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Mass Effect 3: A Dissertation


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#76
morrie23

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Very interesting read, bboynexus. I agree with your Arrival section. When I first played Arrival after the SM, it really left me scratching my head as to point of the whole Collector/Human Reaper storyline. That was back when I thought the Human Reaper was a new Vanguard (which even then made little sense, given what's said in-game), I now view it all as a science experiment to see if humans were viable material for Reaper reproduction (until ME3 says otherwise of course).

BTW, love your, Flamov and Spitfire's work on the Steamcast, usually try and catch it every week (I too love Half-life and ME).

Modifié par morrie23, 27 juillet 2011 - 03:15 .


#77
bboynexus

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This thread had officially blown my mind. We have listeners from here!?

Thanks for the support!

Modifié par bboynexus, 27 juillet 2011 - 03:22 .


#78
Il Divo

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bboynexus wrote...

This thread had officially blown my mind. We have listeners from here!?


We are the BSN, after all. We take pride in our users tracking all things Bioware across the internet. Image IPB

#79
morrie23

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No worries mimaz!

I look forward to the upcoming sections of your work.

#80
BloodyTalon

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That was a good read, even if there was a few assumptions made it did nail some gaps.

#81
Rahmiel

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Well, there's another reason the Reapers would want to reproduce. Klendagon, Sovereign. The reapers have lost 2 of their own, that we know of. It just so happens that humans are the perfect match for a Reaper from their analysis of the all current galactic races. They may have overwhelming numbers/tech, but I'm sure they can't go cycle to cycle without replenishing their numbers at some point. If we're a perfect match, then why not go with humans.

Something else that I read in another thread, is that humans are relatively new to the galactic scene. Like.. what.. 20 years? Maybe 25 years? It's possible that the Reapers want us for a Reaper because we are the race that has been least exposed to their tech/path. They see us as unknowns, rising quickly to have a hand in guiding the other races. The other races have been exposed to the paths laid out by the Reapers for centuries, and within 1/4 of a century, humans have risen to the top without such exposure. As a reaper, I'd be very curious and possibly fearful. I think this makes a Human Reaper an excellent idea.

#82
bboynexus

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Talosred wrote...

That was a good read, even if there was a few assumptions made it did nail some gaps.


There's more than a few. :P

Like I said, it's not definitive and it's all open to interpretation.


Something else that I read in another thread, is that humans are relatively new to the galactic scene. Like.. what.. 20 years? Maybe 25 years? It's possible that the Reapers want us for a Reaper because we are the race that has been least exposed to their tech/path. They see us as unknowns, rising quickly to have a hand in guiding the other races. The other races have been exposed to the paths laid out by the Reapers for centuries, and within 1/4 of a century, humans have risen to the top without such exposure. As a reaper, I'd be very curious and possibly fearful. I think this makes a Human Reaper an excellent idea.


Solid point!

#83
Guest_Imperium Alpha_*

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nhsk wrote...

IsaacShep wrote...

The point is, the Reapers succeed if the timer runs out in Arrival no matter if the Human-Reaper is not finished yet, or already destroyed. So it doesn't seem they needed it to win after arriving already.


It took them at least a hundred years to eradicate the Protheans. Yes they win no matter what, but by understanding human psyche they can better figure us out, where would we try to run? Where can we survive? What would we do to survive? How should we proceed with our sleeper agents?

Remember, humanity is new on the galactic scene while Sovereign have gathered enough info on all the other species over the last couple of millenia.

And I doubt the Reapers actually "enjoy" the Reaping part, they just do it for another reason than "lulz" so I think they would be interested in knowing their adversaries.


Actually it took more than a hundred of year.

"However, because of the centuries it took for the Reapers to destroy the Protheans, Vigil was forced to save power by deactivating the cryogenic pods one by one, killing the individuals inside. Most of the Protheans died, except for the twelve top scientists who were brought out of the pods after the Reapers finally left. "
http://masseffect.wikia.com/wiki/Vigil

Modifié par Imperium Alpha, 27 juillet 2011 - 04:03 .


