Need a general...push in the right Direction
#1
Posté 26 juillet 2011 - 05:19
So I'm being forced to start again much to my dismay (I refuse to play DA2 until I done Origins - Awakening - Golem and Witch Hunt)
I was hoping that someone could point me in a way to quickly get through Origins in term's of leveling and what-not. I tend to go to the Circle first to pick up Wynne and then from there Roll with my PC (Tank), Leliana (Archer), Wynne (Healer) and either Morrigan (CC - damage) or Shale in a DPS capaticy.
While I know I need to reach 42 Strength ASAP for the best Armour in the game, 26 Dex for Shield Mastery and about 20 Con for health I was unsure on what Armour would be best suited for taking. I was split between the bonuses I got from the Blood Dragon and Warden Commander set's, but if i was to maximise the Warden Commander Set, I would need to do that DLC at about level 18 as the armour's tier is tied to level.
I know Starfang is my sword of choice =D Shield not so sure, possibly Redcliffe's Elite shield if I cannot get Eamon's Shield.
In short:
1)After I get the required Str, Dex and Con, where should I allocate my points?
2)Until I can reach a level to get the Warden Commander Set at it's best, what armour would be suited for Tanking?
3) Can anyone point out notable shields that I can use
4) Comment's on my planned party?
5) Advice on tactics'. I found a guide awhile back on here but I seem unable to find it again..
Thanks again..I guess
Lord the amount of questions I ask I could send the Archdemon back to where it came from XDD
#2
Posté 26 juillet 2011 - 09:35
Ryuu814 wrote...
In short:
1)After I get the required Str, Dex and Con, where should I allocate my points?
2)Until I can reach a level to get the Warden Commander Set at it's best, what armour would be suited for Tanking?
3) Can anyone point out notable shields that I can use
4) Comment's on my planned party?
5) Advice on tactics'. I found a guide awhile back on here but I seem unable to find it again..
Thanks again..I guess
Lord the amount of questions I ask I could send the Archdemon back to where it came from XDD
That sucks, sorry to hear that happened.
1: I would actualy get Dex to 22(You get 4 free points from The Fade in Circle Tower) to cap yourself at 26 Dex for shield mastery complete. I would then put all my points into Str and ignore the other attributes (Cept maybe a point or two into Cun, since you only need 11 Cun+5 from the Fade to cap at 16 which is needed for full coercison skill).
Con is a bad investment since it only gives 5 hp per point of investment.
2: You can get that set as the first thing you do after leaving Lothering if you want. There are a couple ways to upgrade the level of your gear as you progress through the game.
3: Fade Wall, Duncans Shield/Wardens Shield, Auducan Shield. (Note you may need to do this many times but save before you fight Sophia Dryden in Wardens Keep, She has a very small chance to drop the Wardens Shield which has excellent stats. Kill her and check corpse, if its not there reload and kill her again.)
4: Any party works, ANY. Some unique ones are 4 warriors, or Shale as your healer.
5:Needs much more refined detail, other then make sure your guys heal themselves in case of emergencys and are set to the right behaviors.
Additionaly I suggest Reaver/Templar as a good solid dps tanking setup. Berserk is better for duel wielders and Champion is a stamina hog with Rally (Though still useful for Warcry) you get a great selection of abilities from Reaver/Templar though.
The build I suggested has a good survvability and very high damage potential, play it aggresive and spam your talents. You should hold threat very easily.
#3
Posté 26 juillet 2011 - 09:52
Last Darkness wrote...
Ryuu814 wrote...
In short:
1)After I get the required Str, Dex and Con, where should I allocate my points?
2)Until I can reach a level to get the Warden Commander Set at it's best, what armour would be suited for Tanking?
3) Can anyone point out notable shields that I can use
4) Comment's on my planned party?
5) Advice on tactics'. I found a guide awhile back on here but I seem unable to find it again..
Thanks again..I guess
Lord the amount of questions I ask I could send the Archdemon back to where it came from XDD
That sucks, sorry to hear that happened.
1: I would actualy get Dex to 22(You get 4 free points from The Fade in Circle Tower) to cap yourself at 26 Dex for shield mastery complete. I would then put all my points into Str and ignore the other attributes (Cept maybe a point or two into Cun, since you only need 11 Cun+5 from the Fade to cap at 16 which is needed for full coercison skill).
Con is a bad investment since it only gives 5 hp per point of investment.
2: You can get that set as the first thing you do after leaving Lothering if you want. There are a couple ways to upgrade the level of your gear as you progress through the game.
