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Biotics continually toned down with each sequal?


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#176
The Spamming Troll

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TexasToast712 wrote...

I play as a Vanguard and only on Insanity and I get by just fine with my biotics. Biotic abilities are mainly just for flashy kills anyway. Filling enemies full of lead is always the reliable option.


the vanguard doesnt need pull or shockwave. you get by no matter what relying on charging fools with the shotgun, and blowing people away with the mattock. rolling a singularity, and pingin around with just one rifle isnt comparable.

in ME3, protections or not, i think wed all love playing a game where were picking and throwing turian-husks into the atmosphere with mega-uber-boner-throw. instead of a half second stagger.

right, dude!

Modifié par The Spamming Troll, 28 juillet 2011 - 04:11 .


#177
TexasToast712

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The Spamming Troll wrote...

TexasToast712 wrote...

I play as a Vanguard and only on Insanity and I get by just fine with my biotics. Biotic abilities are mainly just for flashy kills anyway. Filling enemies full of lead is always the reliable option.


the vanguard doesnt need pull or shockwave. you get by no matter what relying on shotguns, charging, and prolly the mattock. rolling a singularity, and pingin around with just one rifle isnt comparable.

in ME3, protections or not, i think wed all love playing a game where were picking and throwing turian-husks into the atmosphere with mega-uber-boner-throw. instead of a half second stagger.

right, dude!

I use pull and shockwave to deadly effect on my Vanguard. With the Mattock it makes it extremely easy to quickly strip the defenses of several enemies. My bonus power is Warp Ammo by the way.

Modifié par TexasToast712, 28 juillet 2011 - 04:13 .


#178
Reptillius

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i really dont need you to explain to me how you play mass effect. i feel like you think im some kind of moron that never played 40ish adepts on ME1, and crapped through a few in ME2 as well.

weapons trump abilities. i dont care if i have warp, when theres classes with ammo powers and MAIN weapons, from the start. the shiruken and warp isnt better then a slo mo sniper with cryo ammo, a debuff, and also the shiruken. if you want we can get into how much its completely backwards that caster classes get inferior firepower, just becasu they are better on difficulties without enemy protections. but im not sure if this topic is about biotics, or the classes that use them.

id rather have bastion stasis from ME1, then singularity in ME2. if ME3s version of singularity is nothing more then a small land, unreliable, slow moving land mine, im going to cry.

hell id rather have throw on a 40 hour cooldown if it worked through protections. id take one throw that worked, then 100 that didnt.

[/quote]

I'm sure you have. Because You know. Emptying full clips into guys is always superior to a couple of hits and walking away.  And standing around for the enemies you put into stasis to finally come out of it was always such a joy.

Modifié par Reptillius, 28 juillet 2011 - 04:20 .


#179
The Spamming Troll

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^ what are you arguing against?

#180
dreman9999

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[quote]Reptillius wrote...

i really dont need you to explain to me how you play mass effect. i feel like you think im some kind of moron that never played 40ish adepts on ME1, and crapped through a few in ME2 as well.

weapons trump abilities. i dont care if i have warp, when theres classes with ammo powers and MAIN weapons, from the start. the shiruken and warp isnt better then a slo mo sniper with cryo ammo, a debuff, and also the shiruken. if you want we can get into how much its completely backwards that caster classes get inferior firepower, just becasu they are better on difficulties without enemy protections. but im not sure if this topic is about biotics, or the classes that use them.

id rather have bastion stasis from ME1, then singularity in ME2. if ME3s version of singularity is nothing more then a small land, unreliable, slow moving land mine, im going to cry.

hell id rather have throw on a 40 hour cooldown if it worked through protections. id take one throw that worked, then 100 that didnt.

[/quote]

I'm sure you have. Because You know. Emptying full clips into guys is always superior to a couple of hits and walking away.  And standing around for the enemies you put into stasis to finally come out of it was always such a joy.[/quote]
Ask yourself this....Can your regular weapons take out an entire group at once with not explosive near by? Can you weapons control the flow of the battle feild while your in cover not firing at anything?
Can you weapon stop the movement of a boss character at full sheilds...for up to two min non stop?
Can your weapons get you through a battle with regular enemies with out firing a shot?(I personally can as an adept ...on insanity.)

