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New Dragon Age II DLC - Legacy Feedback thread


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#401
Blessed Silence

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R2s Muse wrote...

Blessed Silence wrote...

R2s Muse wrote...

I *really* appreciate, in principle, the acknowledgement the Sebastian friendmance receives (I hear),


Can anyone tell me WHEN does this happen?  I'm going to be seriously ticked if I have to keep restarting this DLC for anyone to say anything ...

Check out the Sebastian thread, which has been trying share who says what, when. It seems to be early, before Carta hideout, when you get all the banters (check out the pics from thread).


Thanks a bunch!

I know it seems kinda nitpicky to Legacy, but with all the work I went through I deserve my Sebby love too!

#402
Vilegrim

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Read the feedback, decided to chance it, and must say this is an improvement over the main campaign, (As much as can be made without an overhaul) Hawke felt alot more like the protagonist in the story here, rather than tagging along for the ride, the illusion of choices was their (would have to do a few more play throughs to see how much difference they actually make) and no more magical skydiving enemies was nice.

#403
Jonp382

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I would have preferred if starting Legacy was an in-game decision. It felt awkward just running up to the statue and being thrust into 'oh Andraste, the Carta has been after us.' Despite the rough start though, the rest of the 'story' worked out well I think. I liked it. Good writing, although I felt like there wasn't any real reason to side with Janekke(spelling?).

The side content in Legacy was good too(at least I think it was side content compared to Legacy's plot). All of it was in-game and didn't force me to hit the journal or guess as to what was supposed to be in the game. Awesome. Although I had no idea Hawke would just say what she said when I got to the dwarf's body. Minor complaint.

I would have preferred more control over what Hawke said and did, and what 100% more control over what she thought. I lost count as to how many times she said something without my consent. It was incredibly frustrating. And as usual, the dialog wheel and the 'options' mostly failed. I think there was a case of over animation as well. I would prefer no expression if the camera must absolutely be on Hawke's face when a reaction is logical.

It was nice to see that my companions weren't sock puppets like in Lair of the Shadow Broker. Not only did that take notice and comment about what was going on, but they even had their own opinions and cared. Good job.

The combat is a lot better in Legacy(and the patch? I can't remember atm). Very nice work. I enjoyed it a lot. The inclusion of traps was nice, although I didn't use them much. Still, nice to have the option. Glad to not have ninjas falling from the sky, or moving at light speed or exploding in a fountain of blood.

And of course the puzzles were enjoyable. I support the liberal usage of such puzzles!

Modifié par Jonp382, 28 juillet 2011 - 02:58 .


#404
Cathey

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I've only played the DLC through once so far - in Act 1. Never again XD

I died once during the final boss because I wasn't paying attention. Then I reloaded to my save just before it and beat him with 2 dead, 2 alive. I had Rogue FemHawke & Merrill still alive, Bethany and Fenris dead.

But since I really did love the DLC i've created 2 more characters. 1 who will do Legacy in Act 2 and and 1 who will do it in Act 3. I deleted my Hawkes the game was already completed with due to changing my mind about various decisions I made as them. So have to create new ones for the DLC :P

Worth it though ;)

#405
chart4ever

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It was nice. There were no reused areas, enemies were cool and the story was quite interesting.
However... after DA2 it was not enough in my opinion.

This DLC was just to short and apart from some new items and a bit of Hawke's family story it offers not so much.

Why aren't we allowed to see how Malcom really looked like? A vision or smth? Only a shade with glowing eyes...

I was able to get some freindship with Carver but that's just it. Companions influence was minimal. Varric was happy that I honored his ancestor and Fenris ****ed again about how magic is bad... WTF did I romanced him for?

The Warden-like armor was just a normal Warden Armor... facepalm.

Good job but im not so much impressed.

Modifié par chart4ever, 28 juillet 2011 - 03:46 .


#406
Momiji.mii

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I've played it through once with Rogue Hawke + Anders (LI), Varric and Bethany. I loved it! Moody environments, interesting reactions from my companions and fun fights, plus a couple of places where I can make different choices for my next playthrough - Yes, I'm feeling really satisfied with Legacy! I'll try to use as many combinations of companions and choices in my upcoming playthroughs. I had some trouble with keeping my companions alive through the final battle, but perhaps using a different strategy next time will prevent that.