#84
bboynexus

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Vigil specifically uses the word 'centuries' as well.

#85
Eurhetemec

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Dean_the_Young wrote...

You also don't see me much, and know me even less. Which is to say, unless I'm terribly mixing up people on this forum (and I will certainly apologize if I am), you're one of the few people who was convinced he knew all sorts of my positions and beliefs without ever bothering to check, and then continued for another five pages or so of insisting you were correct on the basis that because I am a self-identified Renegade, I must hold all Renegade positions and motivations as you understood them.

And I still remember that time you dug five/six months in the archives back to try evidence that I wanted Anderson killed after Retribution, and then presented a post in which I said I didn't respect him for his actions and then held it of proof that I wanted to kill him.

A credible figure on open-minded, well reasoned arguments you are not.


Dean, I've never had anything to do with that bolded bit, nor heard of it, so you are definitely "terribly mixing up people on this forum" as you say. I've never had an argument with you about Renegade stuff, either (esp. as my canon playthrough is Renegade). I know you probably argue with a lot of people, but I'm not that guy.

I'm one of the "TIM might be seemingly in league with the Reapers without being indoctrinated" people. I think that's the only thing we've ever discussed. Most of what I was saying is observational.

Modifié par Eurhetemec, 27 juillet 2011 - 04:30 .


#86
bboynexus

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On that note, I am also one of those people.

#87
MajorStranger

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The guy quoted Zulu, therefore he's crazy. No one in their right mind believe Zulu.

#88
Dr. rotinaj

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@bboynexus

In your dissertation do you analyze the geth heretics and their virus? Before Arrival was released, I thought that the human reaper would have attacked the Citadel with an army of reaper worshiping geth.
Arrival disproved that theory. What do you think the geth's involvement in the reaper plan was? Would they just be soldiers? Or would they fulfill another requirement?

#89
bboynexus

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I hadn't planned on covering that, no. I suspect they'd simply use them as Sovereign did in ME1. As tools. Cannon fodder.

#90
Shotokanguy

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Ok, help me out here. I haven't played Arrival yet. When I finally get around to making my final Shepards for ME3, I'm going to be trying to do things in the best way for story reasons, so can you tell me what the differences really are between Arrival pre-Suicide Mission and post?

And I don't just mean what changes in the DLC, I mean the way it affects how you view the story. Help me make a decision.

#91
bboynexus

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I'd only recommend playing Arrival after Horizon if you haven't played Mass Effect 2 before. Otherwise, it just feels better going into it after the Suicide Mission as an epilogue of sorts. That said, it does really help with how you view the central context of the game's narrative if you play it after Horizon.

That's the best advice I can give you. Which I admit isn't very good.

Modifié par bboynexus, 27 juillet 2011 - 05:16 .


#92
Therefore_I_Am

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Great read, mimz. Especially the Prothean part. I had always thought since ME1 they were some kind of underdog, a civilization that has some profound relevance to the present state of the galaxy despite the lack of lore and the Reapers overshadowing everything, and it shows in your analysis that the Protheans have more of a badass factor than the Reapers themselves.
Plus I have always known that the human reaper embryo was a means of experimentation and a demonstration of what the Reapers are capable of come ME3, rather than laying seige to the citadel all over again. Thankfully someone such as yourself had the time to write it out thoughtfully.

Modifié par Therefore_I_Am, 27 juillet 2011 - 05:27 .


#93
Eurhetemec

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Shotokanguy wrote...

Ok, help me out here. I haven't played Arrival yet. When I finally get around to making my final Shepards for ME3, I'm going to be trying to do things in the best way for story reasons, so can you tell me what the differences really are between Arrival pre-Suicide Mission and post?

And I don't just mean what changes in the DLC, I mean the way it affects how you view the story. Help me make a decision.


Well, Arrival will totally change how you view the story, and personally, I did it after Horizon, and I felt it made the rest of the story kind of - I dunno - less? Like something not important. I'd recommend playing it after you finish the game, and imagining that it takes place a few months after you defeated the Collectors. Then it doesn't ruin the whole thing.

