Now I do think the biotics need a small boost for ME3. I would like to see Singularity become instant-cast (like Drone), and have faster travel times for Pull, Throw, and Warp. From what gameplay video I have seen for ME2, the faster travel times seem to be a reality.

#132
RedCaesar97

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dreman9999 wrote...
You don't get it....Adepts role is crowd control. You don't need to strip defence to do crowd conrtol, you need to strip defeence to kill your target. The reason you it's so hard for you is that your  don't know how to crowd control to you advatage.
Use throw as a spam move not a kill all move. Your to use it to control target and take of lesser targets shields. AT MAX all passives and upgrades I t takes3 throw to take off shields...that'sabout 4.5 seconds. You can even ring an engineer or a tech class to help you take off shields.
Your problem is that you want a to play it like a kill all hammer like in ME1.


I will disagree with saying that the Adept's role is crowd control. All classes have crowd-control abilities:
Soldier: Concussive Shot, all ammo powers
Engineer: Overload (starting at rank 3), Incinerate, Drone, Cryo blast, AI Hacking
Adept: Singularity, Throw, Pull, Shockwave
Infiltrator: Ammo powers, Incinerate, AI Hacking
Vanguard: Ammo powers, Pull, Shockwave
Sentinel: Throw, Overload (starting at rank 3), Cryo Blast

The Adept is the biotic specialist, able to put at least one point in all the default biotic powers (emphasis on the default).

#133
James2912

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crimzontearz wrote...

the one thing I noticed is that, around here, no one knows how to spell sequel


I hava ta agere! 

#134
Jarate

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RedCaesar97 wrote...

AI Hacking + protections = unsatisfaction
Cryo blast  + protections = unsatisfaction
Cryo ammo + protections = unsatisfaction
Incendiary ammo + protections = unsatisfaction
Neural shock + protections = unsatisfaction
Concussive shot + protections = unsatisfaction

I could go on. Every class has to deal with protections, either by shooting them off, or using protection-stripping powers. It does not nullify an Adept's existence (except your Adept appatently).


This is the problem. Protections for every enemy is not a good mechanic, because a good chunk of your powers are either fight-enders or useless, depending on the situation. The best-designed powers in the game (stuff like charge, cloak, etc.) work regardless of whether your enemy is shielded or not, and actively synergize with the shooter gameplay. It's not that Adepts are useless on Insanity (they aren't, especially when you factor in the locust) it's that protections make half their powers redundant with singularity and useless in most situations.

Modifié par Jarate, 27 juillet 2011 - 05:31 .


#135
Someone With Mass

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That's why you have guns. In case you don't have the right power, or it's not fully effective yet.

It happened all the time in ME1, where you had to use you guns to kill people, since most powers took like half a minute to recharge.

#136
Laminator

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If anything, Singularity is even more powerful on hardcore and insanity than on the lower difficulty levels, because of its ability to lock down a target. This prevents enemies from straying away from the AOE of the follow-up warp bomb. It also gives players a reason to actually use a power so similar to pull but with twice the cooldown. IMO Adepts aren't nerfed even on insanity at all.

#137
Shepard the Leper

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Jarate wrote...

This is the problem. Protections for every enemy is not a good mechanic, because a good chunk of your powers are either fight-enders or useless, depending on the situation. The best-designed powers in the game (stuff like charge, cloak, etc.) work regardless of whether your enemy is shielded or not, and actively synergize with the shooter gameplay. It's not that Adepts are useless on Insanity (they aren't, especially when you factor in the locust) it's that protections make half their powers redundant with singularity and useless in most situations.


You're comparing buffs with powers directed at enemies. Stuff like ARush, Cloak, and even Charge affect Shepard and not the enemy. Try killing something with Cloak or ARush - you can use those powers a milion times without even scratching the enemy.
 
The only two (class) powers in ME2 that disable enemies regardless defenses are Singularity and Combat Drones - the two signature powers of the biotic/tech specialists. All other classes can only shoot the enemy as long as they are protected. Only with protection removed CC effects will take effect.

Making powers that ignore protection will render all other powers useless - that would be the worst possible option. What's the point in having Singularity if you can Pull everyone regardless?

#138
dreman9999

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RedCaesar97 wrote...

dreman9999 wrote...
You don't get it....Adepts role is crowd control. You don't need to strip defence to do crowd conrtol, you need to strip defeence to kill your target. The reason you it's so hard for you is that your  don't know how to crowd control to you advatage.
Use throw as a spam move not a kill all move. Your to use it to control target and take of lesser targets shields. AT MAX all passives and upgrades I t takes3 throw to take off shields...that'sabout 4.5 seconds. You can even ring an engineer or a tech class to help you take off shields.
Your problem is that you want a to play it like a kill all hammer like in ME1.


