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New Dragon Age II DLC - Legacy Feedback thread


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#476
lizzbee

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I have a love/hate relationship with this DLC.  Really, really mixed feelings, much like I did with DA2, but the DLC just sharpens the divide.

Loved:

The party banter.  It was very well done, very well written, and the banters were almost DA:O length, instead of the short, cheapie banters in DA2.

The overall storyline and concept were excellent.

Loved the lore, and there was a lot of it.

Quite a lot of character development, especially with your woefully underdeveloped sibling.

Some interesting insight into Malcom Hawke.  He'd always been a blank.

Many of the settings had an atmosphere and feel that rivaled some of DA:O's.

The overall package felt very polished in a way the core game didn't.

Happy to see the beginnings of:
Elimination of the ridiculous wave mechanic that made combat in the core game monotonous torture

Hated:

The combat
The combat
The combat
The combat
The bulldozer monsters and the combat
The final, extremely annoying boss battle, mostly because of
The combat.

I didn't think it was possible to make the combat more annoying than the hyperactive, non-tactical, twitchy not-quite-hack-n-slash mess that DW rogue had become, but this DLC managed.  Get whacked once by a bulldozer, go flying.  Aveline flew constantly, as did Fenris.  Every battle until the final few had a bulldozer in it, or, if you were "lucky," more than one bulldozer.  Not only did the battles run the same pattern over and over, but they added an extra facet of annoyance that was used comparatively sparingly in the core game's combat. 

And that's the reason why I replayed the core game multiple times, because the combat, though I hated it, didn't deter me from the good parts of DA2.  Unfortunately, the magnification of annoyance in the DLC deterred me from finishing it at a single sitting as I did with all the DA:O and ME2 DLCs I bought on release days past.  And I'm probably really going to have to steel myself to play through it again.  This is a shame, because this was likely the best of the Dragon Age DLCs in terms of story, character and execution.  In fact, those three aspects were far better than the core game.

Why do you do this to me, Bioware? :unsure:

#477
Ponendus

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*Spoilers abound*

There's just ... no words.... I am just so happy with this DLC. I loved every single minute of it.

I loved the story and how it was interwoven with everything we have been through across ALL the DA games and expansions. I loved Corypheus, what a fantastic character. I love the dialog between companions and the way you guys designed that (particularly the romance references, it made the romance seem so much more alive - the dialog wasn't obvious and a set-aside thing, it was just organic and real and 'by-the-way').

I loved the new armour - nice work there. I loved the environments, almost every single room I entered was new and something I hadn't seen before. For the first time since I left DAO behind I actually wanted to explore!

I loved the waves of enemies not dropping from the sky and various other places. When there was a second wave it was done intelligently, you could see them coming, you could plan your moves before they got to you. Much, much better.

I loved the boss fight at the end, absolutely epic.

I love the moment at the end with Leandra, what a really nice touch and a way to put a bit of full stop on that story.

I loved that I actually like Hawke now, he was so human and this is the first time I have felt connected to the character I was roleplaying.

I just flat out loved this DLC. If this is the 'blend' of action/rpg that you were intending with DA2 and unfortunately missed the mark with, then fine, with my blessing go and make DA3 this way.

Except just change the art style a bit, I think it needs to return to being a generally darker and more mature atmosphere. That is a minor point though.

9.5/10 for me. The near-perfect DLC. Well done Bioware, well done indeed.

#478
brigantine

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I enjoyed Legacy a lot. I will list some of my likes and dislikes.

