Aller au contenu

Photo

Legacy New Items


13 réponses à ce sujet

#1
thendcomes

thendcomes
  • Members
  • 468 messages
Appromixately 41,000 XP is available in the DLC, including the secret boss.

Without any +coin gear, you can make anywhere from 15g to 95g. With max coin gear at level 27, you can earn 150g.

Many thanks go out to classy_Unicorn, Tragic_Arsenic, Relix28, whykikyouwhy, and Ruben Thomas for helping me compile this post.

Info

The item level of each unique item in Legacy is set when you enter the particular area where that item is found. This item level dictates how strong the individual stats on each item will be. Leveling up in the zone, or leaving Legacy and coming back at a later level will affect item levels in future areas only. Items you acquire will not level-up with you.

All unique items in Legacy except for The Hawke's Key are capped at item level 26. Because all unique items, except for The Hawke's Key, have an item level of Hawke's level +2, this means the strongest versions can be found at level 24. The Hawke's Key item level is Hawke's level +4 and has no cap.

All the following items have min-max information from player level 5-24. In some cases, I've provided a formula that describes what the property will be at a given player level, or at least a line of best fit to approximate. Many items achieve max potential at a player level less than 24, so I've noted what level that is in case you want to grab it before level 24.

Confirmed Items

Eye of Blue (Amulet) - 1 willpower, +14-20% fire damage =13+round((LVL-1)*37/125) | Peaks at 23 | Looted off the first Carta Overseer
The Graven Circle (Ring) - +14-20% critical damage =13+round((LVL-1)*37/125)| Peaks at 23 | Looted from Chest in Vinmark Chasm
Twisted Steel Ring - 1-2 Strength =1+round(LVL/44), 1-2 Magic =1+round(LVL/44), Immunity to Stun | Peaks at 22 | Looted from Old Box in Vinmark Chasm
Smite (Amulet) - 1 Magic, +9-13% fire/electricity/spirit damage =9+round((LVL-3)/5) | Peaks at 20 | Looted off the secret boss
Ichor (Ring) - 40-150 Attack formula slightly off =28.368e^(.0689*LVL), 5 Mana/Stam regen, 100% basic attack damage vs. enemies that attack in melee | Looted off the secret boss
Turquoise Ring of the Archon (Varric Only) - 1 Dexterity, 1-2% critical chance =1+round((LVL+2)/20), Bonus to Evade Traps, 1-3% chance to stealth on hit =1+round((LVL-3)/14) | Crit peaks at 8, stealth peaks at 24 | Looted off Gerav
Bloodline (staff, Bethany only) - +15-50 fire damage formula slightly off =5+LVL+rounddown((LVL+1)*.854), 2-4 magic =1+round((LVL+2)/10), +12-17% fire/cold damage =11+round((LVL-2)/4), +2-5 fire damage across 2m =1+round((LVL-2)/5.5) | Reward from Malcolm's Will only if Bethany is in your party
Belt of the Hawke (Hawke only) - +10-32 health =4+LVL+round((LVL-2)/5), +5-16 mana/stam =round(1.8+LVL*0.6), Immunity to critical hits | Reward from Malcolm's Will without Bethany or Carver in your party
Bloodstained Girdle (Belt) - +6-8% crit chance =5+round((LVL+1)*4/35) | Peaks at 21 | Looted from a Pile of Bones on Farele's Floor
Doomward (Amulet) - +9-33 Defense formula slightly off =round(6.326e^(.0686*LVL)), +9-14% magic resistance =7+round((LVL-1)*8/27) | Reward from The Paragon's Heir, must find 3 journal entries then Tethras in the Tower Base
Chain of the Penitent (Amulet) - 1 constitution, +1 armor, +7-9% threat generation =6+round((LVL+2)/10) | Reward from The Altar of Dumat, place 4 Dumat artifacts on the altar
Unity (ring) - +6 health regeneration | Peaks at level 1 | Looted from one of the Golems if you sided with Janeka
Ties That Bind (Belt) - 1-2 Dex [1+round(LVL/25)], +3% attack speed =2+round((b1+11)/25) | Peaks at level 13 | Looted off of Revenant if you sided with Larius
Seal of Dumat (ring, Anders only) - 1 magic, 2 mana regen, +15-22% healing by this character =13+round((LVL-0.5)/2.5) | Looted from Final Boss, must have Anders in party

