[DLC] Legacy tech issues
#201
Posté 02 août 2011 - 03:21
I don't know if this is a tech issue but in my game I am triggering very few banters. I only get a couple and the majority of them are in one doorway in the beginning of the game.
#202
Posté 02 août 2011 - 04:41
I run into the same problem every now and again too, but it's not a Legacy-specific issue. IIIRC, it's a glitch that's been around since the DAII was released.omearaee wrote...
Occasionally, some enemies won't die they have about a point or two life points but when Hawke or one of the companions hit them...they don't die if I leave them they do die later. It's strange. And happens rarely but I thought I would post about it.
#203
Posté 02 août 2011 - 05:13
First of all, there appears to be some issue with Hawke:Companion 1 on 1 banters (not all of them though). The reason why the Fenris LI and the other ones are is completely a coincidence in that it's the only one that uses Hawke:Companion instead of Companion:Companion banter.
Second, currently if you complete Legacy the statue will reactive in the next act. Please ignore this for now - Legacy is not intended to be played in each act.
Third, a few people have mentioned that the Rogue/Mage armor uses the same art asset. This was intentional. Now, I'm sure the obvious 'why?!' question will jump in to your heads but I can't go in to those details so unfortunately you'll just have to accept it for what it is.
Thanks to everyone who has been helping with identifying these issues with me. As always, I'll keep you updated as best I can.
#204
Posté 02 août 2011 - 06:21
Luke Barrett wrote...
First of all, there appears to be some issue with Hawke:Companion 1 on 1 banters (not all of them though). The reason why the Fenris LI and the other ones are is completely a coincidence in that it's the only one that uses Hawke:Companion instead of Companion:Companion banter.
Hi Luke.
So ... for the technically clueless, what does this mean? Is it fixable? Will we be getting Fenris LI dialogue anytime in the near future?
#205
Posté 02 août 2011 - 09:39
Luke Barrett wrote...
Hey, everyone. Just thought I'd come and give an update on some of the issues you're seeing as I said I would.
First of all, there appears to be some issue with Hawke:Companion 1 on 1 banters (not all of them though). The reason why the Fenris LI and the other ones are is completely a coincidence in that it's the only one that uses Hawke:Companion instead of Companion:Companion banter.
Second, currently if you complete Legacy the statue will reactive in the next act. Please ignore this for now - Legacy is not intended to be played in each act.
Third, a few people have mentioned that the Rogue/Mage armor uses the same art asset. This was intentional. Now, I'm sure the obvious 'why?!' question will jump in to your heads but I can't go in to those details so unfortunately you'll just have to accept it for what it is.
Thanks to everyone who has been helping with identifying these issues with me. As always, I'll keep you updated as best I can.
I actually went back to Legacy after completing it in Act 1 and it doesn't exactly start over. It takes you to the base of the final tower battle after you've killed Corpheus. You get to interact with Liarus there again. I did not try to go back into the earlier parts of the DLC. So I do not know if that is possible.
#206
Posté 02 août 2011 - 09:57
Luke Barrett wrote...
First of all, there appears to be some issue with Hawke:Companion 1 on 1 banters (not all of them though). The reason why the Fenris LI and the other ones are is completely a coincidence in that it's the only one that uses Hawke:Companion instead of Companion:Companion banter.
Ahhh okay, thanks for the update! Now obligatory follow up question, I am going to assume you have not mentioned if there will be a fix yet for Fenris's LI dialogue because you cannot give us a definite answer at this time?
And I have one other quick question for you Luke.
I noticed Bethany gets a staff called Bloodline from finishing the side quest Malcom's Will, but I noticed Carver does not get any item after completing Malcom's Will, well nothing expcet a nice lecture for joining the templars by my Hawke .
Luke Barrett wrote...
Thanks to everyone who has been helping with identifying these issues with me. As always, I'll keep you updated as best I can.
Finally I just wanted to mention thank you for the continuous updates on the various issues. I can imagine it takes alot of patience.
Edit: Format
Modifié par Jilinna, 02 août 2011 - 10:04 .
#207
Posté 02 août 2011 - 10:10
#208
Posté 02 août 2011 - 10:58
Luke Barrett wrote...
Hey, everyone. Just thought I'd come and give an update on some of the issues you're seeing as I said I would.
First of all, there appears to be some issue with Hawke:Companion 1 on 1 banters (not all of them though). The reason why the Fenris LI and the other ones are is completely a coincidence in that it's the only one that uses Hawke:Companion instead of Companion:Companion banter.
Thanks to everyone who has been helping with identifying these issues with me. As always, I'll keep you updated as best I can.
I do know there are tons of banters and Hawke making remarks when companions are bantering and Hawke replying to a companion that are not firing. (Or maybe not put into game at all) There are like 5 or 6 youtube videos with them so they are recorded at least. Would be so wasteful not to use all that great stuff. imho
I guess you will update when/if this will be fixed? I have my characters waiting...again to finish playing.
