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New Dragon Age II DLC - Legacy Feedback thread


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#576
translucentwolf

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Darth Obvious wrote...

Sure. I've already spent the big bucks for the game itself, so getting the downloads after the fact can be an effective cure for boredom.

Is that really so strange? Sheesh.


You also bought Arrival, and complained about that.  Could you, perhaps, point out a post you've made that isn't you whining?

#577
LZA_FUNK

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I would like to know how DLC content Bioware intend to make for Dragon Age 2? I spent about close to to like twenty dollars in extra content so far. Not that I'm complaining or anything? Is there a much larger DLC on the way that's equivalent to Awakening is size or hours?

#578
Rahelron

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New pros and cons after the LEGACY DLC. I played it 4 times with 3 characters.

GOOD:
1- The never seen before landscape and the multi-level dungeon. It would have been a little bit too big if it was put in the main campaign and this because when you are playing the main game you want to see the story progress and not get stuck in a dungeon with nothing happaning but fights for 2+ hours. For a DLC instead (or any side quest included in the main game) this length is just perfect.
2- Good the fact that every level of the dungeon is different from the others (and from every other dungeon in the game). This should be a basic thing, but in the main game wasn't the case.
3- I liked the re-balancing made with 1.03 patch.
4- I really like all the waepons with a unique look that you are putting into the game. In DAO there were too few armor and waepon models, you've preatty much fixed this.
5- The story. Really good with all the details that shows about the origins of darkspawns.
6- The final boss. Best fight I ever had in a videogame. Really spectacular, even if it had some details that reminded me of super-mario bosses. The main detail was the spinning flames. Why doesn't Corypheus try to pursue my party with them? He makes them go mindlessly round and round like in arcade games. Ok making a console-friedly game... but remember that this is still an RPG.
7- The actor who gave his voice to the final boss. Great interpretation.
8- The combat encounters have been really improved. I also like the fact that in most cases there are less enemies than before in each encounter. Killing loads of useless foes was not satisfying at all, not to mention that wasn't realistic.

BAD:
1- Some unrealistic expedients that you used to reveal details about the story. For example all the diary pages scattered around the dungeon: it seems that every warrior in DA writes down his own memories and brings his diary with him in every fight. Fake. Another example is the Malcolm Hawke's voice when you defeat the demons... I didn't find a way to justify it. You should find other ways.
2- All the adventure takes place in just one location. I like to travel, to explore the world. This adventure could have been split between two different locations: a Carta hideout where Hawke would have found "the Key" and some detail about the great evil hidden in the Vinmark mountains and tower itself. More locations please... allow us to travel like we did in DAO!
3- I agree with the other people who say that Anders cannot be healed from the Corypheus influence just by killing him. And Carver/Bethany? If they are grey wardens as well why they don't hear the calling like Anders does?
4- I also agree with those who say that the enemies drop far too many magic items. They are more common than normal ones, It just feels wrong. Not to mention that half of them are there just to take useful slots in your backpack, because they are worse than what you already have. I think you should remove the "white" items at all, keeping just golden, violet and green ones. This would be just right.

WHAT I CARE ABOUT:
1- The Story.
2- The amount of content.
3- The companions' depth.
4- The possibility to make real choices that affect the gameplay.

I think you've got the basics: good graphic engine, good combat system, good main Ideas about the lore of the world. Now you have just to focus on content, characters, plots and stuff like that to make us happy.

Modifié par Rahelron, 03 août 2011 - 03:44 .


#579
Darth Obvious

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translucentwolf wrote...

Darth Obvious wrote...

Sure. I've already spent the big bucks for the game itself, so getting the downloads after the fact can be an effective cure for boredom.

Is that really so strange? Sheesh.


Could you, perhaps, point out a post you've made that isn't you whining?


Oh I see.  So criticism of any kind is "whining" now is it? 

Yet I've used objective analysis and direct examples supporting my arguments time and again (unlike many people here, who don't back up their statements with actual arguments). Do you have any substantive arguments whatsoever, or just sour grapes like your last post?

