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Legacy New Items


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#1
thendcomes

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Appromixately 41,000 XP is available in the DLC, including the secret boss.

Without any +coin gear, you can make anywhere from 15g to 95g. With max coin gear at level 27, you can earn 150g.

Many thanks go out to classy_Unicorn, Tragic_Arsenic, Relix28, whykikyouwhy, and Ruben Thomas for helping me compile this post.

Info

The item level of each unique item in Legacy is set when you enter the particular area where that item is found. This item level dictates how strong the individual stats on each item will be. Leveling up in the zone, or leaving Legacy and coming back at a later level will affect item levels in future areas only. Items you acquire will not level-up with you.

All unique items in Legacy except for The Hawke's Key are capped at item level 26. Because all unique items, except for The Hawke's Key, have an item level of Hawke's level +2, this means the strongest versions can be found at level 24. The Hawke's Key item level is Hawke's level +4 and has no cap.

All the following items have min-max information from player level 5-24. In some cases, I've provided a formula that describes what the property will be at a given player level, or at least a line of best fit to approximate. Many items achieve max potential at a player level less than 24, so I've noted what level that is in case you want to grab it before level 24.

Confirmed Items

Eye of Blue (Amulet) - 1 willpower, +14-20% fire damage =13+round((LVL-1)*37/125) | Peaks at 23 | Looted off the first Carta Overseer
The Graven Circle (Ring) - +14-20% critical damage =13+round((LVL-1)*37/125)| Peaks at 23 | Looted from Chest in Vinmark Chasm
Twisted Steel Ring - 1-2 Strength =1+round(LVL/44), 1-2 Magic =1+round(LVL/44), Immunity to Stun | Peaks at 22 | Looted from Old Box in Vinmark Chasm
Smite (Amulet) - 1 Magic, +9-13% fire/electricity/spirit damage =9+round((LVL-3)/5) | Peaks at 20 | Looted off the secret boss
Ichor (Ring) - 40-150 Attack formula slightly off =28.368e^(.0689*LVL), 5 Mana/Stam regen, 100% basic attack damage vs. enemies that attack in melee | Looted off the secret boss
Turquoise Ring of the Archon (Varric Only) - 1 Dexterity, 1-2% critical chance =1+round((LVL+2)/20), Bonus to Evade Traps, 1-3% chance to stealth on hit =1+round((LVL-3)/14) | Crit peaks at 8, stealth peaks at 24 | Looted off Gerav
Bloodline (staff, Bethany only) - +15-50 fire damage formula slightly off =5+LVL+rounddown((LVL+1)*.854), 2-4 magic =1+round((LVL+2)/10), +12-17% fire/cold damage =11+round((LVL-2)/4), +2-5 fire damage across 2m =1+round((LVL-2)/5.5) | Reward from Malcolm's Will only if Bethany is in your party
Belt of the Hawke (Hawke only) - +10-32 health =4+LVL+round((LVL-2)/5), +5-16 mana/stam =round(1.8+LVL*0.6), Immunity to critical hits | Reward from Malcolm's Will without Bethany or Carver in your party
Bloodstained Girdle (Belt) - +6-8% crit chance =5+round((LVL+1)*4/35) | Peaks at 21 | Looted from a Pile of Bones on Farele's Floor
Doomward (Amulet) - +9-33 Defense formula slightly off =round(6.326e^(.0686*LVL)), +9-14% magic resistance =7+round((LVL-1)*8/27) | Reward from The Paragon's Heir, must find 3 journal entries then Tethras in the Tower Base
Chain of the Penitent (Amulet) - 1 constitution, +1 armor, +7-9% threat generation =6+round((LVL+2)/10) | Reward from The Altar of Dumat, place 4 Dumat artifacts on the altar
Unity (ring) - +6 health regeneration | Peaks at level 1 | Looted from one of the Golems if you sided with Janeka
Ties That Bind (Belt) - 1-2 Dex [1+round(LVL/25)], +3% attack speed =2+round((b1+11)/25) | Peaks at level 13 | Looted off of Revenant if you sided with Larius
Seal of Dumat (ring, Anders only) - 1 magic, 2 mana regen, +15-22% healing by this character =13+round((LVL-0.5)/2.5) | Looted from Final Boss, must have Anders in party

