Wut?Aumata wrote...
[*]Having to adjust you aim to compensate the arc. [*]Having to worry about the enviroment hinder your arc cause it now acts like a projectile. [*] Having to worry about enemies jumping into cover at the last moment making your powers useless as it hits cover..
1. What are you talking about? Do you throw powers at enemies on your peripheral or something? In ME1 that wouldn't fly anyway... the power aim was stricter. So many times in ME1 I slap a power at an enemy highlighted on my HUD but it just hits the terrain next to them... arcing ensures the power hits the enemy in these cases.
2. So you didn't have to worry about that obstactle/cover between you and your victim in ME1? Which you can now just arc around in ME2?
3. So you were able to hit enemies in cover with instant cast in the first place in ME1? Last I checked that didn't work, since you can't arc over/around cover...
Faster projectiles are all that's needed... you can have quick-hits to reduce likelihood of error and arcability for maximum versatility.





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