My adept uses only her hand gun in battle as rarely fires it. And get though battles quickly.

Weapon are get for single target attack damage but comapared to the powers of an adept, with protection up they don't match with biotics in CCand taking out groups.

#181
Jarate

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No Snakes Alive wrote...

That's apples and oranges if I've ever seen it. Those aren't even castable powers so of course they get "used" - you throw an ammo power on once and then spend the rest of your time using Charge and Adrenaline Rush over and over.

Singularity is the CC king. Pull is better used as a finisher (Pull+Throw off the map or Pull-into-shotgun-blast, etc). Those two powers are only as redundant as Cryo Blast and Combat Drone are for an Engineer. Yeah in some aspects/uses some powers might overlap a bit: that's the whole point. You have different options for similar situations.


Singularity is better used as a finisher - it's cheaper to upgrade 1 power than 2 powers, and Singularity starts out with AOE and a decent duration. Combat drone and cryo blast are entirely different - CD pulls aggro, knocks shielded enemies out of cover, and dies. CB doesn't die, does nothing against shielded enemies, has an AOE fully upgraded, and makes enemies brittle. There's a huge difference between having two powers with different roles (Engineer) and having a power and a bad version of the same power (Adept.)

With my Engineer sometimes I cast Combat Drone then rush in and shotgun the enemy to hell in the back of the head, sometimes I freeze and shatter them with a melee, sometimes I light them on fire and lol hard. With an Adept sometimes I warp bomb them to oblivion, sometimes I pull-throw them to the moon, sometimes I feed them some Warp Ammo via shotgun after a pull, throw, you name it.

A lot of powers lead to the same results via different paths. It's up to the player to make the game fun for his or her self by mixing it up. I can breeze through the game with an Assassin/Infiltrator with GPS, Tungsten Ammo and Assassination Cloak by taking out fully protected enemies with one charged backstabbing blast after another and only that. But I make it a point to use their other powers too, redundant and/or less effective as they may be, because that's how I have fun with the game...


I don't disagree that it's possible to have fun with any set of powers, no matter how poorly set up. My point is more that redundancy is a massive design flaw, and that it would be nice to see non-redundant design in ME3. Even something as simple as having singularity target terrain would balance the two powers, by relegating the "pull out of cover" role to pull. Or they could just eliminate the global cooldown and redundancy is suddenly a feature, not a bug.

Modifié par Jarate, 28 juillet 2011 - 06:21 .


#182
The Spamming Troll

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[quote]dreman9999 wrote...

[quote]Reptillius wrote...

i really dont need you to explain to me how you play mass effect. i feel like you think im some kind of moron that never played 40ish adepts on ME1, and crapped through a few in ME2 as well.

weapons trump abilities. i dont care if i have warp, when theres classes with ammo powers and MAIN weapons, from the start. the shiruken and warp isnt better then a slo mo sniper with cryo ammo, a debuff, and also the shiruken. if you want we can get into how much its completely backwards that caster classes get inferior firepower, just becasu they are better on difficulties without enemy protections. but im not sure if this topic is about biotics, or the classes that use them.

id rather have bastion stasis from ME1, then singularity in ME2. if ME3s version of singularity is nothing more then a small land, unreliable, slow moving land mine, im going to cry.

hell id rather have throw on a 40 hour cooldown if it worked through protections. id take one throw that worked, then 100 that didnt.

[/quote]

I'm sure you have. Because You know. Emptying full clips into guys is always superior to a couple of hits and walking away.  And standing around for the enemies you put into stasis to finally come out of it was always such a joy.[/quote]
Ask yourself this....Can your regular weapons take out an entire group at once with not explosive near by? Can you weapons control the flow of the battle feild while your in cover not firing at anything?
Can you weapon stop the movement of a boss character at full sheilds...for up to two min non stop?
Can your weapons get you through a battle with regular enemies with out firing a shot?(I personally can as an adept ...on insanity.)

My adept uses only her hand gun in battle as rarely fires it. And get though battles quickly.

