New Dragon Age II DLC - Legacy Feedback thread
#526
Posté 01 août 2011 - 03:09
#527
Posté 01 août 2011 - 03:25
The party banter is classic, and there is so much more of it, the new environments are great, the side quests are great, the puzzles are just fantastic and the boss fight is the best one in DA2.
Well worth the money payed, and if Bioware keeps at this standard or makes even better DLCs in the future then they are going to have much more of it.
#528
Posté 01 août 2011 - 03:44
I also enjoyed the battles. I was one of the people who liked the wave action so either way - waves or non waves is fine with me. I did have the glitch where a couple of enemies just wouldn't die. Annoying, but nothing major. It only happened in one area for me.
Legacy is a vast improvement for the DA series dlc. Here is the biggest thing of all, I so want a Griffon now after seeing them in the dlc and what they might have been like. Please, pretty please with sugar on top?
#529
Posté 01 août 2011 - 04:23
However, I just finished playing legacy and I had a blast. I really enjoyed the fights. I found that even on a normal difficulty you had to think about different attacks for different enemies and act more in concert with your companions. I loved the scary shield monsters (whose names I have strangely forgotten right now) and the final climatic battle was just pure fun. I'm definitely going to crank up the difficulty and get my ass kicked in subsequent runs. I also liked the inclusion of puzzles, it made a for great change in pace during the game.
I have always enjoyed the stories and companion characters in DA and this game was no exception. Without including spoilers I can't really say much but the ending left me wanting more explanation of the world, wardens and definitely the darkspawn. The companion banter and character interactions were a real treat too.
My only complaint it that it finished and I didn't want it to, so thank-you for a very enjoyable game. I eagerly await the next instalment.
#530
Posté 01 août 2011 - 06:03
In short: there're a lot of good things that can be said about Legacy, but one fundamentally bad thing: it's non-replayable. Unlike Watcher's Keep(that Legacy is probably based on), or A Golem in Honneleth, or even Origins, it's a one-time thing, just like DA2 campaign. You play it, you enjoy the finale(or not), turn off the computer - and that's it.
First of all, there's new artwork. It may seem repetitive, as the same textures are repeated in outdoor areas/indoor areas/dungeon areas, but it's new and pretty, with many combinations of pools, bridges and galleries. Even the loading screens are new, so it looks nice and refreshing.
Second, there's dialogue. Just like in Golems of Amgarrak, your companions comment on stuff often. Granted, sometimes they do it out of line. (In the beginning of the mod, outdoors, Carver: "Oh, Deep Roads!" Varric: "Damn. Deep Roads." Anders: "Maker, Deep Roads again!" my Hawke(doesn't see any Deep Roads anywhere): "Huh?") There are a few banters, too. Some are bugged: in one, Anders and Hawke discuss that Carver disappeared with the Wardens and doesn't write, whereas Carver's standing right there.
Romance content: next to none. Don't get your hopes up. I counted four basically single-line references: once Anders says something like "glad you're all right and those bad guys didn't get you"; once Varric quips that Hawke's not a virgin; once Anders calls Hawke "love". Also, there's this Varric-Anders banter where they suddenly start talking like teenage American schoolgirls from the 90's and say that Hawke is "pretty cute". Sigh. Next thing Anders will start singing "I Wanna Be A Supermodel".
I liked Hawke-Carver relationship(we were at "friendly" zone, though not all the way to 100% meter), but if you hoped that something will be revealed about the Hawke lineage, you're up for a disappointment. Malcolm Hawke worked for the Wardens and strengthened the enchantments for the seals that contained the Big Bad. And only Hawke blood can open the seals again. That's it, as simple as that.
Varric's small quest(find the dead son of a Paragon and say a dwarven prayer for him, or something) didn't work for me, either. I mean, look at the Origins codex for the Dead Caste, for an Admirable Topsider, for the Crosscut Drifters, hells, even at Darion's journal from Awakening. That's a story. In here, there was none. Find the journal pages 1,2,3, then find the body. Cut.
I was relieved to see that at level 18, I could play through casual difficulty without much trouble, but puzzles really pissed me off. In the past, you had to play through a puzzle to get some extra XP or treasure; here you have to complete a rather difficult puzzle just to move on to the next level! And to complete an even more complex puzzle to get the full set of armor for Hawke, the set that's scattered throughout the whole DLC! (I'm talking about connecting "beams of light" - one beam was okay, four was a bit too much). Seriously, it was a bummer.