Thank you bunches.
#209
Posté 02 août 2011 - 11:12
www.gamespot.com/pc/rpg/dragon-age-ii-legacy/review.html
I have the volume fading in and out in a battle. The loudness being overloud to the point of distortion, especially the ambient effects. Pops and crackles, and not just after battles.
Modifié par lizzbee, 02 août 2011 - 11:18 .
#210
Posté 02 août 2011 - 11:15
lizzbee wrote...
Any help I can get from Bioware with audio issues? The game music now sounds like a broken record or a seriously stretched out cassette tape on the green level. Pops are almost incessant, and there's a horrible echo on just about everything.
Did you try to 'force stereo sound'?
#211
Posté 02 août 2011 - 11:18
Luke Barrett wrote...
lizzbee wrote...
Any help I can get from Bioware with audio issues? The game music now sounds like a broken record or a seriously stretched out cassette tape on the green level. Pops are almost incessant, and there's a horrible echo on just about everything.
Did you try to 'force stereo sound'?
It was on by default, and when I disabled it my first playthrough for Legacy, the pops went away. I still have it disabled, and this second playthrough all my audio issues are back. I've had it in the main game since Patch 1.03, but I was able to make some small video tweaks that minimized it. Legacy's awful.
Modifié par lizzbee, 02 août 2011 - 11:19 .
#212
Posté 03 août 2011 - 02:40
Thanks for the update. I'd like to echo the question will the LI banter be gettting fixed?Luke Barrett wrote...
Hey, everyone. Just thought I'd come and give an update on some of the issues you're seeing as I said I would.
First of all, there appears to be some issue with Hawke:Companion 1 on 1 banters (not all of them though). The reason why the Fenris LI and the other ones are is completely a coincidence in that it's the only one that uses Hawke:Companion instead of Companion:Companion banter.
Patriciachr34 wrote...
Luke Barrett wrote...
Second, currently if you complete Legacy the statue will reactive in the next act. Please ignore this for now - Legacy is not intended to be played in each act.
I actually went back to Legacy after completing it in Act 1 and it doesn't exactly start over. It takes you to the base of the final tower battle after you've killed Corpheus. You get to interact with Liarus there again. I did not try to go back into the earlier parts of the DLC. So I do not know if that is possible.
I got the same, I completed it in Act 3 then the statue was active again in post game. I did find after interacting with Larius again (same convo - different companions) that my game locked up and had to reboot...won''t be doing this again.
#213
Posté 03 août 2011 - 10:13
#214
Posté 03 août 2011 - 03:42
#215
Posté 03 août 2011 - 05:27
At least, this works for me.
#216
Posté 04 août 2011 - 12:40
#217
Posté 04 août 2011 - 03:17
#218
Posté 04 août 2011 - 09:52
EDIT: I get about 700 kB/s when I download the other DLC's so even the 10kB/s in the beginning is very slow
Modifié par Ididdie, 04 août 2011 - 09:54 .
#219
Posté 04 août 2011 - 05:44
#220
Posté 06 août 2011 - 12:11
Luke Barrett wrote...
Hey, everyone. Just thought I'd come and give an update on some of the issues you're seeing as I said I would.
First of all, there appears to be some issue with Hawke:Companion 1 on 1 banters (not all of them though). The reason why the Fenris LI and the other ones are is completely a coincidence in that it's the only one that uses Hawke:Companion instead of Companion:Companion banter.
Thanks to everyone who has been helping with identifying these issues with me. As always, I'll keep you updated as best I can.
No news yet?
#221
Posté 06 août 2011 - 10:54
#222
Posté 07 août 2011 - 04:48
I don't think this is a bug, more just an annoying oversight, but I thought I'd just mention it :3 just have to stick with my old robes for now
#223
Posté 08 août 2011 - 12:22
AmuHav wrote...
I know this is rather trivial compared to the serious issues people are having with the boss and such, but theres one thing really bugging me. The Robes of the Silent One's bonus that gives you a chance to stealth is really annoying me, because whenever it makes my Hawke stealth, it turns off blood magic. It took me a while to figure out what was causing this, as because I usually just keep attacking things, I wasn't even noticing Hawke going into stealth, as it was instantly broken. So it kept seeming like my Hawke was turning blood magic off for no reason.
I don't think this is a bug, more just an annoying oversight, but I thought I'd just mention it :3 just have to stick with my old robes for now
I wonder if that is a bug. I had something on my rogue...a dagger maybe? From the base game that stealth when hit % time. I got rid of it, when it fired I stopped attacking what I was...attacking.
#224
Posté 09 août 2011 - 06:21
#225
Posté 09 août 2011 - 06:23
EDIT: after looking at the post that says to restart my computer. i restarted and retried downloading through the bioware site and still stopped at around 1-2%. if anyone has a solution it would be helpful
Modifié par ph03b31997, 09 août 2011 - 08:15 .





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