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Biotics continually toned down with each sequal?


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#151
CuseGirl

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Therefore_I_Am wrote...

The force & strength of the powers do not annoy me (except for singularity/throw/lift not working against armor'ed enemies, no reason for it not to), what annoys me is that the powers are all on the same cooldown so you have to wait when you use a single power. No reason for that given how biotics are less potent in ME2. Why have something so powerful with it's own cooldown in ME1, and then deduce that something in ME2 while having it share a cooldown with all the other powers? Something doesn't add up.


Tru tru, if I use a biotic power, my tech should be a separate cooldown....that's probably for balance tho. Cuz then you could overload a shield and warp spam one after the other......

#152
Sesshomaru47

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JayhartRIC wrote...

Xivai wrote...

Eurhetemec wrote...

The Spamming Troll wrote...

its really an awesome situation to be in when i say "biotics suck" and your tiny little brain jumps to the conclusion that "no, you just suck." try to look outside that bubble you keep yourself inside of.


Spamming, have you tried playing an Adept on Insanity past about level 16 or so? Or am I misunderstanding you?

I've beaten Mass Effect 2 on Insane as an Adept. Any other class can do it faster and easier. **** that ****. People wanted to balance the OP Adept so now they don't want to buff it when it's underpowered? What the **** kinf of a one sided discrimination is that?

I've beaten it as every other class on Insanity. The Adept has it the worst of the lot. Personally I'm baffled why we even have these debates. It's singleplayer. Why does it matter if something is overpowered? Don't use it if you don't want to. I want to feel like a powerful badass. I didn't pick the Adept because they described him as a skinny weakling that can only sissy slap his enemies with Biotic warp bombs. I got the impression he's a super soldier. Guess that was wrong. So much for the singularity ripping holes in the hulls of ships we get in cinematics and books. God so boring.

At least I know what I get with the other classes. Adept needs a buff or something to make him fun and unique. His powers are just not that good. The hybrid classes get the best of his powers.


Edit
Will people stop saying I don't know how to play? What the **** is wrong with you morons. Stop trying to mind control and dictate my life like your some omipitent big brother figure who knows everything I did apparently. Oh wait you aren't? Then shut the **** up about what I have and haven't done. It's not th epoint of this debate.

Got some regular Nostradamous players in the thread.


I the easiest time playing as an Adept.  I haven't even beaten Insanity as an Infiltrator, but I don't blame the class for it.


Me too. It's easy on Insantiy if you're an adept. They're very powerful and only made stronger by having 1 or even 2 party menbers along who also have biotics. I don't understand why everyone said that the easiest way to beat the game on instanity was to use an infiltrator. I got up to the Collector ship and quit. That fight was a nightmare, however my adept sailed through with no problems. Maybe it's the way people play I don't know...but for me adepts have always been the best class.

#153
Therefore_I_Am

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CuseGirl wrote...

Therefore_I_Am wrote...

The force & strength of the powers do not annoy me (except for singularity/throw/lift not working against armor'ed enemies, no reason for it not to), what annoys me is that the powers are all on the same cooldown so you have to wait when you use a single power. No reason for that given how biotics are less potent in ME2. Why have something so powerful with it's own cooldown in ME1, and then deduce that something in ME2 while having it share a cooldown with all the other powers? Something doesn't add up.


Tru tru, if I use a biotic power, my tech should be a separate cooldown....that's probably for balance tho. Cuz then you could overload a shield and warp spam one after the other......


But warp would be on it's own cooldown so spamming it would be difficult. Instead I would overload/warp their shield, then throw/lift/singularity right after

#154
Jarate

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No Snakes Alive wrote...

Jarate wrote...

Laminator wrote...

If anything, Singularity is even more powerful on hardcore and insanity than on the lower difficulty levels, because of its ability to lock down a target. This prevents enemies from straying away from the AOE of the follow-up warp bomb. It also gives players a reason to actually use a power so similar to pull but with twice the cooldown. IMO Adepts aren't nerfed even on insanity at all.


It's less "nerfed" and more "badly designed." Adepts do fine on Insanity - they're just kind of boring since singularity overshadows half their power list.


Except that every class's exclusive overshadows the rest of their powers lol.