#94
The Apostate

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Great read, easy to follow. Should be designated required reading for the fans who scream "PLOT HOLE!" I only hope the narrative of Mass Effect 3 is as complicated and political as mimaz98 suggests so that Mass Effect 3 is a satisfying yarn (and not a story that is only about blowing **** up).

#95
Therefore_I_Am

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Memmahkth wrote...

First, the Arrival is meant to take place post SM.  It's been mentioned by someone at BW (I believe Casey mentioned it, or was it Jesse, during an E3 interview).  They allow the player to do the mission post Horizon for .. crap, well I forget why.  However, I know it was stated that the events in Arrival happen post SM.  It's dlc designed for post ME2 play.  That's pretty obvious.


They allow the player to do the mission post Horizon because it was thrown in their face, and there had to have been a reason for being rushed into playing it after Horizon. If it was meant to be played after the SM than they would have put it after the SM instead of after Horizon.

#96
Rahmiel

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My recommendation would be to play "The Arrival" post SM. If you do it post horizon, then it seems like the Reapers should be on Earth shortly after.

I also feel that it best suits the story if done in the order of ME2, then DLC. If you read "Retribution", Anderson mentions that he doesn't want to contact Shepard because Shep's likely off doing something, somewhere. Retribution takes place post SM, so I just fill in the DLC in this timeframe. Which also makes sense why Shepard wouldn't help Anderson out either. He was busy in Arrival.

#97
xSTONEYx187x

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Very interesting, so far I've got the the "Prothean Legacy"

This guy is like the anti-Zulu.

#98
Rahmiel

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Therefore_I_Am wrote...
They allow the player to do the mission post Horizon because it was thrown in their face, and there had to have been a reason for being rushed into playing it after Horizon. If it was meant to be played after the SM than they would have put it after the SM instead of after Horizon.


I don't follow.  What was "thrown in their face"?  What reason for being rushed into playing it?  You're not rushed at all.  If you consult a lot of timelines, and I'll just link this one here..
http://masseffect.wi...m/wiki/Timeline
you'll see that LotSB and Arrival come post SM.  However you do have access to both preSM.  Why, I can't find that reason (yet).  Going back and watching the E3 videos again.  Although this may have been covered in those one on one interview CH gave before E3.  And it may not even have been covered in a video but in a forum or magazine interview.

I'm still trying to track all this stuff down, but there's so much info I've seen recently, and I can't keep it all straight.  But I'll find the reason for why they allow you to play it pre SM.

#99
Dean_the_Young

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-edited out-

Modifié par Dean_the_Young, 27 juillet 2011 - 08:42 .


#100
Guest_Saphra Deden_*

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SpiffySquee wrote...

Last I heard we had a theory that when the planet cooled, the magnetic fields of mars slowly disappeared and allowed the solar winds to eventually dry up the water. We have no idea how long this process took.


It took millions of years.

SpiffySquee wrote...

Another theory states that the low atmosphere might have cause the water to slowly boil away.


That's part of the theory you listed above, genius. In an atmosphere as thin as Mars' water cannot stay as liquid on the surface for very long.

The atmosphere thinned as a result of  the solar winds blowing it away bit by bit. This ocurred because Mars has a weak magnetic field. The field is so weak because Mars is geologically inactive and it is inactive because its mass was too small to begin with.

I'd have to read about the other theory you presented. However just because it was presented doesn't mean it is accepted. The theory I talked about above is the most commonly accepted one I've heard.

The point is, Mars was definitely not a habitable planet a mere 50,000 years ago.


SpiffySquee wrote...

Other races causing galactic extinction I can buy. All of these races just happening to commit these unrelated genocides at or around times divisible by the 50,000 year mark?


Show me proof of this 50,000 year "pattern". I see no such pattern evident with the examples we've seen in-game. I could also come up with other theories if I were so inclined. Remember also that the modern Citadel civilization has explored less than 1% of the galaxy. How could we possibly have enough data to come to any conclusions, especially ones as outlandish as the Reaper one?