Aller au contenu

Photo

If Legacy is well recived, we'll hopefuly get a real expansion


127 réponses à ce sujet

#101
Atakuma

Atakuma
  • Members
  • 5 609 messages

Filament wrote...

They're probably not going to make an expansion since Awakening bombed.

I didn't know it had bombed, but it makes sense seeing how grossly overpriced it was.

#102
scotty062295

scotty062295
  • Members
  • 109 messages

Ukki wrote...

FieryDove wrote...

I enjoyed this dlc due to the amount of banter/companion interaction mainly. And more lore...love that lore and puzzles! 


Wut? 

Then I did not have the same dlc since in my Legacy version there were in average just as much banter/companion interaction than in DA2 which is not much. Also there was only one puzzle to be solved. I would call this dlc a disappointment, not worth the money invested though I did since I am a optimist when it comes to DA series(or was until now).

Well as far as I could tell there was new lines for each party member including the sibling, there were three puzzles(only two of which is available per run), an intricate and different final boss, a hidden boss, new side-quests with actual relevancy to the Hawke family, different dialogue depending on what path the sibling has taken, Leandra's state, a new class-dependent armor set, etc.

Not to mention that it contained no recycled dungeons, and no endless enemy waves, one of the main complaints about DA2.

I don't find that dissapointing at all, I find it to be a breath of fresh air after the Origins DLC.

Modifié par scotty062295, 28 juillet 2011 - 07:32 .


#103
ScotGaymer

ScotGaymer
  • Members
  • 1 983 messages

Ukki wrote...

FieryDove wrote...

I enjoyed this dlc due to the amount of banter/companion interaction mainly. And more lore...love that lore and puzzles! 


Wut? 

Then I did not have the same dlc since in my Legacy version there were in average just as much banter/companion interaction than in DA2 which is not much. Also there was only one puzzle to be solved. I would call this dlc a disappointment, not worth the money invested though I did since I am a optimist when it comes to DA series(or was until now).



This is entirely subjective.

That is your OPINION. FieryDove's opinion is different. You dont have to jump all over him/her for it.

"I am optimistic when it comes to DA". - I call BS on this. You are not.

#104
Uccio

Uccio
  • Members
  • 4 696 messages
^ went it through with the other sibling and took different choise when possible but it all ended the same. All the "extra" was just dops, nothing to boast about in my opinion. They dropped the waves and made a new cave? Whoopty doo! That was the least to be done in order to save atleast some face. Still not impressed.

#105
Uccio

Uccio
  • Members
  • 4 696 messages

FitScotGaymer wrote...

Ukki wrote...

FieryDove wrote...

I enjoyed this dlc due to the amount of banter/companion interaction mainly. And more lore...love that lore and puzzles! 


Wut? 

Then I did not have the same dlc since in my Legacy version there were in average just as much banter/companion interaction than in DA2 which is not much. Also there was only one puzzle to be solved. I would call this dlc a disappointment, not worth the money invested though I did since I am a optimist when it comes to DA series(or was until now).



This is entirely subjective.

That is your OPINION. FieryDove's opinion is different. You dont have to jump all over him/her for it.

"I am optimistic when it comes to DA". - I call BS on this. You are not.



True, its just my opinion. Did I claim otherwise? Just spreading the love here, not trying to dowplay FieryDove at all. Sorry FD if it seemed so.

#106
scotty062295

scotty062295
  • Members
  • 109 messages

Ukki wrote...

^ went it through with the other sibling and took different choise when possible but it all ended the same. All the "extra" was just dops, nothing to boast about in my opinion. They dropped the waves and made a new cave? Whoopty doo! That was the least to be done in order to save atleast some face. Still not impressed.

I saw new dialogue between every parter member I brought, with no exception. The only ones I haven't tried are Anders and Merril. The fact that I had new party banter the entire way through the DLC is a point in its favor, in my opinion.

Of course it all ended the same, the most important part to them as about their father, not Corypheus. The choice wouldn't change the dialogue between the sibling, Hawke, and Leandra, what happened with Malcom is static, it doesn't change, so why would what they say be different?

Well considering people complained about the recycled maps and the waves of enemies, and they fixed it, I'd consider that a plus. It isn't the least they could do to save face, the people asked for it and they got it. Whether it made Bioware look good or not shouldn't matter.

#107
scotty062295

scotty062295
  • Members
  • 109 messages
Damn you double post!

Modifié par scotty062295, 28 juillet 2011 - 07:51 .


#108
kingjezza

kingjezza
  • Members
  • 578 messages
They have removed the waves from their latest piece of DLC, they haven't fixed anything, the main game is the same.