Character used to complete DLC:
  • Level 24 Rogue: Already completed game.
  • Companions: Bethany (Warden), Varric, Isabella
Likes:
  • I enjoyed the story line involving the Hawk family.
  • The party banter was really great. This DLC has my all-time favorite line in a game! Varric: "If he pulls a dragon out of his ass I'm out of here!" I had to pause the game because I was laughing so hard!
  • The new environments were varied and had a cool creepy feel to them.
  • I was glad to see the waves of enemies kept to a minimum. Made things MUCH more tactical.
  • Like how the enemies were much smarter and more tactical.
Dislikes:
  • Too short: I just wanted more because it was such a good game. When the end came I was like, this is it?
  • New Weapons & Armor sucked big time! I'm not sure if I used a character that did not already complete the game if the loot would have been better but what I found was nothing more than shop trash. I don't think I kept one thing, or gave it to companion, the entire game. The stats were crappy and they lacked rune slots. When another DLC is release I can honestly say I will not have one piece of equipment from this DLC. Not sure who made the equipment but to make it so it would be useless for somebody who finished the game was nonsense!
  • Not sure if it was even addressed that your choices have zero impact on the story! Same as in DAII no matter who you choose to side with the end result is the same.
  • Time Line: If you release DLC within a month or two of the games release then it can easily fit within the story but this game has been out awhile so most people that purchased this DLC probably finished the game. Forcing them to either create new characters to play the new DLC is wrong. I have already played this game to completion 4 times and a 2 hour DLC pack is not going to get me to start it again. This forced my to use a character that completed the game for DLC that was obviously not meant for end game.
To finish this short review I will say I enjoyed the DLC and felt it was worth the cost. I would recommend it to anyone but would really recommend it to someone who has not completed the game. That being said if another DLC is done that is not furthering the story from the main DAII game (post end game) I will not purchase it. With short playtime and lousy loot drops it’s not worth it for a finished character to play through. Bioware does now have a template to make a true expansion pack that furthers the main DAII game (post end game) while using the mechanics and story telling of this DLC. That would be something I would pre-order they day it was announced!

Modifié par brigantine, 30 juillet 2011 - 03:25 .


#479
SithWarden

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Sorry if this has been asked before, but at what point in the game would you consider to be the best time to do this DLC, from reading it seems it is all over the board, some early, some after beating the game, so please give me your opinions on when and why would be the "best" time to play Legacy.

Thanks

#480
Cutlass Jack

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SithWarden wrote...

Sorry if this has been asked before, but at what point in the game would you consider to be the best time to do this DLC, from reading it seems it is all over the board, some early, some after beating the game, so please give me your opinions on when and why would be the "best" time to play Legacy.

Thanks


No real best time. Some bits play out differently depending on when you play and who you take. So lots of replay value.

But if I were to narrow it down to a pure game mechanic point of view, I'd pick early Act 3. So that you'll get better versions of the item drops and still have time to use them. Post-Game gets you the best version of the items, but nowhere left to use them.

#481
Phantom_Demon

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To put this in short review: DLC worth 10$. It was good for only about 3-5 hours, the boss battle was tedious, but if you're quick to know what to do, then it's simple. It still had the same characters, but the party banter was better than expected, and the whole DLC itself was only short in comparison to the game itself, and that's only without doing side quests. The side quests in the DLC were interesting, to say the least.

The final verdict of the Legacy DLC: 3 dead dragons, out of 5.

#482
Daveros

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I really enjoyed Legacy, though the boss battle was terribly annoying. Screaming at the PC at three in the morning is no good thing, really - it's the first time I've ever turned the game down to Casual (from Hard). Stupid battle.

That said, Legacy was wonderful. A nice addition to the DA2 portfolio.

#483
Shadowkim1157

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I have not got this DLC yet but played to on my friends DA2. Nice DLC Boiware keep up the good work.

#484
Yakko77

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I wish I knew about the hidden boss before I beat it with all three of my Hawke's. Ah well.....

#485
AloraKast

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Ok, it's the long weekend here in Canada and I've been reading generally positive feedback for this DLC, so finally said, the heck with it and spent the 800 points I had laying around. Did my first playthrough last night and here are my first impressions. *** PLS NOTE that while I try to avoid spoilers, some may slip through so read at your own risk... and please excuse any typos, tried to get them all but it's a bit of a long winded post ***

I used a save from Act 3 before starting on the main quest path with a lvl 21 male Mage Hawke, who tumbled Isabella once long ago but is in a relationship with Anders. For the first part, I brough Varric, Warden Carver and Anders with me and when I came back through the statue the second time, I switched Anders with Fenris (somehow I am finding that the Anders relationship is nowhere near as good as Fenris... but heck, am sticking it out with that guy).

