Legacy DLC Gameplay Discussion Thread - Legacy Bethany (Warrior) build added to OP
#151
Posté 27 juillet 2011 - 01:35
#152
Posté 27 juillet 2011 - 02:18
I'm not sure there are any additional entries except for Brontos. I think the rest conform to one of the pre-existing archetypes.
#153
Posté 27 juillet 2011 - 02:32
#154
Posté 27 juillet 2011 - 02:42
#155
Posté 27 juillet 2011 - 03:23
#156
Posté 27 juillet 2011 - 03:28
#157
Posté 27 juillet 2011 - 04:51
#158
Posté 27 juillet 2011 - 05:41
#159
Posté 27 juillet 2011 - 05:42
dewayne31 wrote...
how you do the torch puzzle?
Light all the torches.
#160
Posté 27 juillet 2011 - 06:06
thendcomes wrote...
Is he really? I saw he was immune to fire so I thought he was a Street Thug type. That's something new.
Yep, I tested every single element...immune to everything but physical damage.
Btw, Deepstalkers are like Mabari type, right? Immune to fire, weak to cold, normal everything else.
Modifié par Relix28, 27 juillet 2011 - 06:12 .
#161
Posté 27 juillet 2011 - 07:06
thendcomes wrote...
dewayne31 wrote...
how you do the torch puzzle?
Light all the torches.
i figured it out but i hope asks me how lol..i was just fooling around and got it
#162
Posté 27 juillet 2011 - 07:26
#163
Posté 27 juillet 2011 - 07:51
#164
Posté 27 juillet 2011 - 07:55
#165
Posté 27 juillet 2011 - 10:41
#166
Posté 27 juillet 2011 - 11:10
Nimpe wrote...
Can someone give me the locations of that new set? I know the chestplate is from the boss, and the shoes are somewhere in the third map, but I didn't see the other two pieces at all. Are they before or after that point of no return after the dwarf boss?
The gloves you get for solving the torch puzzle and I believe the helm is somewhere beyond the Nexus puzzle.
#167
Posté 27 juillet 2011 - 11:39
Arawr wrote...
Okay, so for the Nexus puzzle, do all the color streams need to be white at the same time to get through all the barriers? Or can you switch them around so only one color needs to be white at a time?
One at a time, at least I did.
#168
Posté 27 juillet 2011 - 11:52
Can any of you guys confirm for me that Walking Bomb is/should be working? I'm disorienting an enemy in the middle of those large groups of Snipers (just near the beginning) casting Walking Bomb and then taking the target out really quickly but he doesn't seem to be exploding and killing everyone or doing damage to anyone at all, really. I think I'm seeing the animation though.
I've tried it about 6 times and just end up scrapping them to death with other strategies, but I miss Walking Bomb. *shrugs* Any ideas?
#169
Posté 27 juillet 2011 - 11:55
Firky wrote...
Hi all. Like, wow, new encounter design.
Can any of you guys confirm for me that Walking Bomb is/should be working? I'm disorienting an enemy in the middle of those large groups of Snipers (just near the beginning) casting Walking Bomb and then taking the target out really quickly but he doesn't seem to be exploding and killing everyone or doing damage to anyone at all, really. I think I'm seeing the animation though.
I've tried it about 6 times and just end up scrapping them to death with other strategies, but I miss Walking Bomb. *shrugs* Any ideas?
With the mass of foes the way a lot of the encounters are designed they all "clump" in your target. I've had a lot of times with WB where I cast it on guy X and then wind up shooting at dude Y. When I do properly target guy X he does blow up for me (360 version).
#170
Posté 27 juillet 2011 - 11:59
I wonder if I'm experiencing a bug. Walking Bomb would be amazing for many of these Sniper battles.
(PS. I'm on PC.)
Modifié par Firky, 28 juillet 2011 - 12:04 .
#171
Posté 28 juillet 2011 - 12:32
#172
Posté 28 juillet 2011 - 02:34
LaMachina wrote...
Kazren,
4th item is a little past the Altar of Dumat.
Side note, Corypheus doesnt seem to want to die.... Any thoughts?
Never found the fourth item. However, I got Corypheus first try. I cycled through the cubicles hitting the chalice, killing the demons, then following the flames to the next cubicle.
#173
Posté 28 juillet 2011 - 02:47
Arawr wrote...
Okay, so for the Nexus puzzle, do all the color streams need to be white at the same time to get through all the barriers? Or can you switch them around so only one color needs to be white at a time?
If I'm not mistaken, once a pillar turns white, it's been solved and you just need to worry about the others. They won't revert back.
#174
Posté 28 juillet 2011 - 03:34
Tragic_Arsenic wrote...
Arawr wrote...
Okay, so for the Nexus puzzle, do all the color streams need to be white at the same time to get through all the barriers? Or can you switch them around so only one color needs to be white at a time?
If I'm not mistaken, once a pillar turns white, it's been solved and you just need to worry about the others. They won't revert back.
Mine haven't. Disrupting the orange stream to do the blue one put up an orange barrier before the blue one. So the only solution I can see is to have them solved all at once. But I can't work out how to do that because I suck at these puzzles, especially when I can't move the camera to look straight down at it.
#175
Posté 28 juillet 2011 - 05:04
Pyre Temb wrote...
Mine haven't. Disrupting the orange stream to do the blue one put up an orange barrier before the blue one. So the only solution I can see is to have them solved all at once. But I can't work out how to do that because I suck at these puzzles, especially when I can't move the camera to look straight down at it.
I think there is an order to them because I got to a point like you where I thought, "No way do I have to do all these at once" but then I connected another beam and it turned white. Basically once you cross the streams if it turns white you are done with it forever.
Modifié par Sidney, 28 juillet 2011 - 05:05 .





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