Not really, no. Take the Vanguard - you've got incendiary ammo, cryo ammo, pull, and shockwave. Shockwave's really the only trash power in there (at least on higher difficulties) but even that's useful on massed enemies at lower difficulties. Incendiary and cryo don't compete with charge for cooldown, and are useful for different enemies, strategies, and builds. Pull does compete with charge for cooldown, but it has a completely different role in combat - it's something you use against enemies with no defenses in unsafe locations vs. enemies with or without defenses in safe locations.

The issue with the Adept is that its powers don't really have that many different roles on insanity - pull basically does more or less what singularity does, throw affects the same enemies as pull and singularity, but is situationally more useful against enemies near edges, and shockwave is completely worthless. The problem is the redundancy - singularity basically obsoletes all three of those powers in 95% of situations. Pull, for instance, is actually a good power, but singularity is so much better that there's no reason to use it.

Modifié par Jarate, 28 juillet 2011 - 12:43 .


#155
sH0tgUn jUliA

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I'd just like to slap some a-hole like Harkin upside with a singularity for being a pig like he was in ME1 to the femShep.

#156
dreman9999

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The Spamming Troll wrote...

dreman9999 wrote...

You don't get it....Adepts role is crowd control. You don't need to strip defence to do crowd conrtol, you need to strip defeence to kill your target. The reason you it's so hard for you is that your  don't know how to crowd control to you advatage.
Use throw as a spam move not a kill all move. Your to use it to control target and take of lesser targets shields. AT MAX all passives and upgrades I t takes3 throw to take off shields...that'sabout 4.5 seconds. You can even ring an engineer or a tech class to help you take off shields.
Your problem is that you want a to play it like a kill all hammer like in ME1.


you are completely wrong on your judgement of how i play ME2. ME2 is an extremely easy game, like you said, it takes 4.5 seconds exactly to kill someone.

ive never once said "insanity is too hard." so i really dont get what your point is.

its like i can say one thing, and all you people hear is "waahhh, insanity is too hard, i like ME1 better."

Ok....I can understand that...It's a reflex with us. But the point is that Adepts mainstrength is CC...It always was...You just  have to work more to take someone out with biotics other than spaming your powers mindlessly. As an adept you have to use CC together the full power out of your adept. Done right you can kill much easier and faster that the ME1 adept. It's all about setting up group kills. While adepts had an easier time CC in ME1, killing was much harder.

#157
dreman9999

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Jarate wrote...

No Snakes Alive wrote...

Jarate wrote...

Laminator wrote...

If anything, Singularity is even more powerful on hardcore and insanity than on the lower difficulty levels, because of its ability to lock down a target. This prevents enemies from straying away from the AOE of the follow-up warp bomb. It also gives players a reason to actually use a power so similar to pull but with twice the cooldown. IMO Adepts aren't nerfed even on insanity at all.


It's less "nerfed" and more "badly designed." Adepts do fine on Insanity - they're just kind of boring since singularity overshadows half their power list.


Except that every class's exclusive overshadows the rest of their powers lol.


Not really, no. Take the Vanguard - you've got incendiary ammo, cryo ammo, pull, and shockwave. Shockwave's really the only trash power in there (at least on higher difficulties) but even that's useful on massed enemies at lower difficulties. Incendiary and cryo don't compete with charge for cooldown, and are useful for different enemies, strategies, and builds. Pull does compete with charge for cooldown, but it has a completely different role in combat - it's something you use against enemies with no defenses in unsafe locations vs. enemies with or without defenses in safe locations.

The issue with the Adept is that its powers don't really have that many different roles on insanity - pull basically does more or less what singularity does, throw affects the same enemies as pull and singularity, but is situationally more useful against enemies near edges, and shockwave is completely worthless. The problem is the redundancy - singularity basically obsoletes all three of those powers in 95% of situations. Pull, for instance, is actually a good power, but singularity is so much better that there's no reason to use it.

If your look at powers that have one hit total control like singularity, would agree but for overal use in battle I completly diss agree. Every power out side of singularity is used for stunning, taking off defence and getting target out of cover. Take Throw for example. If an enemy is in cover you can curve throw behind him to knock him out of cover. When knockout they completly stand up and are stun for a few seconds.(Like what happen to shep when he/she is hit by a warp, incinerary blast or rocket.) Thanks to throws fast cooldown and your own extra cooldown bonuses, you can quickly use throw agein to hit the guy and stun him agein...You can keep doing that till his shield fail....Then you can pull him and use him as a bomb. With heavy throw with a level 6 biotic power upgrade...thats 3 throws. You can do 3 throws in 4.6 seconds...... That may not sound much to just shooting them as a solder class but it add up in the end....In 4.6 secs you can pull the guy in to a group and warp bomb them.
Solders may kill single enemies faster than adepts but Adepts kill groups faster than solders... An adept can warp bomb a group, stipping their protection, taking a good part of health , and killing a few in less then 5 seconds....
With throw, pull, and warp....

