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#26
LizardLover

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Thanks for the tips. I have a mage character that has a good balance of offensive and defensive abilities. I got heal and I am in the mage tower right now. It actually seems to be easier, except that this battle with revenant is annoying. All of my attacks just bounce off! I have Alistair, Sten, Wynne, and my mage character right now. It's not like I am not using tactics. Like I said before, I am pausing the game and trying to get my characters to work together. I am reluctant to change the difficulty because then it is too easy.

Also, is there a way to get your characters to hold position on the PC?

#27
MarloMarlo

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Press "H" and they'll stay where you tell them to stay.

#28
herecomesthethunder69

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LizardLover wrote...

Thanks for the tips. I have a mage character that has a good balance of offensive and defensive abilities. I got heal and I am in the mage tower right now. It actually seems to be easier, except that this battle with revenant is annoying. All of my attacks just bounce off! I have Alistair, Sten, Wynne, and my mage character right now. It's not like I am not using tactics. Like I said before, I am pausing the game and trying to get my characters to work together. I am reluctant to change the difficulty because then it is too easy.
Also, is there a way to get your characters to hold position on the PC?


Revenant fights are cheese, all you need to do is kite.  All this is is taking control of the character the Revenant is currently targetting, and running around.  Everyone should be using ranged attacks so they don't get hit by the Revenant, and don't bother with spells/abilities (aside from healing) - they're useless.

Takes about five minutes per revenant on Nightmare, but it's easy if you do it this way.  Otherwise you just end up going through a lot of potions, as there is no real strategy for taking them down otherwise.  Total cheese tactic, but otherwise the battles just feel stupid as it comes down to attrition (do I have enough potions to stand here and whack away at this thing?)

It's also best if you try and keep an obstacle between you and the Revenant when kiting him, so if he uses his Pull ability you don't get pulled right to him.  Instead, you'll hit the obstacle and he'll have to run still to get there to smack ya - otherwise you end up at his feet and he can OHKO your squishies.

To command characters to Hold Position, you can either press "H" (it toggles on and off), ro click the little stick man beneath your character portraits.  It changes to a hand.

Modifié par herecomesthethunder69, 22 novembre 2009 - 02:00 .


#29
herecomesthethunder69

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delete

Modifié par herecomesthethunder69, 22 novembre 2009 - 01:56 .


#30
Serenity84

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G00N3R7883 wrote...
So basically, the main difficulties I had were because of party imbalance - namely, a lack of a healer. (Normally in Bioware games I play cleric so I can heal and hold my own in melee). Its not really a problem with the game.

The party isn't imbalanced. You just have to rely more on potions than healing spells.

You can give Morrigan the simple healing spell without making her a spirit healer. It isn't much, but it helps. Aside from that, max out her herbalism skill and use her to make healing potions. Lesser and standard potions are really all you need for the most part. The merchant in your camp has infinite flasks and the merchant in the Dalish camp has infinite elfroot. Those are very cheap. Distillation agent can cut into the budget a bit, but it's not that bad in the long run.

Sure, Wynne makes things easier. I had her along during the Circle tower part. Very different gameplay, but it's almost too easy. You can just leave her on auto-pilot and not worry about much.

Modifié par Serenity84, 22 novembre 2009 - 02:08 .


#31
Faust1979

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 I have to say as much as I like the game I'm playing on Xbox 360 and the final onslaught is just impossible for me I still haven't been able to reach the end. I even played on easy and still can't seem to get through it. I didn't have any major problems until I reached this point

#32
LizardLover

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I also just realized that I didn't have the patch. Hopefully that will make things a little bit easier. I am noticing that the game is getting easier as I adapt to it. Steep learning curve?

#33
Creature 1

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LizardLover wrote...

I also just realized that I didn't have the patch. Hopefully that will make things a little bit easier. I am noticing that the game is getting easier as I adapt to it. Steep learning curve?


Part of it is getting key spells.  Right now I run into a bunch of people, Wynn drops Earthquake, I drop Blizzard, and we all switch to ranged and shoot them, and my character cone of cold's the stragglers.  Usually by the time the weather clears there are only a few left standing.  If we run into someone really tough I put them in a force field to keep them occupied while we kill their followers, or Wynn petrifies them. 