3: Fade Wall, Duncans Shield/Wardens Shield, Auducan Shield. (Note you may need to do this many times but save before you fight Sophia Dryden in Wardens Keep, She has a very small chance to drop the Wardens Shield which has excellent stats. Kill her and check corpse, if its not there reload and kill her again.)
4: Any party works, ANY. Some unique ones are 4 warriors, or Shale as your healer.
5:Needs much more refined detail, other then make sure your guys heal themselves in case of emergencys and are set to the right behaviors.
Additionaly I suggest Reaver/Templar as a good solid dps tanking setup. Berserk is better for duel wielders and Champion is a stamina hog with Rally (Though still useful for Warcry) you get a great selection of abilities from Reaver/Templar though.
The build I suggested has a good survvability and very high damage potential, play it aggresive and spam your talents. You should hold threat very easily.
You know...what's annoying is I keep forgetting about the Fade bonus stats...I really should remember them >_> TO THE WIKIA!!!
and I heard about this supposed upgrading, but it's never seemed to work when I wanted it to >_> maybe I was doing something wrong...
Correct me if I'm wrong, but I was under the impression that a tank need's surviability and thus would have to go more defensive and forgo offensive in order to be a tank...
plus I don't think I unlocked the Reaver spec...the thought of pouring blood into the Ashes was always...one I would avoid XD
#4
Posté 26 juillet 2011 - 09:54
side note - LastDarkness, have you played DA2 yet?
#5
Posté 27 juillet 2011 - 12:41
Just making sure you don't have other options before you are forced to chuck the save into the water.
#6
Posté 27 juillet 2011 - 01:08
You can level up your gear by selling to merchant then buying back or putting it into your chest in Wardens keep. It isnt 100% every time though so you will have to do it multiple times for some items.
A Tanks first priority is the ability to accuire and maintain threat. Survivability is secondary to that priority. In Dragonage you can easily make tanks who are unkillable but cant get a monster off a ally at all. Being more aggressive actualy helps tank more since a dead enemy is not doing any damage. Also Con builds are useless in Origins since the return is pathetic. Dex builds work better and Dodge and Spell immune builds are even better then that.
The Aggressive DPS focused Weapon and Shield Warrior Tanks well, survives well and is fun to play. Theres even tanks who use Two-Hand and are 100% every attribute point into Strength.
@TheBigMatt90
Im stalled on DA2, I like it but I have over a Dozen games started of it all at differant points in about the first half of the game. I keep not liking my import games or my choices and classes and restarting. So im working on a Official Last Darkness Warden story currently. Caim Mahariel, Dalish Warden. Soon as I beat Origins/Awakening/DLC im going to focus on that.
Im actualy side tracked playing Castlevania Lords of Shadow for a change of pace then ill probably play some more Hunted Demons Forge. Oh and waiting on The Old Republic of course.
Light Side Healer here I come !
Silence makes a good point though, check your varius saves.
Modifié par Last Darkness, 27 juillet 2011 - 01:22 .
#7
Posté 27 juillet 2011 - 08:12
Requiesta De Silencia wrote...
out of curiousity autosave or quicksave? for some reason I always seem to quicksave right before the game decides to autosave (instinct) and I've had the game's autosave get corrupted and be able to switch to the quicksave file (and vice versa).
Just making sure you don't have other options before you are forced to chuck the save into the water.
Yeah I checked all that, for some reason the entire thing got corrupted. The Power cut I had during the auto-save would have corrupted that, but I can't think of an explanation for the other saves getting corrupted along with it *shrugs*
HA I to am waiting for the Old republic and despretly trying to get a gaming rig together to play that and other MMORPG'S and general games..I miss my MMORPG.
Light side Tank here I come!
yes...I'm going Jedi Guardian Tank XD, the feeling of a Trooper with a GUN tanking ish...werid XDD
Modifié par Ryuu814, 27 juillet 2011 - 08:23 .
#8
Posté 14 août 2011 - 12:47
You will have to let me know how The Old Republic is, i'm really contemplating getting it but gonna wait on a few trusted reviews (a couple friends) before I invest.
#9
Posté 14 août 2011 - 06:32
TheBigMatt90 wrote...
Haha get it played! It's really good lae on, especially rogues, they are much more "rogueish" in the way they fight.
You will have to let me know how The Old Republic is, i'm really contemplating getting it but gonna wait on a few trusted reviews (a couple friends) before I invest.
It looks like WoW and plays like WAR.
PvP is really satisfying due to the Mythic influence of making the fights meaningfull intead of 1-4 second melees in WoW.
Im torn which light side healer im going to make my official character, im leaning towards Smuggler Healer due to more HoT effects and offensive buffs.
#10
Posté 14 août 2011 - 11:38
Last Darkness wrote...