Boots | Looted from chest early on in Carta Hideout

Boots of the Fortress (Warrior Set) - 27-142 Armor, +12-39 HP, +16-60 Defense
Warden Scout's Boots (Rogue Set) - 25-131 Armor, +8-30 Defense, +5 mana/stam regen
Footwraps of the Silent One (Mage Set) - 23-121 armor, +8-30 Defense, +5 mana/stam regen

Gauntlets | Looted from the Sarcophagus in the torch puzzle room at the Tower Base

Gauntlets of the Fortress (Warrior Set) - 18-95 Armor, +5-29 Armor, +4-7% healing to this character
Warden Scout's Gloves (Rogue Set) - 17-88 Armor, +5-20 Defense, +5-26 Armor
Gloves of the Silent One (Mage Set) - 15-80 Armor, +5-24 Armor, +4-7% healing to this character

Helms | Solve the Puzzle in either Larius' or Janeka's path

Helm of the Fortress (Warrior Set) - 30-158 armor, 1 Cunning, +5-9% dmg resistance, 4-6 Fortitude
Warden Scout's Cap (Rogue Set) - 28-146 armor, 1 Willpower, +5-9% dmg resistance, 4-6 Fortitude
Cowl of the Silent One (Mage Set) - 36-134 Armor, 1 Constitution, +5-9% dmg resistance, 4-6 Fortitude

Chestplates | Looted from Final Boss

Chestplate of the Fortress (Warrior Set) - 75-395 Armor, 2 rune slots, 2-4 strength, Immunity to flanking
Warden Scout's Tunic (Rogue Set Chest) - 69-365 Armor, 2 rune slots, 2-4 dexterity, Immunity to crit
Robe of the Silent One (Mage Chest) - 63-335 Armor, 2 rune slots, 2-4 magic, 4-9% chance to stealth on hit

Set Bonuses

Warrior - +2 Strength, +10% physical damage
Rogue - +2 Dexterity, +10% physical damage
Mage - +2 Magic, +10% fire/cold/electric/nature damage

The Hawke's Key - The min-max goes from level 5 to 28

2h sword
15-51 Physical Damage =8+LVL+rounddown(LVL*6/11), 2-4 Strength =2+rounddown((LVL-1)/10)
Upgrade #1: 2-5 damage =1+round((LVL-1)/6.5)
Upgrade #2: 1-3% health/stam leech =1+round((LVL+4)/20) | +2-3% attack speed =2+round((LVL+2)/35)
Upgrade #3: +2-4% crit chance =2+round((LVL+4)/20) | +6-9% crit damage =6+rounddown(LVL/8)

1h sword
13 - 44 Physical Damage =7+LVL+rounddown(LVL*.3465), 2-3 Constitution =round(1.05+(LVL+1)/12.5)
Upgrade #1: 1-4 damage =1+round((LVL-2)/7.5)
Upgrade #2: 1-2% health/stam leech =1+round((LVL-1)/25) | +2% attack speed =2+rounddown((LVL-1)/40)
Upgrade #3: +2-3% crit chance =2+round((LVL-6)/25) | +5-7% crit damage =5+round((LVL-5.5)/10)

Bow
53-177 Physical Damage =round(26.5+5.382*LVL), 2-4 Dexterity =round(1.4+LVL/10)
Upgrade #1: 5-18 damage =round(0.54+2.65*LVL)
Upgrade #2: 1-3% health/stam leech =1+round((LVL+4)/20) | +2-3% attack speed =2+round((LVL+2)/35)
Upgrade #3: +2-4% crit chance =round(2.2+LVL/20) | +6-9% crit damage =6+round((LVL-4)/8)

Staff
18-61 Electric Damage formula slightly off =7+LVL+rounddown((LVL+3)*0.854), 2-4 Magic =round(1.4+LVL/10)
Upgrade #1: 2-6 damage =round(1+LVL/5.45)
Upgrade #2: 1-3% health/stam leech =1+round((LVL+4)/20) | +2-3% attack speed =2+round((LVL+2)/35)
Upgrade #3: +2-4% crit chance =2+round((LVL+4)/20) | +6-9% crit damage =6+round((LVL-4)/8)

Dagger
17-55 physical Damage =6+LVL+rounddown((LVL+4)*0.6842), 1-2 Cunning =1+round((LVL-2)/17)
Upgrade #1: 2-6 damage =1+round((LVL-1)/6)
Upgrade #2: 1-2% health/stam leech =round(0.65+LVL/30) | +1-2% attack speed =1+round((LVL+2)/35)
Upgrade #3: +1-2% crit chance =1+round((LVL+11)/34) | +4-5% crit damage =round(3.05+(LVL+4)/13.5)

