Without any +coin gear, you can make anywhere from 15g to 95g. With max coin gear at level 27, you can earn 150g.
Many thanks go out to classy_Unicorn, Tragic_Arsenic, Relix28, whykikyouwhy, and Ruben Thomas for helping me compile this post.
Info
The item level of each unique item in Legacy is set when you enter the particular area where that item is found. This item level dictates how strong the individual stats on each item will be. Leveling up in the zone, or leaving Legacy and coming back at a later level will affect item levels in future areas only. Items you acquire will not level-up with you.
All unique items in Legacy except for The Hawke's Key are capped at item level 26. Because all unique items, except for The Hawke's Key, have an item level of Hawke's level +2, this means the strongest versions can be found at level 24. The Hawke's Key item level is Hawke's level +4 and has no cap.
All the following items have min-max information from player level 5-24. In some cases, I've provided a formula that describes what the property will be at a given player level, or at least a line of best fit to approximate. Many items achieve max potential at a player level less than 24, so I've noted what level that is in case you want to grab it before level 24.
Confirmed Items
Eye of Blue (Amulet) - 1 willpower, +14-20% fire damage =13+round((LVL-1)*37/125) | Peaks at 23 | Looted off the first Carta Overseer
The Graven Circle (Ring) - +14-20% critical damage =13+round((LVL-1)*37/125)| Peaks at 23 | Looted from Chest in Vinmark Chasm
Twisted Steel Ring - 1-2 Strength =1+round(LVL/44), 1-2 Magic =1+round(LVL/44), Immunity to Stun | Peaks at 22 | Looted from Old Box in Vinmark Chasm
Smite (Amulet) - 1 Magic, +9-13% fire/electricity/spirit damage =9+round((LVL-3)/5) | Peaks at 20 | Looted off the secret boss
Ichor (Ring) - 40-150 Attack formula slightly off =28.368e^(.0689*LVL), 5 Mana/Stam regen, 100% basic attack damage vs. enemies that attack in melee | Looted off the secret boss
Turquoise Ring of the Archon (Varric Only) - 1 Dexterity, 1-2% critical chance =1+round((LVL+2)/20), Bonus to Evade Traps, 1-3% chance to stealth on hit =1+round((LVL-3)/14) | Crit peaks at 8, stealth peaks at 24 | Looted off Gerav
Bloodline (staff, Bethany only) - +15-50 fire damage formula slightly off =5+LVL+rounddown((LVL+1)*.854), 2-4 magic =1+round((LVL+2)/10), +12-17% fire/cold damage =11+round((LVL-2)/4), +2-5 fire damage across 2m =1+round((LVL-2)/5.5) | Reward from Malcolm's Will only if Bethany is in your party
Belt of the Hawke (Hawke only) - +10-32 health =4+LVL+round((LVL-2)/5), +5-16 mana/stam =round(1.8+LVL*0.6), Immunity to critical hits | Reward from Malcolm's Will without Bethany or Carver in your party
Bloodstained Girdle (Belt) - +6-8% crit chance =5+round((LVL+1)*4/35) | Peaks at 21 | Looted from a Pile of Bones on Farele's Floor
Doomward (Amulet) - +9-33 Defense formula slightly off =round(6.326e^(.0686*LVL)), +9-14% magic resistance =7+round((LVL-1)*8/27) | Reward from The Paragon's Heir, must find 3 journal entries then Tethras in the Tower Base
Chain of the Penitent (Amulet) - 1 constitution, +1 armor, +7-9% threat generation =6+round((LVL+2)/10) | Reward from The Altar of Dumat, place 4 Dumat artifacts on the altar
Unity (ring) - +6 health regeneration | Peaks at level 1 | Looted from one of the Golems if you sided with Janeka
Ties That Bind (Belt) - 1-2 Dex [1+round(LVL/25)], +3% attack speed =2+round((b1+11)/25) | Peaks at level 13 | Looted off of Revenant if you sided with Larius
Seal of Dumat (ring, Anders only) - 1 magic, 2 mana regen, +15-22% healing by this character =13+round((LVL-0.5)/2.5) | Looted from Final Boss, must have Anders in party
Boots | Looted from chest early on in Carta Hideout
Boots of the Fortress (Warrior Set) - 27-142 Armor, +12-39 HP, +16-60 Defense
Warden Scout's Boots (Rogue Set) - 25-131 Armor, +8-30 Defense, +5 mana/stam regen
Footwraps of the Silent One (Mage Set) - 23-121 armor, +8-30 Defense, +5 mana/stam regen
Gauntlets | Looted from the Sarcophagus in the torch puzzle room at the Tower Base
Gauntlets of the Fortress (Warrior Set) - 18-95 Armor, +5-29 Armor, +4-7% healing to this character
Warden Scout's Gloves (Rogue Set) - 17-88 Armor, +5-20 Defense, +5-26 Armor
Gloves of the Silent One (Mage Set) - 15-80 Armor, +5-24 Armor, +4-7% healing to this character
Helms | Solve the Puzzle in either Larius' or Janeka's path
Helm of the Fortress (Warrior Set) - 30-158 armor, 1 Cunning, +5-9% dmg resistance, 4-6 Fortitude
Warden Scout's Cap (Rogue Set) - 28-146 armor, 1 Willpower, +5-9% dmg resistance, 4-6 Fortitude
