New Dragon Age II DLC - Legacy Feedback thread
#451
Guest_Puddi III_*
Posté 29 juillet 2011 - 04:58
Guest_Puddi III_*
#452
Posté 29 juillet 2011 - 05:55
Specifically:
The good:
1) Major kudos for getting all the VAs back for this. Banter and interaction has always been a big plus for the DA series. I'm glad to see it continue in the DLC. Legacy has replayability just for taking different group combinations to see what they have to say.
2) Glad to see the waves toned down. I could se they were still being used to some degree, especially in the carta fights near the beginning. But they were better implemented. I saw no paratroopers, but they seemed to come more from around corners and other rooms. Much more immersive.
3) I liked learning more about the Hawke patriarch. While it's fine to have Hawke's Amell detailed in the game, it's nice to see the other side of the family. Throughout DA2, Malcolm Hawke was little more than a name.
4) Almost entirely bug-free. A big plus. The only hiccup I had throughout the DLC was at the very end, where the "death cinematic" of the Big Bad's demise at Hawke's hand played twice. I can live with that.
5) Reused enviroments only bugged me a little in DA2. But I was glad to see new locationsbeing used here.
6) Genlocks, I kinda liked their look. They're definitely different in appearance to hurlocks.
7) SIde quests. These actually encourage you to look around for stuff and explore the enviroment. I enjoy stuff like that
The not so good: Really there's only two things thing that bugged me
1) The end boss fight. It smacked a bit too much of a WoW-style raid boss. I prefer fights where knowing your characters' capabilities and using them effectively are key. This struck me as a "don't stand in the fire" fight. Varric's comment about the fight did make me laugh though. I shared the sentiment.
2) The very beginning of the adventure seemed rather abrupt. I would have liked to have it open with Hawke being in battle with the carta Maybe a quick cinematic of the fight and then talking to Varric about it. Not a huge deal. Just a personal taste thing I guess.
What i might have liked: Not necessarilly what's bad so much as what could have been better.
I would have liked something that tied the events of the game together better. The mages (and blood mages), the qunari, the templars, demons, and Hawke's rise to power. I did see a single codex entry in the DLC that seems to reinforce other stuff that can be gleaned in DA2 about Kirkwall's past, but still, DA2 still has a very disconnected feeling to it.
I understand such an undertaking would be pretty hefty, far more than a single DLC can manage. But I give Legacy a thumbs-up as a fun not-so-little side mission. Maybe in the future, a full expansion?
#453
Posté 29 juillet 2011 - 06:10
Yakko77 wrote...
seraphymon wrote...
One thing though is that the weapon looks cool but stats arent that good. And the armor set looks cool as well but really sucks in stats. Especially for a 2h warrior because the stats are more so for a tank and not for DPS. Also since post game and with this being at lvl 27 or 28 our armor percentage goes down for hawke. Everyone else is always the same cause of their lvl up armor. But not for Hawke. So for instance i was with over 40%, but now after im at like 22% or so with only 3% against a boss. So keep that in mind for giving us more armor.
That's the question with the new armor and weapon. Do you prefer straight up bettr armor and damage rating or like me, do you prefer somewhat lesser armor and damage rating but superior stats and perks to the weapons and armor. The new weapon (Key) has some decent stats when you do all three upgrades to it but it seems my previous weapon with all 3 of my Hawke's (one for each class) had somewhat better stats. Still all my Hawke's have the Key as their primary weapon and all but one are still equiped in Champion Armor. Just my preference is all.
It all depends on the situation and what party members i bring i guess. But i already have aveline as a tank, or fenris due to console command to set him as weapon and shield. With myself as a 2 hander being an offtank if ever needed., but Full on DPS. Usually my armor and health allow me to stay in melee with no worries. However many of the bosses and especially Corypheus knocked me back like nothing if i had aggro. So in a sense lvling up made Hawke weaker in a sense. Because the only armor set in the end would give me about 10% more armor, but the dpsand hp would take a major hit, especially since only the chest had 2 armor slots and the key had none. Although the key has its uses especially with the armor peircing upgrade i gave it, the armor was useless. So in the end i basicaly found nothing better for Hawke or companions really cept for varric, which i dont use. So im still in champions gear.
As for the boss figts and people complaining about AI. it is a problem as companions dont tend to do what you command at times. So whe navigating the maze, it really takes alot of pausing and minor movements of everyone at the same time in order not to screw up. So if there is something that really needs improvement on a bit, i would say its the AI for things like this. However as i said before fun Boss fight. Is it kinda like WoW? yeah and i loved it cause i played WoW for years, however it is also DA style good.