Modifié par dreman9999, 28 juillet 2011 - 01:14 .


#158
Jarate

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dreman9999 wrote...

Jarate wrote...

No Snakes Alive wrote...

Jarate wrote...

Laminator wrote...

If anything, Singularity is even more powerful on hardcore and insanity than on the lower difficulty levels, because of its ability to lock down a target. This prevents enemies from straying away from the AOE of the follow-up warp bomb. It also gives players a reason to actually use a power so similar to pull but with twice the cooldown. IMO Adepts aren't nerfed even on insanity at all.


It's less "nerfed" and more "badly designed." Adepts do fine on Insanity - they're just kind of boring since singularity overshadows half their power list.


Except that every class's exclusive overshadows the rest of their powers lol.


Not really, no. Take the Vanguard - you've got incendiary ammo, cryo ammo, pull, and shockwave. Shockwave's really the only trash power in there (at least on higher difficulties) but even that's useful on massed enemies at lower difficulties. Incendiary and cryo don't compete with charge for cooldown, and are useful for different enemies, strategies, and builds. Pull does compete with charge for cooldown, but it has a completely different role in combat - it's something you use against enemies with no defenses in unsafe locations vs. enemies with or without defenses in safe locations.

The issue with the Adept is that its powers don't really have that many different roles on insanity - pull basically does more or less what singularity does, throw affects the same enemies as pull and singularity, but is situationally more useful against enemies near edges, and shockwave is completely worthless. The problem is the redundancy - singularity basically obsoletes all three of those powers in 95% of situations. Pull, for instance, is actually a good power, but singularity is so much better that there's no reason to use it.

If your look at powers that have one hit total control like singularity, would agree but for overal use in battle I completly diss agree. Every power out side of singularity is used for stunning, taking off defence and getting target out of cover. Take Throw for example. If an enemy is in cover you can curve throw behind him to knock him out of cover. When knockout they completly stand up and are stun for a few seconds.(Like what happen to shep when he/she is hit by a warp, incinerary blast or rocket.) Thanks to throws fast cooldown and your own extra cooldown bonuses, you can quickly use throw agein to hit the guy and stun him agein...You can keep doing that till his shield fail....Then you can pull him and use him as a bomb. With heavy throw with a level 6 biotic power upgrade...thats 3 throws. You can do 3 throws in 4.6 seconds...... That may not sound much to just shooting them as a solder class but it add up in the end....In 4.6 secs you can pull the guy in to a group and warp bomb them.
Solders may kill single enemies faster than adepts but Adepts kill groups faster than solders... An adept can warp bomb a group, stipping their protection, taking a good part of health , and killing a few in less then 5 seconds....
With throw, pull, and warp....


Throw is 50% faster than singularity, but it's a lot worse at knocking enemies out of cover. You can dump a bunch of points into a fully upgraded throw, but you can also use singularity and unload with the locust for the same result, probably a little quicker. The issue is not that throw and pull are useless - they aren't. It's just that singularity is better in basically every situation.

#159
CajNatalie

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The Spamming Troll wrote...

*snip*
...im simply looking for an adept, that doesnt need to shirt first, and use biotics later.

This line here caught my attention.

What's so different from ME1 other than switching the order?
You used biotics first, then shot later... shot a hell of a lot...
Watch my vids that I'm uploading now with my Adept (see link in signature). It's mostly consisting of disabling with biotics then mindlessly unloading on their helpless bodies until they die.

The difference in ME2 is that shooting first provides at least some challenge.
Shooting last did not, because the enemy is helpless, and should just die already (but if only there were kill zones, more viability of throw-collision kills, warp bombs... the good stuff, y'know)
I'm feeling shockingly limited here for a class that's supposedly able to kill without firing a shot... I'm firing literally HUNDREDS of shots in a wild spray here.

Modifié par CajNatalie, 28 juillet 2011 - 01:48 .


#160
No Snakes Alive

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Jarate wrote...

No Snakes Alive wrote...

Jarate wrote...

Laminator wrote...