#109
scotty062295

scotty062295
  • Members
  • 109 messages

kingjezza wrote...

They have removed the waves from their latest piece of DLC, they haven't fixed anything, the main game is the same.

True, but they didn't implement it in the DLC, so hopefully they'll fix it at some point. I hope, at least. I'm tired of it taking fifteen minutes to get from one side of Hightown to the other.

#110
Atakuma

Atakuma
  • Members
  • 5 609 messages

kingjezza wrote...

They have removed the waves from their latest piece of DLC, they haven't fixed anything, the main game is the same.

that's because It's an add on, not a patch.

#111
kingjezza

kingjezza
  • Members
  • 578 messages

scotty062295 wrote...

kingjezza wrote...

They have removed the waves from their latest piece of DLC, they haven't fixed anything, the main game is the same.

True, but they didn't implement it in the DLC, so hopefully they'll fix it at some point. I hope, at least. I'm tired of it taking fifteen minutes to get from one side of Hightown to the other.


I doubt they'll fix it in the main game, it'll just be a case of them not using it in the future.

I'm with you, the endless wave mobs was pretty much what made me give up on the game.

#112
ScotGaymer

ScotGaymer
  • Members
  • 1 983 messages
I'd pay for an expansion (£20) if it "fixed" the problems with the main game and gave us a proper ending.

#113
element eater

element eater
  • Members
  • 1 326 messages
if they do want da to be yearly or at least a franchise with a fast turn over id much rather they spent the time and money working on a the next game rather then extras for this one

#114
S Seraff

S Seraff
  • Members
  • 911 messages
bioware, thanks for the legacy dlc, i love getting a DA fix :D keep them coming, please :) my empty house with an empty chest is, depressing ;)

#115
FieryDove

FieryDove
  • Members
  • 2 635 messages

Ukki wrote...

Wut? 
Then I did not have the same dlc since in my Legacy version


Yes my version was the limited edition, always check to be sure you are not buying the bargin version. Its like generic in grocery stores, most are as good as name brands but many are NOT. (yes I am joking)

Ukki wrote...

True, its just my opinion. Did I claim otherwise? Just spreading the love here, not trying to dowplay FieryDove at all. Sorry FD if it seemed so.


It's ok. You didn't like it I did.

For the record I don't like most dlc at all and don't bother with it. I prefer expansions or just getting a new game than seperate *really short* mini-adventures.

#116
AtreiyaN7

AtreiyaN7
  • Members
  • 8 395 messages

MorrigansLove wrote...

Yeah, kudos to you for enjoying mediocrity at its "finest".

I mean, seriously, the whole DLC is boring with no deepness whatsoever. The party banter is great, and there was one fun puzzle(although it felt random and lashed on) but that's about it. Nothing memorable.

Additionally, the DLC is mostly a linear experience, only offering you a few areas that allow mild exploration, in favor of a more guided, narrative based quest, and as the DLC is only two hours long compared to Old World Blues which is seven hours long, it just shows that this DLC is, once again, a rushjob from Bioware.


You pretty much hate everything about DA2. BW certainly seemed to address the issues some people have had with the main game in DA2 like the short, linear maps and recycling of areas. There seemd to be a fair bit of variety. In Legacy, and the maps seemed comparable to the "large" (and I use that term loosely) areas in DA:O. Or are you going to try to claim that the Deep Roads were somehow stupendously non-linear, exciting and open? *snort*

Oh yes, addressing the actual point of the original post: since I'd like answers about what happens to Hawke after he/she leaves, in addition to points raised in Legacy, I'd hope that they have the time and resources for a good expansion pack.

Modifié par AtreiyaN7, 29 juillet 2011 - 02:53 .


#117
clumsyninja

clumsyninja
  • Members
  • 16 messages
I have feeling BioWare won't address Hawke's departure until DA3, which wont be for a year atleast (hopefully more).

In the meantime, I do hope future DLCs/expansions will keep us occupied until then. I just hope they are as good or even better than Legacy.

#118
devSin

devSin
  • Members
  • 8 929 messages

FitScotGaymer wrote...

I am less than pleased with the amount of time it has taken them to patch the game, and release DLC. Its like the entire team had deserted and only Mike and David are left to work on it on their own. lol. With John helping out.

Actually, for the patches, I think they just keep Owen in chains and make him do all the work.

David writes books (they probably still don't let him do it during work hours) instead of coming to the forums now, but I imagine he's already well underway with an expansion or DA3. Other than some banter, he probably doesn't even know what the story is in Legacy (yes, it's a joke). Mike and the other leads surely have nothing to do with DLC, except maybe if they had to go back over the work that was already done on Legacy when it turned out everybody hated DA2.