#454
Posté 29 juillet 2011 - 06:37
First, a big applause for doing away with waves and paratroopers. It really makes a world of difference. I still miss the tactical rpg aspect where you plan and execute fights from isometric, but not having multipe waves of enemies spawn all over the place has helped bring some semblance of tactics back into the game.
Environments also deserve applause, for doing both variety and detail without re-using anything. However, there were still a few parts where I felt artificially restricted to moving down a narrow corridor of scripted encounters rather than exploring a location. I suggest using more obviously deterring obstacles (it feels artificial to be blocked by a few yards of knee-high rubble conveniently placed every time there is a possible fork in the floorplan), but more importantly, just letting us explore and backtrack. I'd much rather your map design communicate clearly to me which is the way ahead and give me the option to explore side passages and rooms, than having nearly everything but the way ahead blocked.
Mind you, Legacy seems better than vanilla at etting me explore, but it could be improved further.
Another environment acknowledgement goes to puzzles, nice to have these back in dungeon crawling.
I also liked having companion interaction in there, and I got some nice talks with my sister and some good banter. However, it irked me a little that there was no acknowledging of my LI at all save for a random banter line. In fact, Merrill came out saying a lot less than I had hoped overall, even Aveline who is no more connected to the place seemed to have a lot more on her mind wihtout even being my LI. Please, whenever you do story based DLC like that, consider throwing some more interaction with our LI in there.
The loot was a little on the disappointing side. Although my key eventually grew into a an upgrade after a few seals, the same could not be said about any of the armor dropped. There were some interesting trinkets, but mostly the loot was downgrades or sidegrades at best.
The story was fairly nice, good background and conclusion with some twists thrown in. I can't imagine I'd ever side with Janeka given how everything including her speech indicates her corruption, so that was never much of a choice, but overall the story worked for me.
The final boss fight though, was pretty terrible. While I appreciate the effort in trying to increase the difficulty by elements such as moving sheets of fire and a rock maze, the companion AI is simply too poor to deal with it. It quickly became a tedius micro-managing of confused path-finding AI with no concept of 'staying out of the fire' rather than an enjoyable challenge. And when it finally did kill most of my companions, it only became more tedius.
I gave the same feedback for vanilla DA2, but given the final boss fight of the DLC had the same flaws, it bears repeating; movement and position heavy fights belong to MMOs where every character in the party is controlled by their own player. With an AI that has no concept of positioning and hazard avoidance, the fight quickly becomes bogged down in tedius positioning micro-management and fighting the built-in AI routines. Adding pathfinding requirements just added salt to an open wound.
So how does it all add up?
I am among those terribly disappointed with DA2. I bought Legacy only because word that our concerns were being heard, as a test to see if the franchise was headed a place I could still follow it. I still have concerns of course, ranging from combat to artistic style to main plot, none of which Legacy improved at all. However, I know those concerns are out of scope for a simple DLC, and I guess I will only know for sure come an expansion or perhaps even DA3. What Legacy did do was nix waves and re-used locations while trying to add some exploration and varity in the locations.
I won't say it has restored my faith in the franchise, a DLC of this magnitude simply does not have a chance at this, but I do think it was a good gesture and it is enough to keep me around and interested in news of how additional content is shaping up.
Legacy was pretty good overall, and discounting the flaws and design decisions from DA2 which Legacy couldn't realistically change, it was quite enjoyable.
Oh, and one last thing.
I'm not going to comment on the issues between EA and Steam directly; I doubt I have all the facts to make a call. I will however provide feedback on what concerns me as a consumer:
Your PC DLC delivery method is an inferior experience in multiple, aggravating ways.
This was my experience:
First I had to start the game, only to get redirected to a homepage where to buy it.
Here I had to sign in with my with my bioware id, which seemed to have merged in mysterious ways with my EA account.
Next, I had to buy points instead of paying firectly for the DLC. I detest points. I still have 80 left over from Origins DLC that are for all intents and purposes dead and serve as nothing more than an overprice. In point schemes like this, the consumer always loses out.
After first buying points (which required a paypal sign in) and then buying the DLC for points, I am now redirected to a new web page, where I can download the DLC, complete with a 5 point instruction on how to install it.