- I really liked that the companion voice actors were all brought back. Of course I haven't tested out ALL of the companions yet but, from what I've experienced and heard so far, I was pleasantly surprised. Having the original VO actors there only reinforced the fact that this adventure is part of the game and not some stand alone campaign, and aided in the immersion. You could very well have had only Varric and your sibling back to record additional dialogue (as we have seen in the past) but I am SO very glad that you guys went that extra mile and put in the effort because that has made this product so much better. So great job guys!

- this DLC is very well incorporated into the main game, being able to access it at any time (well, once you get your mansion, I am guessing) and thus, the replayability value is there and rather high. Load up different saves from different points in the game (like Act 2 before or after your Mother... and at any other points of Acts 2 and 3... hmmm, I wonder how much variation would there be depending upon what point in your LI relationship you go on this adventure? must experiment :wizard:), bring different companions with you and different mixes of companions for added hilarity of the dialogue. So yes, very happy that the replayability value is there and there are just so many possibilities. Again, awesome job guys!

- The Story! I really liked the story, it was very well written, we got to delve into the Hawke history (which I really didn't think I would care that much about but because it was a really good story, I found myself enjoying it very much) and of course the wonderful additions to the Lore... I especially loved hearing Malcolm's voice at those prison puzzles, it was rich and even by his voice alone I could go, yeah that's definitely Hawke's father. It was rich and warm and because I had both siblings there, it was a very nice touch for them to be able to hear their father's voice once again. I really would have loved to be able to actually see Malcolm as a ghost, perhaps even have a bit of interaction with the siblings and the ghots, that would have just sealed the deal on the whole experience and be a bit of a wonderful family reunion... but anyways, I thought it was a very good story, both on that personal level and on the grand epic adventure level as well. Ah, and the last bit back at the mansion (keep in mind what save I used, after the Mother)... ah, I found it very touching, both the dialogue with my sibling (I really enjoyed having Carver and Hawke band together in this DLC and starting to see eye to eye, their relationship was very well handled, I loved seeing them come together, that family connection was simply awesome) as well as the bit after... ah... *sniffle* :crying:. You see that Bioware, you made me cry, are you happy now?

- Environments. Thank you so much for creating these unique enironments! I really felt like I was exploring this amazing and mysterious area that time forgot... and got the feeling that with each level was descending down into the belly of the beast. Really the environments I found to be beautiful and only added to the atmosphere of the adventure, especially once we got deeper into the structure. Of course all this was limited by the boundaries defined by DA2 and, while perhaps not quite as good as my Deep Roads experiences of DA:O, I think you guys did a great job having to work within the confines of DA2 (I'm sorry, I'm just coming from enjoying the amazing graphics and art style of Witcher 2 which aided in having me sooo immersed and which really brings home the cartoonish feeling of DA2, so that's where this is coming from). But I really do think that you guys did an incredible job working with that you had.

- Puzzles. I enjoyed them very much. That was a great idea having them there, each one getting more difficult than the last. But I also felt that they weren't there merely for puzzles' sake, they actually served a purpose, there was logic behind having those puzzles there and that's what made this work. Both enjoyable and it made sense for them to be there, so really good job on that one. Honestly, I have NO idea how I managed to solve that last puzzle (with the red, blue and green) but am hoping I can duplicate it in the future. :o

- the boss fight was challenging but also not insane challenging (nope, was not playing on nightmare, nor do I wish to) and once you got the strategy down, it was actually enjoyable. And thank you so much for not including an achievement for beating the boss on nightmare, I find those to be total PITA. Once the boss was down, it was a rewarding experience, I felt like I actually achieved something, which was very good.  Very well implemented fight I thought.

And now on to the bad.