Better call the Bioware police... heaven forbid anyone would criticize anything they do. I am sorry that I don't worship them like some people do.

translucentwolf wrote...
 
You also bought Arrival, and complained about that.


I don't even remember what "Arrival" was.

Regardless, how else can one make informed critiques if one hasn't played the games/DLC's? Duh.

I'd really be interesting in hearing your answer to that.

Modifié par Darth Obvious, 03 août 2011 - 04:08 .


#580
Persephone

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Darth Obvious wrote...

Persephone wrote...

So you bought Legacy?

Even though DAII is among your five most hated games ever?


Sure. I've already spent the big bucks for the game itself, so getting the downloads after the fact can be an effective cure for boredom.

Is that really so strange? Sheesh.


Let's see....I hate Gothic IV as much as you hate DAII. If they were to offer DLC for 8 Euros a piece, I'd rather buy a good bottle...heck, even a crappy bottle of nail poilsh than endure more Gothic IV. Just me though.:happy:

#581
Darth Obvious

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Persephone wrote...

Darth Obvious wrote...

Persephone wrote...

So you bought Legacy?

Even though DAII is among your five most hated games ever?


Sure. I've already spent the big bucks for the game itself, so getting the downloads after the fact can be an effective cure for boredom.

Is that really so strange? Sheesh.


Let's see....I hate Gothic IV as much as you hate DAII. If they were to offer DLC for 8 Euros a piece, I'd rather buy a good bottle...heck, even a crappy bottle of nail poilsh than endure more Gothic IV. Just me though.:happy:


And why should I care about your nail polish story? Do you have anything substantive to add to the discussion, like a meaningful critique, or an argument as to why a boss that just spins around is somehow cool or innovative?

Didn't think so.

#582
Mr.House

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Darth Obvious wrote...

Persephone wrote...

Darth Obvious wrote...

Persephone wrote...

So you bought Legacy?

Even though DAII is among your five most hated games ever?


Sure. I've already spent the big bucks for the game itself, so getting the downloads after the fact can be an effective cure for boredom.

Is that really so strange? Sheesh.


Let's see....I hate Gothic IV as much as you hate DAII. If they were to offer DLC for 8 Euros a piece, I'd rather buy a good bottle...heck, even a crappy bottle of nail poilsh than endure more Gothic IV. Just me though.:happy:


And why should I care about your nail polish story? Do you have anything substantive to add to the discussion, like a meaningful critique, or an argument as to why a boss that just spins around is somehow cool or innovative?

Didn't think so.

Point, you missed. Did your bridge fall?

#583
Persephone

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Darth Obvious wrote...

Persephone wrote...

Darth Obvious wrote...

Persephone wrote...

So you bought Legacy?

Even though DAII is among your five most hated games ever?


Sure. I've already spent the big bucks for the game itself, so getting the downloads after the fact can be an effective cure for boredom.

Is that really so strange? Sheesh.


Let's see....I hate Gothic IV as much as you hate DAII. If they were to offer DLC for 8 Euros a piece, I'd rather buy a good bottle...heck, even a crappy bottle of nail poilsh than endure more Gothic IV. Just me though.:happy:


And why should I care about your nail polish story? Do you have anything substantive to add to the discussion, like a meaningful critique, or an argument as to why a boss that just spins around is somehow cool or innovative?

Didn't think so.


You missed the point. Which was rather clear, I think.

#584
Darth Obvious

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Mr.House wrote...

Did your bridge fall?


I don't even know what that means. Do you have a point?

#585
dragonfire100

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Darth Obvious wrote...

Mr.House wrote...

Did your bridge fall?


I don't even know what that means. Do you have a point?

Hes trying to point out your a troll.

#586
RinpocheSchnozberry

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dragonfire100 wrote...

Darth Obvious wrote...

Mr.House wrote...

Did your bridge fall?


I don't even know what that means. Do you have a point?

Hes trying to point out your a troll.


Even I think he's a troll.

#587
MrProliferation

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Darth Obvious wrote...

Mr.House wrote...

Did your bridge fall?


I don't even know what that means. Do you have a point?


Troll - Om Nom Nom Nom Nom . . .

Please don't respond to this guy, people.

