Lets keep this topic clean from arguments and respect individual opinions.
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To get it started, I nominate Cleric basic kit.
Modifié par Krazy Solo, 26 juillet 2011 - 08:27 .
Modifié par Krazy Solo, 26 juillet 2011 - 08:27 .
Modifié par Seagloom, 26 juillet 2011 - 11:33 .
Modifié par Cowboy_christo, 26 juillet 2011 - 11:17 .
amanasleep wrote...
Druids are good in BG1 if you kill Drizzt. And the Shapeshift forms are actually quite good. Bears get extra attacks and the wolf is fast in a game when running away is good. Prior to level 4 they are quite fragile, but you can go far by abusing Doom, Charm Person or Mammal, and Entangle.
Modifié par Seagloom, 27 juillet 2011 - 11:32 .
The PoL adds +1 attack for $level rounds. That's a huge deal. (You can also stack it, but I reckon that's probably an oversight since it means they can be better fighters than... fighters what with 25 STR, Fighter THAC0, maximum damage, etc.)devSin wrote...
Everybody can a play a class effectively. Certainly, many people can wreak havoc with clerics (and the BG2 kits for it really do nothing).
In vanilla (BG2/ToB where it matters most), anything over specialization is pretty pointless.devSin wrote...
They can only get two stars in weapons, and their spell selection isn't large enough to really be a balancing factor.
Pureclass Bard is pretty restricted, but L1-L6 arcane spells is a huge deal -- it includes all the truly essential spells like Spell Immunity, Stoneskin, Spirit Armor, Mirror Image and Spell Deflection (in lieu of Spell Turning/Trap).devSin wrote...
Followed by bard (people like them, but I never use them in BG series) and then pure-class druid. The druid has some good spells, but the price (giving up all those cleric-only spells) is too high IMO.
Seagloom wrote...
I can agree on the wolf. Except if my character needs to run it is only because something has gone terribly wrong and the entire party is dead or dying. So in my opinion that is not much of a perk. Bear form is horrible in my experience. Their defense is too weak for the front line past the early game.
Yes, it would be very difficult to solo one. Equipped items can still grant most of the needed immunities; Arbane's sword confers an undocumented immunity to stun (unmodded game only) - add Shield of Harmony/Equalizer and that's most of the disabling effects. Saving throws are not too bad if you choose gnome or dwarf and wear Delver's plate + Helm of Balduran (will have save vs spells of zero by 13th level). They can also use green protection scrolls.AnonymousHero wrote...
In my type of play, solo no-reload, the Wizard Slayer would probably be the worst. They basically get no protections from any number of spells which can kill them easily... and don't get any way to avoid those fights either. AFAIK, they are the only class which cannot use the Greenstone Amulet nor the Amulet of Missiles. IMO, they'd basically have to either 1) get extremely lucky, or 2) exploit engine quirks to be able to complete a solo no-reload.
Modifié par polytope, 28 juillet 2011 - 01:53 .
(Just because I'm feeling argumentative... don't take this too seriouslyGrond0 wrote...
I certainly agree that wizard slayer is a difficult character to try and take through BG1 solo because of their vulnerability to magic, although this can be mitigated somewhat if you have the tweak allowing their ranged attacks to affect spell-users. However, I think there's a decent argument that kensai is even worse because of their poor armour class. You could also make an argument for wild mages as the worst in a no-reload context, although their ability to use wands means they don't really need to use their own spells much anyway.
Modifié par AnonymousHero, 28 juillet 2011 - 06:56 .
I should have specified (context strikes again!) that I was thinking about full trilogy no-reload.polytope wrote...
Yes, it would be very difficult to solo one. Equipped items can still grant most of the needed immunities; Arbane's sword confers an undocumented immunity to stun (unmodded game only) - add Shield of Harmony/Equalizer and that's most of the disabling effects. Saving throws are not too bad if you choose gnome or dwarf and wear Delver's plate + Helm of Balduran (will have save vs spells of zero by 13th level). They can also use green protection scrolls.AnonymousHero wrote...