Of course bad things still happen.  My main character ran ahead to drop a blizzard, got separated from her group by a fire trap, and got mangled by a pack of Mabari before she could cone of cold them and get away. 

Cone of cold really needs a longer cooldown. 

#34
BoogieManFL

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I died a ton of times at a lower level. The farther into the game I get the easier it's getting. The curve seemed to drop off mostly around level 15-17 when I started getting some decent gear for my people. IMO it's kinda screwy, it was a little too hard at first but eventually too easy. There are of a few times where the difficulty will spike up though. Some things seem to level scale to you to a degree, while some seem to be a flat level. For example, the Revenants were downright brutal at lower levels while the last 2 or 3 I pretty much decimated without much trouble.



But like people say, make good use of the tactics, and playing without a Mage healer is probably torture unless you like pounding back poultices like you were playing Diablo II.



Overall I am displeased with how difficulty works. Increasing it just seems to make you weaker, and the game isn't really that much harder for any other reason.

#35
Sylixe

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LizardLover wrote...

I have been playing Dragon Age for a while now. I am not that far into the story yet, I don't think, but I think by now I have a fairly good grasp of the gameplay mechanics. The problem is that, while I have played for a while, I am not making progress because I die several times in each battle and I have to restart from a save. I understand the merits of a difficult game, but this seems way to difficult. I am playing on normal. I don't know why I am having so much trouble. Any suggestions? It is getting to the point where it is too frustrating to play! I am pausing litterally every second to issue commands, and I die all the time. 


This is not diablo so stop playing it like it is.

#36
Yakko77

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There are more than a few battles which take a few tries as they are overwhelming at first but once you figure out how to fight them effectively then this game was reasonably challenging but not the hardest I've played.  I'd go so far as to say I had a easier time beating the game with my nightmare difficulty mage than I did with my normal difficulty mage but that has more to do with my sellacting better spells and specializations than anything and I think this game is very mage centric gameplay wise.

#37
Yakko77

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There are more than a few battles which take a few tries as they are overwhelming at first but once you figure out how to fight them effectively then this game was reasonably challenging but not the hardest I've played.  I'd go so far as to say I had a easier time beating the game with my nightmare difficulty mage than I did with my normal difficulty mage but that has more to do with my sellacting better spells and specializations than anything and I think this game is very mage centric gameplay wise.

#38
TileToad

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Yay! I did it again!!

This is my 2nd time I ended up in a battle where it is totally impossible to win on normal mode.

After breezing through some ancient temple in search of ashes, with my weakling team of: Morrigan, Sten, Liliana, and my own rogue, I all of a sudden, out of the blue, get confronted with impossible odds against some deranged guy who thinks Andraste lives. Why does the balancing in this game seem so warped all the time??

What's most irritating about this is that I can't play with the team of my own choosing. That I'm forced to always team up with Ms. Morrigan and Wynne (which I seriously don't like) if I don't want my whole team to get crushed at surprise missions of impossibility.



Oh, and don't bother saying I use the wrong tactics or whatever, cause I know all about the tactics and then some, and I know for a fact that this mission is impossible with my current team setup and resources! Either this game doesn't like to be played dynamically, or I'm a victim of the dexterity glitch.

#39
rumination888

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TileToad wrote...

Yay! I did it again!!
This is my 2nd time I ended up in a battle where it is totally impossible to win on normal mode.
After breezing through some ancient temple in search of ashes, with my weakling team of: Morrigan, Sten, Liliana, and my own rogue, I all of a sudden, out of the blue, get confronted with impossible odds against some deranged guy who thinks Andraste lives. Why does the balancing in this game seem so warped all the time??


...you're a rogue.
Lie to him. ;)

#40
HoLyEmperor

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LizardLover wrote...

I also just realized that I didn't have the patch. Hopefully that will make things a little bit easier. I am noticing that the game is getting easier as I adapt to it. Steep learning curve?


Yes.  On my first play, I thought Normal was really hard.  Now I have little trouble on Nightmare.  It's just a matter of using every little trick available.