If anything, Singularity is even more powerful on hardcore and insanity than on the lower difficulty levels, because of its ability to lock down a target. This prevents enemies from straying away from the AOE of the follow-up warp bomb. It also gives players a reason to actually use a power so similar to pull but with twice the cooldown. IMO Adepts aren't nerfed even on insanity at all.


It's less "nerfed" and more "badly designed." Adepts do fine on Insanity - they're just kind of boring since singularity overshadows half their power list.


Except that every class's exclusive overshadows the rest of their powers lol.


Not really, no. Take the Vanguard - you've got incendiary ammo, cryo ammo, pull, and shockwave. Shockwave's really the only trash power in there (at least on higher difficulties) but even that's useful on massed enemies at lower difficulties. Incendiary and cryo don't compete with charge for cooldown, and are useful for different enemies, strategies, and builds. Pull does compete with charge for cooldown, but it has a completely different role in combat - it's something you use against enemies with no defenses in unsafe locations vs. enemies with or without defenses in safe locations.

The issue with the Adept is that its powers don't really have that many different roles on insanity - pull basically does more or less what singularity does, throw affects the same enemies as pull and singularity, but is situationally more useful against enemies near edges, and shockwave is completely worthless. The problem is the redundancy - singularity basically obsoletes all three of those powers in 95% of situations. Pull, for instance, is actually a good power, but singularity is so much better that there's no reason to use it.


That's apples and oranges if I've ever seen it. Those aren't even castable powers so of course they get "used" - you throw an ammo power on once and then spend the rest of your time using Charge and Adrenaline Rush over and over.

Singularity is the CC king. Pull is better used as a finisher (Pull+Throw off the map or Pull-into-shotgun-blast, etc). Those two powers are only as redundant as Cryo Blast and Combat Drone are for an Engineer. Yeah in some aspects/uses some powers might overlap a bit: that's the whole point. You have different options for similar situations.

With my Engineer sometimes I cast Combat Drone then rush in and shotgun the enemy to hell in the back of the head, sometimes I freeze and shatter them with a melee, sometimes I light them on fire and lol hard. With an Adept sometimes I warp bomb them to oblivion, sometimes I pull-throw them to the moon, sometimes I feed them some Warp Ammo via shotgun after a pull, throw, you name it.

A lot of powers lead to the same results via different paths. It's up to the player to make the game fun for his or her self by mixing it up. I can breeze through the game with an Assassin/Infiltrator with GPS, Tungsten Ammo and Assassination Cloak by taking out fully protected enemies with one charged backstabbing blast after another and only that. But I make it a point to use their other powers too, redundant and/or less effective as they may be, because that's how I have fun with the game...

#161
JayhartRIC

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A lot of people are saying there is no reason to not use singularity which proves you aren't making the most efficient use of the class. If you already have a singularity up, throwing a second one removes the one you already threw.

#162
The Spamming Troll

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dreman9999 wrote...

The Spamming Troll wrote...

dreman9999 wrote...

You don't get it....Adepts role is crowd control. You don't need to strip defence to do crowd conrtol, you need to strip defeence to kill your target. The reason you it's so hard for you is that your  don't know how to crowd control to you advatage.
Use throw as a spam move not a kill all move. Your to use it to control target and take of lesser targets shields. AT MAX all passives and upgrades I t takes3 throw to take off shields...that'sabout 4.5 seconds. You can even ring an engineer or a tech class to help you take off shields.
Your problem is that you want a to play it like a kill all hammer like in ME1.


you are completely wrong on your judgement of how i play ME2. ME2 is an extremely easy game, like you said, it takes 4.5 seconds exactly to kill someone.

ive never once said "insanity is too hard." so i really dont get what your point is.

its like i can say one thing, and all you people hear is "waahhh, insanity is too hard, i like ME1 better."