Upgrades (can only choose 1 for each upgrade, strength of upgrade depends on level and weapon):
#1: +Electric, Cold, Fire, or Nature damage
#2: 5% chance to regen x% health, 5% chance to regen x% stam/mana, x% attack speed, or Attacks ignore enemy armor
#3: x% critical chance, x% critical damage, 5% chance to stun, or 25% chance to reduce attack speed and movement speed
  • The first upgrade is negligible damage and provides no secondary effects. It's totally unimportant.
  • For the second upgrade, rogues and warriors should without question choose Attacks ignore enemy armor. Mages should go with +% attack speed, since the chances to regen health and mana are too low to be of any use.
  • For the third upgrade, as a rule of thumb, 1 point of critical chance is equal to 1 point of critical damage if they are both equal (because crit damage starts at 50% and crit chance has no use over 100%, this will only happen at crit chance between 50% and 100%). If critical chance is lower, you will benefit more per point with crit chance. If your crit damage is lower, you'll benefit more per point with crit damage. Don't forget to take into account that there are more points for the +% critical damage upgrade. Rogues who use Power should get the chance to stun. You may find the chance to reduce speed useful, and if so feel free to take that instead.
Secret items???

I found the following items in the code of the game that have not yet been found in the DLC. I don't know whether or not they can be looted currently, but they are definitely there. Included are a great weapon for Carver and a great shield for a tank. The two accessories are unremarkable except for their names. Here they are if anyone wants to try to find them:

Lineage (2h mace, Carver only) - 12-42 Physical Damage, 2-4 Strength, 9-13% critical chance, 9-11% attack speed, Attacks ignore enemy armor
Wardens' Secret (Shield) - 56-296 Armor, 8 Health Regen, +28-42% healing to this character
The Skylark's Golden Ring - 5-16 Health =round(1.8+LVL*0.6), 13-50 Attack formula slightly off =9.3348e^(.0696*LVL), Bonus to disarm traps, Bonus to lockpicking
Buckled Cinch of the Imperium (belt) - 1 Cunning, 27-100 Attack, 1-2% attack speed

Modifié par thendcomes, 11 septembre 2011 - 11:02 .


#2
Dave of Canada

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Where'd you find the Boots?

Grey Warden class specific set gloves are found in the Torch puzzle room, Corypheus's Prison - Tower Base.

#3
thendcomes

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I didn't write it down. In a chest somewhere earlier.

#4
ClassyUnicorn

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Level 7 Mage when I began, Lvl 11 when I finished

Hawke's Key - 24 elect damage, +2 mag
1st seal - +2 damage of chosen element
2nd seal - 5% chance to regen 2% health or mana or 2% attack speed or ignore armour
3rd seal - 3% crit chance or 7% crit damage or 5% chance to stun or 25% chance to reduce move speed

Cowl of Silent One -36 armour, +6% DR, +4 fortitude
Gloves of the Silent one - 22 armour, +7 armour, +5% healing to char
Robes of the Silent one - 98 armour, +2 magic, +5% chance to stealth when hit
Footwraps of silent one - 27 armour, +9 def, +5 mana regen
Item set bonus +2 magic, +10% fire/cold/electric/nature damage

Seal of Dumat (amulet) - +1 mag, +2 mana regen, +17 healing to char. Anders only
Chain of the Penitent (amulet) - +1 con, +1 armour, +7% threat generated
Dooward (amulet) - +12 defense, +9% mag resist
Twisted Steel Ring - +1 mag, +1 str, immune to stun
Ties that Bind (belt) - +1 dex, +3% attack speed
Eye of the Blue (amulet) - +1 will, +15% fire damage
Bloodstained Girdle (belt) - +6% crit chance
Graven Circle (ring) - +15% crit damage
Turquoise Ring of the Archon - +1 dex, +1% crit chance, bonus to trap evade, 1% chance to stealth on hit. Varric only
Unity (ring) - +6 health regen to the list.

Modifié par ClassyUnicorn, 27 juillet 2011 - 12:58 .


#5
Luke Barrett

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You missed some uniques :D. Excluding the different class armor I think it's only 3 of them though.

Modifié par Luke Barrett, 26 juillet 2011 - 11:37 .


#6
karpik777

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A question for someone from the staff - are there companion-only items for all companions (if so, does what you find depend on which ones you did bring along), or are there only things for a few of them?