I will disagree with saying that the Adept's role is crowd control. All classes have crowd-control abilities:
Soldier: Concussive Shot, all ammo powers
Engineer: Overload (starting at rank 3), Incinerate, Drone, Cryo blast, AI Hacking
Adept: Singularity, Throw, Pull, Shockwave
Infiltrator: Ammo powers, Incinerate, AI Hacking
Vanguard: Ammo powers, Pull, Shockwave
Sentinel: Throw, Overload (starting at rank 3), Cryo Blast

The Adept is the biotic specialist, able to put at least one point in all the default biotic powers (emphasis on the default).

Not like the adept the other classes have CC. Singularity is the only power that holds groups for long periods of time at bay and takes of protection.
Any other power only delay enemies with one shot or need protection of to be full effective.
Solders have concussive shot but do not hold enemies at bay...just shots a small group. As for Ammo powers only incineraty ammo does CC. The solder class specilies in high hitting single damage.

With the engineer and sentianal, overload does no CC out side of geth and mecks. It works like a debuffer. It takes off protection but does not stop targets in mass. Incinerate, drone, and cryo blast just stun enemies as well
.... They have no continoued CC out side of lack of protection of targets and stunning.
Vanguard has CC but it's better used in attacking enemies not holding them at bay..The vanguard it about  formation break up, not cc.
Inflitrators are about stopping the taget from shotting back while in direct combat and indirect combat. They may have tech powers that delay the enemies but they can't do it prolonged.

The thing is that the adept a can put out walls and stop enemes movement and destory groups at once. Other classes may have one form of CC but none can do it like an adept. All adept powers can be made to deal with CC. The other classes would have 1, 2 or3 at most that can CC.

#139
The Spamming Troll

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sp0ck 06 wrote...

You don't "need" them, but if you're whining about protections, the fastest way to get rid of them is using your squadmate's powers.  Or just fire a few shots from your SMG.  

Adepts already have Warp, which takes care of Barriers and Armor, so your problem is just with shields?  Take a bonus power like Energy Drain, or use a squadmate, or use your gun.  Singularity also does some damage to shields.

Or just play on casual.  Many players have dominated with the Adept on Insanity, so don't come on here and **** because you can't duplicate their success.


if i want to play as an adept on insanity, i need to strip protections.

many players? as in a very select few people who repeatedly play certain parts of ME over and over and over and over and over....... no, im not concerned about how easy the game has become for someone like that. im not even trying to be as good as them. im simply looking for an adept, that doesnt need to shirt first, and use biotics later.

#140
The Spamming Troll

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dreman9999 wrote...

You don't get it....Adepts role is crowd control. You don't need to strip defence to do crowd conrtol, you need to strip defeence to kill your target. The reason you it's so hard for you is that your  don't know how to crowd control to you advatage.
Use throw as a spam move not a kill all move. Your to use it to control target and take of lesser targets shields. AT MAX all passives and upgrades I t takes3 throw to take off shields...that'sabout 4.5 seconds. You can even ring an engineer or a tech class to help you take off shields.
Your problem is that you want a to play it like a kill all hammer like in ME1.


you are completely wrong on your judgement of how i play ME2. ME2 is an extremely easy game, like you said, it takes 4.5 seconds exactly to kill someone.

ive never once said "insanity is too hard." so i really dont get what your point is.

its like i can say one thing, and all you people hear is "waahhh, insanity is too hard, i like ME1 better."

#141
The Spamming Troll

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RedCaesar97 wrote...

The Spamming Troll wrote...

my problem isnt that i dont have apposable thumbs, its that throw + protections = unsatisfaction. there  IS A WAY to make adepts play like adepts, and still make the game challenegine. adding a layer of defense for every enemy including varren, that nullifies my adepts very existance, isnt one of them.


AI Hacking + protections = unsatisfaction
Cryo blast  + protections = unsatisfaction
Cryo ammo + protections = unsatisfaction
Incendiary ammo + protections = unsatisfaction
Neural shock + protections = unsatisfaction
Concussive shot + protections = unsatisfaction

I could go on. Every class has to deal with protections, either by shooting them off, or using protection-stripping powers. It does not nullify an Adept's existence (except your Adept appatently).

As mentioned by others in this thread, all powers were toned down from ME1 to ME2. I thought it made for a better game, especially when combined with the quicker cooldowns.

Now I do think the biotics need a small boost for ME3. I would like to see Singularity become instant-cast (like Drone), and have faster travel times for Pull, Throw, and Warp. From what gameplay video I have seen for ME2, the faster travel times seem to be a reality.


i agree, i just dont play mass effect because of those classes. i play it becaeu of biotics, and the story. er, well the story that was in ME1. ME2 sucked, i dont care about it.

even small things lie you mentioned singularity being instacast, or some abilities being evolved to work through protections. those are things that gotta be made differently. if im playing ME3 and staggering enemies for half a seoncd with my super maxxed throw ability, im not going to be happy.