Ok....I can understand that...It's a reflex with us. But the point is that Adepts mainstrength is CC...It always was...You just  have to work more to take someone out with biotics other than spaming your powers mindlessly. As an adept you have to use CC together the full power out of your adept. Done right you can kill much easier and faster that the ME1 adept. It's all about setting up group kills. While adepts had an easier time CC in ME1, killing was much harder.


ive never played an adept, in ME1 or in ME2, and spammed my powers mindlessly. thats only possible on casual, and im not here to discuss casual.

warp bombs are awesome! your absolutely right, but how is a warp bomb going to help my adept anymore then it helps your soldier? i know you can set up your own warp bombs, but thats only when im continuously using 2 abilities.

jarate, i just wanted to say i appreciate your points of view. i really dont see how someone who enjoys enemy protections, wouldnt want them to be made better and implemented more logically. enemy protections were added to negate the use of my powers in order for the game to become challenging. i dont know how more people dont see the complete lack of imagination when it comes to bioware trying to put a challenge into its game.

how do we make the game harder?
-lets take away their powers!

i basiaclly play ME for biotics, so im a but more pationate about what i think biotics should be in ME, and it get me into trouble. its dissapointing enough playing a game that couldnt follow in its own footsteps, but when they add some idiotic element to the gameplay like enemy protections, it kindof ruins the fun for me.

#163
The Spamming Troll

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CajNatalie wrote...

The Spamming Troll wrote...

*snip*
...im simply looking for an adept, that doesnt need to shirt first, and use biotics later.

This line here caught my attention.

What's so different from ME1 other than switching the order?
You used biotics first, then shot later... shot a hell of a lot...
Watch my vids that I'm uploading now with my Adept (see link in signature). It's mostly consisting of disabling with biotics then mindlessly unloading on their helpless bodies until they die.

The difference in ME2 is that shooting first provides at least some challenge.
Shooting last did not, because the enemy is helpless, and should just die already (but if only there were kill zones, more viability of throw-collision kills, warp bombs... the good stuff, y'know)
I'm feeling shockingly limited here for a class that's supposedly able to kill without firing a shot... I'm firing literally HUNDREDS of shots in a wild spray here.


untrue. i never played ME1 and was forced to shoot first. it was my choice on what i wanted to approach with. in ME2 i HAVE to shoot first, no matter what. i GET to use biotics, when i dont even need to use them. its not even remotely how your trying to simplify it.

read my last post, i think enemy protections are a pathetic attempt at creating challenge.

#164
The Spamming Troll

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JayhartRIC wrote...

A lot of people are saying there is no reason to not use singularity which proves you aren't making the most efficient use of the class. If you already have a singularity up, throwing a second one removes the one you already threw.


i would hope nobody in this conversation would think anything less. or maybe im argueing withthe wrong people. we all play alot of ME, right?

although, singularity seems to fade out just as my cooldowns about to refresh, so im usual reapplying it again right away anyways. plus i seem to warp explode all my singularities anyways, theres really not another worthwhile cooldown thats more valuable anyways.

Modifié par The Spamming Troll, 28 juillet 2011 - 03:14 .


#165
Reptillius

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The Spamming Troll wrote...

sp0ck 06 wrote...

You don't "need" them, but if you're whining about protections, the fastest way to get rid of them is using your squadmate's powers.  Or just fire a few shots from your SMG.  

Adepts already have Warp, which takes care of Barriers and Armor, so your problem is just with shields?  Take a bonus power like Energy Drain, or use a squadmate, or use your gun.  Singularity also does some damage to shields.

Or just play on casual.  Many players have dominated with the Adept on Insanity, so don't come on here and **** because you can't duplicate their success.


if i want to play as an adept on insanity, i need to strip protections.

many players? as in a very select few people who repeatedly play certain parts of ME over and over and over and over and over....... no, im not concerned about how easy the game has become for someone like that. im not even trying to be as good as them. im simply looking for an adept, that doesnt need to shirt first, and use biotics later.


Hmm. I rarely shot first with my Adept. And it was the first time I'd played a full adept and my first time on Insanity. I guess I'm the one your looking for.  I ripped things to pieces and rarely fired a weapon even on insanity.  When I did it was mostly just to make everything go faster.  I usually pushed enemy defensive points rather than waiting for them to come to me.

As for Pull and Singularity. Singularity did a lot more people but it was a lot more unpredictable. Specially if it managed to pick up multiple targets.  Now it could toss them off a cliff or suspend them in the air for you to shoot helplessly or hit with another power but it had just as even odds that while your shooting one it's dropping another enemy behind your defensive line. Pull on the other hand was a lot more controllable and targetable to achieve specific results on singular enemies which was often to my advantage when thinning out a pack of hostile enemies.

As for recasting singularity. There were times where that was useful as well. It basically gave you an endless lockdown with it propperly built up.

As for protections in general. with a little ingenuity and work. At least on the consoles... Biotics come ready equipped to strip 2 of the three protections out of the box.  With a power that pretty much every biotic is going to take. That of Warp.  It is also quite capable of taking out shields too if you want to use it that way.  Usually all of a targets shields in a single shot...