#588
dragonfire100

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Just reported him so he should get a PM from a bioware moderater.

#589
Rahelron

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Another thing: why DAII companion NPCs are worse than DAO ones? For two main reasons:

1- They are stereotypes.
2- They are all childish.

Let's explain.

1- Every character has 2 main traits that describe the 99% of their personality. Worse than that these traits are always highlighted. The 80% of the dialogues and party banters involving the character revolve around the same things.
- Merrill is naive and doesn't understand the risks of magic.
- Isabela is dirty and selfish.
- Aveline is loyal and doesnt stand childish people (everyone else in the party).
- Anders is troubled inside with his demons and wants freedom for mages.
- Fenris is troubled too, and hates magic.
- Carver can't stand to be the "other" hawke.
- Bethany is sweet and motherly.
- Varric is the only exception. I liked him from the beginning to the end because he can't be described with just 2 or 3 words.

In origins Morrigan was lovable because of all her contradictions: she hated and loved her mother, she loved the main character but wanted to achieve her objectives. Sten had his charm too: though, fearless, he considered his culture better than any other. But he was also dishonored and this gave him a human side... he needed your help to regain his pride. These things make a good character.

2- All the characters except varric have their beliefs set in their minds and don't give a **** about other opinions. This makes them childish and unbearable in the long run. Merrill wants to restore the eluvian and doesn't stop until is too late, no matter what you say to her. Anders wants to free the mages and destroys an entire city to achieve his objective. Fenris doesn't have mercy for anyone, he can't feel anything but rage. You can prevent him from killing Hadriana or his sister, but this doesn't change his beliefs. He is just stuck in his state of mind. One character like this is fine... but not every character in the whole game! The only character which changes a little bit during the story is Isabela. In the beginning she is the most childish of your followers bu then she comes back with the tome of koslun. At first she regrets her deed, but then she starts thinking and in the end (if you have an high friendship with her) she seems to be changed.

Add to this the fact that the romances have less content and less pieces of dialogue than in DAO and you understan why the characters in DAII are not as fascinating as their predecessors.

#590
Darth Obvious

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Persephone wrote...

You missed the point. Which was rather clear, I think.


Your point was that you didn't like some Gothic game, and so you didn't buy the DLC. Who cares? Do you want a medal or something?

I'd still love to hear how I am supposed to critique something if I haven't played it (notice how once again everyone just ignores this VERY reasonable question). Why does everyone here just avoid every argument and change the subject? If you can't provide a well thought-out argument then why waste your time? In contrast, every single argument I have made has been supported by direct examples from within the game.

Don't worry. I definitely won't be buying DA3 (or any other Bioware game ever again), so I will not be critiquing it or its DLC in the future.

#591
John Epler

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Being as how this is a thread for Legacy feedback, let's keep to that.

If you'd like to discuss DA2 as a whole, there are threads for that. If you'd like to argue over a point, there are threads for that.

This is not the thread for either of those.

EDIT: As I said, that discussion is over. Keep it to PMs or another thread, but this is for feedback on Legacy, not bickering. Post removed.

Modifié par JohnEpler, 03 août 2011 - 04:43 .


#592
Soulcheg

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Really enjoyed this DLC, but final fight was VERY annoying. This is too arcade. Party's AI cannot into proper manoeuvres, so almost whole fight i fought alone, with my archer Hawke.

Modifié par Soulcheg, 03 août 2011 - 05:02 .


#593
Rahelron

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Maybe you thought that my post about DAII characters wasn't in topic, but what I wanted to say is that Legacy keeps all the errors made in the main game.

When I had to decide if i wanted to try to subdue the final boss or i wanted to kill him i knew what were the party members' opinions even before they spoke.
Merrill---> Fascinated by forbidden magic ---> Subdue.
Aveline---> Lawful Good Character ---> Kill.
Fenris---> Hates magic ---> Kill.
Anders---> Loves wizards but hates dark magic ---> Kill.
Bethany---> Sweet and good ---> Kill.
Carver---> Templar/GrayWarden ---> Kill.
Varric---> Practical person (if we can't control him we kill him) ---> Subdue.