TheBigMatt90 wrote...
Haha get it played! It's really good lae on, especially rogues, they are much more "rogueish" in the way they fight.
You will have to let me know how The Old Republic is, i'm really contemplating getting it but gonna wait on a few trusted reviews (a couple friends) before I invest.
It looks like WoW and plays like WAR.
PvP is really satisfying due to the Mythic influence of making the fights meaningfull intead of 1-4 second melees in WoW.
Im torn which light side healer im going to make my official character, im leaning towards Smuggler Healer due to more HoT effects and offensive buffs.
Ha, I can't wait for the TOR then. Building a PC is harder than I thought XD.
I would personally go Jedi Sage. I never found HoT spells to be beneficial when I'm taking an insane amount of damage.
...plus...lightsabres XD.
that said Smuggler healer is better due to the fact he has a gun which can be used at range, keeping the healer out of harms way while contirbuting to party damage.
---
Anyway got another question, Rather not make a new thread. I've sorta...given up on my tank run through, I don't seem to have that will to do another 30+ hours on Origins doing the SAME thing again just for the import stuff to DA2.
I plan on going rogue mostly for the achivement that I need to get and plan on going Dual Wield, but alot of people said that getting dual wield mastery and then using dual long-swords actually hurts the Rogue DPS somewhat.
Chances are I'll play the Rogue as a backstabber so talents spam isn't really an issue, I know I need momentum but I was just wondering if it was viable to have dual long swords or if I should just stick to daggers...stat build included if possible
#11
Posté 14 août 2011 - 05:05
I generally give my rogues the first three levels of dual mastery, all four of the third row of skills, basic bow skills (it's really handy to be able to start doing damage from afar and thin out the crowd, or sub in for a mage doing crowd control with suppressing fire). The new skill lines in the post-Origins campaigns for both archery and dual wield are great.
As for specialties, it really depends on your game style. Bardic party buffs can be nice, particularly if your mage is specialized for damage instead of support. Ranger gives you spare cannon fodder, which can make gaggles of enemies easier. The assassin skills are good against high level enemies, but not as much against lower level enemies. The dualist skills are minimally useful, but the class bonuses are nice. Both of the advanced classes from the post-Origins content are excellent. Legionnaire turns lets you sub as a off-tank when needed (the survivability is really handy for GoA on nightmare) and shadow both boosts your defense and has an incredibly handy area backstab skill.
I only bump strength enough to wear top level light armors. Felons coat is the only really good light armor in the vanilla game, but there are some very nice ones in Awakening.
#12
Posté 14 août 2011 - 05:09
sami jo wrote...
Rogues! My favorite. I've yammered about my favorite builds here before, but I'll do a brief repeat. I always go for DEX/CUN with the lethality skill as soon as possible as it allows you to substitute CUN for STR in damage calculations. I avoid longswords with my DW rogues (though not with DW warriors). Rogues do the most damage when they are backstabbing and all the weapons with good bonuses for rogues are daggers. High DEX plus daggers plus correct positioning (and a handy tank distracting the enemies) equals insanely fast hit rate with lots of damage on a character who can't be hit. DEX boosts both to hit and defense as well as contributing to damage with daggers and bows (but not longswords). CUN boosts all the rogue abilities and persuade checks, so with lethality it makes a very strong and well-rounded build.
I generally give my rogues the first three levels of dual mastery, all four of the third row of skills, basic bow skills (it's really handy to be able to start doing damage from afar and thin out the crowd, or sub in for a mage doing crowd control with suppressing fire). The new skill lines in the post-Origins campaigns for both archery and dual wield are great.
As for specialties, it really depends on your game style. Bardic party buffs can be nice, particularly if your mage is specialized for damage instead of support. Ranger gives you spare cannon fodder, which can make gaggles of enemies easier. The assassin skills are good against high level enemies, but not as much against lower level enemies. The dualist skills are minimally useful, but the class bonuses are nice. Both of the advanced classes from the post-Origins content are excellent. Legionnaire turns lets you sub as a off-tank when needed (the survivability is really handy for GoA on nightmare) and shadow both boosts your defense and has an incredibly handy area backstab skill.
I only bump strength enough to wear top level light armors. Felons coat is the only really good light armor in the vanilla game, but there are some very nice ones in Awakening.
Hmm I see, As much as I'd love to go with dual long-swords it seems I'll have to go with dual daggers to get the most out of the Rogue.
Thank for the tips, I'll have to take this into consideration before I do anything else XD
#13
Posté 16 août 2011 - 12:01
Ryuu814 wrote...