There is only one other class that can even make a claim to be so ready to deal with the added diffictuly on a regular basis that comes with protections.  That is the Sentinel. Who as starting powers actually can have the ability to remove all 3 protections right out of the box. 

With such powers at ones disposal it does kind of make most of the arguments about Biotic powers being weak because of the additional protections fall a bit short because it is one of the two classes best equipped up front from the get go with no additional powers to handle that difficulty.  on top of that. Warp has the added benefit that if you take even a sliver of health off of the oh so annoying Vorcha and Krogan it stops that annoying problem that their health goes up faster than the creation of offspring by two crack addicted rabbits during mating season.

Just from a tactical standpoint, of these points, combined with the nature of many of the battle fields and the ability to physically manipulate the positions of unshielded enemies in just about any direction you choose and some of those powers actually render enemies inable to fight back for the duration.  Biotics are anything but weak.


Since shields are your only difficulty at this point and the idea RP wise and tactically is to have squadmates. Take Miranda, Tali, or Garus with you to fill in that gap to make a very powerful squad.

Modifié par Reptillius, 28 juillet 2011 - 03:15 .


#166
TexasToast712

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PrinceLionheart wrote...

TexasToast712 wrote...

 What the hell is a haduken?

snip

For future reference keep your Stupid Street Fighter out of my Mass Effect.

Modifié par TexasToast712, 28 juillet 2011 - 03:18 .


#167
The Spamming Troll

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Reptillius wrote...

The Spamming Troll wrote...

sp0ck 06 wrote...

You don't "need" them, but if you're whining about protections, the fastest way to get rid of them is using your squadmate's powers.  Or just fire a few shots from your SMG.  

Adepts already have Warp, which takes care of Barriers and Armor, so your problem is just with shields?  Take a bonus power like Energy Drain, or use a squadmate, or use your gun.  Singularity also does some damage to shields.

Or just play on casual.  Many players have dominated with the Adept on Insanity, so don't come on here and **** because you can't duplicate their success.


if i want to play as an adept on insanity, i need to strip protections.

many players? as in a very select few people who repeatedly play certain parts of ME over and over and over and over and over....... no, im not concerned about how easy the game has become for someone like that. im not even trying to be as good as them. im simply looking for an adept, that doesnt need to shirt first, and use biotics later.


Hmm. I rarely shot first with my Adept. And it was the first time I'd played a full adept and my first time on Insanity. I guess I'm the one your looking for.  I ripped things to pieces and rarely fired a weapon even on insanity.  When I did it was mostly just to make everything go faster.  I usually pushed enemy defensive points rather than waiting for them to come to me.

As for Pull and Singularity. Singularity did a lot more people but it was a lot more unpredictable. Specially if it managed to pick up multiple targets.  Now it could toss them off a cliff or suspend them in the air for you to shoot helplessly or hit with another power but it had just as even odds that while your shooting one it's dropping another enemy behind your defensive line. Pull on the other hand was a lot more controllable and targetable to achieve specific results on singular enemies which was often to my advantage when thinning out a pack of hostile enemies.

As for recasting singularity. There were times where that was useful as well. It basically gave you an endless lockdown with it propperly built up.

As for protections in general. with a little ingenuity and work. At least on the consoles... Biotics come ready equipped to strip 2 of the three protections out of the box.  With a power that pretty much every biotic is going to take. That of Warp.  It is also quite capable of taking out shields too if you want to use it that way.  Usually all of a targets shields in a single shot...

There is only one other class that can even make a claim to be so ready to deal with the added diffictuly on a regular basis that comes with protections.  That is the Sentinel. Who as starting powers actually can have the ability to remove all 3 protections right out of the box. 

With such powers at ones disposal it does kind of make most of the arguments about Biotic powers being weak because of the additional protections fall a bit short because it is one of the two classes best equipped up front from the get go with no additional powers to handle that difficulty.  on top of that. Warp has the added benefit that if you take even a sliver of health off of the oh so annoying Vorcha and Krogan it stops that annoying problem that their health goes up faster than the creation of offspring by two crack addicted rabbits during mating season.

Just from a tactical standpoint, of these points, combined with the nature of many of the battle fields and the ability to physically manipulate the positions of unshielded enemies in just about any direction you choose and some of those powers actually render enemies inable to fight back for the duration.  Biotics are anything but weak.