- The thing... ok, I really have two things that really stand out for me... that stood out like a sore thumb for me was the gorrila darkspawn. Major facepalm moment whenever I saw them. I found them to be totally silly... especially considering that they are supposed to be representing Genlocks. I mean come on! I would have burst out laughing if it weren't so sad. What's next? Zebra darkspawn? Girraffe darkspawn? Seriously guys... by all means, have hilarity in the game where and when hilarity is due (Isabella, Varric, companions banter, etc. I mean those LOL moments absolutely have a place in the game), but darkspawn are no laughing matter. Can we PLEASE get back to treating the darkspawn seriously? They are supposed to instill paralyzing fear in the common folk, just the sight of them ought to be enough to mess yer pants but that is most certainly NOT what these gorrila darkspawn evoke. I direct you to the darkspawn of DA:O for reference. *sigh* And I thought skeletor darkspawn were bad... *shakes head*

- Which brings me to my second sore thumb point... the bulldozer gorrilas. Another facepalm worthy idea. I found the fights with them to be annoying to the extreme... yes, annoying, there is a difference between frustrating, which speaks of the challenge of battling, and annoying, as in simply getting on my nerves. Especially considering the fact that there were at least two fights when I faced both the bulldozer gorrilas and an ogre or two. Imagine my great surprise when the ogren went down like a house of cards with only Fenris poking away at it, while the rest of the group was still trying to make the bulldozer bleed a bit. Aren't ogres supposed to be the more challenging of the darkspawn? Even in DA2 we can appreciate the difficulty of taking down one ogre vs a whole bunch of hurlocks... whereas here the ogre is an annoying mosquito compared to the bulldozer. After the first such drastic contrasts in difficulty I sat there blinking for a bit trying to get my head wrapped around that.

- While I really appreciate the removal of the parachuting enemies and I did notice some scaling back of the wave mechanics, the combat was not a high point for me.  I am trying to decide whether the combat of DA2 in general was the same for me... of course taking away the waves mechanics. I did find the enemies were a bit more challenging and simply not dropping like flies in half a second, which was good. Perhaps the best thing to do would be to get rid of the flashiness of the combat, lose the dancing, twirling aspect of it and simply make it more realistic. But again, that may be due to the confines defined by DA2.

- While this DLC offered us a choice and we did get to see the result of that choice (not talking about the boss fight, because I would imagine no matter which path you choose, you still have to fight the boss, but rather afterwards as I sided with the addle minded guy, so we did get to see how our choice of siding with one faction plays out), it would only help if we could experience more pronounced consequences of our choices, as they make for more meaningful choices. Perhaps you can only go so far in a DLC, but I do believe you are on the right path here, you simply need to drive home the reprocussions of our choices more fully.

- I really enjoyed the companions banter and dialogue, though was hoping for more of it, especially of the type that would highlight that personal connection with your LI. Perhaps even having a scene with your LI after the adventure, discussing the family revelations and how they have affected Hawke. Pronouncing that personal connection with your LI, this adventure being a chance to strengthen your relationship... just adding that personal touch would have been truly amazing. Again, you guys are on the right path, you simply need to go further down said path.

- I found that, aside from the armour set, I don't recall seeing anything terribly exciting or meaningful loot wise. But perhaps that was due to the fact of me using a save a bit later in the game. Perhaps it's better to do this adventure when Mother is around and that would make more impact, loot wise. But very happy about having a new outfit that I can use which is on par with the Champion armour.

- What I am sad about is somehow totally missing the boots and gloves of the armour set. Don't even know WHERE I missed them, as I thought I explored every nook and cranny in the DLC, but obviously that's not the case and will have to be more vigilant in the future. Also, not happy about missing Varric's line about pulling dragons out of (someone's) ass... either it simply didn't trigger for me or I totally missed it. Which is a shame, as that would have had me laughing for a good while. Ah, nother go at the DLC.

- And just WHAT, pray tell, is this super-secret surprise, for I do not believe I have come across it but since I do not know what I'm looking for, it's difficult to tell.

In conclusion, I find that you guys are most definitely on the right path with this DLC, so great job on that and thank you for that as well. I do feel you need to head further down the path in some aspects to make the experience more meaningful and personal and of course there are always ways to improve, but overall a very good job indeed.

I would actually rate this DLC in the same category with The Stone Prisoner, Warden's Keep and Return to Ostagar, all of which I enjoyed, and in some ways it's even better, as you had the whole crew back to voice their characters and make this a solid and seemless addition to the main game.