Weapon are get for single target attack damage but comapared to the powers of an adept, with protection up they don't match with biotics in CCand taking out groups.

[/quote]

-----------------------------------------i cant get the quotes right---------------------------------

uh what. so your trying to say that one bullet cant kill 7 people, or that ammo powers dont do great CC, or stasis isnt available to every class, or weapons that dont fire suck........... im not even sure how to counter arguments like that. i mean your right, becasue weapons arent desinged to do the same thing biotics are.

one quick spray of an AR and cryo ammo, and ive already out performed singularities CC capabilities. if adepts are all about CC, then what are they when protections are up? can i say gimped soldier?

Modifié par The Spamming Troll, 28 juillet 2011 - 01:42 .


#183
The Spamming Troll

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Jarate wrote...

I don't disagree that it's possible to have fun with any set of powers, no matter how poorly set up. My point is more that redundancy is a massive design flaw, and that it would be nice to see non-redundant design in ME3. Even something as simple as having singularity target terrain would balance the two powers, by relegating the "pull out of cover" role to pull. Or they could just eliminate the global cooldown and redundancy is suddenly a feature, not a bug.


ill just say ive always wanted to play an adept that used singularity, pull, warp, warp ammo, stasis, dominate, and barrier. doesnt that look like an adept?

#184
No Snakes Alive

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Singularity and Pull both immobilize enemies. Same with Cryo Blast and Combat Drone. Who cres if it's cheaper to upgrade one? You should aim to have both maxed or don't use one. That opens more room for maxing other powers, and you have a great, varied choice of bonus powers to select from there if you find Pull and Singularity so redundant.

The thing is, they have more or less the same effect on unshielded enemies: CC. But I'd never use Pull on shielded enemies whereas Singularity has a use for that. Combat Drone and Cryo both have the same end result too whether the enemy's back is turned while he's getting harassed by Combat Drone or whether he's frozen solid.

I'm not talking about using a power and sitting there while you watch what it does. I'm talking about using them as intended, in conjunction with guns and squadmates. Combat Drone one fully protected enemy and shoot him to hell, then have Miranda Warp another and freeze him while you reload. Shoot an enemy's shield off and Pull him towards a group: Warp bomb. Shoot some of the stragglers and clean up with a singularity and some Throws off the map. Yeah Singularity and Pull are interchangeable in that scenario but that's the point: two different ways to do it for variety, or for you to choose one and focus on a different power entirely.

A lot of people ignore Cryo Blast because it essentially does what Combat Drone does except only against unshielded enemies. Pull is more or less the same situation with Singarity. You can only max 5 anyway so it's obvious you should be focusing on a bonus power and ignoring Pull and Shockwave entirely.

#185
No Snakes Alive

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The Spamming Troll wrote...

Jarate wrote...

I don't disagree that it's possible to have fun with any set of powers, no matter how poorly set up. My point is more that redundancy is a massive design flaw, and that it would be nice to see non-redundant design in ME3. Even something as simple as having singularity target terrain would balance the two powers, by relegating the "pull out of cover" role to pull. Or they could just eliminate the global cooldown and redundancy is suddenly a feature, not a bug.


ill just say ive always wanted to play an adept that used singularity, pull, warp, warp ammo, stasis, dominate, and barrier. doesnt that look like an adept?


No, not at all to me. That looks a bit ridiculous. I'd much prefer just having Overpower, Singularity, Warp, Pull and/or Throw, and a bonus power (where I'd take either Barrier (only if the timer is removed) or Warp Ammo, but anyone could feel free to go Stasis or Dominate or whatevz). I'm just a fan of having to make a choice between good things in games, rather than being given everything. I'm glad Bioware seems to be catering more to my preferences than yours. Sorry, bro. You could always try mods to get all the powers in the world maxed for a boring god mode playthrough if that's what you want though.

#186
The Spamming Troll

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I dont require maxed abilities when i proposed my version of the adept. If i have 51 points to spread between numerouse biotic abilities, those would be it. I see no problem at all giving players that kindof choice in building there characters.Nobody here wants your version of the other side of the argument.