Since shields are your only difficulty at this point and the idea RP wise and tactically is to have squadmates. Take Miranda, Tali, or Garus with you to fill in that gap to make a very powerful squad.


i really dont need you to explain to me how you play mass effect. i feel like you think im some kind of moron that never played 40ish adepts on ME1, and crapped through a few in ME2 as well.

weapons trump abilities. i dont care if i have warp, when theres classes with ammo powers and MAIN weapons, from the start. the shiruken and warp isnt better then a slo mo sniper with cryo ammo, a debuff, and also the shiruken. if you want we can get into how much its completely backwards that caster classes get inferior firepower, just becasu they are better on difficulties without enemy protections. but im not sure if this topic is about biotics, or the classes that use them.

id rather have bastion stasis from ME1, then singularity in ME2. if ME3s version of singularity is nothing more then a small land, unreliable, slow moving land mine, im going to cry.

hell id rather have throw on a 40 hour cooldown if it worked through protections. id take one throw that worked, then 100 that didnt.

Modifié par The Spamming Troll, 28 juillet 2011 - 03:31 .


#168
Homebound

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i think biotics should be able to chain biotic combos.

#169
Schneidend

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Biotics were overpowered in ME1.

Then ME2 fixed them.

A few people failed to adapt to the demands of higher difficulties.

The end.

#170
The Spamming Troll

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Schneidend wrote...

Biotics were overpowered in ME1.

Then ME2 fixed them.

A few people failed to adapt to the demands of higher difficulties.

The end.


ah, a good point you bring up. i forget im arguing with people who only have a one track mind.

"the demands" of higher difficulties. thats laughable. the game isnt hard for me, just like its not hard for you. the games always been easy homey, where have you been? do you think thats what were arguing about? i dont know man. am i supposed to reply to posts like this, or just leave them, knowing that other people arent as ignorant to the argument as this fellow.

Modifié par The Spamming Troll, 28 juillet 2011 - 03:50 .


#171
TexasToast712

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The Spamming Troll wrote...

Schneidend wrote...

Biotics were overpowered in ME1.

Then ME2 fixed them.

A few people failed to adapt to the demands of higher difficulties.

The end.


ah, a good point you bring up. i forget im arguing with people who only have a one track mind.

"the demands" of higher difficulties. thats laughable. the game isnt hard for me, just like its not hard for you. the games always been easy homey, where have you been? do you think thats what were arguing about? i dont know man. am i supposed to reply to posts like this, or just leave them, knowing that other people arent as ignorant to the argument as this fellow.

Yet you are complaining you cant kill as easily with your biotics.

#172
The Spamming Troll

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TexasToast712 wrote...

The Spamming Troll wrote...

Schneidend wrote...

Biotics were overpowered in ME1.

Then ME2 fixed them.

A few people failed to adapt to the demands of higher difficulties.

The end.


ah, a good point you bring up. i forget im arguing with people who only have a one track mind.

"the demands" of higher difficulties. thats laughable. the game isnt hard for me, just like its not hard for you. the games always been easy homey, where have you been? do you think thats what were arguing about? i dont know man. am i supposed to reply to posts like this, or just leave them, knowing that other people arent as ignorant to the argument as this fellow.

Yet you are complaining you cant kill as easily with your biotics.


nope. actually have never compared the adept to another class. although i have mentioned the adept needs certain squadmates, but thats not "what an adept is." im strictly talking about the type of challenge presented to my adepts gameplay with the additions of enemy protections.

if you can say the adepts gameplay doesnt change from veteran to hardcore, then this argument is already lost for me.

Modifié par The Spamming Troll, 28 juillet 2011 - 03:59 .


#173
TexasToast712

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The Spamming Troll wrote...

TexasToast712 wrote...

The Spamming Troll wrote...

Schneidend wrote...

Biotics were overpowered in ME1.

Then ME2 fixed them.

A few people failed to adapt to the demands of higher difficulties.

The end.


ah, a good point you bring up. i forget im arguing with people who only have a one track mind.

"the demands" of higher difficulties. thats laughable. the game isnt hard for me, just like its not hard for you. the games always been easy homey, where have you been? do you think thats what were arguing about? i dont know man. am i supposed to reply to posts like this, or just leave them, knowing that other people arent as ignorant to the argument as this fellow.