Boots | Looted from chest early on in Carta Hideout

Boots of the Fortress (Warrior Set) - 27-142 Armor, +12-39 HP, +16-60 Defense
Warden Scout's Boots (Rogue Set) - 25-131 Armor, +8-30 Defense, +5 mana/stam regen
Footwraps of the Silent One (Mage Set) - 23-121 armor, +8-30 Defense, +5 mana/stam regen

Gauntlets | Looted from the Sarcophagus in the torch puzzle room at the Tower Base

Gauntlets of the Fortress (Warrior Set) - 18-95 Armor, +5-29 Armor, +4-7% healing to this character
Warden Scout's Gloves (Rogue Set) - 17-88 Armor, +5-20 Defense, +5-26 Armor
Gloves of the Silent One (Mage Set) - 15-80 Armor, +5-24 Armor, +4-7% healing to this character

Helms | Solve the Puzzle in either Larius' or Janeka's path

Helm of the Fortress (Warrior Set) - 30-158 armor, 1 Cunning, +5-9% dmg resistance, 4-6 Fortitude
Warden Scout's Cap (Rogue Set) - 28-146 armor, 1 Willpower, +5-9% dmg resistance, 4-6 Fortitude
Cowl of the Silent One (Mage Set) - 36-134 Armor, 1 Constitution, +5-9% dmg resistance, 4-6 Fortitude

Chestplates | Looted from Final Boss

Chestplate of the Fortress (Warrior Set) - 75-395 Armor, 2 rune slots, 2-4 strength, Immunity to flanking
Warden Scout's Tunic (Rogue Set Chest) - 69-365 Armor, 2 rune slots, 2-4 dexterity, Immunity to crit
Robe of the Silent One (Mage Chest) - 63-335 Armor, 2 rune slots, 2-4 magic, 4-9% chance to stealth on hit

Set Bonuses

Warrior - +2 Strength, +10% physical damage
Rogue - +2 Dexterity, +10% physical damage
Mage - +2 Magic, +10% fire/cold/electric/nature damage

The Hawke's Key - The min-max goes from level 5 to 28

2h sword
15-51 Physical Damage =8+LVL+rounddown(LVL*6/11), 2-4 Strength =2+rounddown((LVL-1)/10)
Upgrade #1: 2-5 damage =1+round((LVL-1)/6.5)
Upgrade #2: 1-3% health/stam leech =1+round((LVL+4)/20) | +2-3% attack speed =2+round((LVL+2)/35)
Upgrade #3: +2-4% crit chance =2+round((LVL+4)/20) | +6-9% crit damage =6+rounddown(LVL/8)

1h sword
13 - 44 Physical Damage =7+LVL+rounddown(LVL*.3465), 2-3 Constitution =round(1.05+(LVL+1)/12.5)
Upgrade #1: 1-4 damage =1+round((LVL-2)/7.5)
Upgrade #2: 1-2% health/stam leech =1+round((LVL-1)/25) | +2% attack speed =2+rounddown((LVL-1)/40)
Upgrade #3: +2-3% crit chance =2+round((LVL-6)/25) | +5-7% crit damage =5+round((LVL-5.5)/10)

Bow
53-177 Physical Damage =round(26.5+5.382*LVL), 2-4 Dexterity =round(1.4+LVL/10)
Upgrade #1: 5-18 damage =round(0.54+2.65*LVL)
Upgrade #2: 1-3% health/stam leech =1+round((LVL+4)/20) | +2-3% attack speed =2+round((LVL+2)/35)
Upgrade #3: +2-4% crit chance =round(2.2+LVL/20) | +6-9% crit damage =6+round((LVL-4)/8)

Staff
18-61 Electric Damage formula slightly off =7+LVL+rounddown((LVL+3)*0.854), 2-4 Magic =round(1.4+LVL/10)
Upgrade #1: 2-6 damage =round(1+LVL/5.45)
Upgrade #2: 1-3% health/stam leech =1+round((LVL+4)/20) | +2-3% attack speed =2+round((LVL+2)/35)
Upgrade #3: +2-4% crit chance =2+round((LVL+4)/20) | +6-9% crit damage =6+round((LVL-4)/8)

Dagger
17-55 physical Damage =6+LVL+rounddown((LVL+4)*0.6842), 1-2 Cunning =1+round((LVL-2)/17)
Upgrade #1: 2-6 damage =1+round((LVL-1)/6)
Upgrade #2: 1-2% health/stam leech =round(0.65+LVL/30) | +1-2% attack speed =1+round((LVL+2)/35)
Upgrade #3: +1-2% crit chance =1+round((LVL+11)/34) | +4-5% crit damage =round(3.05+(LVL+4)/13.5)