Anyone has some screens of the new armor/key variants?

#7
Luke Barrett

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only a few of them have unique items - I believe Bethany, Varric and Anders off the top of my head

#8
Simpson14

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classyUnicorn wrote...

Level 7 Mage when I began, Lvl 11 when I finished

Hawke's Key - 24 elect damage, +2 mag
1st seal - +2 damage of chosen element
2nd seal - 5% chance to regen 2% health or mana or 2% attack speed or ignore armour
3rd seal - 3% crit chance or 7% crit damage or 5% chance to stun or 25% chance to reduce move speed

Cowl of Silent One -36 armour, +6% DR, +4 fortitude
Gloves of the Silent one - 22 armour, +7 armour, +5% healing to char
Robes of the Silent one - 98 armour, +2 magic, +5% chance to stealth when hit
Footwraps of silent one - 27 armour, +9 def, +5 mana regen
Item set bonus +2 magic, +10% fire/cold/electric/nature damage

Seal of Dumat (amulet) - +1 mag, +2 mana regen, +17 healing to char. Anders only
Chain of the Penitent (amulet) - +1 con, +1 armour, +7% threat generated
Dooward (amulet) - +12 defense, +9% mag resist
Twisted Steel Ring - +1 mag, +1 str, immune to stun
Ties that Bind (belt) - +1 dex, +3% attack speed
Eye of the Blue (amulet) - +1 will, +15% fire damage
Bloodstained Girdle (belt) - +6% crit chance
Graven Circle (ring) - +15% crit damage
Turquoise Ring of the Archon - +1 dex, +1% crit chance, bonus to trap evade, 1% chance to stealth on hit. Varric only

I've found everything you did but I can't seem to get to the Cowl. I know it's behing the magical barriers but I have no idea how to get passed them. Any ideas?

#9
Luke Barrett

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Simpson14 wrote...

classyUnicorn wrote...

Level 7 Mage when I began, Lvl 11 when I finished

Hawke's Key - 24 elect damage, +2 mag
1st seal - +2 damage of chosen element
2nd seal - 5% chance to regen 2% health or mana or 2% attack speed or ignore armour
3rd seal - 3% crit chance or 7% crit damage or 5% chance to stun or 25% chance to reduce move speed

Cowl of Silent One -36 armour, +6% DR, +4 fortitude
Gloves of the Silent one - 22 armour, +7 armour, +5% healing to char
Robes of the Silent one - 98 armour, +2 magic, +5% chance to stealth when hit
Footwraps of silent one - 27 armour, +9 def, +5 mana regen
Item set bonus +2 magic, +10% fire/cold/electric/nature damage

Seal of Dumat (amulet) - +1 mag, +2 mana regen, +17 healing to char. Anders only
Chain of the Penitent (amulet) - +1 con, +1 armour, +7% threat generated
Dooward (amulet) - +12 defense, +9% mag resist
Twisted Steel Ring - +1 mag, +1 str, immune to stun
Ties that Bind (belt) - +1 dex, +3% attack speed
Eye of the Blue (amulet) - +1 will, +15% fire damage
Bloodstained Girdle (belt) - +6% crit chance
Graven Circle (ring) - +15% crit damage
Turquoise Ring of the Archon - +1 dex, +1% crit chance, bonus to trap evade, 1% chance to stealth on hit. Varric only

I've found everything you did but I can't seem to get to the Cowl. I know it's behing the magical barriers but I have no idea how to get passed them. Any ideas?


Just to save some headaches here the helm location is dependent on siding with Larius or Janika (they both have a puzzle with the reward but they are done differently)

#10
Simpson14

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Dave of Canada wrote...

Where'd you find the Boots?

Grey Warden class specific set gloves are found in the Torch puzzle room, Corypheus's Prison - Tower Base.

The boots are in a chest inside of the Carta Base. They should be in the room right before you find the caged Bronto

#11
Simpson14

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Luke Barrett wrote...

Simpson14 wrote...

classyUnicorn wrote...

