MorrigansLove wrote...
Yeah, kudos to you for enjoying mediocrity at its "finest".
I mean, seriously, the whole DLC is boring with no deepness whatsoever. The party banter is great, and there was one fun puzzle(although it felt random and lashed on) but that's about it. Nothing memorable.
Define "deepness".
Because although it was slow
at first when you first arrive, as soon as I found the codexes that dealt with the Dwarves and the Pestilent One, I was immediately hooked into the DLC because Dwarves are my favorite race in Thedas.
Truthfully, I want to see more puzzles in the games and DLC. Bioware should take some tips from the God of War series' puzzles.
Additionally, the DLC is mostly a linear experience, only offering you a few areas that allow mild exploration, in favor of a more guided, narrative based quest, and as the DLC is only two hours long compared to Old World Blues which is seven hours long, it just shows that this DLC is, once again, a rushjob from Bioware.
Legacy isn't as linear as previous DLCs in the Dragon Age series. In fact, DLC is meant to be
optional. Legacy is a side quest in and of itself. The fact that a side quest has four side quests is amazing. Could it have had more? Sure, but I would think that too many side quests might detract from the story that's trying to be told. Quality over quantity.
We were told how long it was going to be. Anywhere from 2-5 hours long depending on playstyle. So it shouldn't come as a shock at the length of it. Considering Warden's Keep, RtO, and The Stone Prisoner lasted a half hour at most, this is a step up.
The concept of other people having different opinions on something shouldn't be that hard to grasp. I find it amazing. You don't. Trying to say that it is "definitely a mediocre rushjob. And that's a fact" is asenine.
DA2 wasn't amazing. Far from it. It's definitely mediocre. Enjoyable, but mediocre. But this DLC helps to show what DA2 could've been had it been given just another year at least to improve on the parts where the main game failed. Great combat, intriguing story, new lore, decisions that matter (as Luke Barrett said Hawke's choices in the main story of the DLC are significant ones that matter in the future of the series), etc.
Modifié par The Ethereal Writer Redux, 27 juillet 2011 - 03:52 .