Upgrades (can only choose 1 for each upgrade, strength of upgrade depends on level and weapon):
#1: +Electric, Cold, Fire, or Nature damage
#2: 5% chance to regen x% health, 5% chance to regen x% stam/mana, x% attack speed, or Attacks ignore enemy armor
#3: x% critical chance, x% critical damage, 5% chance to stun, or 25% chance to reduce attack speed and movement speed
  • The first upgrade is negligible damage and provides no secondary effects. It's totally unimportant.
  • For the second upgrade, rogues and warriors should without question choose Attacks ignore enemy armor. Mages should go with +% attack speed, since the chances to regen health and mana are too low to be of any use.
  • For the third upgrade, as a rule of thumb, 1 point of critical chance is equal to 1 point of critical damage if they are both equal (because crit damage starts at 50% and crit chance has no use over 100%, this will only happen at crit chance between 50% and 100%). If critical chance is lower, you will benefit more per point with crit chance. If your crit damage is lower, you'll benefit more per point with crit damage. Don't forget to take into account that there are more points for the +% critical damage upgrade. Rogues who use Power should get the chance to stun. You may find the chance to reduce speed useful, and if so feel free to take that instead.
Secret items???

I found the following items in the code of the game that have not yet been found in the DLC. I don't know whether or not they can be looted currently, but they are definitely there. Included are a great weapon for Carver and a great shield for a tank. The two accessories are unremarkable except for their names. Here they are if anyone wants to try to find them:

Lineage (2h mace, Carver only) - 12-42 Physical Damage, 2-4 Strength, 9-13% critical chance, 9-11% attack speed, Attacks ignore enemy armor
Wardens' Secret (Shield) - 56-296 Armor, 8 Health Regen, +28-42% healing to this character
The Skylark's Golden Ring - 5-16 Health =round(1.8+LVL*0.6), 13-50 Attack formula slightly off =9.3348e^(.0696*LVL), Bonus to disarm traps, Bonus to lockpicking
Buckled Cinch of the Imperium (belt) - 1 Cunning, 27-100 Attack, 1-2% attack speed

Modifié par thendcomes, 11 septembre 2011 - 11:02 .


#2
Luke Barrett

Luke Barrett
  • BioWare Employees
  • 1 638 messages
You missed some uniques :D. Excluding the different class armor I think it's only 3 of them though.

Modifié par Luke Barrett, 26 juillet 2011 - 11:37 .


#3
Luke Barrett

Luke Barrett
  • BioWare Employees
  • 1 638 messages
only a few of them have unique items - I believe Bethany, Varric and Anders off the top of my head

#4
Luke Barrett

Luke Barrett
  • BioWare Employees
  • 1 638 messages

Simpson14 wrote...

classyUnicorn wrote...

Level 7 Mage when I began, Lvl 11 when I finished

Hawke's Key - 24 elect damage, +2 mag
1st seal - +2 damage of chosen element
2nd seal - 5% chance to regen 2% health or mana or 2% attack speed or ignore armour
3rd seal - 3% crit chance or 7% crit damage or 5% chance to stun or 25% chance to reduce move speed

Cowl of Silent One -36 armour, +6% DR, +4 fortitude
Gloves of the Silent one - 22 armour, +7 armour, +5% healing to char
Robes of the Silent one - 98 armour, +2 magic, +5% chance to stealth when hit
Footwraps of silent one - 27 armour, +9 def, +5 mana regen
Item set bonus +2 magic, +10% fire/cold/electric/nature damage

Seal of Dumat (amulet) - +1 mag, +2 mana regen, +17 healing to char. Anders only
Chain of the Penitent (amulet) - +1 con, +1 armour, +7% threat generated
Dooward (amulet) - +12 defense, +9% mag resist
Twisted Steel Ring - +1 mag, +1 str, immune to stun
Ties that Bind (belt) - +1 dex, +3% attack speed
Eye of the Blue (amulet) - +1 will, +15% fire damage
Bloodstained Girdle (belt) - +6% crit chance
Graven Circle (ring) - +15% crit damage
Turquoise Ring of the Archon - +1 dex, +1% crit chance, bonus to trap evade, 1% chance to stealth on hit. Varric only

I've found everything you did but I can't seem to get to the Cowl. I know it's behing the magical barriers but I have no idea how to get passed them. Any ideas?


