Of course, these algorithms will be a function of of your player level.
Modifié par thendcomes, 30 juillet 2011 - 04:00 .
Modifié par thendcomes, 30 juillet 2011 - 04:00 .
thendcomes wrote...
Ishmael, I mean the algorithms that dictate what the individual modifiers for those items will be at a given player level. Eg. The formula I came up with for eye of blue describes what the fire damage increase will be at any given level.
Of course, these algorithms will be a function of of your player level.
ishmaeltheforsaken wrote...
thendcomes wrote...
Ishmael, I mean the algorithms that dictate what the individual modifiers for those items will be at a given player level. Eg. The formula I came up with for eye of blue describes what the fire damage increase will be at any given level.
Of course, these algorithms will be a function of of your player level.
Those are formulae, not algorithms
And... they could be reverse-engineered via experimentation. It's a function of item level, power level, the property's power constant, and properties scale differently as well, which is another variable. What the exact function is is unknown to me. But power level seems to be a straight multiplier, i.e. 2 gives you twice the value of 1.
Modifié par Relix28, 30 juillet 2011 - 11:59 .
Modifié par Relix28, 30 juillet 2011 - 11:58 .
stephen_dedalus wrote...
Can anyone confirm that the Robe of the Silent One uses the exact same model as the Warden Scout's Tunic pictured earlier in this thread? I was expecting a set of Warden mage robes identical to Janeka's, but instead I received what looks like a set of medium rogue armor.
Knal1991 wrote...
Y'know, I find it looking more like Robes then Rogue armor though, I personally don't want it changed (atleast not for male) , as it looks Wicked combined with The Apostates maskB)
Modifié par stephen_dedalus, 30 juillet 2011 - 04:06 .
ishmaeltheforsaken wrote...
Those are formulae, not algorithms
And... they could be reverse-engineered via experimentation. It's a function of item level, power level, the property's power constant, and properties scale differently as well, which is another variable. What the exact function is is unknown to me. But power level seems to be a straight multiplier, i.e. 2 gives you twice the value of 1.
stephen_dedalus wrote...
Knal1991 wrote...
Y'know, I find it looking more like Robes then Rogue armor though, I personally don't want it changed (atleast not for male) , as it looks Wicked combined with The Apostates maskB)
I will concede that there is an ambiguous, all-purpose-medium-armor look to the model that doesn't make it too much of a stretch to put it on a mage. In fact, it looks as if the model is the standard DAII Warden mage robe with a very small chestplate added to the front and some splint mail or banded mail added over the hips. Perhaps I could get used to it, but I think I'll stick with the Robes of the Champion. As for the mask, I play as the default female Hawke, and I couldn't possibly cover up that face.
Modifié par Semres, 01 août 2011 - 08:36 .
Modifié par Semres, 02 août 2011 - 01:27 .
thendcomes wrote...
I can't believe no one's gone in with a SnS yet lol. No, there are no shields in the DLC.
Zubei wrote...
DLC-items with weak bonuses (low-level) still have weak bonuses when player will have higher level?
Quething wrote...
Carver's got a unique 2h sword in the game files. It doesn't actually drop instead of Bloodline/Hawke's Belt if he's in your party but I bet it's supposed to.
I'll run a S&B through tomorrow for the 1h stats if nobody else gets to it first - interestingly enough, there's a unique shield in the game files too, and I'm curious to see if it's also inaccessible or if a S&B can get her hands on it somehow.
GodLikeDevil wrote...
Are the stats for Hawke's Key Rogue Dagger correct for the supposed cap at level 25? Because I got mine at level 27, and the stats are 54 Physical Damage and +2 Cunning, not +4.
They are. Luke Barrett said so on tech help forums:ReallyRue wrote...
Don't suppose anyone knows if the Warden rogue armour and mage robes are supposed to look the same, or whether that's a bug?
Luke Barrett wrote...
Third, a few people have mentioned that the Rogue/Mage armor uses the same art asset. This was intentional. Now, I'm sure the obvious 'why?!' question will jump in to your heads but I can't go in to those details so unfortunately you'll just have to accept it for what it is.
Modifié par Xalen, 03 août 2011 - 04:57 .
Xalen wrote...
They are. Luke Barrett said so on tech help forums:ReallyRue wrote...
Don't suppose anyone knows if the Warden rogue armour and mage robes are supposed to look the same, or whether that's a bug?Luke Barrett wrote...
Third, a few people have mentioned that the Rogue/Mage armor uses the same art asset. This was intentional. Now, I'm sure the obvious 'why?!' question will jump in to your heads but I can't go in to those details so unfortunately you'll just have to accept it for what it is.
Ruben Thomas wrote...
The Hawke's Key
Onyx
5/5
36 physical damage (68 per second)
+3 constitution
Requires: Weapon and Shield
Restriction: Garrett Hawke
Obtained by a level 22 warrior
thendcomes wrote...
Ruben Thomas wrote...
The Hawke's Key
Onyx
5/5
36 physical damage (68 per second)
+3 constitution
Requires: Weapon and Shield
Restriction: Garrett Hawke
Obtained by a level 22 warrior
Thanks for this. It looks like it follows a similar upgrade path to The Edge of Night. That would make the damage 44 by level 28. I'll include these in the OP.