Cowl of the Silent One (Mage Set) - 36-134 Armor, 1 Constitution, +5-9% dmg resistance, 4-6 Fortitude
Chestplates | Looted from Final Boss
Chestplate of the Fortress (Warrior Set) - 75-395 Armor, 2 rune slots, 2-4 strength, Immunity to flanking
Warden Scout's Tunic (Rogue Set Chest) - 69-365 Armor, 2 rune slots, 2-4 dexterity, Immunity to crit
Robe of the Silent One (Mage Chest) - 63-335 Armor, 2 rune slots, 2-4 magic, 4-9% chance to stealth on hit
Set Bonuses
Warrior - +2 Strength, +10% physical damage
Rogue - +2 Dexterity, +10% physical damage
Mage - +2 Magic, +10% fire/cold/electric/nature damage
The Hawke's Key - The min-max goes from level 5 to 28
2h sword
15-51 Physical Damage =8+LVL+rounddown(LVL*6/11), 2-4 Strength =2+rounddown((LVL-1)/10)
Upgrade #1: 2-5 damage =1+round((LVL-1)/6.5)
Upgrade #2: 1-3% health/stam leech =1+round((LVL+4)/20) | +2-3% attack speed =2+round((LVL+2)/35)
Upgrade #3: +2-4% crit chance =2+round((LVL+4)/20) | +6-9% crit damage =6+rounddown(LVL/8)
1h sword
13 - 44 Physical Damage =7+LVL+rounddown(LVL*.3465), 2-3 Constitution =round(1.05+(LVL+1)/12.5)
Upgrade #1: 1-4 damage =1+round((LVL-2)/7.5)
Upgrade #2: 1-2% health/stam leech =1+round((LVL-1)/25) | +2% attack speed =2+rounddown((LVL-1)/40)
Upgrade #3: +2-3% crit chance =2+round((LVL-6)/25) | +5-7% crit damage =5+round((LVL-5.5)/10)
Bow
53-177 Physical Damage =round(26.5+5.382*LVL), 2-4 Dexterity =round(1.4+LVL/10)
Upgrade #1: 5-18 damage =round(0.54+2.65*LVL)
Upgrade #2: 1-3% health/stam leech =1+round((LVL+4)/20) | +2-3% attack speed =2+round((LVL+2)/35)
Upgrade #3: +2-4% crit chance =round(2.2+LVL/20) | +6-9% crit damage =6+round((LVL-4)/8)
Staff
18-61 Electric Damage formula slightly off =7+LVL+rounddown((LVL+3)*0.854), 2-4 Magic =round(1.4+LVL/10)
Upgrade #1: 2-6 damage =round(1+LVL/5.45)
Upgrade #2: 1-3% health/stam leech =1+round((LVL+4)/20) | +2-3% attack speed =2+round((LVL+2)/35)
Upgrade #3: +2-4% crit chance =2+round((LVL+4)/20) | +6-9% crit damage =6+round((LVL-4)/8)
Dagger
17-55 physical Damage =6+LVL+rounddown((LVL+4)*0.6842), 1-2 Cunning =1+round((LVL-2)/17)
Upgrade #1: 2-6 damage =1+round((LVL-1)/6)
Upgrade #2: 1-2% health/stam leech =round(0.65+LVL/30) | +1-2% attack speed =1+round((LVL+2)/35)
Upgrade #3: +1-2% crit chance =1+round((LVL+11)/34) | +4-5% crit damage =round(3.05+(LVL+4)/13.5)
Upgrades (can only choose 1 for each upgrade, strength of upgrade depends on level and weapon):
#1: +Electric, Cold, Fire, or Nature damage
#2: 5% chance to regen x% health, 5% chance to regen x% stam/mana, x% attack speed, or Attacks ignore enemy armor
#3: x% critical chance, x% critical damage, 5% chance to stun, or 25% chance to reduce attack speed and movement speed
- The first upgrade is negligible damage and provides no secondary effects. It's totally unimportant.
- For the second upgrade, rogues and warriors should without question choose Attacks ignore enemy armor. Mages should go with +% attack speed, since the chances to regen health and mana are too low to be of any use.
- For the third upgrade, as a rule of thumb, 1 point of critical chance is equal to 1 point of critical damage if they are both equal (because crit damage starts at 50% and crit chance has no use over 100%, this will only happen at crit chance between 50% and 100%). If critical chance is lower, you will benefit more per point with crit chance. If your crit damage is lower, you'll benefit more per point with crit damage. Don't forget to take into account that there are more points for the +% critical damage upgrade. Rogues who use Power should get the chance to stun. You may find the chance to reduce speed useful, and if so feel free to take that instead.
I found the following items in the code of the game that have not yet been found in the DLC. I don't know whether or not they can be looted currently, but they are definitely there. Included are a great weapon for Carver and a great shield for a tank. The two accessories are unremarkable except for their names. Here they are if anyone wants to try to find them:
Lineage (2h mace, Carver only) - 12-42 Physical Damage, 2-4 Strength, 9-13% critical chance, 9-11% attack speed, Attacks ignore enemy armor
Wardens' Secret (Shield) - 56-296 Armor, 8 Health Regen, +28-42% healing to this character
The Skylark's Golden Ring - 5-16 Health =round(1.8+LVL*0.6), 13-50 Attack formula slightly off =9.3348e^(.0696*LVL), Bonus to disarm traps, Bonus to lockpicking
Buckled Cinch of the Imperium (belt) - 1 Cunning, 27-100 Attack, 1-2% attack speed
Modifié par thendcomes, 11 septembre 2011 - 11:02 .





Retour en haut