Thank you guys! :kissing:

#486
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DA II: Legacy DLC, A Review
 
Because this DLC can be integrated into the main game (DA II), I must say it is a big improvement to the game itself. The environment is more alive and vibrant. The sound of nature abounds and can be heard loud and clear, though I would have welcomed their inclusions in Legacy. A scorpion or a bird perching here and there on the pop-out boulders would have been ideal. Still, I must say is a nice touch.
 
Another thing that grips me or pulls my attention is the organization of the enemy, their ability to sense my protagonist and companions coupled with their capacity to communicate with the rest of their group, and us responding to their action and comment upon said action, add a true sense of realism into that DLC for me. They are actually behaving like real people and we are interacting with them, is truly refreshing.
 
The beginning of Legacy is well orchestrated. No waves! Yay! The organization of foes in small units: Archers positioned together at a distance, pelting away at us, while combat rogues and warriors are chopping at us at close range is truly a delicious treat. I enjoy the beginning of DA II: Legacy very much.
 
Past that, the DLC became less interesting. What makes DA II: Legacy appealing to me is that enemies are not simply waiting about for our heroine and companions to show up. They are actually engaging in conversation and reacting to situations in the environment (There were a couple of such moments. I wish there were more.). When I walk through a room, I noticed signs of life that show that people actually live in it. The rooms are not as pasty or lifeless like they are in DA II. To me, these changes add soul and excitement to the DLC.
 
Combat wise, Legacy delivers.  The fights are fun.  Although, I did not take pleasure in the fact that I entered an area that was vacant, went to a room, picked up the loot, then proceeded to another room, picked the loot in that room, and upon leaving that room the area that was empty is now filled with opponents (archers, combat rogues, and warriors). Where did they come from? This anomaly and others persists throughout the DLC. I take some solace, however, in the thought that enemies now come from around the corner or through open doors, rogues still pop-up from the shadows to keep my heroine and company on their toes.  =)
 
Drops now have unique names and are not simply labeled as belts or rings, for example. The side quests are similar to Origins, more like DAO: Awakening. If this DLC were an expansion, I would have enjoyed them more. The rewards were not as gratifying, but my heroine is a level 23 mage. I will see if that changes with a lower level protagonist.
 
The puzzles were annoying and tedious, not as fun as in Origins. They seem more like a chore than anything else in my view; a pity, for they could have been more enjoyable and engaging. Moreover, I also like the idea that a boss has a reasonable health bar, but I dislike, with a passion, that said boss when invulnerable could damage us while my heroine and companions could not. This flaw needs to be remedied in future DLC’s, expansion(s), and especially in DA3.  My mage, who is a healer/force mage, was able to stay alive throughout that encounter or boss battle while everyone else died. I find the situations that we had to face during that encounter over the top. A boss can be tough without all that hoopla. =(
 
My overall impression is that this DLC does display that Bioware is actively listening to us and the company is trying to deliver to its fans while reaching to new customers.  Some of the faults in DA II: Legacy, I attributed to the production period of that DLC.  I wonder when Bioware began working on it. It seems that it was well underway after the release of DA II. At any rate, I hope future DLC’s are independent of the main game. This way, the new suggestions from us fans can truly make an impact.
 
P.S. The banters were hilarious, full of hearts, and wholesome.  =)


Edit: P.S.S. At the conclusion of the DLC, I spent a tender moment with a love one whose death was meaningless to me in the way the story relates it in the main game; that angered me to no end. Hence, it gladdened my heart to see that family member again. We shared a heartfelt moment that is reminiscent of real life interaction between family members.

Modifié par [User Deleted], 31 juillet 2011 - 04:25 .


#487
isThereNoOneElse

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Loved the DLC. Incredibly challenging and rewarding. I loved the DLC so much that I have written my first ever game review. There are a lot of false reviews saying you would need only 2 hours to finish the DLC. If you play in Nightmare, the final boss battle itself would take more than 2 hours to figure out a strategy and defeat him. Bioware, thank you for listening to us and for this wonderful DLC. I am going to download any other DLC which is going to come in the future. Worth the 800 BW.