This is followed by manually installing it, after which you'd think I was able to play it.. but no. Apparently, despite being logged into my account while in game and all my other promotional items working just fine, I had to log out and log in again before Legacy started working - a fact I only found out about after failing to find the statue in 2 different savegames and reading around on the forums.
And just as an added bonus, once I uninstall this game, I will have to manually re-download the DLC from an obscure web address and go through the in-game activation process again.
Just for comparison, let me tell you how my experience with Steam supported DLC has been so far:
Steam lets me know DLC is available.
1 click to indicate I want to buy it
1 click to confirm the use of the credit card tied to my account and the final amount, billed directly in real currency without the use of points.
DLC automatically downloaded, installed and activated in-game after I buy.
If I ever uninstall the game and later want to re-install, the DLC is automatically downloaded and activated together with the main game, no extra steps required.
I'm not saying you should get with the program and offer your DLC through Steam because their terms may require it. Whether they are right or fair is not a discussion I need to join. My chief concern is that your current delivery method leaves a lot to be desired, and unless you improve it to the point it is comparable and competetive with the Steam supported DLC experience I have had so far, chances are I'll be supporting Steam.
#455
Posté 29 juillet 2011 - 07:27
Though, I am still trying to defeat the "Pulsing Obelisk" on Nightmare level. Frustratingly fun!
Edit: removed potentially spoilerish info...
Modifié par esoterican, 29 juillet 2011 - 07:49 .
#456
Posté 29 juillet 2011 - 07:34
I never had any complaints about the "wave combat" in the core game. I'm willing to suspend my disbeliefs when it comes to video games, a lot, especially when it comes to combat systems. However, I would say that Bioware fulfulled all of it's promises in this regard. The enemies require more thought and the environment does play a greater role in battles. I thought the most important change here was the fact that the battles can take place on two-tiered battlefields, whereas every battle in the core game pretty much takes place on a flat, open field.
Everyone else has already commented on the non-reuse of environments, so I'll leave that be. I'm sure Bioware will make sure this never happens again. I was also happy to see a number of unique items created for the DLC, even besides the Hawke's Key. I was especially glad that these are found and used like any gear in the core game, rather than the "you magically have new items because you completed the DLC" style as seen in DA1.
I think I can best describe how I feel about this DLC with a comparison to cake. (Now you know this post has to be worth reading. It involves cake for god's sake!) Think of a developer making a crap game. In other words, a cake that tastes bad. The developer then tries to sell his game (cake) by padding it with a bunch of DLC which is, for all intents and purposes, pretty much the same as what is already in the game. So now he's dumping more and more icing on his cake, trying to make it taste good but, at it's core, it's really still crap. However, in the case of Legacy, Bioware has realised that the cake wasn't that great to start with. Rather than dumping more icing on it and trying to pass it off as a good cake, they have started remaking the cake itself. Personally, I felt DA2 was a good game, but not a GREAT game like Origins was. After finishing DA2 for the third time I was ready to toss it on the shelf and move on. But Legacy has given me a new interest in the game. In short, in the case of Legacy, the cake is not a lie.
#457
Posté 29 juillet 2011 - 11:07
Why start the game if you knew it was available? Previous dlc for DA2 was bought directly from the webpage not through the game.Parahexavoctal wrote...
I'm not going to comment on the issues between EA and Steam directly; I doubt I have all the facts to make a call. I will however provide feedback on what concerns me as a consumer:
Your PC DLC delivery method is an inferior experience in multiple, aggravating ways.
This was my experience:
First I had to start the game, only to get redirected to a homepage where to buy it.
My experience: buy points before dlc on sale, when available go to dlc website and buy dlc, get redirected to download location, download and install. Start game log in to validate and bingo. All pretty simple. I had more trouble with DAO having to go through the rigamarole of starting the game etc.
#458
Posté 29 juillet 2011 - 11:27
I loved some of the puzzles. I always get a kick out of them .... even the more challenging ones.
It was fun for what it was.... but it was a little expensive. 10$ for one new quest was a little much.
But it was fun to get some new areas.... to see some of our friends (party members) again... and to play my high level Rogue some more.
Was not to crazy about the "key" item.... but I looked my Warden Scout set. Although you get the last piece in the end battle... so you never get the chance to play with the full set.
So unless some more DLC.... or even better. an expansion.... we never get to wear the full set of the suit which is a little weak.
So overall... it was fun... but a little too expensive... and getting the last piece in the last battle was not a great idea.
#459
Posté 29 juillet 2011 - 11:56
Zhen Dil Oloth wrote...
For a DLC... it was a fun quest.
