Legacy New Items
#101
Posté 27 juillet 2011 - 09:52
#102
Posté 27 juillet 2011 - 10:16
Because the Robes of Unholy Costliness is 140 §imoleons - egads.Raycer X wrote...
...why bother equipping the whole set (with the bonus 10% elemental damage) when you can equip the Robes of Unblemished Cleanliness for +24% elemental damage.
#103
Posté 27 juillet 2011 - 10:31
#104
Posté 27 juillet 2011 - 10:33
thendcomes wrote...
Let this be a place where you can put down the items you found. Make sure you put the level you received them, since the stats change depending on level.
I started the DLC at 27. With 20% extra coin, I made just under 100 coin. In addition, I gained 32,000 XP.
I'm going through again with my level 27 archer and will post my results.
All items in Legacy are capped at 25 per Luke Barrett. If obtained at an earlier level, their stats are reduced. They do not level-up with you. Most items show a range, and the top of the range is from level 25.
Eye of Blue (Amulet) - 1 willpower, 15-20% fire damage | Looted off the first Carta Overseer
Graven Circle (Ring) - 15-20% critical damage | Looted from Chest in Vinmark Chasm
Twisted Steel Ring - 1-2 Strength, 1-2 Magic, Immunity to Stun | Looted from Old Box in Vinmark Chasm
Turquoise Ring of the Archon (Varric Only) - 1 Dexterity, 1-2% crit chance, Bonus to Evade Traps, 1-3% chance to stealth on hit | Looted off Gerav
Bloodline (staff, Bethany only) - 50 fire damage, 4 magic, 17% fire, 17% cold, +5 fire damage across 2m | Reward from Malcolm's Will only if Bethany is in your party (thanks whykikyouwhy)
Belt of the Hawke (Hawke only) - 32 health, 16 mana/stam, Immunity to critical Hits | Reward from Malcolm's Will without Bethany or Carver in your party
Bloodstained Girdle (Belt) - 6-8% crit chance | Looted from a Pile of Bones on Farele's Floor
Doomward (Amulet) - +12-33 Defense, +9-14% magic resistance | Reward from The Paragon's Heir, must find 3 journal entries then Tethras in the Tower Base
Chain of the Penitent (Amulet) - 1 constitution, +1 armor, +7-9% threat generation | Reward from The Altar of Dumat, place 4 Dumat artifacts on the altar
Unity (ring) - +6 health regeneration | Looted from one of the Golems if you sided with Janeka
Ties That Bind (Belt) - 1-2 Dex, +3% attack speed | Looted off of Revenant, only faced if you side with Larius (thanks Tragic_Arsenic)
Seal of Dumat (ring, Anders only) - 1 magic, 2 mana regen, +17-22% healing | Looted from Final Boss, may need to have Anders in the party
Boots | Looted from chest early on in Carta Hideout
Boots of the Fortress (Warrior Set) - 142 Armor, 39 HP, 60 Defense
Warden Scout's Boots (Rogue Set) - 131 Armor, 30 Defense, 5 mana/stam regen
Footwraps of the Silent One (Mage Set) - 27-121 armor, +9-30 def, +5 mana/stam regen (thanks classyUnicorn)
Gauntlets | Looted from the Sarcophagus in the torch puzzle room at the Tower Base
Gauntlets of the Fortress (Warrior Set) - 95 Armor, +29 Armor, +7% healing to this character
Warden Scout's Gloves (Rogue Set) - 88 Armor, +20 Defense, +26 Armor
Gloves of the Silent One (Mage Set) - (Level 9ish stats) 22 Armor, +7 Armor, +5% healing to this character (thanks classyUnicorn)
Helms | Solve the Puzzle in either Larius' or Janeka's path
Helm of the Fortress (Warrior Set) - 158 armor, 0-1 Cunning, 6-9% dmg resistance, 6 Fortitude
Warden Scout's Cap (Rogue Set) - 146 armor, 0-1 Willpower, +6-9% dmg resistance, 6 Fortitude
Cowl of the Silent One (Mage Set) - 36-134 Armor, 0-1 Constitution, +6-9% dmg resistance, 4-6 Fortitude (thanks classyUnicorn)
Chestplates | Looted from Final Boss
Chestplate of the Fortress (Warrior Set) - 395 Armor, 2 rune slots, 4 strength, Immunity to flanking
Robe of the Silent One (Mage Chest) - 335 Armor, 2 rune slots, 4 magic, 9% chance to stealth on hit
Warden Scout's Tunic (Rogue Set Chest) - 365 Armor, 2 rune slots, 4 dexterity, Immunity to crit
Set Bonuses
Warrior - +2 Strength, +10% physical damage
Rogue - +2 Dexterity, +10% physical damage
Mage - +2 Magic, +10% fire/cold/electric/nature damage (thanks classyUnicorn)
The Hawke's Key
2h sword - 49 Physical Damage, 4 Strength (Upgrades: 2-5 dmg | 2-3% health/stam or 2-3% attack speed | 3-4% crit chance or 7-9% crit damage)
