Legacy New Items
#126
Posté 28 juillet 2011 - 05:30
#127
Posté 28 juillet 2011 - 05:46
Raanz wrote...
scotty062295 wrote...
Could anyone tell me what the warrior armor-set looks like? I'm guessing it just looks like typical Warden Armor but I'd like confirmation.
WOW!:happy: That armor looks awesome...too bad I'm a Mage
#128
Posté 28 juillet 2011 - 06:50
#129
Posté 28 juillet 2011 - 07:11
True Heresy wrote...
Right, this may well be a stupid question but I really can't find the gauntlets, could anybody just explain it in a bit more detail? E.g. before or after the Dumat shrine?
There's a set of stairs directly opposite of the Dumat altar (just follow the statue's gaze). You should find a health pot + Dumat scroll there. When you are in that stairs area, there is a long corridor to a room that has a sarcophagus + torches. If you light all the torches, the sarcophagus will open and the gloves will be inside. I missed that place like 3x
#130
Posté 28 juillet 2011 - 07:30
#131
Posté 28 juillet 2011 - 08:15
Priisus wrote...
True Heresy wrote...
Right, this may well be a stupid question but I really can't find the gauntlets, could anybody just explain it in a bit more detail? E.g. before or after the Dumat shrine?
There's a set of stairs directly opposite of the Dumat altar (just follow the statue's gaze). You should find a health pot + Dumat scroll there. When you are in that stairs area, there is a long corridor to a room that has a sarcophagus + torches. If you light all the torches, the sarcophagus will open and the gloves will be inside. I missed that place like 3x
Thank you so very, very much. Finally getting that epic armour set!
#132
Posté 28 juillet 2011 - 10:59
Seems a bit odd that I'd miss out on the belt and a character exlcusive weapon (but that Bethany does get something )
:/
EDIT:, Is adding Nature Damage to the staff a smart move? (heard something about it being 25 % more force to an attack or something...) though there aren't any nature damaged spells for Hawke, and adding nature % items would be a waste on itself...
Just wondering, cause there aren't many nature staffs around...
EDIT2: Might aswell make a contribution:
Bone ring
16 Mana/ Stamina
+2% Attack speed
-found in crate before passage down
Etched Wooden Staff
50 Electricity damage (68 per)
Additional 0.25 mana for each health point
+ 10 fire damage
-Found in a sack before the passage down on the right..
Modifié par Knal1991, 28 juillet 2011 - 11:28 .
#133
Posté 28 juillet 2011 - 12:19
Knightstar2001 wrote...
I don't think that hawke's key is set to cap at level 25. I took a level 50 hawke through and I got a 2h sword that has 85 physical damage,+6 strength,+5critical chance,attacks ignore enemy armor and +9 electicity damage. The armor still ended having the same stats as those already listed.
Great, thanks for posting. I included in the OP. I will try to get some algorithm down for the weapons soon.
#134
Posté 28 juillet 2011 - 12:22
#135
Posté 28 juillet 2011 - 12:22
Knal1991 wrote...
Does Carver get anything?
Seems a bit odd that I'd miss out on the belt and a character exlcusive weapon (but that Bethany does get something )
:/
It appears that not receiving anything when Carver is in your party might be an oversight and they are looking into it.
The only worthwhile choices on the first upgrade are Cold and Electricity. Fire has no property, and Nature amplifies the force of the nature damage by 25%. Because the damage is so small, this effectively does nothing. Cold and Electricity will still slow enemy move speed and stun. I prefer Cold personally.Knal1991 wrote...EDIT:, Is adding Nature Damage to the staff a smart move? (heard something about it being 25 % more force to an attack or something...) though there aren't any nature damaged spells for Hawke, and adding nature % items would be a waste on itself...
Just wondering, cause there aren't many nature staffs around...
These are generic items. You can tell the unique DLC items by the color of the icon (green).Knal1991 wrote...EDIT2: Might aswell make a contribution:
Bone ring
16 Mana/ Stamina
+2% Attack speed
-found in crate before passage down
Etched Wooden Staff
50 Electricity damage (68 per)
Additional 0.25 mana for each health point
+ 10 fire damage
-Found in a sack before the passage down on the right..
#136
Posté 28 juillet 2011 - 12:26
Ok Ill keep a look out for green ones, actually did find a bow in green I think *checkes*
Modifié par Knal1991, 28 juillet 2011 - 12:27 .
#137
Posté 28 juillet 2011 - 01:18
Modifié par thendcomes, 28 juillet 2011 - 01:31 .
#138
Posté 28 juillet 2011 - 03:37
And so only reasonable time to enter DLC is Act 3 and lvl 25 for a full potential... That's sad.