I loved some of the puzzles. I always get a kick out of them .... even the more challenging ones.
It was fun for what it was.... but it was a little expensive. 10$ for one new quest was a little much.
But it was fun to get some new areas.... to see some of our friends (party members) again... and to play my high level Rogue some more.
Was not to crazy about the "key" item.... but I looked my Warden Scout set. Although you get the last piece in the end battle... so you never get the chance to play with the full set.
So unless some more DLC.... or even better. an expansion.... we never get to wear the full set of the suit which is a little weak.
So overall... it was fun... but a little too expensive... and getting the last piece in the last battle was not a great idea.
Since you used a high level rogue you would not get much use from the armor just like the Champion armor. I on the other hand started Legacy near the beginning of Act 1, so I will get more use out of it.
It is a matter of where you start from.
#460
Posté 30 juillet 2011 - 01:20
So far I'm really enjoying it (once I got used to the combat being more like Origins tactically and I wasn't getting my backside kicked up one side and down the other P)). The new environments and characters/creatures look great (DX11 anyway) and there's some great party dialogue.
Modifié par IRMcGhee, 30 juillet 2011 - 01:22 .
#461
Posté 30 juillet 2011 - 01:49
Pros:
DA2 main game party members were present, and there was a good amount of interaction with most of them.
Wonderfully written dialogue and banter.
An intriguing extension of game lore.
Some interesting new characters were introduced. (Specifically, "L" and "C.")
Puzzles!
No waves or repetitious maps.
Attractive and atmospheric locales. (Not that this has ever been a problem, but I take nothing for granted.)
Minor NPC encounters were fun and challenging. (Love the alpha darkspawn!)
Cons:
The final boss battle wasn't hard so much as it was tedious. I had the most fun in the final stage with the ice bombs and electricity, but in general, running in a circle trying to micromanage rebellious AI is an exercise in tolerance, not gaming skill.
I found the loot disappointing. (The main armor and weapon items most of all.)
***Edit: I played in a post-save game, so it's possible that my opinion on the minor loot would be different had I played it earlier in the main game. I'm not so sure when it comes the "big" drops, though. Some of the armor stats seemed more appropriate for a rogue or warrior than a mage, and that would bug me regardless of level. Although the staff had the most powerful basic attack of anything I've seen so far, the bonus stats felt stingy to me.
Modifié par Ymladdych, 30 juillet 2011 - 05:14 .
#462
Posté 30 juillet 2011 - 02:38
Gibb_Shepard wrote...
Once more, this boss fight is ridiculous. The AI are stupid as ****, and always get caught up on those ridiculous rock walls. The fighting was terrific up until this point, very challenging and you had to change tactics on the go. This fight is pretty much luck, as opposed to skill.
I WANT TO SEE THE GODAMN ENDING
Just bring the whole squad in the area with the statues that you have to break, kill the Shades, wait for the flames to go by (take minimal damage as it does so) and then move on to the next. More tedious than hard really.
#463
Posté 30 juillet 2011 - 05:01
I had to admit, I got a little annoyed when the first piece of treasure I found was torn trousers, and I thought "Oh dear, here we go again," but it you ignore the cheesy junk items, the rest of this DLC is pretty darn good. My only other nitpick is that the puzzles could be harder, but for a DLC this was fine.
And thanks for having spawns that make sense instead of ninjas parachuting from the sky!
Modifié par Rann, 30 juillet 2011 - 05:02 .
#464
Posté 30 juillet 2011 - 05:32
Mike Laidlaw wrote...
DaBigDragon wrote...
We probably already found it and don't realise it's a secret thing. Do you have to have specific party-members with you or something?
Trust me, when someone finds it, you'll know. It's not subtle.
No, not subtle at all.
Is the secret the hidden boss that starts with an M? I really hope not. If it is, I'm kind of disappointed. If it's not, I really hope someone finds it soon (and posts about it) because my curiosity is getting the best of me!
#465
Posté 30 juillet 2011 - 05:54
I also loved the expansion not only of Hawke's story, but also the expansion of Grey Warden lore. The part of me that still loves my Wardens (and Origins) was really pleased with that!
Edited to Add: I really liked how Hawke felt much more involved in the story personally. From an immersion standpoint, I loved getting hooked in right away with glimpses into Hawke's past.
I did it on an Act 3 save (not end-game) and found that there were still nice upgrades to be had. I think I missed a set piece, so I'm going back to an old save to hunt for it.