#41
TileToad

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rumination888 wrote...

...you're a rogue.
Lie to him. ;)

Hmm.. :bandit:
..but actually, after all he has done to me, my party, I want to kill him real bad.:crying:

#42
HoLyEmperor

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TileToad wrote...

Yay! I did it again!!
This is my 2nd time I ended up in a battle where it is totally impossible to win on normal mode.
After breezing through some ancient temple in search of ashes, with my weakling team of: Morrigan, Sten, Liliana, and my own rogue, I all of a sudden, out of the blue, get confronted with impossible odds against some deranged guy who thinks Andraste lives. Why does the balancing in this game seem so warped all the time??


So... do you have Sten set up to tank, or are you going without one?

#43
kesayo2

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Like others have said. Play it on easy.
In the manual, it says that easy mode is intended for players who don't want to pause the action during each fight and would rather keep everything real time.

My first play-through, I played it on easy with default tactics for all my characters and pretty much coasted through most of the game.
The only fight I remember that really required frequent pausing on easy mode was the fight with Cauthrien after rescuing the queen.

Also, I've heard the game is easier if you play as a mage. I haven't tried this, but when I occasionally jump into Morrigan, she has spells that can pretty much shut down entire armies. Unfortunately, she doesn't seem to use them very well on her own. So if you play as a mage, it will probably be easier and more fun.

Modifié par kesayo2, 22 novembre 2009 - 07:13 .


#44
aznspartan94

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The only reason you should be playing on anything easier than nightmare mode is...1) You've never played a game like Dragon Age (aka Baldur's Gate), 2) The boss is just ridiculously difficult (I've only met two bosses where I've had to change the difficulty level), 3) You want to rush through the game, 4) You have no idea the the space button pauses the game.



In order to play on nightmare mode, here are some tips. Turn off the tactics options for all of your characters and actively control every single character in your party; you do that by using the "space" button to pause the game every 1-2 "real time" seconds. This way you can tell you characters what to do, when you want them to. The computer AI isn't very good at strategy, wasting manna and stamina when you don't want them to, so you're better off controlling them yourself. Another tip is to use the "hold position" option so that you can place your characters in designated spots; by doing this, you can pull enemies to your position, which should as often as possible be a narrow chokepoint. My party makeup is mage, Lelianna, Wynne, and Alistair; Wynne heals and has petrify+stonefist (shatter combo), Alistair tanks with his shield, Lelianna uses her range when her rogue skills are unneeded, and my mage does AoE damage+cone of cold. I just have alistair pull enemies towards a narrow place and have my mage cast tempest, inferno, blizzard, fireball, chain lightning, while Wynne casts earthquake and helps my mage with his manna management. Another possible team makeup is to have 3 mages and 1 tank, with the mages spamming fireball for its knockdown effect against all but the strongest enemies.



If you're playing on easy, then you can just spam AoE spells all around you for a quick finish of the battle, not even requiring a pause in the battle.

#45
Jayjun

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DA:O is about 1 thing: Crowd control. The problem is, that regardless of your mage, early on you won't have many crowd control options. However, towards the end, whatever mage you choose, will be pretty much a god.



I chose Morgana. For fun she was my champion twice in the Landsmeet and never got touched. She's that strong.



***What I did***



Crowd control and healing are everything. I used Morgana over Wynne because she was more interesting to me and I could mold her earlier. I personally went down her Waking Nightmare/Entopy Line (Sleep is a great CC spell as are others in that line. I used sleep more than any other spell besides the heals) I then slowly went down her Mass Rejuvenation/Creation line. Making her a solid healer. Beyond that I perfected her by ignoring her Shapechanging line and giving her every mage based skill book I could buy and every +cold damage equipment available. Evenetually she was +50% cold damage and with her high magic and the Blizzard/Primal line, she could, on her own, freeze and nearly kill a dozen white-difficulty enemies without getting touched. Beyond slowly completing those three lines, as she leveled, I quickly made her a Spirit Healer to get Group Heal and finished off the Crushing Prison/Spirit spell line. (Crushing Prison will hold almost anyone, particularly casters, for about 20 seconds. Amazing spell.) Beyond that, I finished the Mass Rejuvenation line and the rest and was level 19. At level 20 I simply stuck a point in her Shapechanging ability to get bear form for the heck of it. She was easily my strongest character and finished at level 20.



