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[DA2 Legacy] Story Discussion - SPOILERS ABOUND!


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#501
bluezkatz69

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Loved this DLC!  The gameplay, loot, and even the puzzles - but am curious about the rogue bow.  Seems better to play this thru around level 20 -25 because the weapons have some play time during the remaining Acts 2 and 3, which brings me to my question = if you wanted the bow (instead of the ugly looking dagger) do I have to simply have more ability points applied in archery? Thats tough to do if you wait till lvl 20 considering the damage dealing daggers and would explain why there are no images, vids, or discussion on the bow. In Act 1 now - curious.

#502
ElvaliaRavenHart

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Filament wrote...

Did anyone else's Warden's ears perk up from thousands of miles away when Janeka said "and this was the weakest blight yet" (rough paraphrase). His mighty "screw you" could be heard reverberating across Thedas.


LOL, I had the same reaction and verbally said nearly the same thing to Janeka while playing. 

#503
Indra Allian

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Im in the final Bossfight and he (Corypheus) just refuses to die??? Ive looked around for any clues to what to do but I cant spot anything. theres just a tiny tiny streak of health left but it wont go away no matter what I throw at him... What am I doing wrong here???

Modifié par Indra Allian, 07 août 2011 - 10:51 .


#504
Macropodmum

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Yes there is a bug, you just need to go back to the prefight save and do over

#505
Indra Allian

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Sigh... I was affraid of that. Thanks anyway.

#506
Macropodmum

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It should be fine the second time you do it, for some reason the first time lets you beat him down too fast and I'm guessing we were meant to see all his fancy tricks before we kicked his butt...

#507
ladyofpayne

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It seems Hawke was created to destruct EVERYTHING. Even with Grey- Wardens he\\she spoils something. Hawke must have default name Pandora.

#508
LobselVith8

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Dave of Canada wrote...

Sided with the ghoul and I have to say, I'm really interested in knowing what the deal is with Corypheus. Do you think he honestly was a Tevinter Magister or do you believe he was delusional? Does it get clarified if you side with the woman instead, or does that lead to the same confusion?

Makes me wonder if the Architect is a Tevinter Magister too.


Given what the Architect tells The Warden in the Dragonbone Wastes, I think it's simply an issue of the writers not planning ahead, the same way that Anders' Awakening Epilogues don't match Anders being in Kirkwall, or how Justice can get killed if The Warden can't convince him to agree to an alliance with the Architect but he still meets Anders even if The Warden didn't recruit him.

Given what Anders says at the conclusion of Legacy, I suppose making Corpheus a Tevinter Magister one of the original darkspawn is a way that Gaider can get players to stop "siding with mages by default."

#509
TEWR

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Lob, he's one of the original Awakened Darkspawn. Not one of the original Darkspawn to ever exist.

#510
LobselVith8

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The Ethereal Writer Redux wrote...

Lob, he's one of the original Awakened Darkspawn. Not one of the original Darkspawn to ever exist.


If he lived 2,000 years ago, then it seems like he's one of the original darkspawn.

#511
OLDFARTKEYWESTER

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Dave of Canada wrote...

Sided with the ghoul and I have to say, I'm really interested in knowing what the deal is with Corypheus. Do you think he honestly was a Tevinter Magister or do you believe he was delusional? Does it get clarified if you side with the woman instead, or does that lead to the same confusion?

Makes me wonder if the Architect is a Tevinter Magister too.


Actually, as someone else may have pointed out, but have not read all the posts in this thread yet - After Corypheus is killed, one of the items you pick up from him is an amulet. If Anders is in the party he will identify it as an amulet of a High Priest of the Temple of Dumat, and will point out that there have been no such temples since the start of the Blights.  Which lends support, along with his dialogue, to the concept that Corypheus actually was part of the expedition to the Golden City, at the instigation of either Dumat or someone/something pretending to be Dumat, and that it was only on arrival there that he discovered they had been deceived.   Or maybe not.  Maybe Dumat was counting on the city being corrupted when persuading the magisters to go there.  They may have been pawns in a battle between Dumat and the other Old Gods and the Maker?  Possibilities abound.

#512
OLDFARTKEYWESTER

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Ayanko wrote...

I haven't played this yet but OHHHHHHHHHH spoilers, I couldn't resist. Can someone be a fine chap and give a basic gist of the storyline.


Well, this may have already been done, have not read all of the posts yet, but just in case TOTAL SPOILER:

You get a griffon statue in either your Lowtown home or estate, depending on where you are in the game.  You can click on the statue to play Legacy any time you want, and partway into Legacy if you want to return you can click on another statue there to do so.