And just like in DA2 itself, the finale was good. [SPOILER! Don't read if you haven't played!] It turns out that Chantry may be right after all: the Big Bad is one of the ancient magisters who entered the Golden City, a high priest of Dumat, the first archdemon, and who is now a corrupt talking darkspawn with awesome magical powers. Anders seemed really stricken by it, but to me it changed nothing: not all mages want to enter the Golden City, so Chantry shouldn't imprison every mage. Also, the magisters did not unleash the Blights: it was the Maker, a horrible bastard who started the entire thing with the darkspawn and Blights. I mean, the dwarves didn't even worship the Maker, what would THEY suffer for? Non-believing? Thank you very much.
By the way, I may be wrong, but I think that siding with Larius, a diseased former Warden, at the Final Seal(but not before) is not the best choice - you have to kill four good Grey Wardens, whose only crime is that they've been under the Big Bad's influence. If, on the other hand, you side with Janeka and make her kill Larius, you save the Wardens in the end, and Larius is far past his Calling, anyway.
Also, if no Grey Warden could approach the Big Bad because of the Big Bad's hypnotic calling, how come Anders(who had difficulty resisting the call two levels earlier) and Carver, both Grey Wardens, killed the Big Bad so easily? That's a huge plothole, I think.
(And Anders's moment of "I can't do it anymore, let me turn into Justice, unleash a couple of shades and call Hawke "love" so she'd kill me, and then I'll rise again, good as new" was just silly. Don't you think?)
By the way, here's one moment that made BG2's Watcher's Keep better than DA2's Legacy: items. In BG2, finding items felt good. There were halberds, swords, armor details, and each had its unique item icon. Here, it's just some amulets and belts and they all look the same.
I said before that Legacy is non-replayable. I think there's more. There's no room for empathy here. It's a good product, a solid one, with a plot and a setting and some people, but no characters make you love them or hate them or pity them(except maybe that Carta dwarf, Varric's former friend). There's a plot, but there's no story. There're people, but no characters. Hawke does not go through emotional choices, and neither do her companions.
So, bottom line: I'd recommend to play it once, but I wouldn't keep your hopes up.
#531
Posté 01 août 2011 - 06:49
The combat was much improved. I liked being able to turn a fight round using traps and *not* having waves of enemies drop from the sky. I also found the boss fight more engaging than those in the main game.
I was so glad that we had our main game companions with us and it was great to hear their new banter. This is exactly what I hope for from a DLC. My only gripe would be that a couple of times Ander's piped in with some consoling words when it really should have been Fenris (LI)... Anders and Juno Hawke aren't friends (or rivals) and it seemed inappropriate
I was glad to see the improvements but I still very much hope for more improvements in DA3 such as:-
Return of tactical camera
Return of permanent stealth
Return of freedom to converse with party (even if only at the home base)
#532
Posté 01 août 2011 - 09:48
Oddly, it's actually a bit better than the core game on a pound for pound basis.
Also, it's by far the best Dragon Age Franchise DLC to date (excluding Awakening as that was an expansion)
I did have a few issues with ranged characters in the final battle, they don't seem to have the sense to stand near the statues to avoid the rotating flames...prefering to stand at range to the 2 guardians that spawn when you shut down a statue. That meant they were in the middle of the room and died quickly. Of course, it can be sorted with manual control, but generally I like to let the AI control the party - which isn't a good idea against Corpheus.
Stunning DLC though, well worth the money.
Modifié par terrordactyl1, 01 août 2011 - 10:03 .
#533
Posté 01 août 2011 - 10:04
#534
Posté 01 août 2011 - 10:20
It actually felt like totally new content instead of just new quests in reused areas.
Background story of the Hawke family and the first Darkspawn was really interesting (more than most main game stories actually).
Overall very well thought through and improved in the right areas.
The characters were handled very well, they really considered everything: your relationships depending on your progress in the game, mother, the fate of your siblings, etc.,;
I'm also just loving the party banter, it's so awesome that they recorded new conversations (and great and hilarious ones at that!) for every character constellation.
My only gripe is the difficulty: right up to the final boss, my party just cut through the enemies like butter - the first time I saw the new Gemlock with the spiky shield I thought "wow, he's gonna be though" and then my rogue Hawke kills him in two seconds before he can even attack.
The final boss was really hard and challenging, but all the other battles were way too easy, a bit more balance would've been great here.
But overall: awesome DLC and well worth the price. ;-)
#535
Posté 01 août 2011 - 10:41
What I see are sharp edged shadows on the floor as I move around. They are particularily noticable on light colored floors or regions where existing light and shadow areas exist. They are absolutely sharp edged so they can't be coming from objects and flicker in and out annoyingly. It takes away from the immersion when these flickers are there and rather ruin the effect of all the otherwise wonderful art work in legacy or DA2.
It really is a flickering effect where they show up (blocky looking shadows around the character) and then vanish. They are also not very dark but dark enough to change the light level continously so they are very noticable and as I said they destroy the mood.
It is likely that this is a nvidia driver problem, and seems to only exist when you are on DX11 as I don't recall seeing this at all when I did my first DA2 playthrough using a Geforce 9800 GT card but not under DX11.