The drawbacks to any strong mage is that you need to have a couple tanks that can easily Taunt or Threaten enemies off of her. Because her godlike abilities will make her a hated target and get her mass rushed on occassion. Outside of a tank having taunt and threaten, the mage herself can use sleep and even a force field to protect herself until someone comes to her rescue. I played mainly on Normal difficulty and loved to lead off with Blizzard as to avoid freindly fire. However, on easy, Morgana is simply deadly. Or whatever mage you choose to mold.



My only beef with these prefab mages is that they have "poor start off selections" that ultimately weaken them. (Morgana starts off with Drain Life, Vulnerability Hex -not a bad debuff for stronger mobs- Lightning etc...) I imagine a PC mage would be even more deadly.




#46
Magic Zarim

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Another tip is to remove "Taunt" as ability in your tank's tactics screen so it will be available for use whenever you feel like using it. I often found myself wanting to taunt, only to have it on cooldown.

#47
LizardLover

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Jayjun wrote...

DA:O is about 1 thing: Crowd control. The problem is, that regardless of your mage, early on you won't have many crowd control options. However, towards the end, whatever mage you choose, will be pretty much a god.

I chose Morgana. For fun she was my champion twice in the Landsmeet and never got touched. She's that strong.

***What I did***

Crowd control and healing are everything. I used Morgana over Wynne because she was more interesting to me and I could mold her earlier. I personally went down her Waking Nightmare/Entopy Line (Sleep is a great CC spell as are others in that line. I used sleep more than any other spell besides the heals) I then slowly went down her Mass Rejuvenation/Creation line. Making her a solid healer. Beyond that I perfected her by ignoring her Shapechanging line and giving her every mage based skill book I could buy and every +cold damage equipment available. Evenetually she was +50% cold damage and with her high magic and the Blizzard/Primal line, she could, on her own, freeze and nearly kill a dozen white-difficulty enemies without getting touched. Beyond slowly completing those three lines, as she leveled, I quickly made her a Spirit Healer to get Group Heal and finished off the Crushing Prison/Spirit spell line. (Crushing Prison will hold almost anyone, particularly casters, for about 20 seconds. Amazing spell.) Beyond that, I finished the Mass Rejuvenation line and the rest and was level 19. At level 20 I simply stuck a point in her Shapechanging ability to get bear form for the heck of it. She was easily my strongest character and finished at level 20.

The drawbacks to any strong mage is that you need to have a couple tanks that can easily Taunt or Threaten enemies off of her. Because her godlike abilities will make her a hated target and get her mass rushed on occassion. Outside of a tank having taunt and threaten, the mage herself can use sleep and even a force field to protect herself until someone comes to her rescue. I played mainly on Normal difficulty and loved to lead off with Blizzard as to avoid freindly fire. However, on easy, Morgana is simply deadly. Or whatever mage you choose to mold.

My only beef with these prefab mages is that they have "poor start off selections" that ultimately weaken them. (Morgana starts off with Drain Life, Vulnerability Hex -not a bad debuff for stronger mobs- Lightning etc...) I imagine a PC mage would be even more deadly.

Good idea. I will keep that in consideration.

#48
LizardLover

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To those of you that have given useful tips, thank you! After the patch I am doing fine. I die occasionally on the harder parts, but mostly, as long as I use strategy, I am doing great. I like the idea that I can die in every battle if I don't use the strategy, I just want to win most of the time! :) To those of you that say play it on easy or "This is not Diablo, stop playing like it is," etc. I am using the pause button, using tactics, and I am eventually getting the hang of the game. Before the patch I thought it was too difficult, but now everything is fine. I just needed to get used to it (and get that patch!).

#49
The Sum of all Evil

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I would like a friendly fire switch that is independent of difficulty setting. Because I actually prefer playing on easy as for me reloading breaks immersion, but not being hit by friendly fire does so , too.

#50
Metalnun

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Kiting and running in circle is an option... Even outside World of Warcraft.