This is my first ever game review: http://www.1up.com/d...view?urId=42294

#488
Firky

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I had high hopes for Legacy and it exceeded my expectations.

I'd like to go into more detail but wont in this thread, except to say that new approaches to encounter design, for me, were the standout. I couldn't care less about enemies dropping from the sky, and that stuff, but the way positioning of enemies made for better use of AoE and crowd control on nightmare (with FF), as one of many examples, was implemented brilliantly. Well done.

And, the Genlock Alpha is amazing, especially when accompanied by a darkspawn army. I may actually have had a nightmare about him last night.

Loved it.

#489
Mr Plow

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Good DLC.

Combat was fine, nice to have some different locations (though tired of the Deep Roads) but a big thumbs up for the character banter that makes such a difference

#490
SphereofSilence

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Been hearing lots of people giving praise to this DLC that has improved a number of aspects on DA2. Am going to buy this one. Well done Bioware, Mike Laidlaw and team. You've listened to your fans and that's worthy of respect.

However, never rest on your laurels, please. Never forget that DA2 should have been an improvement over DAO, not the other way around. Taking a step back, and moving a step forward equates to standing still - you've would have been 2 steps ahead by now if you've done DA2 right.

#491
Aradace

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As I said before, I loved every aspect of this DLC except for the weapon. The weapon pretty much sucks for the most part and does NOT level with you as someone said it does before. Would also like to note that once the weapon is in your inventory, there's no getting it out. (tried stashing it in the house but it wont go lol). Liked the GW armor but again, the weapon is just a complete waste of time if you have the item pack DLC because unless you do the DLC post campaign, you're going to out level the weapon in a few levels anyway.

#492
surfgirlusa_2006

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Like so many others have already said, I found Legacy to be an improvement upon DA2 in many ways.

The Good:
-The wave mechanic was used far more sparingly, which I appreciated. Waves have their place; however, that place is not in EVERY SINGLE BATTLE like in the main game.
-The companion interactions were well done, and reading some of the dialogue other players encountered makes me want to go back and replay the DLC at various points and with different sets of characters, thereby enhancing the replayability.
-The addition to the lore was interesting, and I look forward to seeing how that plays out in the future.
-The environments reminded me of DA:O; yes, the locations were linear; however, I appreciated that there was more of an atmosphere than in the main game.
-The side quests were short, but I liked them; indeed, I actually felt something when talking to Carver after completing one particular quest, which was a plus.
-I like that it uses the characters from the vanilla game and fits right in with the story(as opposed to being some totally random piece of DLC, like some of Orign's DLC campaigns).

My only complaint is that I wish this could have been longer; heck,a full expansion would be great. Overall, I think that this DLC shows that Bioware is addressing some of the major concerns. While I doubt that Bioware will make DA3 or future expansions/DLC Origins version 2.0, this shows me that they're working to find a happy medium between the two games, and they are addressing a few of the most widespread concerns that impeded enjoyment of DA2. I finishd DA2 feeling slightly deflated; however, if Bioware can continue creating DLC like Legacy (albeit a bit longer), my enthusiasm will be restored in time for DA3.

#493
Remmirath

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I really enjoyed Legacy. I played it from the epilogue save at 23rd level with Varric, Fenris, and Aveline - so I played it on normal mode instead of hard or nightmare because I didn't have my healer any more. Even so I ended up using all of the health poultices I made/acquired during the DLC, so I think the difficulty was pretty reasonable.

Good (in no particular order) 
- The story. I found it very interesting, particularly towards the end.
- Puzzles. I like having them in dungeons, and they were fun.
- The combat was better. Less waves, enemy positioning made more sense.
- The final battle was interesting, particularly the opponent.
- Having the same NPCs, with a good amount of new dialogue, was great.
- The ending scene was nice.
- New areas are definitely good, and there were some pretty cool ones there.
- Length. It took me six-eight hours to finish it, which was a pretty reasonable length I thought... and I'm pretty sure I missed several things. It felt more like a full adventure than part of one.
- More named items. That was very good to see; I was rather tired of generic items.
- There were many nice atmospheric touches.