In my type of play, solo no-reload, the Wizard Slayer would probably be the worst. They basically get no protections from any number of spells which can kill them easily... and don't get any way to avoid those fights either. AFAIK, they are the only class which cannot use the Greenstone Amulet nor the Amulet of Missiles. IMO, they'd basically have to either 1) get extremely lucky, or 2) exploit engine quirks to be able to complete a solo no-reload.
It's an interesting argument, but I do think it again comes down to context. There are actually very few potions of invulnerability in an unmodded game (I can only think of 2 outside Baldur's Gate) and potions of defense are not plentiful either. That means that it is clearly not possible to rely on these as a general gaming strategy. Therefore, while I would agree that the kensai is easier if you plot a careful meta-gaming progress through BG1, it is significantly more difficult to get going if you're using more of a RP style and stays vulnerable to being wiped out by (un)lucky criticals throughout the game. How many new kensais have died to bandit ambushes while trying to get to the Friendly Arm Inn I wonder?AnonymousHero wrote...
(Just because I'm feeling argumentative... don't take this too seriously)
Kensai are completely trivial to get through BG1 compared to Wizard Slayer. There are more than enough Potions of Invisibility (and later the Ring of Invisibility) to sealth through the "impossible" things. There are also lots of Potions of Defence and Potions of Invulnerability (not to mention Potions of X Strength for +THAC0 and +DMG). They also get the Amulet of Shielding and the Amulet of Missiles and they can use the various girdles of +3 AC vs. damage type X. In my mind it's really no contest.
EDIT: The real deciding factor in BG1 is access to potions -- there are potions to counter every effect in BG1. If you want a slightly easier time, you can use the Greenstone Amulet and Ring of Free Action. None of which WS get access to. (Well, they could theoretically get a sword with FA, but even getting that far would be an accomplishment.)
Modifié par Krazy Solo, 28 juillet 2011 - 11:30 .
Druids get Shapeshift at level 1 in your game?amanasleep wrote...
Try using a potion of Defense or Stone Form on the Bear. You really only use the bear for attacks and strength. The wolf is very useful in surviving levels 1-4.
Summon Insects is a level 3 spell in your game?polytope wrote...
the ranger's few useful spells like AoF and Summon Insects
Modifié par amanasleep, 30 juillet 2011 - 04:56 .
I was reluctant to list CL as a "useful" spell for rangers as they can't get it in BG1 and few noteworthy fights in BG2 happen outdoors - except a certain dragon in late SoA and a few ToB maps.Krazy Solo wrote...
H_T you might have been thinking of Insect Swarm which is a higher spell level. Summon Insect is spell level 3 along with call lighting.
It's a bit silly that druids have the monopoly on insect spells, since the 5th level Insect Plague is so much better (almost broken in fact, in an unmodded game) than the 3rd level version that I'm sure no-one bothers to cast the latter once they hit lvl 9, so it's redundant. Insect Plague is actually a cleric spell - rather than druid - in 2ed (combat sphere). It sounds quite Biblical.morbidest2 wrote...
Yeah, druids get to Summon insects with 3rd, 5th and 7th level spells, which has always struck me as being the only good reason for being a druid
I find that none of the BG2 kits are really balanced for BG1 trilogy or Tutu - the totemic druid is the most frequently cited, but most of them are either too strong (berzerkers for instance) or too weak (monk, kensai etc.). Even a beastmaster - hardly a powergaming choice - is a bit better than a ranger at low levels simply because of the stealth bonus and the familiar's extra hp.AnonymousHero wrote...
I should have specified (context strikes again!) that I was thinking about full trilogy no-reload.
Btw, Dwarfes get better saves across the board (Gnomes do not), so Dwarf should definitely be preferred for a pure WS.
Sort-of-offtopic to vanilla: I seem to recall someone soloing (not no-reload by any means) through BG2 to ToB/Ascension, but there are classes no-one has succesfully soloed through Ascension. Beastmaster was one class, IIRC... and Transmuter was the other.