#187
ODST 5723

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I'd be happier with biotics if there was a propotional bleed through the defenses in the same way that I think melee attacks should bypass kinetic barriers, but not barriers or armor.

It can keep some of the rock/paper/scissors intact, but still provide some more realistic combat within the game universe.

A damage-dealing biotic power would be countered by a defensive biotic power, but bypass armor and shields or at least bleed through armor and shields to affect health while still damaging the protection.

A melee attack would would be countered by armor, but bypass shields or at the very least bleed through shields and barriers to affect health.

A damage dealing tech attack could work on either amor or shields, but with no viable anti-barrier powers, forcing reliance on the right weapons to overwhelm them.

#188
dreman9999

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[quote]The Spamming Troll wrote...

[quote]dreman9999 wrote...

[quote]Reptillius wrote...

i really dont need you to explain to me how you play mass effect. i feel like you think im some kind of moron that never played 40ish adepts on ME1, and crapped through a few in ME2 as well.

weapons trump abilities. i dont care if i have warp, when theres classes with ammo powers and MAIN weapons, from the start. the shiruken and warp isnt better then a slo mo sniper with cryo ammo, a debuff, and also the shiruken. if you want we can get into how much its completely backwards that caster classes get inferior firepower, just becasu they are better on difficulties without enemy protections. but im not sure if this topic is about biotics, or the classes that use them.

id rather have bastion stasis from ME1, then singularity in ME2. if ME3s version of singularity is nothing more then a small land, unreliable, slow moving land mine, im going to cry.

hell id rather have throw on a 40 hour cooldown if it worked through protections. id take one throw that worked, then 100 that didnt.

[/quote]

I'm sure you have. Because You know. Emptying full clips into guys is always superior to a couple of hits and walking away.  And standing around for the enemies you put into stasis to finally come out of it was always such a joy.[/quote]
Ask yourself this....Can your regular weapons take out an entire group at once with not explosive near by? Can you weapons control the flow of the battle feild while your in cover not firing at anything?
Can you weapon stop the movement of a boss character at full sheilds...for up to two min non stop?
Can your weapons get you through a battle with regular enemies with out firing a shot?(I personally can as an adept ...on insanity.)

My adept uses only her hand gun in battle as rarely fires it. And get though battles quickly.

Weapon are get for single target attack damage but comapared to the powers of an adept, with protection up they don't match with biotics in CCand taking out groups.

[/quote]

The Spamming Troll wrote

uh what. so your trying to say that one bullet cant kill 7 people, or that ammo powers dont do great CC, or stasis isnt available to every class, or weapons that dont fire suck........... im not even sure how to counter arguments like that. i mean your right, becasue weapons arent desinged to do the same thing biotics are.

one quick spray of an AR and cryo ammo, and ive already out performed singularities CC capabilities. if adepts are all about CC, then what are they when protections are up? can i say gimped soldier?

[/quote]


What I'm saying is that guns can only kill one person at a time and you have to be out of cover to do it. And No, on hardcore AR with CC can't out preform  singularity because you can only hit one person at a time.... Crowd control means controling crowds not one person.

Modifié par dreman9999, 28 juillet 2011 - 02:29 .


#189
dreman9999

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Jarate wrote...

No Snakes Alive wrote...

That's apples and oranges if I've ever seen it. Those aren't even castable powers so of course they get "used" - you throw an ammo power on once and then spend the rest of your time using Charge and Adrenaline Rush over and over.

Singularity is the CC king. Pull is better used as a finisher (Pull+Throw off the map or Pull-into-shotgun-blast, etc). Those two powers are only as redundant as Cryo Blast and Combat Drone are for an Engineer. Yeah in some aspects/uses some powers might overlap a bit: that's the whole point. You have different options for similar situations.


Singularity is better used as a finisher - it's cheaper to upgrade 1 power than 2 powers, and Singularity starts out with AOE and a decent duration. Combat drone and cryo blast are entirely different - CD pulls aggro, knocks shielded enemies out of cover, and dies. CB doesn't die, does nothing against shielded enemies, has an AOE fully upgraded, and makes enemies brittle. There's a huge difference between having two powers with different roles (Engineer) and having a power and a bad version of the same power (Adept.)

