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Mass Effect 3: A Dissertation


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#226
didymos1120

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onelifecrisis wrote...

didymos1120 wrote...

onelifecrisis wrote...

Wait... are you assuming that humans are the only species that are being considered for ascension?


Um, well, yeah.  We already know the other ones got rejected.  I suppose it's possible some race we've never heard of is also considered good Reaper material, but until it's actually mentioned, everything we know says humans are it this time around.


What makes you say that?

Shepard: "Sovereign was going to harvest all life in the galaxy."


Yeah, and?  They harvested the Protheans too.  Didn't make a Reaper out of 'em though.  Harvest doesn't refer specifically to the ascension process either.  It's just the general wiping of intelligent life, regardless of what the Reapers do or do not make out of that life.

Modifié par didymos1120, 12 novembre 2011 - 08:21 .


#227
Dean_the_Young

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onelifecrisis wrote...

didymos1120 wrote...

onelifecrisis wrote...

Wait... are you assuming that humans are the only species that are being considered for ascension?


Um, well, yeah.  We already know the other ones got rejected.  I suppose it's possible some race we've never heard of is also considered good Reaper material, but until it's actually mentioned, everything we know says humans are it this time around.


What makes you say that?

Shepard: "Sovereign was going to harvest all life in the galaxy."

Which means kill everyone that isn't used for slaves/a Reaper.

Harbinger is the one who lets us know how/why other races are being disqualified.

#228
onelifecrisis

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didymos1120 wrote...

onelifecrisis wrote...

Same difference: no reason to start early.


Here's one: test sample.  Are humans truly compatible with the ascension process?  If yes, fantastic: we'll be moving on to full-production post-Arrival.  If no...well, so much for that idea.  We can just get started on the wholesale slaughter thing right off the bat and not have to bother with securing Earth and other human worlds.


Just to come back to this, lest your point be lost in that tangent I went off on...

This idea seems to work, sort of. I'm a little confused by some things (such as why the "test" involves building a whole reaper, or at least starting to) but at least you've come up with an actual benefit that could act as a motivation for starting early. I'll have to chew on this idea. May I PM you if I have questions?

#229
onelifecrisis

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Dean_the_Young wrote...

Harbinger is the one who lets us know how/why other races are being disqualified.


I've seen quotes on the internet like "Salarians: too soft" or something like that. Is that what you're referring to? Cos although I've seen them on the net I've never once heard them in-game, despite clocking a truly embarrassing number of hours in ME2.

#230
Dean_the_Young

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onelifecrisis wrote...

Dean_the_Young wrote...

Harbinger is the one who lets us know how/why other races are being disqualified.


I've seen quotes on the internet like "Salarians: too soft" or something like that. Is that what you're referring to? Cos although I've seen them on the net I've never once heard them in-game, despite clocking a truly embarrassing number of hours in ME2.

Yes. They're battle quotes based upon your current squadmates when fighting Harbinger.

The Reapers have genetic, cultural, and historical qualifications for being made into Reapers. Species that are genetically deficient (Salarians, who have too fragile DNA and too short of life spans), have allowed themselves to be become genetically deficient (the Krogan: 'potential wasted'), or are culturally 'primitave' (Turians) are not preserved.

#231
onelifecrisis

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Dean_the_Young wrote...

onelifecrisis wrote...

Dean_the_Young wrote...

Harbinger is the one who lets us know how/why other races are being disqualified.


I've seen quotes on the internet like "Salarians: too soft" or something like that. Is that what you're referring to? Cos although I've seen them on the net I've never once heard them in-game, despite clocking a truly embarrassing number of hours in ME2.

Yes. They're battle quotes based upon your current squadmates when fighting Harbinger.

The Reapers have genetic, cultural, and historical qualifications for being made into Reapers. Species that are genetically deficient (Salarians, who have too fragile DNA and too short of life spans), have allowed themselves to be become genetically deficient (the Krogan: 'potential wasted'), or are culturally 'primitave' (Turians) are not preserved.


Oh, I see.

So how long do you have to let harby shoot at you before he says this stuff? <_<

#232
Dean_the_Young

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onelifecrisis wrote...

Dean_the_Young wrote...

onelifecrisis wrote...

Dean_the_Young wrote...

Harbinger is the one who lets us know how/why other races are being disqualified.


I've seen quotes on the internet like "Salarians: too soft" or something like that. Is that what you're referring to? Cos although I've seen them on the net I've never once heard them in-game, despite clocking a truly embarrassing number of hours in ME2.

Yes. They're battle quotes based upon your current squadmates when fighting Harbinger.

The Reapers have genetic, cultural, and historical qualifications for being made into Reapers. Species that are genetically deficient (Salarians, who have too fragile DNA and too short of life spans), have allowed themselves to be become genetically deficient (the Krogan: 'potential wasted'), or are culturally 'primitave' (Turians) are not preserved.


Oh, I see.

So how long do you have to let harby shoot at you before he says this stuff? <_<

However long it takes to find on youtube.

