New pros and cons after the LEGACY DLC. I played it 4 times with 3 characters.
GOOD:
1- The never seen before landscape and the multi-level dungeon. It would have been a little bit too big if it was put in the main campaign and this because when you are playing the main game you want to see the story progress and not get stuck in a dungeon with nothing happaning but fights for 2+ hours. For a DLC instead (or any side quest included in the main game) this length is just perfect.
2- Good the fact that every level of the dungeon is different from the others (and from every other dungeon in the game). This should be a basic thing, but in the main game wasn't the case.
3- I liked the re-balancing made with 1.03 patch.
4- I really like all the waepons with a unique look that you are putting into the game. In DAO there were too few armor and waepon models, you've preatty much fixed this.
5- The story. Really good with all the details that shows about the origins of darkspawns.
6- The final boss. Best fight I ever had in a videogame. Really spectacular, even if it had some details that reminded me of super-mario bosses. The main detail was the spinning flames. Why doesn't Corypheus try to pursue my party with them? He makes them go mindlessly round and round like in arcade games. Ok making a console-friedly game... but remember that this is still an RPG.
7- The actor who gave his voice to the final boss. Great interpretation.
8- The combat encounters have been really improved. I also like the fact that in most cases there are less enemies than before in each encounter. Killing loads of useless foes was not satisfying at all, not to mention that wasn't realistic.
BAD:
1- Some unrealistic expedients that you used to reveal details about the story. For example all the diary pages scattered around the dungeon: it seems that every warrior in DA writes down his own memories and brings his diary with him in every fight. Fake. Another example is the Malcolm Hawke's voice when you defeat the demons... I didn't find a way to justify it. You should find other ways.
2- All the adventure takes place in just one location. I like to travel, to explore the world. This adventure could have been split between two different locations: a Carta hideout where Hawke would have found "the Key" and some detail about the great evil hidden in the Vinmark mountains and tower itself. More locations please... allow us to travel like we did in DAO!
3- I agree with the other people who say that Anders cannot be healed from the Corypheus influence just by killing him. And Carver/Bethany? If they are grey wardens as well why they don't hear the calling like Anders does?
4- I also agree with those who say that the enemies drop far too many magic items. They are more common than normal ones, It just feels wrong. Not to mention that half of them are there just to take useful slots in your backpack, because they are worse than what you already have. I think you should remove the "white" items at all, keeping just golden, violet and green ones. This would be just right.
WHAT I CARE ABOUT:
1- The Story.
2- The amount of content.
3- The companions' depth.
4- The possibility to make real choices that affect the gameplay.
I think you've got the basics: good graphic engine, good combat system, good main Ideas about the lore of the world. Now you have just to focus on content, characters, plots and stuff like that to make us happy.
Modifié par Rahelron, 03 août 2011 - 03:44 .