Just to save some headaches here the helm location is dependent on siding with Larius or Janika (they both have a puzzle with the reward but they are done differently)

#5
Luke Barrett

Luke Barrett
  • BioWare Employees
  • 1 638 messages

classyUnicorn wrote...

Luke Barrett wrote...

You missed some uniques :D. Excluding the different class armor I think it's only 3 of them though.


Don't tell me that, know you have me loading an earlier save and backtracking opening up the radial menu every three steps and doing a 360 looking for anything interactable that I missed.

Anyone able to help me out as to what I missed and where?


One of them is only obtainable if you don't have the other one so I guess that doesn't really count (Janika and Larius' paths have different bosses). As for the other two you get them both at the same time and as far as I can tell not one person on BSN has figured it out yet... I can hardly keep the cat in the bag! :o

#6
Luke Barrett

Luke Barrett
  • BioWare Employees
  • 1 638 messages

thendcomes wrote...

classyUnicorn, you tell me. Did any of the gear improve with level up? I only went from 27 to 28, so I can't be sure about the key. It stayed at 49 damage for me. But at least the armor value on the equipment would have raised by at least 1, and it did not. The lack of a "improves with level" modifier doesn't lead me to believe it does either.


I believe the Legacy items cap at level 25 and no they don't naturally improve with level. They are however different depending on when you pick them up.

(and to preemptively answer, no I cannot tell you why as I would only be speculating)

#7
Luke Barrett

Luke Barrett
  • BioWare Employees
  • 1 638 messages
As far as I remember the belt is for the Malcolm's Will quest IF you don't have Bethany with you, otherwise the quest ends differently

You can't possibly miss the chest piece so just keep going through :)

#8
Luke Barrett

Luke Barrett
  • BioWare Employees
  • 1 638 messages
Well you CAN miss it but I feel like you'd have to do it on purpose :)

#9
Luke Barrett

Luke Barrett
  • BioWare Employees
  • 1 638 messages

classyUnicorn wrote...

Luke Barrett wrote...

As far as I remember the belt is for the Malcolm's Will quest IF you don't have Bethany with you, otherwise the quest ends differently

You can't possibly miss the chest piece so just keep going through :)


Was I supposed to have picked it up or is it added to your inventory automatically at the end of the quest?


The belt? It's at the end of the quest and autogiven unless you have Bethany in which case you get the staff from the post above this.

#10
Luke Barrett

Luke Barrett
  • BioWare Employees
  • 1 638 messages

thendcomes wrote...

It's in the OP. Luke Barrett said nothing levels with you. Also, level 25 is the highest the items in Legacy will be, so there is no increase past level 25.


That's what I thought, I'm not authority on such things :(

#11
Luke Barrett

Luke Barrett
  • BioWare Employees
  • 1 638 messages
Still don't have the two items I'm thinking of :) Someone did find the supersecret in another thread this morning though but I don't think they've spilled the beans just yet.

#12
Luke Barrett

Luke Barrett
  • BioWare Employees
  • 1 638 messages
Looking in to the Carver thing to see if it's a bug or oversight.

#13
Luke Barrett

Luke Barrett
  • BioWare Employees
  • 1 638 messages

Neofelis Nebulosa wrote...

Neofelis Nebulosa wrote...

Another question however:
This "+chance to regenerate Health/Stamina", is this calculated per attack or per hit? Because if I am a two-handed warrior engaging multiple opponents at once, a chance per hit would multiply the chance to get the effect. And an average chance of 15% to regain 3% stamina everytime I hack at three bad guys would go great with a Berserker 2H Warrior.


Any word on that question?

Mr. Barret? Posted Image


I'm being told that it is per target. Swing away!

#14
Luke Barrett

Luke Barrett
  • BioWare Employees
  • 1 638 messages

thendcomes wrote...

There is no "resisted" mechanic in the game. Only regular damage, double damage due to weakness, and immunity. All spells and special abilities hit 100%. There are glancing blows for auto attacks, but that's not a property of elemental attacks.

Nature was cited as a good choice because Shades and the final boss (according to Relix) are both weak to Nature and thus take double damage. In all honesty tho, the actual boss is not dangerous at all, so killing him quickly doesn't provide much benefit (in fact, it can even bug the encounter so you can't finish it). Shades should be taken down quickly however, and they are also weak to electric, so either element would be advantageous.


Technically not true. 'Resisted' is for effects (sleep, stun, snare, brittle...etc) but yes, in terms of damage it is as you described. Just thought I'd add that in case anyone was confused since there are 'resisted' overhad pop-ups all the time if you have that turned on.