I really enjoyed this DLC. Though it's the most expensive, it's the best one yet, so I feel it's worth the price tag. To make this easier for you guys to read, I'll just list out a few things.
The Pluses
-Loved that all the party member VAs returned to voice new lines, even Leandra's, which was a pleasant surprise.
-Loved the little extra cut scene with Anders and actually getting to punch Justice's face in (I haven't taken Varric with me yet, but I will on my next run)
-Love the extra lore! The last boss's identity and supposed history was very, very good. I missed all the Grey Warden stuff, but I didn't realize how much until this moment.
The Minuses
-While the story was really good once it got going, it was actually a little boring at the beginning. The carta segments above ground and in the top-level ruins didn't do anything for me. Just annoying fights with buzzsaws and other traps flailing my party alive. The story gets interesting once in the sealed part of the ruins and Larius shows up.
-While fighting in traps sounds cool, in execution I found keeping my largely ranged-based party out of the bad stuff was too much micromanagement. They didn't seem particularly good at saving themselves and they're supposed to run when they take damage.
-I didn't like the Alpha Genlocks. Again, because my party is too stupid to get out of the way of its charge on their own. It would be an acceptable tactic if the rest of the party was smarter, but when the only way I can make sure my party dodges is to pause and manually order them out of the way, it's a workaround, not a solution.
-The puzzle room. While the critical path puzzle is easy to solve, figuring out how to unlock the door to get my helm broke my brain. I do like some puzzles in my games, but that one was a hair too difficult and ending up breaking the action since I had to stop and solve it instead of continuing on to more plot. (I know I could have skipped it, but backtracking isn't terribly convenient, so it's something that had to be done right then or not at all.)
Overall, I enjoyed it very much. I can see the effort that was put into it; high production values and obvious love from the development team. I think even the feedback about reducing waves of enemies made it in! At the very least they didn't spawn in very obvious manners (out of nowhere or jumping down from teeny tiny ledges).
The DLC took me about four hours to play through and I'm looking forward to doing it again.
Oh, and one more thing... I believe the DLC is supposed to be chronologically taking place before the Chantry blows up, right? I loaded my post-campaign save and was unable to use Sebastian since he'd left my party. I had another save game from right before The Last Straw so I was able to go back a bit and still play with Sebastian. I realize this may be an unfortunate side-effect of using a post-campaign save, and in my case it was an easy fix, but in case it wasn't intended I figured I'd bring it up.
Modifié par Rune Lai, 28 juillet 2011 - 07:31 .