Hmm I see, As much as I'd love to go with dual long-swords it seems I'll have to go with dual daggers to get the most out of the Rogue.
Thank for the tips, I'll have to take this into consideration before I do anything else XD
The problem alot of people miss is that duel wielding is hugly differant for Rogue/Warrior.
because its better for a rogue to backstab instead of actual duel wield fight.
Though in mmy own experinces you can make perfectly good characters still.
As a pure duel wield fighting style, Daggers are better for Warriors and Rogues do better with larger weapons.
Matter of fact....have a look over this build ive come up with but havent tried yet. It could be exactly what your looking for.
social.bioware.com/forum/1/topic/96/index/7966831
Back Off Topic to TOR
Im not liking Jedi Sage Healer because its long cast heals(Think priests) and its buffs are all defensive.
The Scoundrel Smuggler has stacking Hots(easier to manage in groups) and has offensive buffs. She can also stealth(Great for pvp healers)
Im still waiting on the Medic Trooper, I think he has zones/auras that he drops or come of them for buffs and heals. But she has the biggest armor.
#14
Posté 16 août 2011 - 02:57
#15
Posté 16 août 2011 - 06:07
tyrannosaur56 wrote...
btw, i just started doing s/s aka tank with a dwarf noble. i more or less know the spell immunity equipment setup. but how do i get 100% dodging?
Refer to my always in need of updating Blogs.
social.bioware.com/190428/blog/13749/
#16
Posté 17 août 2011 - 09:06
Last Darkness wrote...
The problem alot of people miss is that duel wielding is hugly differant for Rogue/Warrior.
because its better for a rogue to backstab instead of actual duel wield fight.
Though in mmy own experinces you can make perfectly good characters still.
As a pure duel wield fighting style, Daggers are better for Warriors and Rogues do better with larger weapons.
Matter of fact....have a look over this build ive come up with but havent tried yet. It could be exactly what your looking for.
social.bioware.com/forum/1/topic/96/index/7966831
Back Off Topic to TOR
Im not liking Jedi Sage Healer because its long cast heals(Think priests) and its buffs are all defensive.
The Scoundrel Smuggler has stacking Hots(easier to manage in groups) and has offensive buffs. She can also stealth(Great for pvp healers)
Im still waiting on the Medic Trooper, I think he has zones/auras that he drops or come of them for buffs and heals. But she has the biggest armor.
Yeah, Rouge requires you to get the best position for your attacks and what-not. You can't do what a Warrior does period. You just don't get the Strength nor the Armour for it (unless you build a Rouge as a warrior, but then what's the point of taking the Rouge?)
I'm enjoying my dual dagger's Rouge at the moment, a nice change of pace to lead me into DA2.
Chances are I'll still use DW longsword on my future Warrior playthrough.
I looked over your build, it looks nice and all but personally I'd rather go with a Warrior if I was going to talent spam. The dev's said the reason they changed the Rouge in DA2 was because they didn't bother going for the backstabs and played as a Warrior.
And back to TOR talk XD
Personally I'd still go with the Sage. As much as I like offense I believe the best Offense is a good defense. and I'm that defense :3
Corny joke aside I'd prefer a Sage backing me up with defense buffs and healing. That said I'd also like the Smuggler for the HoT spells because as you said, easier to manage in groups.
I'm interested in the Trooper Healer, but it seems if you went that route, you'd be gimping your own ability to use the blaster cannon's destructive power. I never liked Hybrid classes that much. I'd rather be really good in one aspect rather than trying to do everything myself and streching myself too much XD
#17
Posté 17 août 2011 - 11:24
Ryuu814 wrote...
Yeah, Rouge requires you to get the best position for your attacks and what-not. You can't do what a Warrior does period. You just don't get the Strength nor the Armour for it (unless you build a Rouge as a warrior, but then what's the point of taking the Rouge?)
I'm enjoying my dual dagger's Rouge at the moment, a nice change of pace to lead me into DA2.
Chances are I'll still use DW longsword on my future Warrior playthrough.
I looked over your build, it looks nice and all but personally I'd rather go with a Warrior if I was going to talent spam. The dev's said the reason they changed the Rouge in DA2 was because they didn't bother going for the backstabs and played as a Warrior.
And back to TOR talk XD
Personally I'd still go with the Sage. As much as I like offense I believe the best Offense is a good defense. and I'm that defense :3
Corny joke aside I'd prefer a Sage backing me up with defense buffs and healing. That said I'd also like the Smuggler for the HoT spells because as you said, easier to manage in groups.
