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New Dragon Age II DLC - Legacy Feedback thread


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#201
Mike Laidlaw

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DaBigDragon wrote...

We probably already found it and don't realise it's a secret thing. Do you have to have specific party-members with you or something?


Trust me, when someone finds it, you'll know. It's not subtle.

No, not subtle at all.

#202
DaBigDragon

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Mike Laidlaw wrote...

DaBigDragon wrote...

We probably already found it and don't realise it's a secret thing. Do you have to have specific party-members with you or something?


Trust me, when someone finds it, you'll know. It's not subtle.

No, not subtle at all.


You got me curious now, because I explored every nook and cranny like I always do.

#203
Brockololly

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Kazanth wrote...

*NOT TECHNICALLY A SPOILER BUT I WOULD AVOID READING IF YOU HAVEN'T COMPLETED LEGACY*

I really enjoyed Legacy and I believe it's a major step up in quality from Origins DLC. That being said, I'm disappointed that what seemed like a major choice ended up changing nothing and the ending was extremely similar no matter what you did, much like the main game's ending. Perhaps I'm expecting too much from a DLC but after all the "We've been listening!" I got my hopes up when I was forced into "the" decision. I don't want all of Thedas to revolve around every single decision Hawke makes but there has to be a happy medium between how Origins and DA2 handled choices.


Yeah...its back to BioWare providing the illusion of choice- "Oh, choose between Warden A and Warden B!" Only to have the same outcome at the end no matter what you do.


And about the end **SPOILERS**






When either of the Wardens is chatting with Hawke at the end and its painfully obvious something is up, especially when they start walking away with the stupid smug grin, that was like a flashback to the Dark Ritual cinematic in Origins when Morrigan leaves and just saunters by you and you can't do a damn thing. I just wanted a record screech sound effect and have Hawke lop off the stupid smug grin on either of the posessed Warden's faces, just as you had people wanting to smack/kill Morrigan at the end of Origins if you turn down the DR.

Frustrating to watch as it ends up being another moment of cinematics taking over and making the player feel like an idiot as you can't do anything, even if it was just one last dialogue where Hawke could have more strongly asserted suspicion about the Warden instead of invariably coming across as an aloof nincompoop who just unleashed some terrible beast into the world while being forced to skip back to Kirkwall oblivious to what they just did.

Modifié par Brockololly, 27 juillet 2011 - 06:20 .


#204
Ulathar

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hm...the only thing I didn't do was the quest about the Legion. Will do that later today, maybe I come across this super secret thing :P
Anyways, Feedback.

Gameplay:
I saw lots of improvements here. While there is still waved combat - which is understandable considering it's a core mechanic of the game - it's well disguised in Legacy. Enemies just don't pop out of nowhere unless that's something they'd be able to do anyways, like the deepstalker. The carta thugs charge towards you from another room for example. I like how this is handled here. Then there's the fact that we can use traps to our advantage now which made the fight easier at some occasions.
As for the new types of enemies, mostly they were well done, in my opinion and they certainly provided a new challenge. What I didn't like was how the charge was handled when the genlock had the huge shield or the bronto. The way Hawke and the companions flew in all directions seemed unnatural, like it was done with too much force and the collision radius was too wide. I may be wrong there, but that's just how I perceived it.

Story:
Since there are no spoilers allowed here, I'll just say that I enjoyed the story. I liked how you planted letters that provide background information that could help you with certain decisions. I also liked the new banter between the companions and the new characters that were introduced seemed quite interesting.
The reveal at the end came as a surprise to me which was cool, but I don't know if that was the right move. I mean, of course, you want to provide a sense of achievement, but a powerful *person* like that, beaten by a human...just like that?
Also, I used a post-campaign save for my first pt, so I thought the "echo" at the end was a nice touch.

All in all, I think Legacy is an excellent DLC, well worth the 800 points and I'm hoping to see more content of this quality in the future. Especially Merrill's reaction to something I've done in Legacy made me curious :-)

Modifié par Systemlord Baal, 27 juillet 2011 - 06:25 .


#205
SilentK

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Mike Laidlaw wrote...

DaBigDragon wrote...

We probably already found it and don't realise it's a secret thing. Do you have to have specific party-members with you or something?


Trust me, when someone finds it, you'll know. It's not subtle.