A special thanks for taking the time to put in a couple of LI-specific lines! I know it wasn't necessary for the story, but it's because Bioware does stuff like that that I love DA and ME so much. :)

#407
Eudaemonium

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Just finished it. I played it on PS3 during late Act 3 on Nightmare difficulty. It probably took me about 7 hours real time (about 6 hours in-game) due to having to re-try a few fights. I thought it was an excellent DLC and well-worth the money. My party was Carver, Aveline and Varric. Aveline didn't say much, but I wasn't really expecting her to, but Carver and Varric both had a lot of dialogue, which was nice.

Postive points:

- Party banter. I really appreciate that Bioware took the time to record all-new dialogue with the companions, since this adds replay value and was interesting.
- The final battle was probably the best in DA. Also probably the genuinely hardest, due to its changing tactics and manipulation of the environment causing you to stay on your toes and react to the flow of the fight. The Harvester in DAO was hard due to its high-HP, endless goon-spawning and the terrible party you're stuck with in the DLC, whereas the final boss here was fun, tactical and genuinely tricky to fight.
- The new areas were, needless to say, a brillaint improvement.
- New enemy types were fun and occasionally tricky - good job. Also liked that wave combat only happened when it made sense and added a layer of tactical depth since you were never sure whether there would be another wave. In some fights all the foes were just there from the start. It meant the difficulty was always high but the player tactics had to adapt.
- I like the new darkspawn designs. These genlocks are an infinity of worlds better than the ones in DAO. Also the Hurlock Alpha design had more of the sharp-pointy teeth look of the original hurlocks, which was quite nice.
- The lore was interesting and well-distributed throughout. The revelation at the end was intriguing and puts a different spin on previous characters and events in, say, Awakening.
- The final post-adventure scene in the estate with your family member was really touching and well-done.

Negative points:

- The unique weapon should really level-scale actively. Som eof the unique loot just isn't that good. Would have also liked more character-only items. varric got one, and I believe that Anders and Bethany also do, but would have liked other characters to get some gear-love.
- It makes the main campaign look even worse, because its just so much better. Still, this gives me hope for the future.
- Would have liked more of a lead-in to the story rather than just clicking on a statue, though it serves its purpose so it isn't a massive complaint. I suppose its also there to make it more time-ambiguous and allow it to be played in a post-game save where all the areas are blocked off.

All in all, an excellent piece of work. If this is what we have to look forward to for DA2's DLC, then I will be happy in parting with my money.

#408
Vic George 2011

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I thought it was fun for a quickie adventure. I downloaded it for both the PC and the Xbox 360 and started both games with my post-campaign game saves, Phoenix Hawke the mage on the Xbox 360 and Virginia Hawke the archer on the PC. Interestingly I was able to bring modded-in player companions on the PC version, which in my case was Meredith and Orsino.

#409
alex90c

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Completed it about 15 minutes ago, and just gotta say that was a fantastic DLC. It really felt like that was what Dragon Age 2 should have been, rather than the ... mess ... we got.

Brand new environments (which actually kind of reminded me of Fable 3's underground environments...) which despite the limitations of the game engine were quite appealing (the Grey Warden prison levels looked great), great comments from party members, Hawke was less derpy (still hate him though) and the encounter design was 100000x better than the main game (across the entire DLC, no point giving specific examples of encounters since they were all good) plus it was great to finally be away from that hellhole Kirkwall.

TL;DR - fantastic DLC, was of a quality the main game should have been.

#410
Kelleth

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(I thought I had replied to this, ohh well, here we go again)
I like the DLC... No, that doesn't cut it, I love it, I just wish all the armor in the game had the same level of care as the Warden armor did.
The story was nice, the banter was awesome and the areas and puzzles were cool, easy, but cool nonetheless.
My only wish is that you patch it so we can replay it throughout the campaign so we don't have to create new characters to witness all the different dialog there is =)

#411
taxguy

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Honestly, I didn't think that Legacy was worth the $10. Don't get me wrong. I liked killing the boss and some new mobs. However, there was only one place to go,which is the underground mines. I maxed out my abilities; thus, no new abilities was offered with legacy. While new weapons and armor was availabe, it wasn't much better than what I had. The worst part was that I finished the expansion in less than 2 hours! For $10, I want a meatier game,which wasn't the case. I don't recommend that you get the expansion.