#536
Posté 01 août 2011 - 11:29
Story was nicely presented, and combat was fun. I was so relieved to see they removed Call of Duty style respawning system mid-fight, it was so good to see the mobs and position and plan the fight. Way better than trying to adjust to a team of SAS commandoes falling from sky on top of you.
Overall, well worth it. I really enjoyed it, but it makes me sad. DA2 could have been much better with a story similar to this.
#537
Posté 01 août 2011 - 11:40
Balthamoss wrote...
Loved the DLC, so much better than all Origins DLCs combined.
It actually felt like totally new content instead of just new quests in reused areas.
Background story of the Hawke family and the first Darkspawn was really interesting (more than most main game stories actually).
Overall very well thought through and improved in the right areas.
The characters were handled very well, they really considered everything: your relationships depending on your progress in the game, mother, the fate of your siblings, etc.,;
I'm also just loving the party banter, it's so awesome that they recorded new conversations (and great and hilarious ones at that!) for every character constellation.
My only gripe is the difficulty: right up to the final boss, my party just cut through the enemies like butter - the first time I saw the new Gemlock with the spiky shield I thought "wow, he's gonna be though" and then my rogue Hawke kills him in two seconds before he can even attack.
The final boss was really hard and challenging, but all the other battles were way too easy, a bit more balance would've been great here.
But overall: awesome DLC and well worth the price. ;-)
You've not mentioned what difficulty level you were playing so we'll have to assume you played on Casual which will be easy of course.
And you probably missed the secret boss...not easy to beat even on casual.
#538
Posté 01 août 2011 - 11:47
#539
Posté 01 août 2011 - 11:49
(Much as I can't stand admitting this, I also had to drop the difficulty one time too. I feel the need to reload and do it over, rather than sully by DAII playthrough. Obsessive, probably.)
Modifié par Firky, 01 août 2011 - 11:50 .
#540
Posté 01 août 2011 - 11:50
And you probably missed the secret boss...not easy to beat even on casual.
Oh, I know I did. I guess it's time to revisit the place!
#541
Posté 01 août 2011 - 12:09
Firky wrote...
@dubya It's interesting. I found that the compulsory battles were slightly easier because they suited my playstyle, which is more strategy than action. But the optional battles (and there were lots) were much, much harder. I had to skip some of them, just to get to the end in a timely manner. But I'll go back for them.![]()
(Much as I can't stand admitting this, I also had to drop the difficulty one time too. I feel the need to reload and do it over, rather than sully by DAII playthrough. Obsessive, probably.)
LOL, I had to shift to Casual to beat the secret boss - and I only succeeded after 3 attempts! I'm not ashamed even to admit this because that was (for me anyway) a massive strategic challenge!
Now let's hope there's more DLC like this in the pipeline...
#542
Posté 01 août 2011 - 12:20
Modifié par Aradace, 01 août 2011 - 12:21 .
#543
Posté 01 août 2011 - 12:45
#544
Posté 01 août 2011 - 12:58
Dubya75 wrote...
Balthamoss wrote...
Loved the DLC, so much better than all Origins DLCs combined.
It actually felt like totally new content instead of just new quests in reused areas.
Background story of the Hawke family and the first Darkspawn was really interesting (more than most main game stories actually).
Overall very well thought through and improved in the right areas.
The characters were handled very well, they really considered everything: your relationships depending on your progress in the game, mother, the fate of your siblings, etc.,;
I'm also just loving the party banter, it's so awesome that they recorded new conversations (and great and hilarious ones at that!) for every character constellation.
My only gripe is the difficulty: right up to the final boss, my party just cut through the enemies like butter - the first time I saw the new Gemlock with the spiky shield I thought "wow, he's gonna be though" and then my rogue Hawke kills him in two seconds before he can even attack.
The final boss was really hard and challenging, but all the other battles were way too easy, a bit more balance would've been great here.
But overall: awesome DLC and well worth the price. ;-)
You've not mentioned what difficulty level you were playing so we'll have to assume you played on Casual which will be easy of course.
And you probably missed the secret boss...not easy to beat even on casual.
No, I played on hard. My Hawke and Isabela almost instant-killed most enemies except for the bosses and the Brontos.
And no, I didn't even know there was a secret boss, I'll try that one
Edit:
I just beat the secret boss on my first try on hard ( assuming it's that skeleton mage thing that transforms into a transparent dragon halfway through, with all the skeleton arches around),
I'm starting to believe that my party is overpowered lol (duelist/assassin Hawke, Fenris, Isabela & force/creation Bethany, all level 23/24).
I found him a lot easier than Corypheus, just take out the adds quickly, be careful your health doesn't drop too low and hack away, then he goes down pretty quickly.