I'm interested in the Trooper Healer, but it seems if you went that route, you'd be gimping your own ability to use the blaster cannon's destructive power. I never liked Hybrid classes that much. I'd rather be really good in one aspect rather than trying to do everything myself and streching myself too much XD
The differance is not as much as you would think. Honestly Duel-Wield Warriors are vastly superior with daggers auto attacking most of the time. They are not as good Duel-Wielding larger weapon due to some heavy defensive flaws. (They get no crowd control immunity and their defense is very poor. A Duel Dagger stacks Dex for more damage and get a huge amount of defense from the investment. Matter of fact end game they are almost unhitable by any attack)
Rogues on the other when built as a Warrior have decent synergies and a much larger stamina pool (Rogue gain more stamina per level then warriors) and they are highly effective duel wielding larger weapons due to greater crit rates and more stuns. You also have defensive abilities in combat stealth better then most. If you build yourself as a cunning build you dont sacrifice damage and get your rogue abilities naturaly enhanced. It gets even better in Awakening with Legionare Scout.
Both builds are highly effective. I really do suggest trying the one I posted. In theory its extremly good and fun but of course with rogues you generaly want a tank which lets you focus on dps even more so win-win.
As a side note though if its appearance that concerns you, know that the end game daggers a duel-wield dagger warrior will use are as big as swords.
And for the rogue think of it as a lighter warrior, more nimble and skilled. In my Black whirlwind idea I think of them as warrior poets making a art of the battle. (Duelist/Bard works WONDERS)
#18
Posté 17 août 2011 - 10:40
Last Darkness wrote...
Ryuu814 wrote...
Yeah, Rouge requires you to get the best position for your attacks and what-not. You can't do what a Warrior does period. You just don't get the Strength nor the Armour for it (unless you build a Rouge as a warrior, but then what's the point of taking the Rouge?)
I'm enjoying my dual dagger's Rouge at the moment, a nice change of pace to lead me into DA2.
Chances are I'll still use DW longsword on my future Warrior playthrough.
I looked over your build, it looks nice and all but personally I'd rather go with a Warrior if I was going to talent spam. The dev's said the reason they changed the Rouge in DA2 was because they didn't bother going for the backstabs and played as a Warrior.
And back to TOR talk XD
Personally I'd still go with the Sage. As much as I like offense I believe the best Offense is a good defense. and I'm that defense :3
Corny joke aside I'd prefer a Sage backing me up with defense buffs and healing. That said I'd also like the Smuggler for the HoT spells because as you said, easier to manage in groups.
I'm interested in the Trooper Healer, but it seems if you went that route, you'd be gimping your own ability to use the blaster cannon's destructive power. I never liked Hybrid classes that much. I'd rather be really good in one aspect rather than trying to do everything myself and streching myself too much XD
The differance is not as much as you would think. Honestly Duel-Wield Warriors are vastly superior with daggers auto attacking most of the time. They are not as good Duel-Wielding larger weapon due to some heavy defensive flaws. (They get no crowd control immunity and their defense is very poor. A Duel Dagger stacks Dex for more damage and get a huge amount of defense from the investment. Matter of fact end game they are almost unhitable by any attack)
Rogues on the other when built as a Warrior have decent synergies and a much larger stamina pool (Rogue gain more stamina per level then warriors) and they are highly effective duel wielding larger weapons due to greater crit rates and more stuns. You also have defensive abilities in combat stealth better then most. If you build yourself as a cunning build you dont sacrifice damage and get your rogue abilities naturaly enhanced. It gets even better in Awakening with Legionare Scout.
Both builds are highly effective. I really do suggest trying the one I posted. In theory its extremly good and fun but of course with rogues you generaly want a tank which lets you focus on dps even more so win-win.
As a side note though if its appearance that concerns you, know that the end game daggers a duel-wield dagger warrior will use are as big as swords.
And for the rogue think of it as a lighter warrior, more nimble and skilled. In my Black whirlwind idea I think of them as warrior poets making a art of the battle. (Duelist/Bard works WONDERS)
Hmm, It just feels werid using a Rouge as a Warrior...
buuut, I'm always one to try something new. I'll check it out when I head to Awakening as I'm gathering the will to play this game to import to DA2 XD. I think I've played too much origins lately...
But I proabably won't use the axes...I'm not a huge fan of axes and prefer swords XD
And usually apperance isn't an issue, but when you got a wariror i massive armour...one has to wonder why he's using puny daggers XD.
EDIT: plus the way I'm playing my Rouge means I benefit from using the daggers. As many of them have backstabbing enhancers that make it more effective.
The only problem I got is the broodmother...
lord how am i gonna backstab that? ._.
Modifié par Ryuu814, 17 août 2011 - 11:30 .





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