Basically, your father, Malcolm Hawke, was involved with the Grey Wardens just before your birth.  You are the oldest of the Hawke kids, and your mother, Leandra was pregnant with you at the time.  This is key to your father's motivation in cooperating as he did.  For something like a thousand years, they had kept Corypheus imprisoned but he was much more powerful than they could deal with so they induced Malcolm to help.  He devised a Key and used it to create 4 seals to keep Corypheus imprisoned, using his blood to strengthen the spells (so your father was a blood mage for a while!).  While he was at it he also imprisoned a number of other demons in the same prison, with magical seals to keep them there.

In your story, the Carta has been trying to get at you and your surviving sibling for some time, and you want to know why.  As long as you play with a sibling who survives (either by going to the Circle for Bethany, or the Grey Wardens for either of them), you can get them in your party even if they are greyed out in your normal party selection screen.  In fact, since it is all about family, you probably should have a sibling there.  With your sibling and 2 other party members you investigate and discover that the Carta was "posessed" by Corypheus (in collusion with a group of contemporary Grey Wardens) and sent to seek out the "blood of the Hawke."  This blood is the key to activating the Key and using it to free Corypheus, who is "calling" to his followers as he sleeps.  Your mission is to penetrate the prison, using the Key, and reach Corypheus, at which time you can choose to free him and allow the Grey Wardens to try to control him with a spell they claim will be sufficient, or to free him and destroy him yourself.

There are a lot of little details I have deliberately left out, so as not to totally spoil the thing, but that is the gist of the plot.  Although you can play Legacy as soon as you get to Kirkwall, consensus seems to be that for maximum effectiveness, you should probably do it when your characters have some power, especially when one of your mages has resurrection and group heal powers.  I found that playing it from Act II immediately after returning from the Deep Roads is a good compromise which allows you to get use of your goodies from the quest for about 2/3 of the game.  You should also get a minimum of two levels for each of your party members from Legacy, and that is in my view almost worth the price. Enjoy!

#513
OLDFARTKEYWESTER

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Thief-of-Hearts wrote...

Aris Ravenstar wrote...

Thief-of-Hearts wrote...

Was sad panda face that Fenris-love was not acknowledged. Thought something would be said when Varric called out Hawke for sleeping around ("she's no virgin" lol) but not a peep. The only time Fenris said anything sort of cute was at the beginning where he said something like "Well we need to kill them so they won't bother you anymore."

ಠ_ಠ

Was that a romance dialogue? I noticed it was different. On my (rival) romanced PT, he said "They won't have a chance to attack again" or something like that and seemed really ferocious. But on my unromanced (full friendship) Fenris on another save, he just said something like he couldn't believe someone would try to attack Hawke. I didn't know if it was a romanced/unromanced thing or a friendship/rivalry thing.

And YES. I expected at least a cleared throat, a raised eyebrow, something when Varric said that! :P


That's what I am saying, I think it's supposed to be acknowledging the romance but it doesn't really seem like it. Anders says something along the lines of "I judt don't want you to get hurt" which is clearly a romantic line, but with Fenris, not so much. I get that Anders is more comfortable with his feelings considering that this is one of the few "romantic" lines for him that didn't bug it defintely leaves more to be desired.

There's a youtube video of some lines said in what I think is an Act 2 playthrough where Hawke/Fenris have broken up but still have feelings for each other, but I haven't come across any dialouge that is applicable for post game saves, or even had either of the siblings make a comment about the relationship...


Slightly off-topic but after you bed Fenris and he runs out on you, at some point with him and Anders in the party, if you and Anders are a romance Fenris will say to Anders, "If you break his heart, I will kill you!".  Very touching, and flattering to know that Fenris was right when he blamed himself not Hawke for the breakup.

#514
TEWR

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LobselVith8 wrote...

The Ethereal Writer Redux wrote...

Lob, he's one of the original Awakened Darkspawn. Not one of the original Darkspawn to ever exist.


If he lived 2,000 years ago, then it seems like he's one of the original darkspawn.



There's more to tie the Primeval Thaig to the Darkspawn. IIRC, it's 10,000 years old (if not, it was well before the First Blight, which means a lot of time before the First Blight). And red lyrium thins the Veil, Genlocks were the first Darkspawn to be seen, and then there's the fact that an Awakened Darkspawn doesn't know how to make a broodmother, much less a Magister who just became one.