#139
Posté 28 juillet 2011 - 03:57
Ichor (ring)
+150 attack
+5 mana/stamina regen rate
100% of basic attack damage vs. enemies that attack in melee
Modifié par Relix28, 28 juillet 2011 - 03:57 .
#140
Posté 28 juillet 2011 - 04:10
Semres wrote...
Items do not level with player :-/
And so only reasonable time to enter DLC is Act 3 and lvl 25 for a full potential... That's sad.
Yeah, that sucks pretty bad. :/ There is no reason whatsoever to go through the dlc in act 1 or early act 2. Dunno what the hell they were thinking with this. It makes little sense, if at all, to penalize the player this way, just for going through the dlc early in the game. I would understand, if there was no possible way for items to lvl-up with the player, but there is. I just don't get it.
#141
Posté 28 juillet 2011 - 04:16
Oh, that's good to know. I'm glad at least something was different on it, I assumed the helmet would just be a Warden's Coif with different stats.Tragic_Arsenic wrote...
scotty062295 wrote...
Could anyone tell me what the warrior armor-set looks like? I'm guessing it just looks like typical Warden Armor but I'd like confirmation.
It's the same as Carver's Warden armor or an non-rusted version of Larius' armor. The helm is pretty cool though. It's a full helm with wings.
Also, I can confirm that in order to get the Anders-specific amulet from Corypheus, he has to be in your party for the final battle.
#142
Posté 28 juillet 2011 - 04:44
Relix28 wrote...
Update:
Ichor (ring)
+150 attack
+5 mana/stamina regen rate
100% of basic attack damage vs. enemies that attack in melee
Tragic Arsenic submitted this earlier but with 140 attack instead of 150. Can one of you confirm please?
#143
Posté 28 juillet 2011 - 05:32
#144
Posté 28 juillet 2011 - 05:57
thendcomes wrote...
Relix28 wrote...
Update:
Ichor (ring)
+150 attack
+5 mana/stamina regen rate
100% of basic attack damage vs. enemies that attack in melee
Tragic Arsenic submitted this earlier but with 140 attack instead of 150. Can one of you confirm please?
it's 150
#145
Posté 28 juillet 2011 - 06:08
#146
Posté 28 juillet 2011 - 06:17
In the "epilogue" of the DLC, he started to say something and then said "never mind." I couldn't tell if this was because my friendship wasn't high enough.
#147
Posté 28 juillet 2011 - 06:32
#148
Posté 28 juillet 2011 - 06:35
Relix28 wrote...
Semres wrote...
Items do not level with player :-/
And so only reasonable time to enter DLC is Act 3 and lvl 25 for a full potential... That's sad.
Yeah, that sucks pretty bad. :/ There is no reason whatsoever to go through the dlc in act 1 or early act 2. Dunno what the hell they were thinking with this. It makes little sense, if at all, to penalize the player this way, just for going through the dlc early in the game. I would understand, if there was no possible way for items to lvl-up with the player, but there is. I just don't get it.
someone will make a .erf evolving mod for those items sooner or later
#149
Posté 28 juillet 2011 - 06:45
NErWOnek wrote...
Relix28 wrote...
Semres wrote...
Items do not level with player :-/
And so only reasonable time to enter DLC is Act 3 and lvl 25 for a full potential... That's sad.
Yeah, that sucks pretty bad. :/ There is no reason whatsoever to go through the dlc in act 1 or early act 2. Dunno what the hell they were thinking with this. It makes little sense, if at all, to penalize the player this way, just for going through the dlc early in the game. I would understand, if there was no possible way for items to lvl-up with the player, but there is. I just don't get it.
someone will make a .erf evolving mod for those items sooner or later:)
Sucks for us console users then.
#150
Posté 28 juillet 2011 - 06:48
NErWOnek wrote...
Relix28 wrote...
Semres wrote...
Items do not level with player :-/
And so only reasonable time to enter DLC is Act 3 and lvl 25 for a full potential... That's sad.
Yeah, that sucks pretty bad. :/ There is no reason whatsoever to go through the dlc in act 1 or early act 2. Dunno what the hell they were thinking with this. It makes little sense, if at all, to penalize the player this way, just for going through the dlc early in the game. I would understand, if there was no possible way for items to lvl-up with the player, but there is. I just don't get it.
someone will make a .erf evolving mod for those items sooner or later:)
Sadly, that does not help those of us on console =(. Oh well, I wasn't actually using any of the stuff anyway. I'll stick to my Basrath-Kata for RP reasons, also my main is a healer.





Retour en haut