#412
BKTZLNT

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Legacy was fun. Genlock Alphas are pricks. And I didn't know that Kirkwall's Hurlock Alphas got training from the Hulk....

Anyway, I'm one of those 7/10 people when it comes to DA2. Once people stop trying to make it Origins, I think they realize DA2 is a slightly above average beat-em-up. That being said, Legacy receives a (relative) 9/10. I never die in the main game, but I went through so many injury kits in this DLC (Anders, do NOT move IN FRONT of the charging gorilla-lock!) . I like the idea of the traps( although the dwarves don't have great tactical sense standing RIGHT ON TOP of (their?) traps). I really like the new deep roads; feels like a mix between the Thaigs in DAO and the DA2 Roads. I like that the battles made you think, especially when you have a glass cannon party such as my own. The party banter was hilarious. Anders is a psycho.

My minor gripe is with the Carta. I might've missed something, but I see no significant reason why they should A) Be down in the deep roads, B) Align themselves with darkspawn. But that's just minor.
My MAJOR gripe is with the endboss. I can't tell you how frustrating and cheese-like that was. It's mostly because of the preschool pathfinding AI (ANDERS! WALL! GO AROUND IT!). But having a boss give unavoidable damage while invincible and having to dance around to some pillars is, like, artificial difficulty (the fight was creative, nonetheless). Also, why, why did Hawke deal that killing blow, why? Everyone in my party was curious about Corypheus' origin, why didn't he bad-cop interrogate this guy?

Also, **** the Grey Wardens. Qun ftw.

#413
VampireCommando

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Loved it, finding out more about Hawke's ever ellusive father was great, hearing his voice was a nice unexpected suprise. I also loved the deeper plot with the Wardens and The Darkspawn, the who 'one of the original magisters' thing was really a nice touch. The items were also really rather cool, i like the fact you can finally get the Grey Warden armour and that its looks are tailored to your class. Same thing with 'the hawkes key' athough no matter which weapon form the thing takes its not the best or coolest looking weapon is it.

All in all i thought it was a great piece of DLC and loved every minute of it and the story held my intreast right up untill the end, i though that it was better than some of the main story even. My only gripe is that it was rather short, it only took me 90mins to 100% it on hard, and one of the nain feature and selling points - the hawkes key, kinda looked a bit naff, but i suppose that may be down to personal taste but neither the less there it is.

#414
Rune Lai

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I really enjoyed this DLC. Though it's the most expensive, it's the best one yet, so I feel it's worth the price tag. To make this easier for you guys to read, I'll just list out a few things.

The Pluses
-Loved that all the party member VAs returned to voice new lines, even Leandra's, which was a pleasant surprise.
-Loved the little extra cut scene with Anders and actually getting to punch Justice's face in (I haven't taken Varric with me yet, but I will on my next run)
-Love the extra lore! The last boss's identity and supposed history was very, very good. I missed all the Grey Warden stuff, but I didn't realize how much until this moment.

The Minuses
-While the story was really good once it got going, it was actually a little boring at the beginning. The carta segments above ground and in the top-level ruins didn't do anything for me. Just annoying fights with buzzsaws and other traps flailing my party alive. The story gets interesting once in the sealed part of the ruins and Larius shows up.
-While fighting in traps sounds cool, in execution I found keeping my largely ranged-based party out of the bad stuff was too much micromanagement. They didn't seem particularly good at saving themselves and they're supposed to run when they take damage.
-I didn't like the Alpha Genlocks. Again, because my party is too stupid to get out of the way of its charge on their own. It would be an acceptable tactic if the rest of the party was smarter, but when the only way I can make sure my party dodges is to pause and manually order them out of the way, it's a workaround, not a solution.
-The puzzle room. While the critical path puzzle is easy to solve, figuring out how to unlock the door to get my helm broke my brain. I do like some puzzles in my games, but that one was a hair too difficult and ending up breaking the action since I had to stop and solve it instead of continuing on to more plot. (I know I could have skipped it, but backtracking isn't terribly convenient, so it's something that had to be done right then or not at all.)

Overall, I enjoyed it very much. I can see the effort that was put into it; high production values and obvious love from the development team. I think even the feedback about reducing waves of enemies made it in! At the very least they didn't spawn in very obvious manners (out of nowhere or jumping down from teeny tiny ledges).