With my Engineer sometimes I cast Combat Drone then rush in and shotgun the enemy to hell in the back of the head, sometimes I freeze and shatter them with a melee, sometimes I light them on fire and lol hard. With an Adept sometimes I warp bomb them to oblivion, sometimes I pull-throw them to the moon, sometimes I feed them some Warp Ammo via shotgun after a pull, throw, you name it.

A lot of powers lead to the same results via different paths. It's up to the player to make the game fun for his or her self by mixing it up. I can breeze through the game with an Assassin/Infiltrator with GPS, Tungsten Ammo and Assassination Cloak by taking out fully protected enemies with one charged backstabbing blast after another and only that. But I make it a point to use their other powers too, redundant and/or less effective as they may be, because that's how I have fun with the game...


I don't disagree that it's possible to have fun with any set of powers, no matter how poorly set up. My point is more that redundancy is a massive design flaw, and that it would be nice to see non-redundant design in ME3. Even something as simple as having singularity target terrain would balance the two powers, by relegating the "pull out of cover" role to pull. Or they could just eliminate the global cooldown and redundancy is suddenly a feature, not a bug.

If your using singularity as a finisher...then you really are doing it wrong....Pull does a much better job kill some than Singularity. Singularity is for controling groups and holding strong enemies. It's best used at the start. Pull  ans warp is the finisher. Heck the pull/warp combo does more damage than the singularity /warp combo.

Modifié par dreman9999, 28 juillet 2011 - 02:35 .


#190
dreman9999

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x

Modifié par dreman9999, 28 juillet 2011 - 02:28 .


#191
JayhartRIC

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Warp exploding your singularity as soon as one guy loses his shields is inefficient. It's best to leave it there taking care of those enemies while you and your team clean up the stragglers. This is when you would use pull to avoid having your singularity disappear.

#192
Aumata

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I find adept would greatly improve if Bioware would have singularity be instant cast. I really see no good reason why Singularity is an arcing power that is as Spamming Troll puts it a slow moving mine. If they would to do that Adept would have been greatly improved, already. Though giving a larger radius for powers in general is also a great improvement for me also. This is general for the casting powers in general.

#193
shenlonzero

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one of the things that bothers me about how biotics were handled in ME2 is Throw vs Armor. When I used throw on an armored individual in the game, they aren't tossed. I can understand Barrier or Shields nullifying that ability to a certain extent, but how does armor physically stop abilities like Pull, Throw, Singularity? Also, it seems fair to ask that the class specific powers should be on a separate cool down from the rest of the biotics if we're sticking with shared cooldowns. Sure, the way biotics were handled in ME2 compared to ME1 create a bit more strategy in combat, but it does take away from the lore, and takes some of the FUN out of being a biotic. the game should still be visceral, but Biotic users were punished in the last game.

#194
InHarmsWay

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I prefer playing as the sentinel the most. Great class to take out almost any enemy, and has decent crowd control with the throw field.

#195
The Spamming Troll

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dreman9999 wrote...

What I'm saying is that guns can only kill one person at a time and you have to be out of cover to do it. And No, on hardcore AR with CC can't out preform  singularity because you can only hit one person at a time.... Crowd control means controling crowds not one person.


i understand one bullet isnt going to kill 15 people. but thats not what weapons are designed for. but im out of cover using abilities just as much as id be out of cover using my weapons.

so if weapons are only capable of taking out one enemies defenses at a time, how am i supposed to use all those biotic abilities, when i can only choose one enemy to use them on anyways. i think singularity is far to unreliable to call it a signature ability, in a much worse way then charges inability to lock on to enemies sometimes. when i use singularity, i dont get that feeling i get when i use cloak, charge, tech armor, or Arush. its like "wellp, theres a singularity, i hope some enemies stumble into it." im glad ME2 is as linear as it is, or singularity would be absolutely useless.

id rather keep my reticle pinned on the enemy, and finish the remainder of my clip with cryo ammo, then waste a cooldown on throw, just for the simple fact that i could finally use throw. i shoot them once with cryo ammo, and i dont even need to use throw, they are already CCed.