FitScotGaymer wrote...

But really? Are you being facetious here? I cant tell.

If you are then okay. I agree.

If you arent then I can only say. Are you an idiot?

Yes, on both counts.

I tease them (they don't care enough to know that I'm teasing, but I do it anyway) by using very short timespans when talking about the rushed development of the game (I think 48 hours is the shortest I've accused them of so far).

And I tease precisely because I am, in fact, an idiot. I think that's why I still get that little bit of enjoyment from it.

#119
Guest_Puddi III_*

Guest_Puddi III_*
  • Guests

Atakuma wrote...

Filament wrote...

They're probably not going to make an expansion since Awakening bombed.

I didn't know it had bombed, but it makes sense seeing how grossly overpriced it was.

I don't know if that's actually true, someone said it here one time so I figured I'd just repeat it with affected authority. I thought that was the cool thing to do.

Modifié par Filament, 29 juillet 2011 - 06:30 .


#120
In Exile

In Exile
  • Members
  • 28 738 messages

Filament wrote...
I don't know if that's actually true, someone said it here one time so I figured I'd just repeat it with affected authority. I thought that was the cool thing to do.


Sales for retail copies were really bad relative to DA:O (something like 500,000 for 3.5 million DA:O copies) but it doesn't count for digital sales. 

#121
Bryy_Miller

Bryy_Miller
  • Members
  • 7 676 messages

clumsyninja wrote...

I have feeling BioWare won't address Hawke's departure until DA3, which wont be for a year atleast (hopefully more).
 


Going by the current track record, we'll be seeing DA3 by Comic-Con 2012.

#122
MorrigansLove

MorrigansLove
  • Members
  • 1 444 messages

AtreiyaN7 wrote...

MorrigansLove wrote...

Yeah, kudos to you for enjoying mediocrity at its "finest".

I mean, seriously, the whole DLC is boring with no deepness whatsoever. The party banter is great, and there was one fun puzzle(although it felt random and lashed on) but that's about it. Nothing memorable.

Additionally, the DLC is mostly a linear experience, only offering you a few areas that allow mild exploration, in favor of a more guided, narrative based quest, and as the DLC is only two hours long compared to Old World Blues which is seven hours long, it just shows that this DLC is, once again, a rushjob from Bioware.


You pretty much hate everything about DA2. BW certainly seemed to address the issues some people have had with the main game in DA2 like the short, linear maps and recycling of areas. There seemd to be a fair bit of variety. In Legacy, and the maps seemed comparable to the "large" (and I use that term loosely) areas in DA:O. Or are you going to try to claim that the Deep Roads were somehow stupendously non-linear, exciting and open? *snort*

Oh yes, addressing the actual point of the original post: since I'd like answers about what happens to Hawke after he/she leaves, in addition to points raised in Legacy, I'd hope that they have the time and resources for a good expansion pack.

I disliked the deep roads in Origins for the exact same reason...

*snort*

#123
alex90c

alex90c
  • Members
  • 3 175 messages
I really enjoyed the Deep Roads in DA:O :/

Though I was disappointed when you re-visit it in Act 3 for the Fools Gold quest, they say they're meant to be swarming with darkspawn whenever there's NOT a Blight going on, and it was just ... empty? Or maybe it was full of darkspawn and the 1 second AOE battles made it just seem like there weren't many.

Modifié par alex90c, 29 juillet 2011 - 01:10 .


#124
MorrigansLove

MorrigansLove
  • Members
  • 1 444 messages

alex90c wrote...

I really enjoyed the Deep Roads in DA:O :/

Though I was disappointed when you re-visit it in Act 3 for the Fools Gold quest, they say they're meant to be swarming with darkspawn whenever there's NOT a Blight going on, and it was just ... empty? Or maybe it was full of darkspawn and the 1 second AOE battles made it just seem like there weren't many.


Don't get me wrong, the atmosphere of the deep roads was absolutely fantastic in Origins, but I like to explore in RPG's which is why I love Fallout 3/New Vegas so much. Those dungeons just have so many twists and turns, it's just incredible.

Although the story in Origins is much better than both Fallout 3 and New Vegas, which is why all three games are some of my favourite of all time.

#125
FieryDove

FieryDove
  • Members
  • 2 635 messages

alex90c wrote...

I really enjoyed the Deep Roads in DA:O :/


I did too but many complained how long and drawn out it was. I guess they never left. I did. You could do 1 thaig or even half a thaig at a time and go do some other quests elsewhere in the world. Unlike DAO Fade, all or nothing and SOLO. Blargh