Same thing with the "Altar of Dumat" quest.

I know that companions must be somewhat predictable to allow the player to manage their friendship/rivalry meters, but i think that you developers did a much better job in DAO.

Modifié par Rahelron, 03 août 2011 - 05:16 .


#594
erynnar

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Realmzmaster wrote...

BeefoTheBold wrote...

Huh.

Wasn't going to bother getting Legacy based on the reviews I've seen so far which call it a broken, short, shoddy cash-in. Normally, anything new by Bioware would be day-one purchase. But been burned too often recently with The Arrival, Witch Hunt, Dragon Age 2 and, to a lesser extent, Awakenings.

But everyone posting here seems to love Legacy. Confirmation bias? People who loved DA2 are the only ones buying it? Or is it actually an improvement over all the issues from DA2?


Actually gamers who dislike DA2 like Legacy. Many are saying Legacy is what DA2 should have been. One of the better DLCs to come from Bioware. I played it on the PC. I had no problems. I got about 4 to 5 hors of game play. The final boss was fun. Many of the Alpha darkspawn had fun attacks. No glitches or bugs marred my playthroughs.

Legacy also addressed some of the concerns of the fans. All in all I give it an 8.5 out of ten.


Realz and I may not agree often, okay hardly at allImage IPB, but in this we do. Legacy is, Beef, what DA2 should have been. I too got 4-5 hours of play, and I enjoyed it. It made me like Hawke more too.

#595
erynnar

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Rahelron wrote...

Another thing: why DAII companion NPCs are worse than DAO ones? For two main reasons:

1- They are stereotypes.
2- They are all childish.

Let's explain.

1- Every character has 2 main traits that describe the 99% of their personality. Worse than that these traits are always highlighted. The 80% of the dialogues and party banters involving the character revolve around the same things.
- Merrill is naive and doesn't understand the risks of magic.
- Isabela is dirty and selfish.
- Aveline is loyal and doesnt stand childish people (everyone else in the party).
- Anders is troubled inside with his demons and wants freedom for mages.
- Fenris is troubled too, and hates magic.
- Carver can't stand to be the "other" hawke.
- Bethany is sweet and motherly.
- Varric is the only exception. I liked him from the beginning to the end because he can't be described with just 2 or 3 words.

In origins Morrigan was lovable because of all her contradictions: she hated and loved her mother, she loved the main character but wanted to achieve her objectives. Sten had his charm too: though, fearless, he considered his culture better than any other. But he was also dishonored and this gave him a human side... he needed your help to regain his pride. These things make a good character.

2- All the characters except varric have their beliefs set in their minds and don't give a **** about other opinions. This makes them childish and unbearable in the long run. Merrill wants to restore the eluvian and doesn't stop until is too late, no matter what you say to her. Anders wants to free the mages and destroys an entire city to achieve his objective. Fenris doesn't have mercy for anyone, he can't feel anything but rage. You can prevent him from killing Hadriana or his sister, but this doesn't change his beliefs. He is just stuck in his state of mind. One character like this is fine... but not every character in the whole game! The only character which changes a little bit during the story is Isabela. In the beginning she is the most childish of your followers bu then she comes back with the tome of koslun. At first she regrets her deed, but then she starts thinking and in the end (if you have an high friendship with her) she seems to be changed.

Add to this the fact that the romances have less content and less pieces of dialogue than in DAO and you understan why the characters in DAII are not as fascinating as their predecessors.


I liked the characters in DA2, not love like DAO. I chalked it up to not enough interaction with them and what you pointed out. Most of them didn't evolve, kinda got stuck. I liked them still ( well love Varric *pets his chest hair*), I would have loved them if they had changed like Izzy who did change and I liked her more.

To be fair, I may agree with you, but I didn't expect Legacy to change that for me. Though seeing a little history of Bianca's creation and Varric was most excellent.

#596
Persephone

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Rahelron wrote...

Another thing: why DAII companion NPCs are worse than DAO ones? For two main reasons:

1- They are stereotypes.
2- They are all childish.

Let's explain.