No, not subtle at all.


Aww gad       :lol:     now I have to play another Hawke tonight to try to find it    ;)

1:st time around I got mage FemHawke, warden Carver, LI Anders and Fenris. Tonight it will be FemHawke, circle Bethany, LI and Varric in Act 3. Love that the dlc changes depending on which Act you play it in. Have to start a new Hawke to see how it plays out in Act 1.

Modifié par SilentK, 27 juillet 2011 - 06:28 .


#206
Spell Singer

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I downloaded it last night and played for a bit this morning. I can only give positive feedback so far. The art looks very good with nicely realized semi desert landscapes greeting you as you start the module. The dialogue has been sparce so far but the banter I heard between Isabella and Bethany left me going "oh...my...god...can I hear that again?" I thought the comment was addressed to Varric and was distracted by something in game.

The combat is much improved. I could complain about some aspects but they are DA2 specific rather than the DLC. The removal of the wave combat system I am adjusting to again. The combats now are a lot more area dependent and it pays to observe what the lay of the land is like now. The NPCs do start in often quite good positions where you are rather in the middle of the death ground. Overall though I was cursing a few times, and my warrior was the last man standing once the fights are improved over ninja waves. Whether it is true or not I don't know but I get the feel that more care and attention went into the fights. Playing as a lvl 23 sword and shield warrior on hard to put it into context.

Can't say much about the loot as it isn't something I care about but I noticed a few nice objects float into my inventory. Getting Bethany back is also a huge plus as well.

Although I played for 2 hours only I'm impressed. If the quality keeps up I won't complain about the DLC and that banter was nearly priceless anyway I'm just ticked I was only half listening to it.

#207
Fault Girl

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Mike Laidlaw wrote...


Trust me, when someone finds it, you'll know. It's not subtle.

No, not subtle at all.


Ah man, I plan to do a second PT tonight, I'm going to be like Sherlock Holmes. :bandit:

Or I look it up cos I'm useless at finding stuff.

Already given feedback but best DLC for DA yet! Can't wait for more if it'll be like Legacy.

#208
Dasher1010

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Another developer puts Dopefish in a game? C'mon?

#209
Pani Mauser

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Just finished my second playthrough. I really enjoyed this DLC. New beautiful location, fun combats (especially traps and boss battle!) and new lore that made me doubt some of my previous decisions.

Dialogs with siblings were touching, and I just love the final family moment (both from the middle of the game and post-campaign). Party banter was great, need to make more playthroughs with the rest of the team.

Also, thanks for awesome small things like Bianca's backstory or that Anders moment, they really worked for me.

Make more DLCs like this one!

#210
Anarya

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Well, just finished Legacy and I did not find the super secret surprise (aww), but I did think it's the best DLC for the DA franchise so far. I have to say, despite loving Origins I found its DLC pretty disappointing overall. Legacy is a really nice self-contained story and quest pack, and while I flinched a bit at the price, I suppose LotSB set the precedent for that. It occurs to me that I need to someday actually play LotSB for comparison's sake if nothing else. 

Anyway, I'm one of those people in the "enjoyed DA2 but thought it was flawed" camp, and Legacy resolved 2 of the biggest issues I had with the game: the recycled locations and the "wave" system. Legacy takes place in a completely new location complete with some shiny new Warden-related assets, and I thought it looked pretty great, and visually distinct. Plus, that griffin statue looks sweet in my house. There are still waves of enemies in *some* battles but the waves are used much more judiciously, which was great because my problem with the waves in DA2 overall wasn't that they existed but that they were used in every. single. battle.

You get to see more of the darkspawn in this DLC, and I have to say I really think they've been improved. I was on board with the changes to their appearance in the game proper, so if you hated the new look, nothing's changed, but you do get to see the revamps of a few types of 'spawn that showed up in Origins but not in DA2. They also have much more distinct abilities and resistances and require different tactics to take down, which makes them much more interesting to fight.

I also liked the inclusion of traps throughout the campaign that you could use against your enemies. Off the top of my head I can remember one instance in DA2 that used that sort of thing (in the Deep Roads when you meet Nathaniel), but it seems like they took the idea farther. You don't need to use the traps at all, but it adds a nice new element to planning your battle strategies. Speaking of strategies, the final battle continues the trend in DA2 of using MMO-like phases and positional hazards, which I as an MMO player don't mind, but I know many disliked. I enjoyed the final boss fight but your mileage may vary.