Modifié par The Spamming Troll, 27 juillet 2011 - 11:28 .


#142
TexasToast712

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 What the hell is a haduken?

#143
PrinceLionheart

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TexasToast712 wrote...

 What the hell is a haduken?


Posted Image

#144
Jarate

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Shepard the Leper wrote...

Jarate wrote...

This is the problem. Protections for every enemy is not a good mechanic, because a good chunk of your powers are either fight-enders or useless, depending on the situation. The best-designed powers in the game (stuff like charge, cloak, etc.) work regardless of whether your enemy is shielded or not, and actively synergize with the shooter gameplay. It's not that Adepts are useless on Insanity (they aren't, especially when you factor in the locust) it's that protections make half their powers redundant with singularity and useless in most situations.


You're comparing buffs with powers directed at enemies. Stuff like ARush, Cloak, and even Charge affect Shepard and not the enemy. Try killing something with Cloak or ARush - you can use those powers a milion times without even scratching the enemy.


That's good. They've made Mass Effect into enough of a shooter that at this point it makes a lot more sense to make powers work with shooter gameplay instead of trying to tack on a system that doesn't really work with the rest of the game. Throw, pull, and shockwave look good in a trailer, but in actual gameplay you quickly realize that Singularity is strictly better than those in 95% of situations.
 

The only two (class) powers in ME2 that disable enemies regardless defenses are Singularity and Combat Drones - the two signature powers of the biotic/tech specialists. All other classes can only shoot the enemy as long as they are protected. Only with protection removed CC effects will take effect.

Making powers that ignore protection will render all other powers useless - that would be the worst possible option. What's the point in having Singularity if you can Pull everyone regardless?


How about stuff like reave, flashbang, and stasis? Those are powers that aren't buffs, work on shielded enemies, and are available to all classes. CC that only works when enemies are almost dead isn't particularly useful. You need maybe one of those powers per class. Adepts have four. My point is not "make pull work  on shielded enemies," because that would be unbalanced. My point is "design abilities more intelligently so that you avoid redundancy."

Viable ways of doing that include giving pull a more limited effect on shielded enemies (along the lines of singularity), balancing the difficulty differently so that pull has a different role than singularity (for instance, maybe you can use it on weak enemies, but it's less effective than singularity on stronger enemies, like on lower difficulty levels), or replacing pull with something less redundant like stasis.

#145
Jarate

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Laminator wrote...

If anything, Singularity is even more powerful on hardcore and insanity than on the lower difficulty levels, because of its ability to lock down a target. This prevents enemies from straying away from the AOE of the follow-up warp bomb. It also gives players a reason to actually use a power so similar to pull but with twice the cooldown. IMO Adepts aren't nerfed even on insanity at all.


It's less "nerfed" and more "badly designed." Adepts do fine on Insanity - they're just kind of boring since singularity overshadows half their power list.

#146
No Snakes Alive

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Jarate wrote...

Laminator wrote...

If anything, Singularity is even more powerful on hardcore and insanity than on the lower difficulty levels, because of its ability to lock down a target. This prevents enemies from straying away from the AOE of the follow-up warp bomb. It also gives players a reason to actually use a power so similar to pull but with twice the cooldown. IMO Adepts aren't nerfed even on insanity at all.


It's less "nerfed" and more "badly designed." Adepts do fine on Insanity - they're just kind of boring since singularity overshadows half their power list.


Except that every class's exclusive overshadows the rest of their powers lol.

#147
Therefore_I_Am

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The force & strength of the powers do not annoy me (except for singularity/throw/lift not working against armor'ed enemies, no reason for it not to), what annoys me is that the powers are all on the same cooldown so you have to wait when you use a single power. No reason for that given how biotics are less potent in ME2. Why have something so powerful with it's own cooldown in ME1, and then deduce that something in ME2 while having it share a cooldown with all the other powers? Something doesn't add up.

Modifié par Therefore_I_Am, 28 juillet 2011 - 12:21 .


#148
Someone With Mass

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The biotics seems to be a little more useful in ME3, because you can at least take away the enemies' riot shields with them.

#149
Therefore_I_Am

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Someone With Mass wrote...

The biotics seems to be a little more useful in ME3, because you can at least take away the enemies' riot shields with them.


I just hope the powers don't share a cooldown.

#150
CuseGirl

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I wish I could mod ME-2 so Shep would go "KAAAA-MEH"....."HA-MEH"....."HA!!!" everytime he shoots the Cain.

As for the whole "I wanna be an adept without shooting", I'm sorry, that's just not going to happen unless the Adept becomes a full out roflstomp class and we dont want that because of lack of balance. Every enemy out there has a gun, you gotta have one too.