The only cons for me personally? The big one was the Fenris romance bug that's already been reported was somewhat jolting (and I really hope that gets fixed).The second one was a spot where I managed to have HAwke fall through a floor and had to reload to fix the problem. Not huge, but annoying, and I am going to go report it on the tech thread.
TL:DR? Liked it a lot. Moar please! (and please test the romance imports a skitch more.
Modifié par UrsulaCousland, 30 juillet 2011 - 05:59 .
#466
Posté 30 juillet 2011 - 06:34
A trio of negatives since they are relatively minor. The biggest is the shape of the key. The longsword version has the standard "it is special so it must look like it was built by a crazed artist rather than a weaponsmith" style. I pulled it when I needed to but otherwise used the same sword that Larius used (the city guardsman sword). The second is that I had my romantic partner along and well...nuthin...I'm dissapointed Isabella could not come up with a way to take advantage of the situation. I played post main campaign and I found the ending was rather odd. There was no way I could see to end it rather than save and quit which feels unfinished I guess. I was expecting music credits and so on not just empty house.
Modifié par Spell Singer, 30 juillet 2011 - 06:51 .
#467
Posté 30 juillet 2011 - 06:39
#468
Posté 30 juillet 2011 - 06:48
#469
Posté 30 juillet 2011 - 06:55
The combat was much more improved - I still think the animation itself needs to be slowed down a little.
The re-injection and interest in the lore did wonders for me - the hidden gems throughout and interesting side pieces. It felt more like a Dragon Age game.
The dialogue was much improved - the connection with Family that SHOULD have been prominent in DA2 but was used as cheap plot tools was much more substantial in Legacy. All in all - I think it steered DA2 back on track and got me re-interested in the series I was ready to abandon.
Still don't enjoy the art direction, and the final battle REALLY could have been useful with a tactical / higher camera (Please, Please Bring back the higher camera. ) but they're things that couldn't really be fixed in a DLC. All in all - despite irks and limitations set in place by the engine / art direction - It was a damn fine effort. Maybe a tad pricey though.
#470
Posté 30 juillet 2011 - 08:32
And i was positive surprised by the Legacy DLC. Kudos and Congratulation to you Bioware. In my opinion, you made a big step in the right direction.
Pros:
- The new areas / levels are great and uinique. I love them.
- No more parachute waves. Well done, i appreciate it.
- Legacy DLC Darkspawn design is much better than DA2 main game design
- Puzzles, i love puzzles. Was a good decision to bring in this element in the DLC.
- A really good Story that fits very good in the DLC.
- The ratio between fights and story is better as in the DA2 main game. Legacy DLC has more story, less combat compared to the main game DA2.
- The length of the DLC is very good.
- There is replayability when i go with a complete different party through the DLC
Indifferent:
- Party banter. Really good party conversation when the NPC's are tal if they are talking among them. But i would like to have more conversation with my party member at any time. (like DAO)
Cons:
- No meaningful or minor decision at all. No different Story arc. There is again the feeling of a railroad.
- Still very little possibility to have a conversion with your party members.
- once you played through the DLC you find yourself again stuck in the Hawke estate
- The Bonus Armor is a Grey Warden Armor Set? Really? I know already how it looked (Grey Warden Carver and Bethany story).
- Still no party customization of party armor/look
- a little more different styled weapons and armor would have been nice
- Junk item. What are they for? Just replace them with money.
In the summary the Legacy DLC was a very good surprise. I rate it with 7.5 of 10
If you were/are disappointed with DA2 but want to give it a chance, i would you recommend you to try the Legacy DLC. I was pleasantly surprised.
But it leaves also a bitter taste in my mouth. The DA2 main game should have had the same quality as the Legacy DLC.
Bioware, you are still able to do an amazing work. You have proven it with the Legacy DLC. I think its safe to say that the vast majority loved or at least like this DLC. It makes me feel sad when i compare the quality of the DA2 main game with the Legacy DLC.
The Legacy DLC is a big step in the right Direction. Bioware, keep up the good work and thank you very much for this DLC. I enjoyed it.
#471
Posté 30 juillet 2011 - 08:45
#472
Posté 30 juillet 2011 - 09:19
I want to address these:
- No meaningful or minor decision at all. No different Story arc. There is again the feeling of a railroad.
I found the story interesting as did I'm told Gamespot (they just didn't like the bugs but I haven't found any bugs). The narrative speaks about the golden city or black and leaves you to wonder about the chantry and mage debate. The story is about Hawke. Why change that. The entire game was about Hawke whom I like but there is more in the DLC that I find quite interesting. Also, I didn't see a railroad anywhere in it (sarcasm in case you didn't get that.)