Despite the improvements to the combat, I thought the best part of Legacy was that it added a few things to the lore, because I am a giant lore nerd. I'm trying to keep this as spoiler-free as I can so I won't really get into it, but I thought what was included was really interesting and I hope/suspect that we might be picking these threads up again later. Oh, and there was also some new banter for your companions, and who doesn't love that?

The only thing I can think that I disliked was the steep price point. Although it does provide between 2 and 3 hours of entertainment, making it about as expensive as a movie in theatres, $10 is 1/6 the price of the game itself, which means it's about twice as expensive per hour as DA2 proper. 

Bottom line, you should buy Legacy if you:

1. liked DA2 but had problems with the waves and recycled sets
2. are a lore nerd
3. are interested in the story's premise

You should not buy Legacy if you:

1. hated everything about DA2, because this is a refinement of the changes made in 2, not a rollback to DAO

Hope that helps!

Edit: Thought of one nitpick, the design of the "key" weapons is kinda ugly. I've only seen the rogue dagger and the mage staff, and while the rogue dagger is pretty cool-looking, it's very large and chunky and could have been scaled down a bit. The mage staff is so oversized it ends up looking ridiculous and sort of like Hawke is lugging around a small dwarven tower on her back. Very clunky, very awkward-looking.

Modifié par Anarya, 28 juillet 2011 - 08:26 .


#211
ElvaliaRavenHart

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I really enjoyed this DLC. That end boss fight really had me on my toes. I really enjoyed the lore and would have liked even more. I want to know how the wardens captured this guy in the first place.

#212
Star

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Loved the DLC - new area, great story, lots of amusing banter. Played through once and will do so again tomorrow. Didn't find the super secret item.... but will be looking!

#213
Zjarcal

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Just finished the DLC and really loved it.

I loved DA2 but I could recognize many of the main flaws (specifically the excessive use of illogical waves and recycled locations). Legacy really got it right when it comes to handling waves in combat. It used them logically and it didn't use them in every single fight. It's amazing how such a rather simple change can make the whole thing much more enjoyable.

The new locations were amazing too, loved that. But above all else, I loved the lore bits and the companion interactions. All the codex entries were interesting and the story itself was good, plus getting all the banters and companion specific dialogue will be a must for me. I'm gonna be replaying this many times just to see all the companion interactions.

Honestly, this is the best Dragon Age DLC so far, including the DAO dlcs. It rivals Lair of the Shadow Broker in terms of being the best Bioware DLC, not sure which one I'd give the edge...

Great job Bioware! Hope this isn't the last DLC of this kind for DA2. :D

#214
spookyscarlett

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As I said in the News thread, I enjoyed it. The boss was a good challenge and I was left with Fenris wailing on him in the end due to my poor judgement on walking everyone through the certain obstacles that he throws up so that made it rather fun and intense.

I made sure to take my time and check everywhere and my gametime still turned up at about 2 1/2 hours, so again i've been left feeling like I wanted more as I just devoured it so quickly.

I would have loved some dialog with my LI, and with the other party members. You'd think they'd be seeing how Hawke felt on the ~big reveal~ of things afterall. Hawke's concern over what is to happen, yadda.

I like the Genlock makeovers. They're all cuddly in the i'll-crush-you way.

About to do my second playthrough with my mage. I'll make sure to take even MORE time exploring, maybe up a level in difficulty.

#215
Maria13

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Just read the three reviews above. Thank you so much, guys, so thorough but no spoilers...

I'll think I'll give this a try.

#216
Iles

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In my opinion, this is a nice DLC. Yeah, only "nice", I don't share all the excitement I see around, maybe because this alone can't erase all the disappointment Dragon Age 2 caused me.

The story is good even if it's too much a stand alone and somehow obvious (it was easy to understand who Corypheus was even without any spoilers, that I always avoid).
There are new environments (finally, I'd say).
No ninja enemies coming out from the walls. Alleluja.
It's a bit too short for my tastes and for its price.
The banters are good but they're the only thing that is always good, even back in DA2.