#196
The Spamming Troll

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dreman9999 wrote...

 If your using singularity as a finisher...then you really are doing it wrong....Pull does a much better job kill some than Singularity. Singularity is for controling groups and holding strong enemies. It's best used at the start. Pull  ans warp is the finisher. Heck the pull/warp combo does more damage than the singularity /warp combo.


with everything this dude has said, how can you possibly think he only uses singularity to finish off straglers? are you just throwing out whatever random thoughts on the subject you have? itd be great if i could actualy get into a discusion about changes with biotics in ME3, instead of "your doing it wrong." you guys, ME2 is not a hard game to understand, and we all arent new to the MEuniverse.

id say singularity is only good for holding one enemy in place, like stasis. but you can warp explode it, so theres always that idea to fall back on.

#197
Eurhetemec

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Aumata wrote...

I find adept would greatly improve if Bioware would have singularity be instant cast. I really see no good reason why Singularity is an arcing power that is as Spamming Troll puts it a slow moving mine. If they would to do that Adept would have been greatly improved, already. Though giving a larger radius for powers in general is also a great improvement for me also. This is general for the casting powers in general.


Instant cast would mean you could not curve it around objects, which would make is considerably less useful.

What ME3 is doing is to make all biotic powers still arc like in ME2, but fly much, much faster (looks to be at least 3x as fast), and if that was done to Singularity it would be very useful.

Modifié par Eurhetemec, 28 juillet 2011 - 05:56 .


#198
dreman9999

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The Spamming Troll wrote...

dreman9999 wrote...

What I'm saying is that guns can only kill one person at a time and you have to be out of cover to do it. And No, on hardcore AR with CC can't out preform  singularity because you can only hit one person at a time.... Crowd control means controling crowds not one person.


i understand one bullet isnt going to kill 15 people. but thats not what weapons are designed for. but im out of cover using abilities just as much as id be out of cover using my weapons.

so if weapons are only capable of taking out one enemies defenses at a time, how am i supposed to use all those biotic abilities, when i can only choose one enemy to use them on anyways. i think singularity is far to unreliable to call it a signature ability, in a much worse way then charges inability to lock on to enemies sometimes. when i use singularity, i dont get that feeling i get when i use cloak, charge, tech armor, or Arush. its like "wellp, theres a singularity, i hope some enemies stumble into it." im glad ME2 is as linear as it is, or singularity would be absolutely useless.

id rather keep my reticle pinned on the enemy, and finish the remainder of my clip with cryo ammo, then waste a cooldown on throw, just for the simple fact that i could finally use throw. i shoot them once with cryo ammo, and i dont even need to use throw, they are already CCed.

1. Singulaty is a duration based power. Put it in the right spot and it catches targets on it own.
2. Throw and pull stuns targets on impact 100% of the time out side of heavy mechs and geth primes, being stunned mean not shooting back. With how quickly these powers are you can take a guy out without be fired back of heavily fired back. And from cover the powers are quickly thrown out.
3. To deal with the slow movement of Singularity, use your team mates powers to stun them...ANd the point is also mute on this because the power is faster moving in ME3.
4. The adept is not all about  singularity and catching targets in it. It's about making oppertunities to allow powerful group attack.  You singularity to cut enemies off and  push them to one side of the map. Allowing you to weaken them as a group and using a pull warp bomb to take them out. CC is not just waiting for them to be catch,it 's also getting them to go where you want them to go.

#199
The Spamming Troll

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dreman9999 wrote...

The Spamming Troll wrote...

dreman9999 wrote...

