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New Dragon Age II DLC - Legacy Feedback thread


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#501
Bazedragon

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Cutlass Jack wrote...
Its not. The story takes place at some point before the endgame. Which is why your sibling gets a bit of dialogue about how they got away from whichever organization they were with to come help you. And also why you're in the Hawke Estate for the epilogue. If you sided with the Mages you leave the city after endgame.


I'd imagine Hawke might stay behind even afterwards for a time before leaving, perhaps even deal with the prison while going... where he/she goes. Why else would your choices at the end of act 3 influence party selection in the DLC?

My main question is "How did Varric get back in that room?"

#502
Cutlass Jack

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Bazedragon wrote...

I'd imagine Hawke might stay behind even afterwards for a time before leaving, perhaps even deal with the prison while going... where he/she goes. Why else would your choices at the end of act 3 influence party selection in the DLC?

My main question is "How did Varric get back in that room?"


The point the other person was making is that the party selection thing wasn't accurate to when the story takes place. Which is true. The Devs have already confirmed the story takes place prior to endgame.

The Varric segment was just part of the original interrogation.

#503
Bazedragon

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Cutlass Jack wrote...

The point the other person was making is that the party selection thing wasn't accurate to when the story takes place. Which is true. The Devs have already confirmed the story takes place prior to endgame.

The Varric segment was just part of the original interrogation.


Huh. Fair enough, must have missed that comment from devs then.:o Shame. Could still have fit on to the endgame if done right.

#504
Yuqi

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Characters Used To Finish:
  • FemHawke LV20 Rouge (Post Game)
  • Party: Anders(Rivalmance)Bethany (Greywarden) and Varric
Pros:
  • Refinement of Combat
  • Choice Specific Party Banter ( Aka:Grey Warden Bethany)
  • New areas, no Reused maps!
  • Overall Story
  • The Beautiful Ending Scene,especially if a certain someone is dead.
  • Sarcastic FemHawke Banter,alot of funny moments.( Kudos to Jo there)
Cons:
  • The 'Key' was next to useless, for me.
  • No intresting Li banter,aside from Anders.
  • The Champion Armour,suddenly losing all of it's stats.
Overall

I felt It was much more solid then the game itself. The 'Legacy' team did an upstanding job. I hope to see this level of work in DA3.

I give it a 8.5/10 on Xbox360^_^









 

#505
Elessara

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Right now honestly my only complaint is ... who designs those weapons? I haven't seen the fighter version of the Key but the mage staff and the rogue dagger ... errr. That mage staff looks incredibly top-heavy. I was kind of hoping for another type of swordstaff but *shrugs* oh well. My biggest gripe is with the rogue dagger. Looks like the trend begun with the rogue weapons in the item pack continues ... large and unwieldy and frankly the rogue Key was simply ugly to me.

I didn't get really anything in the way of LI banter. My games were from post-game saves, one with Carver (Grey Warden) and one with Bethany (Circle Mage). LI for both saves was Anders (friend). But otherwise the party banter is great.

#506
Guest_Sareth Cousland_*

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I watched a playthrough of Legacy and there are some key improvements.

1. The visual style of the environments, especially the Deep Roads, is better. The deep roads are darker and more true to the spirit of those in Origins.
2. The storytelling has been improved, especially towards the end. Great "acting" on the sides of Larius and Corypheus.
3. The story itself is far more interesting. DA lore is intriguing and makes for a great overarching plot - hopefully also in DA3.
4. Apart from the combat (which we are stuck with for DA2), there were no JRPG elements that had a negative impact on the atmosphere (Fenris/Elves/superjumping & somersaulting templars...). That may be the main factor why this DLC feels so much like Origins.

#507
Firky

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Am I the only person who was totally reminded of Watcher's Keep?

(In a good way.)

#508
Jewelisms

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I finally got to play Legacy yesterday and I thoroughly enjoyed it.  Thank you for integrating Legacy into the main story line!

