Aller au contenu

Photo

Legacy New Items


237 réponses à ce sujet

#126
mozez101

mozez101
  • Members
  • 62 messages
Can anyone post pictures of the different Hawke Key weapons? I really want to see what they look like.

#127
sun-ga89

sun-ga89
  • Members
  • 33 messages

Raanz wrote...

scotty062295 wrote...

Could anyone tell me what the warrior armor-set looks like? I'm guessing it just looks like typical Warden Armor but I'd like confirmation.


Image IPB


WOW!:happy: That armor looks awesome...too bad I'm a Mage :lol: :unsure:

#128
True Heresy

True Heresy
  • Members
  • 56 messages
Right, this may well be a stupid question but I really can't find the gauntlets, could anybody just explain it in a bit more detail? E.g. before or after the Dumat shrine?

#129
Priisus

Priisus
  • Members
  • 445 messages

True Heresy wrote...

Right, this may well be a stupid question but I really can't find the gauntlets, could anybody just explain it in a bit more detail? E.g. before or after the Dumat shrine?


There's a set of stairs directly opposite of the Dumat altar (just follow the statue's gaze). You should find a health pot + Dumat scroll there. When you are in that stairs area, there is a long corridor to a room that has a sarcophagus + torches. If you light all the torches, the sarcophagus will open and the gloves will be inside. I missed that place like 3x -_-

#130
ClassyUnicorn

ClassyUnicorn
  • Members
  • 168 messages
anyone have the max stats for the one handed sword?

#131
True Heresy

True Heresy
  • Members
  • 56 messages

Priisus wrote...

True Heresy wrote...

Right, this may well be a stupid question but I really can't find the gauntlets, could anybody just explain it in a bit more detail? E.g. before or after the Dumat shrine?


There's a set of stairs directly opposite of the Dumat altar (just follow the statue's gaze). You should find a health pot + Dumat scroll there. When you are in that stairs area, there is a long corridor to a room that has a sarcophagus + torches. If you light all the torches, the sarcophagus will open and the gloves will be inside. I missed that place like 3x -_-


Thank you so very, very much. Finally getting that epic armour set!

#132
Knal1991

Knal1991
  • Members
  • 734 messages
Does Carver get anything?

Seems a bit odd that I'd miss out on the belt and a character exlcusive weapon (but that Bethany does get something )
:/


EDIT:, Is adding Nature Damage to the staff a smart move? (heard something about it being 25 % more force to an attack or something...) though there aren't any nature damaged spells for Hawke, and adding nature % items would be a waste on itself... :blush:

Just wondering, cause there aren't many nature staffs around...


EDIT2: Might aswell make a contribution:

Bone ring

16 Mana/ Stamina
+2% Attack speed
-found in crate before passage down


Etched Wooden Staff
50 Electricity damage (68 per)
Additional 0.25 mana for each health point
+ 10 fire damage
 -Found in a sack before the passage down on the right..

Modifié par Knal1991, 28 juillet 2011 - 11:28 .


#133
thendcomes

thendcomes
  • Members
  • 468 messages

Knightstar2001 wrote...

I don't think that hawke's key is set to cap at level 25. I took a level 50 hawke through and I got a 2h sword that has 85 physical damage,+6 strength,+5critical chance,attacks ignore enemy armor and +9 electicity damage. The armor still ended having the same stats as those already listed.


Great, thanks for posting. I included in the OP. I will try to get some algorithm down for the weapons soon.

#134
Knal1991

Knal1991
  • Members
  • 734 messages
Nope no item for Carver and Mage Hawke, kind of crappy but whatever :/

#135
thendcomes

thendcomes
  • Members
  • 468 messages

Knal1991 wrote...

Does Carver get anything?

Seems a bit odd that I'd miss out on the belt and a character exlcusive weapon (but that Bethany does get something )
:/


It appears that not receiving anything when Carver is in your party might be an oversight and they are looking into it.

Knal1991 wrote...EDIT:, Is adding Nature Damage to the staff a smart move? (heard something about it being 25 % more force to an attack or something...) though there aren't any nature damaged spells for Hawke, and adding nature % items would be a waste on itself... :blush:

Just wondering, cause there aren't many nature staffs around...

The only worthwhile choices on the first upgrade are Cold and Electricity. Fire has no property, and Nature amplifies the force of the nature damage by 25%. Because the damage is so small, this effectively does nothing. Cold and Electricity will still slow enemy move speed and stun. I prefer Cold personally.

Knal1991 wrote...EDIT2: Might aswell make a contribution:

Bone ring

16 Mana/ Stamina
+2% Attack speed
-found in crate before passage down


Etched Wooden Staff
50 Electricity damage (68 per)
Additional 0.25 mana for each health point
+ 10 fire damage
 -Found in a sack before the passage down on the right..

These are generic items. You can tell the unique DLC items by the color of the icon (green).

#136
Knal1991

Knal1991
  • Members
  • 734 messages
Thanks for your response ( too late though :P ) I got Nature damage :/ (Atleast it's somewhat potent against the enemies I face while dungeoining) (It's a post game file anyway, so the staff is pretty much useless anyhow >_> )

Ok Ill keep a look out for green ones, actually did find a bow in green I think *checkes*

Modifié par Knal1991, 28 juillet 2011 - 12:27 .


#137
thendcomes

thendcomes
  • Members
  • 468 messages
Edit - duplicate information - posting from my phone take awhile for some reason

Modifié par thendcomes, 28 juillet 2011 - 01:31 .