Avernus' notes mention a connection between the taint and the Black City, but Corypheus implies it was always black, which means it was always tainted.

An Awakened Darkspawn is just that. One that is free from the call of the Old Gods. The Disciples, The Architect, and Corypheus are Awakened Darkspawn.

Also, it doesn't make sense for him to be one of the first Darkspawn, for varying reasons:

1) he can't hear the Old Gods, so he couldn't have sought them out.
2) Dwarves encountered Genlocks long before humanity ever did, possibly before the raid on the supposed Golden City if it ever was Golden.
3) Females of each race become broodmothers through a painful process in terms of both body and spirit that involves more than just being tainted, as Hespith's poem indicates.

And I doubt that Corypheus, or any other awakened Darkspawn, could've known how to make Broodmothers. I'm willing to bet the only way mindless Darkspawn know is due to instinct.

What's also interesting is that in the battle with Meredith, during a certain cutscene you can hear the same whispering you hear in the Joining ritual at Ostagar and when you become a Reaver. Which indicates to me that the lyrium idol is connected to the Darkspawn, and as we know the Old Gods for some reason have something to do with other dragons (since you fight one in the battle of Denerim before fighting the Archdemon)


EDIT: That the Chantry got the Magisters invading the Black City partially right (since I doubt it was ever golden) means that there is only a single, solitary grain of truth in the Chant, and they even got the timeline wrong. They said it was 1000 years ago. That does not mean that the Magisters (of which we don't know how many, though the opening of DAO shows 5 Magisters so at least 5) became the first Darkspawn.

They just became the first Awakened Darkspawn.

Modifié par The Ethereal Writer Redux, 09 août 2011 - 01:16 .


#515
Blongpop

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Alright I know there are many like me who did the dlc post campaign. When you get control again you get a quest called a story to be told, which directs you to the hanged man to varrics suite. Only problem is, post campaign.... you cannot access the city >.< someone wanna fill me in on what i missed not not being able to goto varric??? lol

#516
Animositisomina

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Blongpop wrote...

Alright I know there are many like me who did the dlc post campaign. When you get control again you get a quest called a story to be told, which directs you to the hanged man to varrics suite. Only problem is, post campaign.... you cannot access the city >.< someone wanna fill me in on what i missed not not being able to goto varric??? lol


Do you mean the quest titled "A Story Being Told"? If so, it's because you never visited Varric after completing his personal quest, "Family Matter." Why it's triggering now, post-Legacy, might be a bug. I'm not sure.

Modifié par Animositisomina, 10 août 2011 - 03:09 .


#517
Fukairi

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I should probably play this through with carver, but I hate both of them for being the most black-white characters in the game so I keep killing them off so I don't have to deal with their whining in act III o/

Anyway no romance aknowledging made me dissapoint. But I heard it's a bug. Any fix for that?

but on the off note, I really enjoyed Legacy. It was hellish with my support-mage but that's what made it fun. I mean I wouldn't want all of the game be like that, but a little challenge for a few hours never hurts. And I was pleased to see you guys taking the critismn the right way. YAY PUZZLES. For the future games though, could you make them harder please? I didn't get any sense of self-satisfaction from solving them since they were so easy. But I liked the story, and the openings it left. Also the mood was there, I was pretty creeped out the whole DLC. So really thank you and graz on going in the correct direction (lol).

oh yeah I sided with the gollum because I only wanted to see if he turns on me in the end. I mean when the grey warden came asking sides I remembered the ending of the main game and started lolling a bit since everyone would probably side with gollum by default even though he was a creepy dude who has been supertainted, threatened to kill your mom and to top it off hears voices in his head. Way to go! But I was a bit dissapointed that he didn't get to reveal his secret plot and turn into another harve... I mean fleshgolem .

Modifié par Fukairi, 10 août 2011 - 09:01 .


#518
LobselVith8

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The Ethereal Writer Redux wrote...

more to tie the Primeval Thaig to the Darkspawn. IIRC, it's 10,000 years old (if not, it was well before the First Blight, which means a lot of time before the First Blight). And red lyrium thins the Veil, Genlocks were the first Darkspawn to be seen, and then there's the fact that an Awakened Darkspawn doesn't know how to make a broodmother, much less a Magister who just became one.


Avernus' notes mention a connection between the taint and the Black City, but Corypheus implies it was always black, which means it was always tainted.

An Awakened Darkspawn is just that. One that is free from the call of the Old Gods. The Disciples, The Architect, and Corypheus are Awakened Darkspawn.