#233
Dean_the_Young

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To save you some time, from what I remember off hand:

These are the reasons the Reaper disqualified the other races:

Asari: Despite impressive biotics, they rely on reproducing with other races rather than their own
Salarians: Genetic structure too fragile, life span too short
Turians: Too primitive
Krogan: Genophage
Quarians: Weakened immune systems (maybe?), too few in population
Drell: Too few in population


As you can tell, a number of races COULD be fixed, but the Reapers don't care too.


As for Humans, Harbinger mentions genetic flexibility and biotic potential as good points.

#234
onelifecrisis

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Dean_the_Young wrote...

To save you some time, from what I remember off hand:

These are the reasons the Reaper disqualified the other races:

Asari: Despite impressive biotics, they rely on reproducing with other races rather than their own
Salarians: Genetic structure too fragile, life span too short
Turians: Too primitive
Krogan: Genophage
Quarians: Weakened immune systems (maybe?), too few in population
Drell: Too few in population


As you can tell, a number of races COULD be fixed, but the Reapers don't care too.


As for Humans, Harbinger mentions genetic flexibility and biotic potential as good points.


Thanks, YT wasn't yielding the right kind of results.

#235
didymos1120

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onelifecrisis wrote...

May I PM you if I have questions?


Sure.  As to the "Why start making an actual Reaper?" thing, I'd say it's just one of those things that can't be fully predicted in practice, like the interval between successive drips from a leaky faucet.  I mean, taking all those (largely unwilling) minds and then forging them into a consciousness which shares the Reaper ethos? The number of potential interactions there is pretty huge too, which is usually bad for predictability. So, I suspect the only way to really know is to actually start making the Reaper and subjecting a few tens of thousands (or more) to the process.

Oh, and the Harbinger battle quotes thing?  Not surprised you haven't heard them in-game.  There's no reliable way to trigger them.  You have to have the squadmate of that species with you, but that's no guarantee. His standard lines seem to be given heavy preference by whatever hunk of code decides these things.  I've only heard one or two on as many occasions.  Some people claim that it happens more often during the part where you're attacking the goo tubes, but who knows? I've only heard 'em on Horizon, myself.

ETA:  Also, I just remembered that the wiki has a page of all of Harbinger's quotes.

Modifié par didymos1120, 12 novembre 2011 - 08:55 .


#236
armass

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Dean_the_Young wrote...

onelifecrisis wrote...

Dean_the_Young wrote...

Harbinger is the one who lets us know how/why other races are being disqualified.


I've seen quotes on the internet like "Salarians: too soft" or something like that. Is that what you're referring to? Cos although I've seen them on the net I've never once heard them in-game, despite clocking a truly embarrassing number of hours in ME2.

Yes. They're battle quotes based upon your current squadmates when fighting Harbinger.

The Reapers have genetic, cultural, and historical qualifications for being made into Reapers. Species that are genetically deficient (Salarians, who have too fragile DNA and too short of life spans), have allowed themselves to be become genetically deficient (the Krogan: 'potential wasted'), or are culturally 'primitave' (Turians) are not preserved.


I would answer to this based on something ive seen in the leak, but the full answer would probably have spoilers.

Modifié par armass, 12 novembre 2011 - 09:08 .


#237
Arkitekt

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didymos1120 wrote...

onelifecrisis wrote...

Same difference: no reason to start early.


Here's one: test sample.  Are humans truly compatible with the ascension process?  If yes, fantastic: we'll be moving on to full-production post-Arrival.  If no...well, so much for that idea.  We can just get started on the wholesale slaughter thing right off the bat and not have to bother with securing Earth and other human worlds.


Yeah, nevermind that the onelifecrisis trollish attitude forgot to see that same very ****ing point I was making.

NoOooo, let's troll the audience with nitpickings about the difference between very very small chances and zero, so he can pretend to have a point.

Yeah, I'm fed up with that kind of rethorics.

#238
Arkitekt

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onelifecrisis wrote...
What makes you say that?

Shepard: "Sovereign was going to harvest all life in the galaxy."


Shep isn't the best source on the reapers' intent.

Frakkin obvious, innit?

#239
bboynexus

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To reiterate; it's made painfully obvious that once the Reapers give Humanity 'ascenion' everything else is simply exterminated.

#240
onelifecrisis

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Oh dear, I seem to have bruised some egos.

Arkitekt, I'm afraid your point was lost on me, in part because it was prefaced by irrelevant nonsense. Having just gone back and re-read it with the benefit of didymos' clearer explanation, I can now see what you were trying to say. Regardless, I was not trolling. There's a difference between an argument and an attack.

bboynexus, I'm not sure how a handful of battle lines that Harbinger rarely says (I for one have never heard them in-game) constitute sufficient evidence to make something "painfully obvious", at least to me. Until today I had thought that the reapers were going to try to make new reapers out of all the sapient space-faring races. Is there any other evidence, or are you just going on the Harby lines?

#241
CptBomBom00

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This is a good read, and I'm in the process of reading it;-)

#242
bboynexus

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The Harbinger quotes is all you need:

“Quarian; considered due to cybernetic augmentation, weakened immune system too debilitating.”