Bad
Honestly everything here are things that I had a problem with in the base game - the general combat system, the redesigned Darkspawn, dialogue wheel, and all that. There was nothing that bothered me in Legacy that hadn't already bothered me in DA II, and several things were less of a problem in Legacy.

All in all, if further DLC ends up being this same quality and length, I'm looking forward to it.

#494
surfgirlusa_2006

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Oh, I do have one other complaint: if the post game save is supposed to take place before the serious crap goes down in Act 3, why is it that in my playthrough where I killed Anders, I couldn't use him in this DLC? I ended up using my other playthrough where Anders lived so it worked out, but I still found it odd.

#495
Varus Torvyn

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Well I am fairly angry - Gamespot rated Legacy 5.5/10.Image IPB

I wrote a better review than they did.Image IPB

They complained about audio pops, I certainly didn't hear any.

Modifié par Varus Torvyn, 31 juillet 2011 - 05:24 .


#496
Varus Torvyn

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Aradace wrote...

As I said before, I loved every aspect of this DLC except for the weapon. The weapon pretty much sucks for the most part and does NOT level with you as someone said it does before. Would also like to note that once the weapon is in your inventory, there's no getting it out. (tried stashing it in the house but it wont go lol). Liked the GW armor but again, the weapon is just a complete waste of time if you have the item pack DLC because unless you do the DLC post campaign, you're going to out level the weapon in a few levels anyway.


While it is true it won't go into storage, you can sell it - which is what I did, since it was weaker than the Item Pack weapons I had.

#497
lizzbee

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Varus Torvyn wrote...

Well I am fairly angry - Gamespot rated Legacy 5.5/10.Image IPB

I wrote a better review than they did.Image IPB

They complained about audio pops, I certainly didn't hear any.


Just because you didn't hear them doesn't mean they didn't exist for others.  I had every single audio glitch mentioned in the review and a lot of cutscene stuttering.  It was fixable, but it took a long time to work out the solution.

Modifié par lizzbee, 31 juillet 2011 - 06:04 .


#498
Bazedragon

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surfgirlusa_2006 wrote...

Oh, I do have one other complaint: if the post game save is supposed to take place before the serious crap goes down in Act 3, why is it that in my playthrough where I killed Anders, I couldn't use him in this DLC? I ended up using my other playthrough where Anders lived so it worked out, but I still found it odd.


Because the post-game is the epilogue. Don't get why people think it's partway through act 3.

#499
Furtled

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Throughly enjoyed Legacy from beginning to end.

*avoiding spoilers*
Top marks for puzzles making a come back, cracking banter and dialogue from all the companions, a cohesive story/plot that ties in to the main game/world, more items with names, varied (and ocassionally gorgeous) locations, less waves, better boss fight, more varied enemies who co-ordinate better and all the little differences depending on level/PCs gamestory/party composition.

Only even mildly negative thing is the Hawke specific weapon being a bit pants (not a major issue since there's plenty of other weapons in the main game) and the puzzles feeling a smidge on the easy side, along with one of the more back and forth ones being at a point where the PC's meant to be racing to something and not wandering about hunting for something else, so it impacted a little on the sense of urgency in game (if I compared it to LoTSB it'd be like Shepherd pulling the car over halfway through the car chase because they'd spotted a fantastic rifle on sale).

Overall though, well worth the price and definite proof that many of the issues raised in the constructive crit. threads (and elsewhere) have been looked at.

Cheers!

Modifié par Furtled, 31 juillet 2011 - 06:34 .


#500
Cutlass Jack

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Bazedragon wrote...

surfgirlusa_2006 wrote...

Oh, I do have one other complaint: if the post game save is supposed to take place before the serious crap goes down in Act 3, why is it that in my playthrough where I killed Anders, I couldn't use him in this DLC? I ended up using my other playthrough where Anders lived so it worked out, but I still found it odd.


Because the post-game is the epilogue. Don't get why people think it's partway through act 3.


Its not. The story takes place at some point before the endgame. Which is why your sibling gets a bit of dialogue about how they got away from whichever organization they were with to come help you. And also why you're in the Hawke Estate for the epilogue. If you sided with the Mages you leave the city after endgame.