Also, it doesn't make sense for him to be one of the first Darkspawn, for varying reasons:

1) he can't hear the Old Gods, so he couldn't have sought them out.
2) Dwarves encountered Genlocks long before humanity ever did, possibly before the raid on the supposed Golden City if it ever was Golden.
3) Females of each race become broodmothers through a painful process in terms of both body and spirit that involves more than just being tainted, as Hespith's poem indicates.

And I doubt that Corypheus, or any other awakened Darkspawn, could've known how to make Broodmothers. I'm willing to bet the only way mindless Darkspawn know is due to instinct.

What's also interesting is that in the battle with Meredith, during a certain cutscene you can hear the same whispering you hear in the Joining ritual at Ostagar and when you become a Reaver. Which indicates to me that the lyrium idol is connected to the Darkspawn, and as we know the Old Gods for some reason have something to do with other dragons (since you fight one in the battle of Denerim before fighting the Archdemon)


EDIT: That the Chantry got the Magisters invading the Black City partially right (since I doubt it was ever golden) means that there is only a single, solitary grain of truth in the Chant, and they even got the timeline wrong. They said it was 1000 years ago. That does not mean that the Magisters (of which we don't know how many, though the opening of DAO shows 5 Magisters so at least 5) became the first Darkspawn.

They just became the first Awakened Darkspawn.


You realize he's identified as one of the first darkspawn during his introduction scene in Legacy, right? It's specified said: "He was one of them, the magisters who violated the Maker's sacred space. They became the first darkspawn."

Feel free to quote it if you'd like.

#519
TEWR

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LobselVith8 wrote...

The Ethereal Writer Redux wrote...

more to tie the Primeval Thaig to the Darkspawn. IIRC, it's 10,000 years old (if not, it was well before the First Blight, which means a lot of time before the First Blight). And red lyrium thins the Veil, Genlocks were the first Darkspawn to be seen, and then there's the fact that an Awakened Darkspawn doesn't know how to make a broodmother, much less a Magister who just became one.


Avernus' notes mention a connection between the taint and the Black City, but Corypheus implies it was always black, which means it was always tainted.

An Awakened Darkspawn is just that. One that is free from the call of the Old Gods. The Disciples, The Architect, and Corypheus are Awakened Darkspawn.

Also, it doesn't make sense for him to be one of the first Darkspawn, for varying reasons:

1) he can't hear the Old Gods, so he couldn't have sought them out.
2) Dwarves encountered Genlocks long before humanity ever did, possibly before the raid on the supposed Golden City if it ever was Golden.
3) Females of each race become broodmothers through a painful process in terms of both body and spirit that involves more than just being tainted, as Hespith's poem indicates.

And I doubt that Corypheus, or any other awakened Darkspawn, could've known how to make Broodmothers. I'm willing to bet the only way mindless Darkspawn know is due to instinct.

What's also interesting is that in the battle with Meredith, during a certain cutscene you can hear the same whispering you hear in the Joining ritual at Ostagar and when you become a Reaver. Which indicates to me that the lyrium idol is connected to the Darkspawn, and as we know the Old Gods for some reason have something to do with other dragons (since you fight one in the battle of Denerim before fighting the Archdemon)


EDIT: That the Chantry got the Magisters invading the Black City partially right (since I doubt it was ever golden) means that there is only a single, solitary grain of truth in the Chant, and they even got the timeline wrong. They said it was 1000 years ago. That does not mean that the Magisters (of which we don't know how many, though the opening of DAO shows 5 Magisters so at least 5) became the first Darkspawn.

They just became the first Awakened Darkspawn.


You realize he's identified as one of the first darkspawn during his introduction scene in Legacy, right? It's specified said: "He was one of them, the magisters who violated the Maker's sacred space. They became the first darkspawn."

Feel free to quote it if you'd like.


By Larius or Janeka, who have grown up with Chantry dogma for their entire lives where its said that the Magisters became the first Darkspawn. It's Chantry dogma and not the actual bonafide truth. That he is the first Awakened Darkspawn does not make him the first Darkspawn in existence.

I remember that there were Darkspawn in the Fade as well, which I found odd.

#520
ourimaler

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I thought Legacy had an interesting story, and challenging fights...
...but was ultimately disappointing for the same reason as the rest of Dragon Age 2: Our choices mean nothing. No matter what we do, Hawke WILL fail, the bad guy WILL win, and everything we did WILL be for nothing. I would have thought that if there was ANY place to fix that, it would have been the DLC...

#521
ISI-Society

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Several weeks ago, I'd resolved to NOT buy legacy when it came out.