What I'm saying is that guns can only kill one person at a time and you have to be out of cover to do it. And No, on hardcore AR with CC can't out preform  singularity because you can only hit one person at a time.... Crowd control means controling crowds not one person.


i understand one bullet isnt going to kill 15 people. but thats not what weapons are designed for. but im out of cover using abilities just as much as id be out of cover using my weapons.

so if weapons are only capable of taking out one enemies defenses at a time, how am i supposed to use all those biotic abilities, when i can only choose one enemy to use them on anyways. i think singularity is far to unreliable to call it a signature ability, in a much worse way then charges inability to lock on to enemies sometimes. when i use singularity, i dont get that feeling i get when i use cloak, charge, tech armor, or Arush. its like "wellp, theres a singularity, i hope some enemies stumble into it." im glad ME2 is as linear as it is, or singularity would be absolutely useless.

id rather keep my reticle pinned on the enemy, and finish the remainder of my clip with cryo ammo, then waste a cooldown on throw, just for the simple fact that i could finally use throw. i shoot them once with cryo ammo, and i dont even need to use throw, they are already CCed.

1. Singulaty is a duration based power. Put it in the right spot and it catches targets on it own.
2. Throw and pull stuns targets on impact 100% of the time out side of heavy mechs and geth primes, being stunned mean not shooting back. With how quickly these powers are you can take a guy out without be fired back of heavily fired back. And from cover the powers are quickly thrown out.
3. To deal with the slow movement of Singularity, use your team mates powers to stun them...ANd the point is also mute on this because the power is faster moving in ME3.
4. The adept is not all about  singularity and catching targets in it. It's about making oppertunities to allow powerful group attack.  You singularity to cut enemies off and  push them to one side of the map. Allowing you to weaken them as a group and using a pull warp bomb to take them out. CC is not just waiting for them to be catch,it 's also getting them to go where you want them to go.


oh man this will be so much easier for me to counter your arguemtn beasue you numbered them.

1. crappy enemy AI, who walk DIRECTLY INTO SINGULARITY, is something you want to brag about? "hey theres a singularity, lets all walk into it." someimtes i feel bad for ****** enemies that walk into my singularities.
2. staggers arent what im using heavy throw for. removing a tiny bit of defenses isnt what im using heavy throw for. creating staggers with throw is not why im playing the adept. melee is a better CC ability then heacy throw is.
3. so we hope.
4. yes, singularity is land mine. you put it on the ground and pray people run into it or away from it. im not entirely sure if ive ever seen an enemy ever avoid singularity. even harbinger, what an idiot reaper.

#200
Aumata

Aumata
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Eurhetemec wrote...

Aumata wrote...

I find adept would greatly improve if Bioware would have singularity be instant cast. I really see no good reason why Singularity is an arcing power that is as Spamming Troll puts it a slow moving mine. If they would to do that Adept would have been greatly improved, already. Though giving a larger radius for powers in general is also a great improvement for me also. This is general for the casting powers in general.


Instant cast would mean you could not curve it around objects, which would make is considerably less useful.

What ME3 is doing is to make all biotic powers still arc like in ME2, but fly much, much faster (looks to be at least 3x as fast), and if that was done to Singularity it would be very useful.

Bull **** on that.  I lost count on how many times instant cast would have been more helpful than arcing.  Arcing in itself put up alot of variables that wasn't need.  
  • Having to adjust you aim to compensate the arc.
  • Having to worry about the enviroment hinder your arc cause it now acts like a projectile.
  •  Having to worry about enemies jumping into cover at the last moment making your powers useless as it hits cover.
I don't need unknown variables to play as a caster class because arcing is cool, or looks cool.  Because from playing Mass Effect 1 and Mass Effect 2, arcing seems completely pointless and only design to look cool, when instant cast as a lock-on was the superior version.  It is needless, and the worst part of it is that singualarity doesn't even need the damn arc in the first place, it should have been instant cast.  It is an AoE power, doens't need to arc to hit, all you need to do is just hit there cover and you already have them stagger.  but Bioware had it arc to ****ing hit there cover or them have them stagger which can lead them to getting out of Singularity, or worse getting most of a group of enemies out of singularity.  Singularity turns into a visible mine, and as Spamming Troll puts it, that doesn't really tell much about Mass Effect AI when they actively run into a mine.

Liara is a better Singularity user than Adept Shepard because it is instant, I catch more guys with Liara's Singularity than my own damn Singularity which relies on me hitting them by the edge, or having them in cover to hit.  Instant cast to me anyway is the better version and bioware should have scrapped it for at least Singularity, to give more power for the adept.