I'm playing a warrior this play through (I prefer to play a mage these days, but I wanted to give Warrior a try) and I waited until after Leandra's death to play.  I took Bethany, Anders (Hawk's LI) and Varric along.  Legacy had an Origins feel to it - it was almost like going home again, but with improvements upon Origins in general :-)

What I loved:
  • The story - getting to know more about Hawke's father was pretty cool. 
  • The integration into the main storyline
  • The all new - and not at all reused maps!!!
  • Having Bethany around for a few hours -- and seeing how she's changed
  • The visual style - the new environments are gorgeous. I loved exploring.
  • The combat made a lot more sense
  • The party banter - Varric, Bethany and Anders interacted very nicely
  • Anders' LI dialog - He called her "Love" and when she fell in battle, he reacted to that specifically.  It was a lovely and welcome change from the main story.
  • The boss fight was damn challenging! 
  • The ending scene, after Hawke is back home nearly made me cry.  Next play time I am going to play Legacy a bit earlier in the game to see what is different there.
What I didn't like as much:
This is actually tough, because I enjoyed Legacy so much. 
  • I played Legacy near the end of Act 2 on Normal, but the traps that Varric detected were all "simple".  Seems like they should scale a bit, too.
That's all I can think of at the moment. Legacy was very enjoyable and I am happy to see that so much fan feedback was taken into account.  Thanks Bioware!

Modifié par Jewelisms, 31 juillet 2011 - 11:18 .


#509
Guest_PresidentCowboy_*

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Cutlass Jack wrote...

Its not. The story takes place at some point before the endgame. Which is why your sibling gets a bit of dialogue about how they got away from whichever organization they were with to come help you. And also why you're in the Hawke Estate for the epilogue. If you sided with the Mages you leave the city after endgame.


SPOILERS Hawke leaves if you side with the templars too, right? Disappears or something? It's a shame they couldn't have fit it in the endgame but I realize how hard that would be, like explaining why the whole gang suddenly gets back together. I LOVED the ending scene, especially after the disappointing cliffhanger that was the main game's ending so it was a shame that that couldn't have made sense as the end of Hawke's story for now. In my next playthroughs though I'm gonna do it just before the final quest, which seems like the best place it would fit in like that.

#510
aries1001

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Cutlass Jack wrote...

Bazedragon wrote...

I'd imagine Hawke might stay behind even afterwards for a time before leaving, perhaps even deal with the prison while going... where he/she goes. Why else would your choices at the end of act 3 influence party selection in the DLC?

My main question is "How did Varric get back in that room?"


The point the other person was making is that the party selection thing wasn't accurate to when the story takes place. Which is true. The Devs have already confirmed the story takes place prior to endgame.

The Varric segment was just part of the original interrogation.


Because Varric is the narrator with a capital N... i.e The Narrator. Image IPB

This means he can narrate his way out of everything and also into everything....     Image IPB   

Even into a room again... in stealth mode...Image IPB

#511
bzombo

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Just finished Legacy, and I loved it. All new maps, all new areas, nothing receycled from DA2. Good plot, and more history learned about. It took me about 3.5 hours, so nice length also. Great job, Bioware!

#512
MKU

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A very good DLC, finally I dare to say.

I try to say something the others have not already written.
The design of the big dungeon is well done, something I can't say about DA2. It seems that every room has a purpouse for the game and for the environment itself. It remains the feeling of a tight path in the open areas, something you could try to resolve for DA3.
The combat system is starting to shaping up. The patch changes plus the new enemies positions, abilities and rules of engagement are more enjoyable then the whole fights in DA2. It remains to be done a big step further. You could try something to blend the transition between exploration and fighting moments. The next big "awesome" thing is to let the player feel that the dungeon/forest/desert/city is not a place where there are numbers of triggers that start the battles, but more of "living" maps, where enemies have a goal apart from being mere challenges for the players.
The story is good and everyone liked it, but mostly becouse it resorts, once again, around the very core background of DA:Origin, finally giving an emotional link to Hawke and his/her family. You still have to prove you can enchant the players with something that doesn't speak about the Wardens and their legacy. Don't get me wrong, I'm just saying that the pathway background (with their specific characters and myths) carved by the first game still is by far superior than anything DA2 related. Anything regarding Morrigan, Flemeth, the Wardens, the Blight, Leliana and so on can easily rise the approval of the players, but you should try to give us something new, something so strong to let us forget about Origin and its entity. :)

Btw, congrats for this very good DLC. 

#513
TheAwesomologist

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I've finished the DLC once with a Warrior from the 3rd act and still have 2 more play throughs to test (Rogue and Mage, both part way through the DLC). Overall the DLC is pretty darn good quality and in many ways better than the original game.