“Drell; useless, insufficient numbers.”

“Human; viable possibility, aggression factor useful if controlled.”

“Asari; reliance upon alien species for reproduction shows genetic weakness.”

“Salarian; insufficient lifespan, fragile genetic structure.”

“Human; viable possibility, impressive genetic malleability.”

“Geth; an annoyance, limited utility.”

“Human; viable possibility, impressive technical potential.”

“Human; viable possibility, if emotional drives are subjugated.”

“Human; viable possibility, great biotic potential.”

“Krogan; sterilised race, potential wasted.”

“Turian; you are considered...too primitive.”

These are all races that aren't blocked, but are simply not desired.

#243
CptBomBom00

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Also this stuff on that Steam forum is so addictive and actually what the dude has written it's very interesting.

#244
bboynexus

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I am that dude. :P

You should continue following it here, by the way. The last section still has to be posted:

http://nothing-is-irreversible.com/

#245
Killjoy Cutter

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didymos1120 wrote...

onelifecrisis wrote...

didymos1120 wrote...

onelifecrisis wrote...

Wait... are you assuming that humans are the only species that are being considered for ascension?


Um, well, yeah.  We already know the other ones got rejected.  I suppose it's possible some race we've never heard of is also considered good Reaper material, but until it's actually mentioned, everything we know says humans are it this time around.


What makes you say that?

Shepard: "Sovereign was going to harvest all life in the galaxy."


Yeah, and?  They harvested the Protheans too.  Didn't make a Reaper out of 'em though.  Harvest doesn't refer specifically to the ascension process either.  It's just the general wiping of intelligent life, regardless of what the Reapers do or do not make out of that life.


Indeed, "harvest" doesn't imply a particular usage of that which is harvested.  In real life, things which are harvested can be eaten by humans, fed to animals, used to make fabric, used to make paper, used to make fuel, used to construct buildings...

Modifié par Killjoy Cutter, 12 novembre 2011 - 10:41 .


#246
Guest_Arcian_*

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I feel the need to clarify what's what on the matter of what does and doesn't get harvested. In the leaked script, there are codex entries for Reaper classifications.

The first are capital ships like Sovereign. 2km in length, engages dreadnoughts and targets high-value, high-risk locations. Only one species each cycle are used to create them.

Second are destroyers. 160m in length, they match cruisers and are indeed deployed against enemy cruisers and low-value, low-risk locations. They are made from species not deemed worthy to become capital ships.

Thirdly are troop transports, 200m to 1km in length, they carry husks and harvested organics. Not sentient/sapient. Controlled remotely by capital ships/destroyers.

Fourthly are slaughter ships, where harvested organics are processed into reapers. Not sentient/sapient. Also operated by other reapers.

Nothing goes to waste.

#247
bboynexus

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I explicitly asked to keep all Leak related material out of this thread.

*shakes head*

#248
Guest_Arcian_*

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bboynexus wrote...

I explicitly asked to keep all Leak related material out of this thread.

*shakes head*

Those are not spoilers in any way, shape or form. It has absolutely no bearing on the story, and revealing it didn't do more than confirm what we already knew or suspected. It was justified to post in this context because it can help dispel misconceptions and faulty notions.

Trust me on this.

#249
onelifecrisis

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Arcian wrote...

I feel the need to clarify what's what on the matter of what does and doesn't get harvested. In the leaked script, there are codex entries for Reaper classifications.

The first are capital ships like Sovereign. 2km in length, engages dreadnoughts and targets high-value, high-risk locations. Only one species each cycle are used to create them.

Second are destroyers. 160m in length, they match cruisers and are indeed deployed against enemy cruisers and low-value, low-risk locations. They are made from species not deemed worthy to become capital ships.

Thirdly are troop transports, 200m to 1km in length, they carry husks and harvested organics. Not sentient/sapient. Controlled remotely by capital ships/destroyers.

Fourthly are slaughter ships, where harvested organics are processed into reapers. Not sentient/sapient. Also operated by other reapers.

Nothing goes to waste.


Heh, so I was right (albeit for the wrong reasons)?

#250
armass

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Arcian wrote...

I feel the need to clarify what's what on the matter of what does and doesn't get harvested. In the leaked script, there are codex entries for Reaper classifications.

The first are capital ships like Sovereign. 2km in length, engages dreadnoughts and targets high-value, high-risk locations. Only one species each cycle are used to create them.

Second are destroyers. 160m in length, they match cruisers and are indeed deployed against enemy cruisers and low-value, low-risk locations. They are made from species not deemed worthy to become capital ships.

Thirdly are troop transports, 200m to 1km in length, they carry husks and harvested organics. Not sentient/sapient. Controlled remotely by capital ships/destroyers.

Fourthly are slaughter ships, where harvested organics are processed into reapers. Not sentient/sapient. Also operated by other reapers.

Nothing goes to waste.


Yee we can become capital ships instead of destroyers.

Wait, what...?  :huh:

Modifié par armass, 13 novembre 2011 - 12:52 .