1h sword -
Bow - 171 Physical Damage, 4 Dexterity (Upgrades 17 dmg | 3% health/stam or 3% attack speed | 4% crit chance or 9% crit damage)
Staff - 24-59 Electric Damage, 2-4 Magic (thanks classyUnicorn and Relix28)
Dagger - 54 physical Damage, 4 Cunning
Upgrades (can only choose 1 for each upgrade, strength of upgrade depends on level and weapon):
#1: +Electric, Cold, Fire, or Nature damage
#2: 5% chance to regen x% health, 5% chance to regen x% stam/mana, x% attack speed, or Attacks ignore enemy armor
#3: x% critical chance, x% critical damage, 5% chance to stun, or 25% chance to reduce attack speed and movement speed
To bad the first Seal(Upgrade) gives you Spirit Damage
#105
Posté 27 juillet 2011 - 10:37
The gauntlets are in the tower base area (the one with the deepstalkers). You'll need to light all the six torches simultaneously to open the sarcophagus. As for the helm, assuming you side with the tainted warden, you'll need to light up all four power nexus gadgets (yellow, red, blue and green) and the go into the pillar puzzle hall and align the beams so they all become white. This gives you access to the helm in the northeastern room.sun-ga89 wrote...
I missed the Gauntlets and the Helm! DX Can someone tell how to obtain it?
Modifié par caradoc2000, 27 juillet 2011 - 10:38 .
#106
Posté 27 juillet 2011 - 11:06
atheelogos wrote...
what does Carver get with Malcolm's Will?
Nothing. And Hawke also gets nothing, if Carver is in the party.
#107
Posté 27 juillet 2011 - 11:14
My Hawkes tend to get an ulcer if Carver is in the party.Relix28 wrote...
Nothing. And Hawke also gets nothing, if Carver is in the party.
- gottaloveme aime ceci
#108
Posté 27 juillet 2011 - 11:16
#109
Guest_Aotearas_*
Posté 27 juillet 2011 - 11:18
Guest_Aotearas_*
Neofelis Nebulosa wrote...
Another question however:
This "+chance to regenerate Health/Stamina", is this calculated per attack or per hit? Because if I am a two-handed warrior engaging multiple opponents at once, a chance per hit would multiply the chance to get the effect. And an average chance of 15% to regain 3% stamina everytime I hack at three bad guys would go great with a Berserker 2H Warrior.
Any word on that question?
Mr. Barret?
#110
Posté 27 juillet 2011 - 11:25
Smite (Amulet)
+1 Magic
+ 13% Fire Damage
+ 13% Electricity Damage
+ 13% Spirit Damage
Ichor (Ring)
+140 Attack
+5 Mana/Stamina Regeneration
100% Base Attack Damage vs. Enemies That Attack In Melee
#111
Posté 27 juillet 2011 - 11:32
Neofelis Nebulosa wrote...
Neofelis Nebulosa wrote...
Another question however:
This "+chance to regenerate Health/Stamina", is this calculated per attack or per hit? Because if I am a two-handed warrior engaging multiple opponents at once, a chance per hit would multiply the chance to get the effect. And an average chance of 15% to regain 3% stamina everytime I hack at three bad guys would go great with a Berserker 2H Warrior.
Any word on that question?
Mr. Barret?
I'm being told that it is per target. Swing away!
#112
Posté 27 juillet 2011 - 11:46
That amulet is awesome. Thanks for posting I'll update the OP when I get home
#113
Guest_Aotearas_*
Posté 27 juillet 2011 - 11:49
Guest_Aotearas_*
Luke Barrett wrote...
Neofelis Nebulosa wrote...
Neofelis Nebulosa wrote...
Another question however:
This "+chance to regenerate Health/Stamina", is this calculated per attack or per hit? Because if I am a two-handed warrior engaging multiple opponents at once, a chance per hit would multiply the chance to get the effect. And an average chance of 15% to regain 3% stamina everytime I hack at three bad guys would go great with a Berserker 2H Warrior.
Any word on that question?
Mr. Barret?
I'm being told that it is per target. Swing away!
I am sorry, but when it comes to explanations, I am fairly literal minded. So is this one target only (aka the one I am targeting at), or do I get a check on every enemy I hit with a single attack?
#114
Posté 28 juillet 2011 - 12:00
well damn... lolRelix28 wrote...
atheelogos wrote...
what does Carver get with Malcolm's Will?
Nothing. And Hawke also gets nothing, if Carver is in the party.