The Good:
1) The end of ninja combat! Really makes me wish the Devs would return to the original game and redo whole sections of it.
2) Engrossing story. Here's a pro-tip BioWare: Wardens are cool. Not only is the organization interesting but the lore surrounding them, the Blights, the Darkspawn, and so on is far more interesting than some runaway and his faux rise to power.
3) More companion dialog. I can see why the DLC is $10. If you're going to bring back so many VA's its simply going to cost more. It was nice to Bethany and Carver comment on my relationships, Varric somehow became even more awesome, and just hearing more from the others in general.
4) Sibling interaction. I know some folks never connected with their sibling (mostly because they're absent from much of the game) but hearing Bethany come to terms with life as a Grey Warden and just add more information in general about Malcolm Hawke helps make that family connection. The siblings are served really well by this DLC.
5) The Deep Roads look like they did in Origins! The return of Genlocks, Hurloc Alphas, and deepstalkers felt right. Still not a fan of the overall retcon style of the Darkspawn but I won't complain about finally getting more than 2 Darkspawn types.
6) Interactive traps and environments. Nice to be able to play with your surroundings a bit more. It makes me hope that further DA games will add more interactive environments.
7) The end conversation, very moving especially if done in Act 3 (or late Act 2).

The Bad:
1) The Key. I didn't think BioWare could have design an uglier sword than they did with Hayder's Razor, or an uglier dagger than the ones from the DLC, but they did. My play throughs have also all taken place in Act 3 so any weapon I have is better than the Key. Having a Rune slot or two would make the weapon far more useful. Leave the silly looking weapons for JRPG's.
2) The Armor. Same issue as the Key (only not ugly), I simply already had far better equipment. Perhaps this DLC is best done in the middle of Act 2? Even then the Item pack DLC items are already pretty strong.
3) Not all companions are created equally. I can understand why Varric and Anders get more "face time" in this DLC along with the siblings, but Fenris was basically silent it seemed and Merrill, while she had some new dialog (Thank you! See Above!), she and others just didn't react enough. Still need to see Aveline and Isabella, I imagine those two are still at it. Hopefully further DLC will give the others more face time.
4) While Legacy is cool it still doesn't affect the overal story of DA2 or change anything or continue things in Act 4. It's nice having new story stuff but this game is old already and I don't want to replay it for various reasons.
5) Still too easy with very little tactics. Maybe this is just the direction DA is going in, but I play mostly on Hardcore (Nightmare sucks since all it does is take away using AoE's) and maybe because I chose a save late in Act 3 to start in but combat was fairly easy. Far more interesting than before, don't get me wrong, but nothing felt  like I needed to use good tactics. My Hawke can take a beating and dish it out as well, just being knocked down doesn't make a fight harder. The last fight was only made difficult because companions have a hard time getting around things. Also kinda lame that the flames reached into the alcoves or wasn't blocked by the rocks.

The Ugly:
1) Knockdowns! Brontos, Alphas, Ogres, Genlocks, all of them can knock Warrior Hawke and anyone with knock down resistive gear. Is there any point in investing in Fortitude or Immune to Knockdown if anything can toss you around? When a player makes an active investment in gear, powers, or stats to prevent or control something it sucks when that investment is belittled.
2) Still don't like Anders, but that may just be me.

Anyways this was a good quality DLC. Still doesn't fix the core issues with DA2 as a whole but it gives hope that DA3 or further DA2 expansions/DLC will be better. My only suggestion is that any further DLC be made for Act 4, I just don't think I can play through the core campaign again.

#514
Ariella

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Okay, at the moment I can only comment on the PC version, since I started new characters for both console and PC to run through so I can play it during different acts to see what kind of reactivity there is.

This look is based on a Act One play through with no LI active and a party of a FemHawke rogue, Bethany, Fenris and Varric.

This one really was a quicky, in the sense that I hadn't really developed the characters relationships much in the main game but the stuff between Bethany and Hawke was wonderful and the finale twisted my heart. 

Also some interesting playing with expectations there when it comes to who did what to whom (if this confuses anyone, PM me and I'll spoiler, but I'm going to guess that the DA teams will have an idea what I mean).

And Legacy has given me more lore based reasons as to why my Hawkes have the attitude they do toward authority, any authority. I love it, it's great fodder for RP purposes and thus fits very well into the on going story.

The continued use of the unreliable narrator. THANK YOU! I love Varric and Cass' chemistry, and wasn't sure if the narration was going to continue, especially because it was so contriversial.