- Still very little possibility to have a conversion with your party members.
My mage Hawke had a pretty interesting conversation with templar Carver besides there really isn't time to talk when you're in the deep roads. Want to talk, play an adventure game.
- once you played through the DLC you find yourself again stuck in the Hawke estate
Where would you expect to be? You enter in the Hawke estate why would you not return to the Hawke estate. The DLC was meant to be played in game.
- The Bonus Armor is a Grey Warden Armor Set? Really? I know already how it looked (Grey Warden Carver and Bethany story).
Agree here. The amor found should have belonged to papa Hawke. It should not have been GW armor but just sell it in game if you don't like it.
- Still no party customization of party armor/look
So, this didn't bother me in game and certainly doesn't bother me in the DLC. There are plenty of mods out there and you can put any one of those on your companions. I have Fenris in this awesome looking GQ armor that someone modded. Dragonagenexus is your friend.
- a little more different styled weapons and armor would have been nice
Agreed, but I loved the staff that my mage Hawke received (the key). I was level 17 when I played so my Hawke was pretty powerful to start with.
- Junk item. What are they for? Just replace them with money.
Agreed, but you have the option of not picking up jun. I never pick up junk and selling everything else.
Modifié par sevalaricgirl, 30 juillet 2011 - 09:39 .
#473
Posté 30 juillet 2011 - 10:37
sevalaricgirl wrote...
I found the story interesting as did I'm told Gamespot (they just didn't like the bugs but I haven't found any bugs). The narrative speaks about the golden city or black and leaves you to wonder about the chantry and mage debate. The story is about Hawke. Why change that. The entire game was about Hawke whom I like but there is more in the DLC that I find quite interesting. Also, I didn't see a railroad anywhere in it (sarcasm in case you didn't get that.)
The story was boring and it did not bring anything new to the game. Given lore was minimul at best. And railroad was deffenetly there, or did you actually have a option to sidestep from the main road?
sevalaricgirl wrote...
My mage Hawke had a pretty interesting conversation with templar Carver besides there really isn't time to talk when you're in the deep roads. Want to talk, play an adventure game.
You know this is supposed to be a rpg game therefore conversation is a must, othervise it is not a rpg. Player has only only one or two options to actually choose what to say which in my books is not much. Even then what you choose has zero effect on the story itself. Party banter is not a conversation, it is a pre-set chat.
sevalaricgirl wrote...
So, this didn't bother me in game and certainly doesn't bother me in the DLC. There are plenty of mods out there and you can put any one of those on your companions. I have Fenris in this awesome looking GQ armor that someone modded. Dragonagenexus is your friend.
Again part of a good rpg is a opportunity to customize companion armor with loot you find, not all of us are interested in modding on your own.
sevalaricgirl wrote...
Agreed, but I loved the staff that my mage Hawke received (the key). I was level 17 when I played so my Hawke was pretty powerful to start with.
I hated the key staff, it looked like oversized drink mixer. Not all of us love anime.
sevalaricgirl wrote...
Agreed, but you have the option of not picking up jun. I never pick up junk and selling everything else.
It is still annoying so why put it in there?
ps. not trying to pick a fight, as non english speaker I can come out as a bit too straight forward.
Modifié par Ukki, 30 juillet 2011 - 11:10 .
#474
Posté 30 juillet 2011 - 10:50
#475
Posté 30 juillet 2011 - 11:14
I love the locations, new voice-over work for the party, strategy and the design of Corypheus. I don't like the pathfinding problems in the maze part of the final boss. This made the boss harder than it should be.
I'm also slightly annoyed by the continuity errors if you use a post-campaign save. The DLC is supposed to take place before the ending and Bethany is walking around with a staff that I looted from a boss less than an hour before the campaigns' ending. If the DLC takes place before this it wouldn't be impossible for Bethany to walk around with that staff. I wish they would have written a storyline so that the DLC could take place after the main campaign.
I think Legacy is the best content of DA2. While I liked DA2, more than Origins even, I'm not blind to its flaws and the quality contrast is quite impressive. This is what DA2 should have been and makes me wish BioWare would still consider an enhanced edition to make the entire campaign like Legacy. No copy/paste work, no waves and bigger challenges.
Modifié par Fredvdp, 02 août 2011 - 09:35 .





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