It makes sense for Hawke though seeing as he/she already claimed much of father's old things but Carver should have gotten something since Bethany's staff is so nice.
Modifié par atheelogos, 28 juillet 2011 - 12:01 .
#115
Posté 28 juillet 2011 - 12:01
thendcomes wrote...
Any +damage modifier offers a paltry damage bonus so it's no big loss either way.
That amulet is awesome. Thanks for posting I'll update the OP when I get home
Yeah, that amulet is nice. Will potentially replace four fingered eddies.
And unless I'm reading it wrong, 100% base dmg is different from the usual lesser variety. Potentially that could be pretty powerful (e.g. rogues will basically get an extra autoattack for every attack when an enemy attacks them? And assuming it works for glancing blows that would allow them to not even need to lose much health along the way)
I'll go find the secret thingymabob
#116
Guest_Aotearas_*
Posté 28 juillet 2011 - 12:05
Guest_Aotearas_*
mr_afk wrote...
And unless I'm reading it wrong, 100% base dmg is different from the usual lesser variety. Potentially that could be pretty powerful (e.g. rogues will basically get an extra autoattack for every attack when an enemy attacks them? And assuming it works for glancing blows that would allow them to not even need to lose much health along the way)
I'll go find the secret thingymabob
Actually, there are several items in DA2 that have the same properties, at least one ring and two shields have that. A tank warrior (sword and shield) with 3x +100% basic melee damage when struck is awefully potent at reducing mobs, as you are practically hitting everyone PLUS the one you are actively hitting.
#117
Posté 28 juillet 2011 - 12:18
unless tragic_arsenic meant to write something different.
Base damage usually refers to the character (e.g. hawke's damage) whereas the other referred to enemy autoattacks. Reasonable difference in the damages between the two (hawke has really high damage low life and enemy mobs have low attack high health- such that basic melee damage sometimes isn't that exciting). :/
But I haven't got the ring yet so can't really comment much more than that
Modifié par mr_afk, 28 juillet 2011 - 12:19 .
#118
Posté 28 juillet 2011 - 12:23
#119
Posté 28 juillet 2011 - 01:37
#120
Posté 28 juillet 2011 - 02:35
scotty062295 wrote...
Could anyone tell me what the warrior armor-set looks like? I'm guessing it just looks like typical Warden Armor but I'd like confirmation.
It's the same as Carver's Warden armor or an non-rusted version of Larius' armor. The helm is pretty cool though. It's a full helm with wings.
Also, I can confirm that in order to get the Anders-specific amulet from Corypheus, he has to be in your party for the final battle.
Modifié par Tragic_Arsenic, 28 juillet 2011 - 02:36 .
#121
Posté 28 juillet 2011 - 03:52
Tragic_Arsenic wrote...
Two new items discovered from the secret boss, Malvernis. Both received at lvl 25.
Smite (Amulet)
+1 Magic
+ 13% Fire Damage
+ 13% Electricity Damage
+ 13% Spirit Damage
Ichor (Ring)
+140 Attack
+5 Mana/Stamina Regeneration
100% Base Attack Damage vs. Enemies That Attack In Melee
How do you get to fight this boss?
#122
Posté 28 juillet 2011 - 04:31
Priisus wrote...
Tragic_Arsenic wrote...
Two new items discovered from the secret boss, Malvernis. Both received at lvl 25.
Smite (Amulet)
+1 Magic
+ 13% Fire Damage
+ 13% Electricity Damage
+ 13% Spirit Damage
Ichor (Ring)
+140 Attack
+5 Mana/Stamina Regeneration
100% Base Attack Damage vs. Enemies That Attack In Melee
How do you get to fight this boss?
Go into the carta hideout..
you'll pick up a quest item called "glowing orb" ((It's not far from where the bronto that can be released from the cage is....facing the cage...front door, go right.... then right again...it should be down the stairs where you can find the chest))
As soon as you have that
head back outside , keep on heading back untill you find the pulsing pillar
activate the pillar.....
Modifié par stewie1974, 28 juillet 2011 - 04:34 .
#123
Posté 28 juillet 2011 - 05:02
stewie1974 wrote...
Go into the carta hideout..
you'll pick up a quest item called "glowing orb" ((It's not far from where the bronto that can be released from the cage is....facing the cage...front door, go right.... then right again...it should be down the stairs where you can find the chest))
As soon as you have that
head back outside , keep on heading back untill you find the pulsing pillar
activate the pillar.....
Thanks, I will play the DLC again when I'm free.
#124
Posté 28 juillet 2011 - 05:09
scotty062295 wrote...
Could anyone tell me what the warrior armor-set looks like? I'm guessing it just looks like typical Warden Armor but I'd like confirmation.
#125
Posté 28 juillet 2011 - 05:29





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