The writing team did a wonderful job with the Lore in general, opening up new questions to the founding "truths" of Thedas and the Chantry. The character banter was also fun, making the team seem alive. The few cut scene character moments rocked and were well played. the maguffin used makes sense, and begs questions about the nature of magic. 

The puzzles were decent (not a fan of puzzles especially towers of Saigon) and didn't drive me too insane trying to solve them.

Combat worked well, and the end fight was a pain in the butt (in a good way) especially since I had to do it twice since I got a crash at the second cinematic after the first time.

In general, with this first play through of Legacy, I found it to be quite enjoyable and probably the best DLC Bioware has released to date. And my logic for ranking it higher than Lair of the Shadow Broker has to do with feeling let down by the reveal of who and what the SB actually was. The reveal of what Cophyas is in Legacy not only is more satisfyling but it gives the title a double entendre in it's the Legacy of two very different actions.

So, yes, if you liked DA2 for what it was, you should like Legacy.

#515
Loony2nz

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I just bought the game today (7/31/2011) for the PC and the griffin statue isn't there.
Is it because I'm on steam? I launch DA2 and I get, "cannot connect to servers".

What do I do?

Thanks!

#516
Rogue Roxy

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Loony2nz wrote...

I just bought the game today (7/31/2011) for the PC and the griffin statue isn't there.
Is it because I'm on steam? I launch DA2 and I get, "cannot connect to servers".

What do I do?

Thanks!


social.bioware.com/forum/1/topic/300/index/6445527

~ Roxy

#517
ForgeDark

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Just finished playing Legacy - loved it. I liked:
1) Loved the story, loved the party banter, loved that all the voice actors returned - personally think this is the best DLC for a dragon age game that I have played.
2) Less wave combat - I initially liked the wave combat in DA2, at first thinking it would make the battles harder but after it happening in every single fight and enemies jumping from no where it got tiresome, whereas in legacy it was well done when used.
3) Liked the puzzles
4) Felt a lot more like origins, in that you were rewarded for exploring everywhere by finding more quests something which I felt was lacking in DA2 (or at least there was a lot less of it)

To some extent I did like the genlock alphas being very hard to kill, but I think they should have been used less - and shouldn't have been more powerful than the Ogres.

Things I didn't like:
1) I couldn't zoom out my camera angle to look at the puzzle properly, which you could do in origins, so although I enjoyed the puzzles that did make the last one more frustrating.

Only one thing I really didn't like, however I am a rarity in that I really do like DA2 and I couldn't tell you which game I preferred from DAO and DA2 since I like them both for different reasons. The only thing I would say is I liked this DLC far more than the DAO ones since there was far more interaction with the companions and that is the real reason I like Bioware games

#518
Sith Grey Warden

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I haven't beaten the final boss yet, but other than that, I have played through the whole thing. I liked the continuity nods included to [potential spoilers]. This really did add as much as it claimed to DA lore, and what it added was very interesting. The combat was quite enjoyable with the new gimmicks used. Details like not seeing enemies pop out from nowhere and the Genlock Alpha's very reasonable weakness were quite nice. The story was quite well done. The puzzle with the rotating columns was also fun.

I really like what I have seen so far of the final battle. It is far more interesting than any previous encounter in DA. That said, I was completely caught off-guard by the nature of how to fight the final boss. I would love to see more fights like this one in DA's future, but they would have to be more commonplace and not just the odd ones out so players can get used to this style of combat.

Modifié par Sith Grey Warden, 31 juillet 2011 - 06:36 .


#519
jaybee93

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I've played it three times on the PS3 now. Once as a spirit healer, once as a dual-wield rogue, and once as a blood mage. All three times I took either Bethany or Carver.

The main strength of this DLC is the depth it adds to characterization of the Hawke family, and to a lesser extent Varric. There isn't a lot of information on House Tethras & where it came from but what's there is interesting and welcome, and the origins of Bianca? Yay! The information about Malcolm Hawke is terrific. By extension it adds to Leandra's character, and it's touching when you return home to Kirkwall.

It also adds a depth to the history of Kirkwall, the magisters we've heard so much about, the Black City, all that great stuff back to the first blight, and connecting to DAO.