#138
Semres

Semres
  • Members
  • 27 messages
Items do not level with player :-/

And so only reasonable time to enter DLC is Act 3 and lvl 25 for a full potential... That's sad.

#139
Relix28

Relix28
  • Members
  • 2 679 messages
Update:
Ichor (ring)
+150 attack
+5 mana/stamina regen rate
100% of basic attack damage vs. enemies that attack in melee

Modifié par Relix28, 28 juillet 2011 - 03:57 .


#140
Relix28

Relix28
  • Members
  • 2 679 messages

Semres wrote...

Items do not level with player :-/

And so only reasonable time to enter DLC is Act 3 and lvl 25 for a full potential... That's sad.


Yeah, that sucks pretty bad. :/ There is no reason whatsoever to go through the dlc in act 1 or early act 2. Dunno what the hell they were thinking with this. It makes little sense, if at all, to penalize the player this way, just for going through the dlc early in the game. I would understand, if there was no possible way for items to lvl-up with the player, but there is. I just don't get it.

#141
scotty062295

scotty062295
  • Members
  • 109 messages

Tragic_Arsenic wrote...

scotty062295 wrote...

Could anyone tell me what the warrior armor-set looks like? I'm guessing it just looks like typical Warden Armor but I'd like confirmation.


It's the same as Carver's Warden armor or an non-rusted version of Larius' armor. The helm is pretty cool though. It's a full helm with wings.

Also, I can confirm that in order to get the Anders-specific amulet from Corypheus, he has to be in your party for the final battle.

Oh, that's good to know. I'm glad at least something was different on it, I assumed the helmet would just be a Warden's Coif with different stats.

#142
thendcomes

thendcomes
  • Members
  • 468 messages

Relix28 wrote...

Update:
Ichor (ring)
+150 attack
+5 mana/stamina regen rate
100% of basic attack damage vs. enemies that attack in melee


Tragic Arsenic submitted this earlier but with 140 attack instead of 150. Can one of you confirm please?

#143
Relix28

Relix28
  • Members
  • 2 679 messages
That was kinda the point with the "update". Btw, my Hawke was lvl.26 before the secret boss battle, and dinged lvl.27 after the boss was dead.

#144
Knal1991

Knal1991
  • Members
  • 734 messages

thendcomes wrote...

Relix28 wrote...

Update:
Ichor (ring)
+150 attack
+5 mana/stamina regen rate
100% of basic attack damage vs. enemies that attack in melee


Tragic Arsenic submitted this earlier but with 140 attack instead of 150. Can one of you confirm please?


it's 150 :ph34r:

#145
thendcomes

thendcomes
  • Members
  • 468 messages
Gotcha. The item is actually set when you zone in to an area for the first time, so it's whatever level you were at that point.

#146
apple_sauced

apple_sauced
  • Members
  • 91 messages
Sorry if this is off-topic, but did anyone manage to get any approval from Carver with him in your party? I think I got a one-time +5 friendship after I sided with Larius. I was hoping for much more, but perhaps I just didn't make the right choices?

In the "epilogue" of the DLC, he started to say something and then said "never mind." I couldn't tell if this was because my friendship wasn't high enough.

#147
Daveastation

Daveastation
  • Members
  • 115 messages
Does anyone have a screenshot of the Mage's robes and key staff?

#148
NErWOnek

NErWOnek
  • Members
  • 220 messages

Relix28 wrote...

Semres wrote...

Items do not level with player :-/

And so only reasonable time to enter DLC is Act 3 and lvl 25 for a full potential... That's sad.


Yeah, that sucks pretty bad. :/ There is no reason whatsoever to go through the dlc in act 1 or early act 2. Dunno what the hell they were thinking with this. It makes little sense, if at all, to penalize the player this way, just for going through the dlc early in the game. I would understand, if there was no possible way for items to lvl-up with the player, but there is. I just don't get it.


someone will make a .erf evolving mod for those items sooner or later :):)

#149
Slayer_22

Slayer_22
  • Members
  • 175 messages

NErWOnek wrote...

Relix28 wrote...

Semres wrote...

Items do not level with player :-/

And so only reasonable time to enter DLC is Act 3 and lvl 25 for a full potential... That's sad.


Yeah, that sucks pretty bad. :/ There is no reason whatsoever to go through the dlc in act 1 or early act 2. Dunno what the hell they were thinking with this. It makes little sense, if at all, to penalize the player this way, just for going through the dlc early in the game. I would understand, if there was no possible way for items to lvl-up with the player, but there is. I just don't get it.


someone will make a .erf evolving mod for those items sooner or later :):)


Sucks for us console users then. 

#150
Eudaemonium

Eudaemonium
  • Members
  • 3 548 messages

NErWOnek wrote...

Relix28 wrote...

Semres wrote...

Items do not level with player :-/

And so only reasonable time to enter DLC is Act 3 and lvl 25 for a full potential... That's sad.


Yeah, that sucks pretty bad. :/ There is no reason whatsoever to go through the dlc in act 1 or early act 2. Dunno what the hell they were thinking with this. It makes little sense, if at all, to penalize the player this way, just for going through the dlc early in the game. I would understand, if there was no possible way for items to lvl-up with the player, but there is. I just don't get it.


someone will make a .erf evolving mod for those items sooner or later :):)


Sadly, that does not help those of us on console =(. Oh well, I wasn't actually using any of the stuff anyway. I'll stick to my Basrath-Kata for RP reasons, also my main is a healer.