I broke that resolution earlier today, for the sole reason that I've been playing "The Elder Scrolls IV: Oblivion" for the past few weeks (a better game than DA2, from a RPG standpoint), I just finished the main plot, and I needed a brief break. So anyway, after buying the game, I breezed though it in about 4 hours, and beat the final boss on my 3rd attempt.

LIKES:
* I was pleased to see that BW actually paid some attention - if only on the topic of refraining from lazy reuse of recycled environments. All the areas were refreshingly new.
* Good voice actor for Corypheus.
* Nice animation and personality for several of the new NPCs.

Unfortunately, those are the only positive things I can say about legacy.

DISAPPOINTMENTS:
* Once again, our conversation choices essentially mean NOTHING, which is complete anathema to the whole RPG experience.
* I was disheartened to see that rather than drawing inspiration from the well received "awakenings" type of story, BW instead followed the same basic type of story as one of their two WORST DLCs ... Golems of Amgarrak. In other words, we've been spoonfed a short multi-hour jaunt through an overly convoluted underground maze lacking any architectural common sense or practicality, and punctuated at the end with an overpowered and extremely tedious boss battle that forces the indignity of running away in circles on the player instead of allowing them to stand their ground or charge heroically forward.
* Most of the non-boss battles seemed too brief and over-easy to me ... I would have liked to have seem some battles of attrition, with large numbers of foes and more chaotic spacing of enemies. The exiisting short skirmishes with small easily nuked clusters of archers were a yawner for me - the only interesting non-boss anomaly was the new genlock, which requires flanking tactics - something that cannot be automated in the provided script system, and which therefore must be done manually by Hawke.
* Once again, I was turned off by the awkward movement system of DA2 ... the visual silliness of not being able hop over ankle-high obstacles, or fall/jump off ledges, or climb ladders, etc.
* And once again we have missable trophies - in this case, I played the game, only to discover at the end that I didn't get 100% completion because one of the trophies arbitrarily requires that we bring along our sibling, whether we want/need them or not.
* Not a good value - $10 USD for only a couple hours of playtime.

And of course here were are several DLCs and many months later, and we STILL have broken core functionality in the game. Hello ?

Anyway, I'm done with the DA product line - I'll consider returning if/when a major patch release comes out, along with some renewed emphasis on RPG.  Meanwhile, back to Elder Scrolls for me ... can hardly wait for Skyrim.

Modifié par ISI-Society, 11 août 2011 - 05:27 .


#522
cdtrk65

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ElvaliaRavenHart wrote...

Filament wrote...

Did anyone else's Warden's ears perk up from thousands of miles away when Janeka said "and this was the weakest blight yet" (rough paraphrase). His mighty "screw you" could be heard reverberating across Thedas.


LOL, I had the same reaction and verbally said nearly the same thing to Janeka while playing. 


Guess he didn't hear the guys in the hanged man talking about it as if it never happened.

#523
Erani

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I just replayed Legacy and paid close attention to Cory's dialogue. So he asks Hawke & Co. if they were slaves to the dwarves? 0_0....Anyone else found this interesting? I didn't know humans had been slaves.

#524
Jarlof Seoul

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Story: The Magisters, Golden City, The Wardens, all that was good about DAO and awakening in addition to Hawke family intrigue and personal, intimate effects on the Hawkes.
Characters: Anders freaking out, then realizing the Golden City and beginning of the Blight meant the Chantry might just be right about some things. Hawke’s dialogue with his mother. DA franchise sets the standard for banter amongst group members. This time better because Hawke gets into it!
The Hawke’s Key: Bringing weapon upgrades to another level.
Level/Artistic design: Much welcome diversity. The views and feel were phenomenal. Viewpoints and cutscenes were a beauty to behold. The first sight of the Genlock Alphas was a great mental impression. The Hurlock Alphas were disturbing but perfectly villainous.The Magister Darkspawn was awesome looking. A grittier version of the Architect.
Dislike: that it was not even longer. Probably the best DLC for DA ever. Return to Ostagar was next best overall. Witch Hunt, my favorite, doesn’t count because of the link with my Warden’s romance and dark ritual decisions in favor of Morrigan.
I give it a 10 out of 10

#525
Maria13

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Finished it today. I... Quite liked it. Worth £6 in my view, well done, nice environments pretty good banter, nice to see a GW squad, puzzles always welcome, adds to lore... But well, I just don't FEEL for the characters in DA2 like I did for those in DAO. Just wish we'd had a similar quality DLC for that game as this...