The DLC took me about four hours to play through and I'm looking forward to doing it again.

Oh, and one more thing... I believe the DLC is supposed to be chronologically taking place before the Chantry blows up, right? I loaded my post-campaign save and was unable to use Sebastian since he'd left my party. I had another save game from right before The Last Straw so I was able to go back a bit and still play with Sebastian. I realize this may be an unfortunate side-effect of using a post-campaign save, and in my case it was an easy fix, but in case it wasn't intended I figured I'd bring it up.

Modifié par Rune Lai, 28 juillet 2011 - 07:31 .


#415
Hayes1987

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hhhmmmmmm.......Malvernis?

#416
SER-TREY

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How long did it take u to kill the Mage turn high dragon (Malvernis) in Legacy...You guys sure know how to hide stuff in your game same thing with the Helm...Great stuff quite a ride...and It's not the same dragon from awakening.

#417
bairdduvessa

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I LOVED IT! loveeeeeeeeed it.
i had two minor bugs and one huge one though.
thankfully after dying the huge bug fixed itself.

my only complaint is how boring the warden armor is.

#418
4bs.zer0

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The worst thing about this DLC is that you eventually finish it and have to go back to Kirkwall and it's multi-purpose dungeons. I enjoyed almost everything about it (specially the thoughtful use of the wave mechanic), I only have a few minor dislikes:

The Hawke's key
I'm slightly disappointed that the Hawke weapon doesn't level up with character. If there was ever an item where this mechanic would actually make sense, it would be this one.

Puzzles, dungeon crawler's essential
I think there's two in this dlc, torches and columns. I allways try to solve puzzles like these by randomly clicking the "clickables". If I don't manage to "solve" them in 1 minute, only then would I consider them worth my time. These were badly designed "puzzles".

Final battle
While I can see the idea of how this battle was imagined and I appreciate it (I wished boss battles to be more like this since DA:O), the actual gameplay of it only demonstrates how bad the pathfinding and AI code is. Though, Aveline yelling "Hawke, do something!" while stuck in the pathfinding dilemma was hilarious. :-)

#419
gamedog2408

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Luke Barrett wrote...

Cutlass Jack wrote...

Luke Barrett wrote...

All this positive feedback and I still haven't seen anyone that has found the super-secret surprise yet. I'm going to lose my bet as to when it gets discovered :pinched:


Well we may have found it and not realized it was super secret. Perhaps a hint of whence you speak?


That's far too easy if I give a hint. The only thing I can say it that I'll call it out when someone finds it. I suspect it'll be on the YouTubez before anything else though - always seems to be the way.

And no, of course I don't want you to fall dead, DrunkDeadman (wait, redundancy check?) ...I may chuckle if you fall asleep though :lol::lol:


has anyone found the secret yet? im very intrigued

#420
Tommy6860

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gamedog2408 wrote...

Luke Barrett wrote...

Cutlass Jack wrote...

Luke Barrett wrote...

All this positive feedback and I still haven't seen anyone that has found the super-secret surprise yet. I'm going to lose my bet as to when it gets discovered :pinched:


Well we may have found it and not realized it was super secret. Perhaps a hint of whence you speak?


That's far too easy if I give a hint. The only thing I can say it that I'll call it out when someone finds it. I suspect it'll be on the YouTubez before anything else though - always seems to be the way.

And no, of course I don't want you to fall dead, DrunkDeadman (wait, redundancy check?) ...I may chuckle if you fall asleep though :lol::lol:


has anyone found the secret yet? im very intrigued


Yes, and though I did find the (same) clue a second time with my second playthrough, I didn't know what it was used for. So, I thought of Bayonetta (I won't give the hint) and found that you fight a big baddie along with its swarms of enemies. I won't reveal the secret though.

:wizard:

#421
Dick Blender

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I thought it was rather disappointing. It felt like combat, combat, combat, and that's just not all that interesting to me, I'd have liked more interactivity with my partymembers and other NPCs, perhaps.

#422
AtreiyaN7

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I enjoyed the DLC. The story was interesting, and I liked the lore-related insights (would definitely like to know more based on what happens at the end in the Warden prison). The extra bit back at the estate where you get to talk to you-know-who was touching.