Modifié par Balthamoss, 01 août 2011 - 05:30 .
#545
Posté 01 août 2011 - 02:27
Modifié par Rezear, 01 août 2011 - 02:28 .
#546
Posté 02 août 2011 - 01:18
wildannie wrote...
Return of freedom to converse with party (even if only at the home base)
I'm glad someone brought this up. I really missed this feature in DA2 and got a little tired of having to rush through key quests just to have a conversation with a party member.
#547
Posté 02 août 2011 - 01:46
My only problem was with the final boss, when he plucks the stones on the ground it seems that something is messing the pathing AI up, atleast my companions prefered to turn toast insteas of just following me.
Keep up the good work
#548
Posté 02 août 2011 - 02:38
PROS
1. No recycled areas, and the maps were large enough that they conveyed a much greater sense of exploration, which was one thing many of us missed from Origins.
2. Enemy encounters were numerous and integrated enough to make them feel natural and not contrived. I enjoyed the big fights, and I enjoyed even more not seeing them parachute into the battlefield.
3. The story was engaging and offered a very cool surprise glimpse into some key Dragon Age lore. Any tie in with Grey Wardens is a huge plus in my book, since much of the Dragon Age lore (that we've experienced) has been predicated on them. In my opinion, you could have easily expanded on this DLC storyline and substituted it for DA2 and it would have been much better received.
4. I loved the idea of "forging" a tailored weapon. Very, very cool. More of that please!
5. There was new dialogue for ALL the characters, which was of course awesome.
6. The hallmark of Bioware RPGs, the moral dilemma, was still very much present in this DLC. Glad to see it included even in DLC.
7. I was grateful for the midway Kirkwall portal. It made managing all the "stuff" we looted much easier.
8. No bugs or glitches that I experienced! Way to go Bioware QA team!!
9. And of course, there was some new goodies for both Hawke and his companions. We likes the shinies!
CONS
1. 6 hours of gameplay seemed much too short to me. In comparison, each Fallout New Vegas DLC that has come out (there's been 3 of them so far) has taken me at least a week to complete.
2. The new tailored weapon (Hawke's Key) for my 2H Warrior was ultimately inferior to the Empress' Point, and I didn't care for the graphic of it at all. I would have liked to see something much more elegant. Instead, it looked like something a Hurlok Commander would use. If you're not going to allow a unique story weapon to improve with level ups, then it should at least surpass similar static weapons we may already have. Rune slots would have helped there.
3. The new armor set had pieces that were inferior to items from the Emporium, in particular, the helm was not nearly as good as the Helm of 1000 Battles. This makes it hard to justify wearing the set, and is a similar issue to the unique tailored weapon I pointed out. It needs to be better than anything else we might already have so that we're more inclined to use it. Also, we don't get the full set until the very end of the DLC, which kind of sucks not being able to use it. Introduce the full set sooner perhaps, or allow it to be useful and meaningful in the next DLC at least.
Food for Thought
1. Next DLC, add a decision where Hawke has to choose who lives or dies in your party (with some exceptions, such as Varric perhaps, since he's gotta be around to tell Hawke's story). The weight of such a decision adds a level of realism and immersion to the story that is seldom seen in RPGs, but when done right (not in a cheesy way), really drives home the emotional moment of a key decision at a pivotal point in the story. You went halfway with this in Origins, but we had several alternative options there to avoid any real sense of loss.
2. Pay more attention to the items you are adding, and whether or not those items are going to add any real value to our character or our companions. Also, some much better graphic design on the new weapons would go a long way to increasing the cool factor of using them. Almost without exception, players want to look cool while they are kicking Darkspawn ass.
3. I know a lot goes into these DLCs you guys put out, and in some ways, more than other DLC from other games, but they need to be LONGER. I think a good benchmark of playtime should be around a week (somewhere between 15-20 hours).
In summary, as I said in the beginning, I really enjoyed the design decisions in this DLC and look forward to more of the same, only bigger and better!
#549
Posté 02 août 2011 - 02:56
Puzzle battles with mazes, traps and spikes are all well and good, if used sparingly (and *never* to the extent of the final battle). If I were to encounter a game full of these, I would likely not finish it or bother with any new content.
Likewise, Grey Wardens and Darkspawn, whilst occasionally interesting they tend to be the most boring characters and make for the most boring stories. Another game about Darkspawn and Wardens would likely bore me to tears, unless it were done exceptionally well. The Dragon Age lore has a lot more interesting facets to it than just Grey Wardens (as proved with Dragon Age 2).
I must say, though, all in all, it was a very enjoyable experience.
Modifié par Daveros, 02 août 2011 - 02:58 .
#550
Posté 02 août 2011 - 02:57
Modifié par Daveros, 02 août 2011 - 02:58 .





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