1- Every character has 2 main traits that describe the 99% of their personality. Worse than that these traits are always highlighted. The 80% of the dialogues and party banters involving the character revolve around the same things.
- Merrill is naive and doesn't understand the risks of magic.
- Isabela is dirty and selfish.
- Aveline is loyal and doesnt stand childish people (everyone else in the party).
- Anders is troubled inside with his demons and wants freedom for mages.
- Fenris is troubled too, and hates magic.
- Carver can't stand to be the "other" hawke.
- Bethany is sweet and motherly.
- Varric is the only exception. I liked him from the beginning to the end because he can't be described with just 2 or 3 words.

2- All the characters except varric have their beliefs set in their minds and don't give a **** about other opinions.


A  similar list could be written about the DAO cast. Never mind that these are half truths at best.

But 2.....

Why must this be in a NON Spoiler forum? Anders can change enough to support the *Spoiler* in the end!!! 

#597
Realmzmaster

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The purpose of Legacy is not to radical change the main game. That not feasible in a DLC. Now an expansion which can add hours of content that would be possible. And yes I know that there are some very large DLC for other games out there, but those reach the size of an expansion.

Legacy was a small 4 to 6 hour add on to the main game. They addressed what fan submitted problems they could within the confines of the DLC.

As far as the companions being childish and stereotypes so where the DAO companions in that regard. DAO companions can be reduce to some of the same characteristics.

Aveline is the younger Wynne (without the magic): Loyal and motherly.
Morrigan and Isabella both selfish and dirty
Anders and Zeveran both troubled souls even if Zev tries not to show it.
Fenris and Leliana both fanatical in their beliefs which is shaped by experience.
Varric and Alistar the loyal light hearted companions who would rather someone else lead
Shale and Sebastian DLC characters with a story.

Fenris changes over the course of the main game. He comes to accept mage Hawke and will follow him/her into the void.
Isabella changes and becomes less selfish. Merrill is not naive. She (like Anders) is single minded in her pursuit to her detriment and others around her.

Both games have their stereotypes, the companions in DA2 are not childish, they are reflective of many people in the world (unless of course they are all childish).

#598
Sylvianus

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Well, personally, I always found it ridiculous to make comparisons between games and to say, this one = this one, but without or with that things.

Kaidan = Carth because he complains all the time.

Aveline = Samara but not in the future and married = Wynn without magic, younger. It means nothing.

And in the next game, there will be another Aveline, with a mix of Isabella and Sten. But older. " Why all the time the same ? "

What does that mean ?

You have thousands of personalities, which have similarities and differences, that's all.

And stereostype, this word is like cliche. I see it everywhere.

Modifié par Sylvianus, 03 août 2011 - 07:37 .


#599
PSUHammer

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Darth Obvious wrote...

Persephone wrote...

Darth Obvious wrote...

Persephone wrote...

So you bought Legacy?

Even though DAII is among your five most hated games ever?


Sure. I've already spent the big bucks for the game itself, so getting the downloads after the fact can be an effective cure for boredom.

Is that really so strange? Sheesh.


Let's see....I hate Gothic IV as much as you hate DAII. If they were to offer DLC for 8 Euros a piece, I'd rather buy a good bottle...heck, even a crappy bottle of nail poilsh than endure more Gothic IV. Just me though.:happy:


And why should I care about your nail polish story? Do you have anything substantive to add to the discussion, like a meaningful critique, or an argument as to why a boss that just spins around is somehow cool or innovative?

Didn't think so.


Actually, she made a pretty good point.  If you hate a game, your best tool to "voice" that concern is not buy the money making DLC.  That tells the developer that I didn't like your game enough to pay you for more content.  Kind of like if you go to a store and get bad service, just don't go there again.

Why would one want to spend hours of their life playing something they almost certainly won't like?  And then, go online to spend yet more time complaining about it?

Seems like a pretty obvious critique. 

#600
PSUHammer

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Whoops...sorry for continuing to feed the troll...posted before the warning was read!

Mildly enjoyed DA2...thought DA Legacy improved many aspects lacking in DA2!

Modifié par Hammer6767, 03 août 2011 - 09:55 .