Well Bioware, give me some dozens of similar DLCs and an expansion like this and I maybe forgive you for the fail DA2 was.

Modifié par Iles, 27 juillet 2011 - 08:24 .


#217
The_11thDoctor

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DLC feels 100x better than the full game in a lot of ways. No pop in enemies, new areas, many different enemy types, some exploration, new story.

the bad: No custom armor party members. Why wasnt that changed?! That was number 2 on many list with reused areas. Next, Varric...that dumb s.o.b. kept randomly running away from my party and engaging random enemies across the entire map several times while im exploring or opening chest, looting etc and Id find out I cant open or get something due to varric disappearing and engaging a enemy a solid 60 sec walk from where me and the rest of my party is!!! It happened 3-4x and I got fed up with playing the dlc several times!
The other thing is the boss. Magically a ton of my spells that worked the entire game dont work on him. My party wont stay in one spot when I tell them to HOLD! This is the only fight in the game and DLC where shenanigans breaks loose and my party wont listen!! Im at my wits end with this nonsense. Ill be playing and feeling so good at surviving and beating this guys face in and then someone gets insta-killed the 1 sec Im not controlling them due to them not following orders!

The last worst part of the dlc is the puzzles. Puzzles should only be in puzzle games.

Overall despite the negatives in the dlc, it was well worth it even though I was skeptical on getting it since I loved and hated DA2 with a passion. It felt like a dang near perfect blend of DA2 and DAO with the enemies types, the way enemies were handled, the AI, the tactics and allowance of forming tactics,the armor that felt like it was ripped from DAO, levels werent as linear and they were big and broken into manageable parts. I still dont approve of text only to get the bulk of the story. It should audio files you can click on so you dont get bored and it doesnt break up the experience like it does now. Put the story in magic flask or something that tell you the story when you open them etc. Something! Great job helping restore faith in the DA Team.

Personal opinion, the environments are still on the bare side and feel like the space wasnt taken advantage of. There is a lack of things filling up the world to make it feel lived in or believable. Too clean with out all the dirt and grit that should be there... Kind of like buying a mansion and only having a toaster and a spoon. Something is just a miss... lol. Hope you guys figure it out. The levels should be Uncharted 2 level filled. Youtube the ice cave level or any level in UC2 and you'll get it. Well back to being frustrated with the boss...

#218
Nefla

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I had a lot of critiques for the main game, and I'm really happy with what was changed for the DLC! I had really missed longer "real" dungeons with a self contained story and a unique map. (these things were by far my biggest concern) In the main game, even plot essential quests consist of 2-3 small reused areas with nothing happening until the end of each one and even then it wasn't usually anything of substance. ("hey let those templar recruits go" "No!" *fight* or "Hey let those Qunari go" "Still no!" *fight* etc...) So I loved the long unique dungeon in the dlc with many tidbits of story and sidequest along the way. The fact that there were a few puzzles added made me really happy as well, more like I was playing an RPG and less like an action/adventure game. I just wish the puzzles had been harder :3 I also loved how frequently your party banters and your companions speak up in cutscenes compared to the main game. Loved the fact that several characters had significant personal things happen (sibling, Varric, Anders). Enemies coming out from doors or around corners was MUCH better than them magically dropping through the ceiling. Hearing tidbits about Hawke's father was really cool and you had the chance for some touching moments with your sibling which was what I was hoping for. I also really liked what the big bad turned out to be, and how it seems to be leading into a continuation later on.

**edit**
Oh I also loved the new weapon and armor <3

Modifié par Nefla, 27 juillet 2011 - 08:31 .


#219
hoorayforicecream

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My biggest complaint about Legacy is that it really shines a light on the issues that were problematic in DA2.

Many of the battles felt much more tactical, where I felt that positioning was much more important, and I applaud the eschewing of the critter-level enemies in favor of more normal and lieutenant types. During the times that I noticed reinforcements arrive, they appeared from outside the sight line, and it worked.

The pacing was good, the characterization was good, the writing and hooks were excellent, and it even has replay value with the choices therein. There is definitely a showcasing of better technology in the DLC as well - the smoke effects, god rays, and lighting were of much higher quality than I remember in DA2. The environments looked significantly better than the rest of DA2 as well, and it really felt a lot more immersive in terms of the environments. The scope of the environment art lent a much better feeling of size... the citadel feels massive, the caverns feel massive, and it's very satisfying to simply be able to see the fortress in the distance, and have to angle the mouse upward in order to see the entire thing. The feeling of size is definitely less prominent in DA2, and I'm glad that the level designers and environment artists had a chance to really flex their creative muscles.