Some other positives:
- New places to explore, with great visuals, a combination of Grey Warden griffons & Kirkwall architecture. I love the view points and the layers of the tower, the feeling that it's a real place that reaches deep underground.
- Battles in new areas are fun to experiment with, and challenging. There are enough enemies to an area and nothing is overwhelming.
- The final battle is great. Difficult, not impossible, different and not a slog.
- Some nifty puzzles and secret things.
- The fact that it adapts to whatever part of the game you're in, whatever your sibling is doing, mother is doing, etc.
- That there are choices about allies.
- Loot. I love loot! Great main new armour set, some terrific rings & pendants. Not so hot on the design of the key, but it does look old, anyway.
- The option to go home partway into the story. Thank you for that. Very useful.
- Two new interesting characters: Larius and Janeka. Both are trouble. The former reminds me of Zathras in B5. Heh.
- More Cassandra/Varric interaction. Great!
- Excellent party banter, including references to previous banter (eg. "Swooping is bad")--I adore it. The party banter in all of DAII is wonderful, and in Legacy particularly. (Varric was best. "I have to warn you, she's not a virgin..." Oh Varric, you love me really, come on.)
- The suggestion that we haven't heard the last of it..!

Some negatives:
- I thought I'd get attacked by the carta and discover the quest that way, not just reminisce at my house. It was a little jarring to get into, with the "Play Legacy?" query, etc. But then again if that's what it takes to have such a great situation where it takes the Act into consideration, it's a fair trade.
- The secondary loot was down to two or three stars by the time I left the DLC. Seems like it should be better for longer.

I'm having a hard time thinking of more criticisms. It really is an excellent addition to the game and if there was more DLC with the same positives I'd be thrilled. I know I was swearing at my television during the final battle to begin with but as I figured it out I really enjoyed it. And it was interesting to have another moral question that affects companion approval.

So yes. I enjoyed it and will happily play it again.

Modifié par jaybee93, 31 juillet 2011 - 08:40 .


#520
stewie1974

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Did the party always react to fallen party members during combat "Averlines down" or was this something the DLC added, cuz it happens a lot more in game now , either that or it's been so long since I played it last.....

Anyhow is it new?
Or is I getting dementia?

#521
lazuli

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A boss fight as potentially lengthy as the encounter with Coryphius should feature checkpoints.  It brought back unwelcome memories of the aggravating Ancient Rock Wraith encounter. 

It was cool how the battlefield kept changing, but the pathfinding couldn't keep up, and led my party to an untimely demise.  Perhaps if the room were larger and the maze not so confining it would work.  I like the frantic action.  I like shifts in the battlefield.  But the battle didn't feel properly tested.  My companions kept doubling back instead of walking around the offending walls.

#522
Aradace

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stewie1974 wrote...

Did the party always react to fallen party members during combat "Averlines down" or was this something the DLC added, cuz it happens a lot more in game now , either that or it's been so long since I played it last.....

Anyhow is it new?
Or is I getting dementia?


Its been that long since you've played I guess because theyve always done that even in the main game lol

#523
Hrungr

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Malvernis... you sneaky buggers. ;-)

#524
Caspian7

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I loved this DLC. It was definitely better than the Golems of Amgarrak, Witch Hunt, or Leliana's Song. I give it a 10/10.
It is clear that you guys put a lot of effort into this story. The content did not feel rushed at all. My favorite area was the room with the Power Nexuses where you get confronted with the last members of the Carta. The whole last floor of the Prison where you have to rush to get to Corypheus before Janeka (or Larius) felt very treasure-huntery, almost like the Uncharted series for PS3.
The singular most impressive bit of this DLC was the party banter/reactions. To illustrate: I brought Sebastian since he's my favorite character, along with Carver and Anders during Act 2. His dialogue with both of them was very interesting to me, not to mention his reaction to Corypheus. I did not expect for a add-on character to be as in-depth as he was for this piece.
Great job, the combat was improved as well. Much tougher than other fights in Act 2. The numbering of the enemies were great, and to win you really needed to strategize.

#525
Deepo78

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Played it. Loved it.  New enemies, weapons and character dialogue some sick armor, giving the genlocks a facelift was a good idea too. It brought some of the strategy elements back too, in other words it's to be up against some enemies that you have to actually use a touch of strategy on instead of just jamming on the A button until they die.

I agree with some other posters here though when they say they'd like to see an Awakening's style add-on, one that makes use of DA 2's narrative style as sort of "Fourth Chapter" to Hawke's story.

Something retroactive would be neat too, like a new party member or plugging in a romance subplot for Varric and Aveline.