The maps and environments had some good variety, which I liked much more than spider cave #99 in DA2, and the graphics were quite nice. As for combat, as frustrating as the final battle was (due that bug where nothing happens when you click on the statues), it was fun and challenging (I played on hard). I liked the genlock alpha too - it was an interesting addition.

I also liked the party banter and dialogue. It was particularly interesting to find out more about Varric's past, including the origins of Bianca, and to see the effect the place was having on Anders. I do think there were better weapons from the other item packs, although it was a nice twist being able to modify your own weapon. It's definitely the best DA-related DLC I've played thus far. Oh yes, almost forget: I rather enjoyed the puzzle with the beams of light - nice break from the combat.

Modifié par AtreiyaN7, 28 juillet 2011 - 11:58 .


#423
Yrkoon

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Dick Blender wrote...

I thought it was rather disappointing. It felt like combat, combat, combat, and that's just not all that interesting to me, I'd have liked more interactivity with my partymembers and other NPCs, perhaps.

^Actually, one of the things I liked about this DLC were the large periods in the dungeons where there wasn't a whole lot of fighting. The deep roads area, for example. There was what... 3 encounters or so in the whole map? the rest of it was puzzles, lore searching and just good old fashioned *atmosphere*.

This helped make the pacing feel 'just right' IMO.

Modifié par Yrkoon, 28 juillet 2011 - 11:54 .


#424
Morroian

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Yrkoon wrote...

Dick Blender wrote...

I thought it was rather disappointing. It felt like combat, combat, combat, and that's just not all that interesting to me, I'd have liked more interactivity with my partymembers and other NPCs, perhaps.

^Actually, one of the things I liked about this DLC were the large periods in the dungeons where there wasn't a whole lot of fighting. The deep roads area, for example. There was what... 3 encounters or so in the whole map? the rest of it was puzzles, lore searching and just good old fashioned *atmosphere*.

This helped make the pacing feel 'just right' IMO.


I agree right at the point where I was getting sick of the Carta we entered the deep roads section and the combat dropped off and we started getting to the interesting lore.

#425
MightyFavog

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Background information: I really liked Origins and Awakening, but didn't like most of the DAO DLC very much. I have a lot of issues with DA2, but it's far from being the WORST GAEM EVAR and I had decent fun with it, monotonous as it was.

My Mage Hawke started the DLC in Act 3, directly before the endgame, with a party of Templar!Carver, Anders, and Isabela. I completed it in about three and a half hours; just for reference's sake, previous mini-campaigns (Golems, etc) took me about an hour less to finish, and my first playthrough of DA2 was about 40 hours overall.

I greatly enjoyed the changes made to combat and the environments were beautiful. The quest, overall, was a lot of fun; I particularly enjoyed the puzzles, especially the second torch puzzle. I didn't like that I wasn't free to wrap up the sidequests after beating the final boss, and I think the DLC could have used one more resume point. The final boss was an enormous pain; the pathfinding for the party members seemed a bit off, and they often ended up marching into walls and getting toasted by AOE attacks. I also encountered a bug where the final boss would not change forms; reloading a previous save fixed the issue.

The DLC's main plot was not terribly interesting at first, but picked up somewhat after meeting a few of the characters involved. I felt that the sides were somewhat unevenly presented and I would have to go against my better judgment to side with the Wardens. As I said before, I brought Carver, Anders, and Isabela along for the ride; I enjoyed the interaction with all of them. Carver's dialogue was good, but didn't make me like the character any more than I did going in. Anders' interaction was great; I liked that it tied the game in with Awakening a bit more, and it was refreshing to see him somewhat humbled by the lore reveal at the end of the DLC. Isabela didn't have a whole lot to do or say, but she's not terribly integral to the DLC's plot and I liked the few lines she did have, so I can't really complain.

On a final note, I'd like to see future DLC releases take place after DA2's ending rather than being side-stories. I didn't like having to reload a pre-ending save to use characters who died or left in the endgame, despite Legacy chronologically taking place before the end of the game.

I'd give the DLC a 7/10 overall. If this is the model for future DLC releases, I'll consider them, but a price tag of 560 points would be more reasonable for this amount of content, as well as a much easier impulse buy.

Modifié par MightyFavog, 29 juillet 2011 - 02:44 .