The puzzles were a very nice touch. I must admit that I liked the energy flows puzzle better than the flames or the singleton power conduits, but that's mostly because I admire the feeling of extra complexity to it that is actually is more simple than originally intended to be. Like most good puzzles, it's the recognition of what one really needs to do that makes it satisfying, and they do not disappoint.

The content is obviously limited by the scope of what DLC is, but at a solid 2.5-3 hours for $10, and combined with reasonable replayability, I certainly feel I got my money's worth.

#220
Gloatie

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I'll add my data point.

Kudos for finding a better way to bring in enemy reinforcements.  I didn't mind the waves in main campaign overly much. Now that you have shown me the game without them, please modify the original. :P

Map design was excellent.

Storyline was simple but very interesting and compelling, I thought.

End boss fight was one of the most clever I have ever encountered.

Good job.

P.S. 
I didn't read all of the many posts here; there are too many off topic.  I did notice a couple complaints about still not being able to customize companion armors.  I don't see how one could expect this to be changed in dlc. I'm glad it wasn't. Please don't. I like the way companion armor is done in DA2. I wonder how many would be happy if you just implemented more ways to trigger a change, like romance does, so that there would be 3 or 4 defaults.  I know some folks just miss the loads of armors to sort through. Not I.

Modifié par Gloatie, 27 juillet 2011 - 08:52 .


#221
Dubya75

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Although I've not completed the DLC yet, I'm pretty excited about it.

Not only is this by far the best Dragon Age DLC we've seen, it also exceeded my expectations by a mile!
The envoronments in particular (although still distinctly Dragon Age - not a bad thing BTW) look absolutely stunning from the very start.I've been playing for about 2 hours and have not noticed any recycled dungeons, woohoo!
Combat is clearly much improved over the main game. More tactical. More varied. Harder.
I love the new dialogue and banter. Top quality!
Sound (especially ambient) is great.
The only thing I was not so keen on is the way in which the DLC is initiated. Instead of just clicking on the griffon statue and getting the "Do you want to start Legacy?" dialogue box, I would have liked something a bit more integrated into the main game.Perhaps something like a contact of a letter received in Kirkwall to initiate the quest, maybe talk to Varric in his home about it.At the first checkpoint where you can leave the DLC, I got excited thinking I may have to go "rescue someone" back in Kirkwall as part of the DLC. Was a bit disappointed to find that not to be the case at all even though "someone" was clearly in trouble back home. 
Anyhow, that's not a major complaint, more like some constructive critisism.
Can't wait to continue playing after work! :o

#222
Quatre

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1. Can Templar-Carver be recruited for the DLC? He did not rejoin my party in Act 3.


1. I think so


My Templar-Carver could not be recruited, since he did not rejoin my party after the final boss fights. He appeared at the entrance of the new area and simply stated that we would wait for his elder brother and help him if necessary. :mellow:

#223
Droma

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second playthrough right now and the first one was great (even without varric who has tones of dialoges as i see now in my second one). the dlc had the best endfight i encountered in a long time. the length was also quite good and the maps looked really good (i liked the green tone at the bottom of the tower =D). so let's see if i can find the secret! i just noted i missed one part of the map in the last part of the tower, so maybe it's there, jsut have to figure out how to get past the barriers.

or hm you really have to be quick to lock the grey wardens hmpf.... ah btw it wasn't the joke of varric in the dialogue with isabella where he mentions he has no nickname because it's his story? =D (great one btw)

#224
spookyscarlett

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I forgot to mention I loved the little 'M Will' sidequest. :) And I completely missed the nexus door puzzle. I liked that a lot.

Modifié par spookyscarlett, 27 juillet 2011 - 10:46 .


#225
The_11thDoctor

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Beat it, had to slightly change tactics, but it went quick. It was finally able to get hit by the spells that worked on everything else when I retried, so not sure if it was a timed thing or a glitch? w.e., I beat it and Im glad to have played.