Yet you are complaining you cant kill as easily with your biotics.


nope. actually have never compared the adept to another class. although i have mentioned the adept needs certain squadmates, but thats not "what an adept is." im strictly talking about the type of challenge presented to my adepts gameplay with the additions of enemy protections.

if you can say the adepts gameplay doesnt change from veteran to hardcore, then this argument is already lost for me.

I play as a Vanguard and only on Insanity and I get by just fine with my biotics. Biotic abilities are mainly just for flashy kills anyway. Filling enemies full of lead is always the reliable option.

#174
dreman9999

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The Spamming Troll wrote...

dreman9999 wrote...

The Spamming Troll wrote...

dreman9999 wrote...

You don't get it....Adepts role is crowd control. You don't need to strip defence to do crowd conrtol, you need to strip defeence to kill your target. The reason you it's so hard for you is that your  don't know how to crowd control to you advatage.
Use throw as a spam move not a kill all move. Your to use it to control target and take of lesser targets shields. AT MAX all passives and upgrades I t takes3 throw to take off shields...that'sabout 4.5 seconds. You can even ring an engineer or a tech class to help you take off shields.
Your problem is that you want a to play it like a kill all hammer like in ME1.


you are completely wrong on your judgement of how i play ME2. ME2 is an extremely easy game, like you said, it takes 4.5 seconds exactly to kill someone.

ive never once said "insanity is too hard." so i really dont get what your point is.

its like i can say one thing, and all you people hear is "waahhh, insanity is too hard, i like ME1 better."

Ok....I can understand that...It's a reflex with us. But the point is that Adepts mainstrength is CC...It always was...You just  have to work more to take someone out with biotics other than spaming your powers mindlessly. As an adept you have to use CC together the full power out of your adept. Done right you can kill much easier and faster that the ME1 adept. It's all about setting up group kills. While adepts had an easier time CC in ME1, killing was much harder.


ive never played an adept, in ME1 or in ME2, and spammed my powers mindlessly. thats only possible on casual, and im not here to discuss casual.

warp bombs are awesome! your absolutely right, but how is a warp bomb going to help my adept anymore then it helps your soldier? i know you can set up your own warp bombs, but thats only when im continuously using 2 abilities.

jarate, i just wanted to say i appreciate your points of view. i really dont see how someone who enjoys enemy protections, wouldnt want them to be made better and implemented more logically. enemy protections were added to negate the use of my powers in order for the game to become challenging. i dont know how more people dont see the complete lack of imagination when it comes to bioware trying to put a challenge into its game.

how do we make the game harder?
-lets take away their powers!

i basiaclly play ME for biotics, so im a but more pationate about what i think biotics should be in ME, and it get me into trouble. its dissapointing enough playing a game that couldnt follow in its own footsteps, but when they add some idiotic element to the gameplay like enemy protections, it kindof ruins the fun for me.

It's possible on any difficulty.Adept were that powerful in ME1. Walk in a room, draw people to you...Used lift, and sot them in the air...If you had a single enemy, you used throw to knock him down then shothim to death. The only only thing different between settings in ME1 was that it took lingerto kill them, but it the end you easily spamed your powers and shot them to death.

Also, you already made the point on how warp bomb help  the adept over soldier....The adept can do it by themsealves. The soldier can only be part of the shield stripping prosses. Also, the Sheperd adept has fast cooldowns than the crew adepts...Though the crew get the better bonuses, Sheperd base cooldown is faster. The solder may start the prosses faster, but he has to wait longer to do it again. I can bring Mirada and Jack with my adept and have 2 warp bombs in a row and can do it agein in 6 sec with no cooldowns(3.60 with max down), the solder with the same 2 character has to wait 12 second with no cooldown bonuses till he/she can do another warp bomb .(6.40 sec max cooldown).
The only class that can do warp bombs faster than the adept is the sentinal but the sentinal does not have as much power as an adept.

Modifié par dreman9999, 28 juillet 2011 - 04:21 .


#175
The Spamming Troll

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i have something totally random to ask about adepts.....

so i recently watched an ME3 vid and casey hudson was talkign aboutthe adpet class, and he pronounced the adept, Uh-dept. it was weird hearing him say it that way becasue i always pronounced it as Ah-dept, like saying "adapt." i dont know if you know what i mean, but ive been calling that adept wrong for 4 years. wtf, nood.

Modifié par The Spamming Troll, 28 juillet 2011 - 04:05 .