Level 7 Mage when I began, Lvl 11 when I finished

Hawke's Key - 24 elect damage, +2 mag
1st seal - +2 damage of chosen element
2nd seal - 5% chance to regen 2% health or mana or 2% attack speed or ignore armour
3rd seal - 3% crit chance or 7% crit damage or 5% chance to stun or 25% chance to reduce move speed

Cowl of Silent One -36 armour, +6% DR, +4 fortitude
Gloves of the Silent one - 22 armour, +7 armour, +5% healing to char
Robes of the Silent one - 98 armour, +2 magic, +5% chance to stealth when hit
Footwraps of silent one - 27 armour, +9 def, +5 mana regen
Item set bonus +2 magic, +10% fire/cold/electric/nature damage

Seal of Dumat (amulet) - +1 mag, +2 mana regen, +17 healing to char. Anders only
Chain of the Penitent (amulet) - +1 con, +1 armour, +7% threat generated
Dooward (amulet) - +12 defense, +9% mag resist
Twisted Steel Ring - +1 mag, +1 str, immune to stun
Ties that Bind (belt) - +1 dex, +3% attack speed
Eye of the Blue (amulet) - +1 will, +15% fire damage
Bloodstained Girdle (belt) - +6% crit chance
Graven Circle (ring) - +15% crit damage
Turquoise Ring of the Archon - +1 dex, +1% crit chance, bonus to trap evade, 1% chance to stealth on hit. Varric only

I've found everything you did but I can't seem to get to the Cowl. I know it's behing the magical barriers but I have no idea how to get passed them. Any ideas?


Just to save some headaches here the helm location is dependent on siding with Larius or Janika (they both have a puzzle with the reward but they are done differently)

Okay, thanks for the help.... I suppose

#12
atheelogos

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Can any devs confirm that the key levels with you? I want to know if I should do legacy with my Warrior now or wait till the end of act 3.

#13
ClassyUnicorn

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Luke Barrett wrote...

You missed some uniques :D. Excluding the different class armor I think it's only 3 of them though.


Don't tell me that, know you have me loading an earlier save and backtracking opening up the radial menu every three steps and doing a 360 looking for anything interactable that I missed.

Anyone able to help me out as to what I missed and where?

#14
VendettaI154

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Just finished my run of it and I'm missing the chest of the Dusty Traveller set and as others, the Cowl of Silent One.

Are we able to add these via console commands to save me from having to load a previous save... ?

#15
Simpson14

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classyUnicorn wrote...

Luke Barrett wrote...

You missed some uniques :D. Excluding the different class armor I think it's only 3 of them though.


Don't tell me that, know you have me loading an earlier save and backtracking opening up the radial menu every three steps and doing a 360 looking for anything interactable that I missed.

Anyone able to help me out as to what I missed and where?

Bethany gets a staff after the conversation you have with her once you finish the side-quest "Malcom's Will"

#16
TOBY FLENDERSON

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where are the gloves of the fortress? or any of the item set gloves?

Modifié par TOBY FLENDERSON, 27 juillet 2011 - 12:26 .


#17
Guest_m14567_*

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Anybody found any items that improve blood magic? I thought you might be able to setup the key to have that property but I guess not.

#18
thendcomes

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classyUnicorn, do you remember how much gold you earned? I have only 20% extra coin and I've gotten somewhere in the realm of 100g @ level 27

#19
ClassyUnicorn

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I only gained about 17g

#20
thendcomes

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Wow ok. I've been getting between 50s and 1g from a lot of loot items, and a couple big payouts have been 10g or 20g.

Did you run into anything higher than simple traps/locks? All the traps I saw were simple, but there was one master lock towards the beginning.

#21
ClassyUnicorn

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I ran into a complex locked chest, I believe there was only one of them and the locked master locked door which I was unable to open.

#22
Luke Barrett

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classyUnicorn wrote...

Luke Barrett wrote...

You missed some uniques :D. Excluding the different class armor I think it's only 3 of them though.


Don't tell me that, know you have me loading an earlier save and backtracking opening up the radial menu every three steps and doing a 360 looking for anything interactable that I missed.

Anyone able to help me out as to what I missed and where?


One of them is only obtainable if you don't have the other one so I guess that doesn't really count (Janika and Larius' paths have different bosses). As for the other two you get them both at the same time and as far as I can tell not one person on BSN has figured it out yet... I can hardly keep the cat in the bag! :o

#23
thendcomes

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Luke, keep it in the bag! It's more fun!

#24
Knightstar2001

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Can you answer if Hawke's key(and if the class Armor) stats improve with your level after you acquire them or if they are stuck at the level you get them. I notice they don't have a "Improves with level up" ability attached to them,so I thought I would ask.

#25
Thunderflik

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where did you find the Gloves of the Silent one ? miss that one